f0001856bc
To go along with introducing the 'cloaked hbox', ensure that the cloak is disabled if at low power.
earthpig
2012-05-04 23:48:28 -07:00
8c218b67ab
Bring back hbox, with both the new garrison stuff and with stealth until firing.
earthpig
2012-05-03 23:09:09 -07:00
5426a5fd3c
put d2k mod stuff into it's own branch
Matthias Mailänder
2012-05-20 15:50:39 +02:00
d1241c438a
Helicopters targetable when landed
psydev
2012-05-16 08:50:37 -07:00
bc7aa9a491
make Health.MaxHP not readonly; some people want to frob it at runtime
Chris Forbes
2012-05-17 10:04:06 +12:00
ae94d7ecc7
Chat-text displayed when the game is paused and unpaused. : The game is (un-)paused by <PLAYERNAME>
Remco van der Zon
2012-05-16 19:11:46 +02:00
7e1986ecbc
Timer shows text "(paused)" when game is in pause.
Remco van der Zon
2012-05-16 19:04:43 +02:00
a07697be03
Pause the game option. Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way.
Remco van der Zon
2012-05-16 17:35:10 +02:00
b99e664726
A Game-tick can execute viewport.Tick itself, removed this dependency from World.
Remco van der Zon
2012-05-10 19:54:57 +02:00
881b4ba277
cnc - changed various unit speeds; gave increased sight to MCV and MSAM.
psydev
2012-05-04 16:31:10 -07:00
3058bfbc17
cnc - updated several building hitpoints
psydev
2012-05-04 14:29:43 -07:00
8a08365666
Fixed bug in cash ticks, normal settings. No sound was heared when repairing buildings or on low power. Fixed.
Remco van der Zon
2012-05-06 12:37:16 +02:00
6c96a106e7
Red Alert CashTicks
Remco van der Zon
2012-05-05 11:27:03 +02:00
79afa07118
cnc - made helicopter selection bounds a bit smaller
psydev
2012-05-04 16:09:44 -07:00
0e43043a33
cnc: fix crash loading yaml for ArtilleryShell.ContrailLength
Chris Forbes
2012-05-06 11:26:53 +12:00
c06fc02915
Changed production menu hotkeys from YUIOP to QWERT (what they are in C&C3). It's more ergonomic and close to the other command keys like A, S, Z, F. It is hard to use the YUIOP keys, because they're too far, even though they are very efficient. The QWERT setup is a good way to run a menu. I think should reserve them for that and use other keys for unit commands.
psydev
2012-05-02 19:43:14 -07:00
8badbb3d60
Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used.
psydev
2012-05-02 20:49:01 -07:00
57283b4a80
Increase range, cost and a modified damage on the MRLS (up vs. light armor, down vs. wood; 2 more bursts). Inaccuracy doubled from 30 to 60. Also increased MinRange from 2 to 4, and added burst delay while increasing rate of fire slightly (burst delay will add 24 to the rate of fire value, making it 70). Justification for these changes is to help fight against recon bike spam and stealth tank spam. Increase APC gun damage from 6 to 12 (is currently pathetic against helis)
psydev
2012-05-02 23:43:38 -07:00
d9992eea6a
cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range.
earthpig
2012-05-03 21:45:00 -07:00
c8c4507acf
Few things with Zhukov AI.
earthpig
2012-05-01 14:51:21 -07:00
5a37c84a8b
improve chem warrior, flamethrower, grenadier and napalm drop
psydev
2012-05-01 14:06:31 -07:00
63898820f1
ra: drop mjolnir-1 map
Chris Forbes
2012-05-02 09:08:28 +12:00
63359e156c
Increasing speed of flamethrowers and grenadiers
psydev
2012-05-01 13:44:05 -07:00
d683d69f3c
Increase A-10 speed from 25 to 40
psydev
2012-05-01 13:06:18 -07:00
609d5bd611
ra: fix Flame Turret -> Flame Tower in unit name
Chris Forbes
2012-05-02 08:32:43 +12:00
0b894d3b31
Make silo first item in support/defense queue.
psydev
2012-05-01 12:50:04 -07:00
3a838a05cd
Remove bib from HPAD
psydev
2012-05-01 12:04:45 -07:00
a1082152a4
Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you.
psydev
2012-04-30 04:14:08 -07:00
9f729b0c45
Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%). Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue). Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg)
psydev
2012-04-28 20:17:05 -07:00
ee7d8659d5
Removed bib from repair bay, to make it like the one from Red Alert. Increased sight range of Construction Yard to 10.
psydev
2012-04-28 06:45:22 -07:00
4448c3e51b
cnc: various balance changes, part 2
psydev
2012-04-28 19:26:18 -07:00
174e925e5a
cnc: various balance changes
psydev
2012-04-29 20:40:11 -07:00
e7a8cdf951
Normal AI: Gone. Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2. Rommel AI: Modified Hard AI.
earthpig
2012-04-29 16:14:36 -07:00
45f5c054d5Fix#2070; cannot sell when building is being captured
Curtis Shmyr
2012-04-30 02:43:02 -06:00
15dcd6a9f6
Harvester armor heavy
psydev
2012-04-29 21:50:20 -07:00
9c86196b16
fix crash in ChooseBuildTabOnSelect in replay
Chris Forbes
2012-04-30 21:32:57 +12:00
c30d46c014#2051 fixed -- Widget.Get() throws by default
Chris Forbes
2012-04-27 19:39:07 +12:00
5d1a071287
fix crash in colorpicker
Chris Forbes
2012-04-26 21:42:07 +12:00
16e00c1f12
shimmering cloak in cnc
Chris Forbes
2012-04-25 22:24:38 +12:00
87271a0a56
make cloak palette configurable
Chris Forbes
2012-04-25 21:45:38 +12:00
dadc496c19
beef up OpenRA.FileFormats.Set a little; use it in CncMenuPaletteEffect rather than making new List<string> every frame
Chris Forbes
2012-04-25 21:43:00 +12:00
a0940e7ae5
unify water palette rotation
Chris Forbes
2012-04-25 21:32:33 +12:00
ca1fbb187b
misc whitespace tidyups
Chris Forbes
2012-04-25 21:31:27 +12:00
89025a3042
make attackmove on spawn work properly for things that cant attackmove
Chris Forbes
2012-04-25 21:05:49 +12:00
49f3f740e3
New units now AttackMove to their designated rally point.
earthpig
2012-04-24 19:05:58 -07:00
4b4bbdf626
fix recent breakage in support powers
Chris Forbes
2012-04-25 01:58:37 +12:00
cebf908bb2Fixed#2041 -- Force attack always targeted ground
Chris Forbes
2012-04-25 00:20:54 +12:00
75c105cb85
fix right edge of cheats close button
Chris Forbes
2012-04-25 00:06:48 +12:00
6669a66292#2028 fixed - observer and dead map in cnc works again
Chris Forbes
2012-04-24 20:29:46 +12:00
6e3aa46008#2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound
Chris Forbes
2012-04-24 20:23:41 +12:00
84a50e8e86
unify cheats panels
Chris Forbes
2012-04-24 20:03:44 +12:00
6559d8d8bc
fix cnc direct connect panel
Chris Forbes
2012-04-24 19:47:04 +12:00
926686beff
fix cnc cheats panel
Chris Forbes
2012-04-24 19:44:06 +12:00
6ab171af8b#2027 fixed - allow custom starting units for each faction
Chris Forbes
2012-04-24 19:29:53 +12:00
c4916bd997#2038 fixed - add shadow to crates on the ground
Chris Forbes
2012-04-24 19:17:41 +12:00
f86332fd99
change pillbox hotkey to p
Chris Forbes
2012-04-20 14:41:45 +12:00
8d843cd8ad
dropped map No Fly Zone
Chris Forbes
2012-04-19 11:04:51 +12:00
0904ac3a70
remove spurious trait lookup
Chris Forbes
2012-04-13 13:32:59 +12:00
8488223eee
fix misspelling of Received
Chris Forbes
2012-04-13 13:25:40 +12:00
da3ba159db
make failure of a lintpass nonfatal
Chris Forbes
2012-04-13 12:47:42 +12:00