Commit Graph

  • 7f48a242db fixed refinery, factories Matthias Mailänder 2012-05-25 22:27:26 +02:00
  • 4362a215d9 fixed wall, silo; add ornithocopter, sonic tank, infantry Matthias Mailänder 2012-05-25 17:46:58 +02:00
  • 72b2e03dd0 added tech buildings, repair pad, startport, tanks Matthias Mailänder 2012-05-24 16:26:38 +02:00
  • f7c1eb2933 +heavy factory, radar outpost, brick wall Matthias Mailänder 2012-05-23 20:04:45 +02:00
  • 5dd46b1b16 Give Mammoth 8-sec. cooldown for heal, like in RA. psydev 2012-05-22 03:26:01 -07:00
  • 68a731ed5e fixing MCV facings and flickering bug Matthias Mailänder 2012-05-22 23:19:05 +02:00
  • 4c667be946 fixed vehicles driving backwards Matthias Mailänder 2012-05-22 22:17:48 +02:00
  • 66f82c6c2a added harvester, trike/quad now working, fixed mod inheritances Matthias Mailänder 2012-05-22 21:02:25 +02:00
  • ff32864b47 #2160 fixed - RenderCargo support for relative altitude Chris Forbes 2012-05-22 19:42:51 +12:00
  • e9656795a2 RenderCargo depends on IMove on the containing actor Chris Forbes 2012-05-22 19:22:22 +12:00
  • 3fbb81b4fc remove more spurious trait lookups in RenderCargo Chris Forbes 2012-05-22 19:19:49 +12:00
  • 442138e1f8 clean up spurious trait lookup in RenderCargo Chris Forbes 2012-05-22 19:18:28 +12:00
  • 2d39b1dfac #2089 fixed - Explodes filtering on InfDeath Chris Forbes 2012-05-22 19:13:23 +12:00
  • 3b704e25fa #2159 fixed -- missiles lose guidance and run out their remaining fuel if the target dies Chris Forbes 2012-05-22 19:01:49 +12:00
  • c068be453a #2119 fixed - better error message for multiple definitions of the same yaml field Chris Forbes 2012-05-22 18:17:03 +12:00
  • 6f8f940f31 #2130 fixed -- #comments can be used at the end of any lines Chris Forbes 2012-05-22 18:05:04 +12:00
  • c000640928 remove dead function from LobbyLogic Chris Forbes 2012-05-22 17:42:19 +12:00
  • 059347af40 bots (once again) build pillboxes. earthpig 2012-05-04 13:33:14 -07:00
  • f0001856bc To go along with introducing the 'cloaked hbox', ensure that the cloak is disabled if at low power. earthpig 2012-05-04 23:48:28 -07:00
  • 8c218b67ab Bring back hbox, with both the new garrison stuff and with stealth until firing. earthpig 2012-05-03 23:09:09 -07:00
  • 5426a5fd3c put d2k mod stuff into it's own branch Matthias Mailänder 2012-05-20 15:50:39 +02:00
  • d1241c438a Helicopters targetable when landed psydev 2012-05-16 08:50:37 -07:00
  • bc7aa9a491 make Health.MaxHP not readonly; some people want to frob it at runtime Chris Forbes 2012-05-17 10:04:06 +12:00
  • ae94d7ecc7 Chat-text displayed when the game is paused and unpaused. : The game is (un-)paused by <PLAYERNAME> Remco van der Zon 2012-05-16 19:11:46 +02:00
  • 7e1986ecbc Timer shows text "(paused)" when game is in pause. Remco van der Zon 2012-05-16 19:04:43 +02:00
  • a07697be03 Pause the game option. Game is paused when PAUSE on the keyboard has been hit. It can also be unpaused this way. Remco van der Zon 2012-05-16 17:35:10 +02:00
  • b99e664726 A Game-tick can execute viewport.Tick itself, removed this dependency from World. Remco van der Zon 2012-05-10 19:54:57 +02:00
  • 881b4ba277 cnc - changed various unit speeds; gave increased sight to MCV and MSAM. psydev 2012-05-04 16:31:10 -07:00
  • 3058bfbc17 cnc - updated several building hitpoints psydev 2012-05-04 14:29:43 -07:00
  • 8a08365666 Fixed bug in cash ticks, normal settings. No sound was heared when repairing buildings or on low power. Fixed. Remco van der Zon 2012-05-06 12:37:16 +02:00
  • 6c96a106e7 Red Alert CashTicks Remco van der Zon 2012-05-05 11:27:03 +02:00
  • 6291c8396b cnc - add new explosion: chemball psydev 2012-05-04 15:11:59 -07:00
  • 79afa07118 cnc - made helicopter selection bounds a bit smaller psydev 2012-05-04 16:09:44 -07:00
  • 0e43043a33 cnc: fix crash loading yaml for ArtilleryShell.ContrailLength Chris Forbes 2012-05-06 11:26:53 +12:00
  • c06fc02915 Changed production menu hotkeys from YUIOP to QWERT (what they are in C&C3). It's more ergonomic and close to the other command keys like A, S, Z, F. It is hard to use the YUIOP keys, because they're too far, even though they are very efficient. The QWERT setup is a good way to run a menu. I think should reserve them for that and use other keys for unit commands. psydev 2012-05-02 19:43:14 -07:00
  • 8badbb3d60 Re-ordering the build menu a bit. Seems like guard tower should go before gun turret since it's more basic, cheaper and more often used. psydev 2012-05-02 20:49:01 -07:00
  • 57283b4a80 Increase range, cost and a modified damage on the MRLS (up vs. light armor, down vs. wood; 2 more bursts). Inaccuracy doubled from 30 to 60. Also increased MinRange from 2 to 4, and added burst delay while increasing rate of fire slightly (burst delay will add 24 to the rate of fire value, making it 70). Justification for these changes is to help fight against recon bike spam and stealth tank spam. Increase APC gun damage from 6 to 12 (is currently pathetic against helis) psydev 2012-05-02 23:43:38 -07:00
  • d9992eea6a cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range. earthpig 2012-05-03 21:45:00 -07:00
  • c8c4507acf Few things with Zhukov AI. earthpig 2012-05-01 14:51:21 -07:00
  • 5a37c84a8b improve chem warrior, flamethrower, grenadier and napalm drop psydev 2012-05-01 14:06:31 -07:00
  • 63898820f1 ra: drop mjolnir-1 map Chris Forbes 2012-05-02 09:08:28 +12:00
  • 63359e156c Increasing speed of flamethrowers and grenadiers psydev 2012-05-01 13:44:05 -07:00
  • d683d69f3c Increase A-10 speed from 25 to 40 psydev 2012-05-01 13:06:18 -07:00
  • 609d5bd611 ra: fix Flame Turret -> Flame Tower in unit name Chris Forbes 2012-05-02 08:32:43 +12:00
  • 0b894d3b31 Make silo first item in support/defense queue. psydev 2012-05-01 12:50:04 -07:00
  • 3a838a05cd Remove bib from HPAD psydev 2012-05-01 12:04:45 -07:00
  • 0a0b136b80 See ground beneath A-10 airstrike's flightpath psydev 2012-05-01 11:55:49 -07:00
  • 82549c6407 Increase Chinook capacity to 10 psydev 2012-05-01 11:53:24 -07:00
  • d737930bb0 #2076 fixed - missing widget id for WICW Chris Forbes 2012-05-01 18:35:26 +12:00
  • dad67713fb Fix recent break in SupportPowerManager Curtis Shmyr 2012-04-30 16:35:56 -06:00
  • a1082152a4 Urgent! Include in this release (fixes non-targeting of defensive towers/turrets). I made units no longer target ordinary buildings, but forgot to re-include targeting of the structures that shoot at you. psydev 2012-04-30 04:14:08 -07:00
  • 9f729b0c45 Made Chem Warriors walk through tiberium instead of around it and reduced their penalty for running through it to what would normally be "rough" terrain (80% instead of 70%). Gave Commando Red Pip while passenger in APC/helicopter (can we get a more distinct color for engineer? Bright yellow or orange that contrasts from regular green, and/or pale blue). Increased Commando shroud reveal to 6, since that will equal what 5 ought to be (infantry and vehicles have differences in sight range even when they have the same value, it seems http://i.imgur.com/Z6nWG.jpg) psydev 2012-04-28 20:17:05 -07:00
  • ee7d8659d5 Removed bib from repair bay, to make it like the one from Red Alert. Increased sight range of Construction Yard to 10. psydev 2012-04-28 06:45:22 -07:00
  • 4448c3e51b cnc: various balance changes, part 2 psydev 2012-04-28 19:26:18 -07:00
  • 174e925e5a cnc: various balance changes psydev 2012-04-29 20:40:11 -07:00
  • e7a8cdf951 Normal AI: Gone. Zhukov AI: Bit of a turtle, but sends large attacks with arty/v2. Rommel AI: Modified Hard AI. earthpig 2012-04-29 16:14:36 -07:00
  • 45f5c054d5 Fix #2070; cannot sell when building is being captured Curtis Shmyr 2012-04-30 02:43:02 -06:00
  • 15dcd6a9f6 Harvester armor heavy psydev 2012-04-29 21:50:20 -07:00
  • 9c86196b16 fix crash in ChooseBuildTabOnSelect in replay Chris Forbes 2012-04-30 21:32:57 +12:00
  • 9185dc65d5 Initial pbox pax changes Curtis Shmyr 2012-04-29 18:07:11 -06:00
  • e0bfa287ee new flamer integrated Chris Forbes 2012-04-30 21:13:15 +12:00
  • 80f142c8ea flamer that doesnt suck Chris Forbes 2012-04-30 20:51:10 +12:00
  • 7050fbc6e1 add napalm1 SHP and wiring in ra/sequences Chris Forbes 2012-04-30 20:38:42 +12:00
  • 2c938bc305 add sniper SHP Chris Forbes 2012-04-30 20:33:36 +12:00
  • cd6bfb1b9a add better flame projectile SHP Chris Forbes 2012-04-30 20:33:21 +12:00
  • 11b253e4c3 add gate SHPs Chris Forbes 2012-04-30 20:33:03 +12:00
  • d625e2624a Fixed #2010 - arty in line now only has only 75% chance of exploding earthpig 2012-04-28 22:52:18 -07:00
  • a544bc966b #2048 fixed: make AI behavior more varied earthpig 2012-04-28 22:45:16 -07:00
  • 9a3aae6586 cnc: change AI to not be totally useless psydev 2012-04-28 06:42:41 -07:00
  • 390e607e66 cnc: remove nuke crate psydev 2012-04-28 06:42:41 -07:00
  • 22b18f99db cnc: remove hide-map crate psydev 2012-04-28 06:42:41 -07:00
  • c30d46c014 #2051 fixed -- Widget.Get() throws by default Chris Forbes 2012-04-27 19:39:07 +12:00
  • 5d1a071287 fix crash in colorpicker Chris Forbes 2012-04-26 21:42:07 +12:00
  • 16e00c1f12 shimmering cloak in cnc Chris Forbes 2012-04-25 22:24:38 +12:00
  • 87271a0a56 make cloak palette configurable Chris Forbes 2012-04-25 21:45:38 +12:00
  • dadc496c19 beef up OpenRA.FileFormats.Set a little; use it in CncMenuPaletteEffect rather than making new List<string> every frame Chris Forbes 2012-04-25 21:43:00 +12:00
  • a0940e7ae5 unify water palette rotation Chris Forbes 2012-04-25 21:32:33 +12:00
  • ca1fbb187b misc whitespace tidyups Chris Forbes 2012-04-25 21:31:27 +12:00
  • 89025a3042 make attackmove on spawn work properly for things that cant attackmove Chris Forbes 2012-04-25 21:05:49 +12:00
  • 49f3f740e3 New units now AttackMove to their designated rally point. earthpig 2012-04-24 19:05:58 -07:00
  • 4b4bbdf626 fix recent breakage in support powers Chris Forbes 2012-04-25 01:58:37 +12:00
  • cebf908bb2 Fixed #2041 -- Force attack always targeted ground Chris Forbes 2012-04-25 00:20:54 +12:00
  • 75c105cb85 fix right edge of cheats close button Chris Forbes 2012-04-25 00:06:48 +12:00
  • 6669a66292 #2028 fixed - observer and dead map in cnc works again Chris Forbes 2012-04-24 20:29:46 +12:00
  • 6e3aa46008 #2039 fixed - add Sound.Engine config item, default is "AL" for OpenAL sound engine; "Null" gives you no sound Chris Forbes 2012-04-24 20:23:41 +12:00
  • 84a50e8e86 unify cheats panels Chris Forbes 2012-04-24 20:03:44 +12:00
  • 6559d8d8bc fix cnc direct connect panel Chris Forbes 2012-04-24 19:47:04 +12:00
  • 926686beff fix cnc cheats panel Chris Forbes 2012-04-24 19:44:06 +12:00
  • 6ab171af8b #2027 fixed - allow custom starting units for each faction Chris Forbes 2012-04-24 19:29:53 +12:00
  • c4916bd997 #2038 fixed - add shadow to crates on the ground Chris Forbes 2012-04-24 19:17:41 +12:00
  • f86332fd99 change pillbox hotkey to p Chris Forbes 2012-04-20 14:41:45 +12:00
  • 8d843cd8ad dropped map No Fly Zone Chris Forbes 2012-04-19 11:04:51 +12:00
  • 0904ac3a70 remove spurious trait lookup Chris Forbes 2012-04-13 13:32:59 +12:00
  • 8488223eee fix misspelling of Received Chris Forbes 2012-04-13 13:25:40 +12:00
  • da3ba159db make failure of a lintpass nonfatal Chris Forbes 2012-04-13 12:47:42 +12:00
  • 3e0f52db1a fix cnc chrome yaml issues Chris Forbes 2012-03-16 18:39:01 +13:00
  • 062c49dac3 fix bogus widget id setup for resolution picker Chris Forbes 2012-03-16 17:37:09 +13:00
  • 533f9044cc strip redundant Id: elements from chrome yaml Chris Forbes 2012-03-13 09:50:24 +13:00
  • b9eb3a0ad0 Patch widget loader to convert @key into Id member of widgets Chris Forbes 2012-03-13 09:21:01 +13:00
  • dbd09ea843 Add building infiltrated sound to owner of spy on infiltrate Chris Forbes 2012-04-09 10:33:39 +12:00