Commit Graph

  • 6681382819 unclock factory exits Matthias Mailänder 2012-06-30 20:47:56 +02:00
  • 7a578a0679 notifications (formerly EVAalerts) centralized and race specific Matthias Mailänder 2012-06-28 19:52:25 +02:00
  • 5fee165692 fixed #2289 - missing chrono effects on return Chris Forbes 2012-07-01 14:21:43 +12:00
  • 0a4669b925 Add SimpleTeleport for non-chrono jumps (used in scripts etc) Chris Forbes 2012-07-01 14:05:21 +12:00
  • 109546d20f fixed #2286 - chrono kills passengers on return too Chris Forbes 2012-07-01 13:31:04 +12:00
  • f5c606266d Fixed shift-tab keyboard shortcut in build palette. James Dunne 2012-06-26 23:47:32 -05:00
  • facf958bae Move towards extraction LZ if einstein isn't in the world. ScottNZ 2012-07-01 13:02:23 +12:00
  • 480db8be42 non-capturable hospital with heal-zone Matthias Mailänder 2012-06-29 14:32:38 +02:00
  • 7c4e32bd94 Applied ToDictionaryWithConflictLog to MixFile reader. James Dunne 2012-06-30 01:54:22 -05:00
  • 854a9c4eb7 Added new ToDictionaryWithConflictLog to help diagnose ToDictionary bombs. James Dunne 2012-06-30 01:53:58 -05:00
  • cbb0b17c31 Add AutoTargetIgnore for stek ScottNZ 2012-07-01 12:52:36 +12:00
  • f2ab8a8541 generalize rough cursor to be customizable for any terrain type Chris Forbes 2012-07-01 12:47:28 +12:00
  • 63d21eac8c arrakis tileset categorized for editor Matthias Mailänder 2012-06-30 14:22:57 +02:00
  • 579ff04f68 fixes #2253 Matthias Mailänder 2012-06-30 11:48:14 +02:00
  • 18d75feb15 Adjust the patrol starting position ScottNZ 2012-07-01 12:14:12 +12:00
  • 11da96fe22 Fix for #2277: Failing to load sounds/music should never crash. James Dunne 2012-06-30 01:07:55 -05:00
  • 9201b1cced fixed #2198 - crates are collected when landing on top of a unit Chris Forbes 2012-07-01 09:04:49 +12:00
  • e02397da3e Use Sound.PlayMusic for Hell March ScottNZ 2012-07-01 03:47:08 +12:00
  • 6014f648f4 Add e1, dog, e1 soviet patrol ScottNZ 2012-07-01 03:29:05 +12:00
  • 2c55a008f1 Reduced cruiser range from 32 to 25 to reduce risk of friendly fire. Increased barrel hitpoints. Removed jeep cargo ability as a workaround for Einstein being removed from the game world and Soviet forces not attacking. ScottNZ 2012-06-30 23:33:09 +12:00
  • b9be918b6c Remove some code noise and improved the chinook cargo check ScottNZ 2012-06-30 23:20:04 +12:00
  • 781cbc00d3 Make Einstein run out of the building when he appears. ScottNZ 2012-06-30 20:27:39 +12:00
  • b9365a149f remove old crates list Chris Forbes 2012-06-30 17:06:15 +12:00
  • 1d4f1c657f Fix for crash after selling all refineries. James Dunne 2012-06-29 23:25:02 -05:00
  • 9a66d7b530 Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away. James Dunne 2012-06-29 23:16:07 -05:00
  • 3a87b934a6 fixed #2257 - reenable PrimaryBuilding support for afld/hpad Chris Forbes 2012-06-30 16:10:13 +12:00
  • 9845d0e035 fixed #2260 - spec chat should use contrast Chris Forbes 2012-06-30 16:05:33 +12:00
  • 3754e791e5 Fix for null ref exception after refinery is sold. James Dunne 2012-06-29 22:55:45 -05:00
  • 643154de15 Harvesters obey player when told to stop or move somewhere else. James Dunne 2012-06-29 22:38:24 -05:00
  • af8b29aee5 Map polishing: removed mpspawn. Removed unneeded YAML. 3tnk now starts facing north. Changed soldier next to barrels from e1 to e2. Adjusted the player colour to a lighter blue. Adjusted the chinook despawn location. e2 now always explode when they die to make the barrel chain reaction reliable. Reduced HP of barrels also. ScottNZ 2012-06-28 20:52:52 +12:00
  • 36c0ec753d Move viewport to where the player starts ScottNZ 2012-06-28 20:05:54 +12:00
  • 9115fc4397 fixes #2157 Matthias Mailänder 2012-06-28 21:34:19 +02:00
  • 0d59a4dcd7 fixes #2005 Matthias Mailänder 2012-06-28 00:09:34 +02:00
  • e0c3c53c00 fix up music error Chris Forbes 2012-06-29 09:00:00 +12:00
  • 11654cc893 More Strings Corrected. Generalcamo 2012-06-28 13:09:39 -03:00
  • bb85ea75e4 More Strings Corrected. I notice a few Counterstrike tracks are missing, they might be in the aftermath file though. Will check. Generalcamo 2012-06-28 13:07:04 -03:00
  • 2450576dbe Once Again, corrected strings. Also added a track Generalcamo 2012-06-28 13:03:28 -03:00
  • dd81b6d872 Corrected Music Strings, added a voiced track Generalcamo 2012-06-28 12:59:48 -03:00
  • 3160034d66 Now checking AcceptsSmudgeType for all cells to smudge and picking appropriate SmudgeLayer to render with. James Dunne 2012-06-27 23:54:49 -05:00
  • d0d3813173 Water will not be smudged/scorched any more from nukes. All resources in range of nuke are destroyed now, not just the ones on the edge of the circle. James Dunne 2012-06-27 22:56:48 -05:00
  • 2ff4a76955 Fixed zombie aircraft flying around after being told to fall to earth. James Dunne 2012-06-27 22:02:29 -05:00
  • 9626ed356c fixed crash when mod not found, don't save broken settings Matthias Mailänder 2012-06-28 01:18:10 +02:00
  • 5ecf8d3b7f added real allyrepair, fixed flagfly shadow Matthias Mailänder 2012-06-27 20:37:21 +02:00
  • 8041b17032 fixed turret facing order, added rocket turret Matthias Mailänder 2012-06-27 20:12:19 +02:00
  • b9cda8fcca relative altitude for carryall cargo Matthias Mailänder 2012-06-27 12:36:50 +02:00
  • ed6a625c69 nonstandard build time value for a cnc classic mod fixes #2164 Matthias Mailänder 2012-06-27 10:53:01 +02:00
  • d498ff1085 +RenderBuildingSeparateTurret Matthias Mailänder 2012-06-27 00:59:22 +02:00
  • f8a0dd59b7 Fixed null reference bug. James Dunne 2012-06-27 18:38:12 -05:00
  • 8e602104af Harvesters - made search radius configurable for both initial search from proc and search from harvest location. James Dunne 2012-06-27 18:00:42 -05:00
  • aac78773f4 Upgraded to VS2010 James Dunne 2012-06-24 21:48:31 -05:00
  • d3915ad291 string AcceptsSmudgeType replaces boolean AcceptSmudge Matthias Mailänder 2012-06-25 21:16:31 +02:00
  • b61e4a6083 don't mount unneeded RA game files Matthias Mailänder 2012-06-25 15:21:01 +02:00
  • 5318380bfa auto-restart the game after getting the game-files Matthias Mailänder 2012-06-25 14:47:08 +02:00
  • a64629f1c5 remove ready/hold/group pip from BuildPaletteWidget Matthias Mailänder 2012-06-25 09:55:10 +02:00
  • 5231da1ea3 READY/ON HOLD as DrawText instead of SHP Matthias Mailänder 2012-06-25 02:05:08 +02:00
  • aa06751de5 categorize the rest of the temperat tileset Chris Forbes 2012-06-26 20:12:01 +12:00
  • f10eb9e082 add category headers in editor Chris Forbes 2012-06-26 19:58:04 +12:00
  • 9966b4efd1 group tiles by category Chris Forbes 2012-06-26 19:33:11 +12:00
  • 0ec3e8b227 add Category to tileset entries Chris Forbes 2012-06-26 19:33:02 +12:00
  • 984a498ed2 Finish fixing #2136 Chris Forbes 2012-06-26 19:24:59 +12:00
  • c122e6f54d indicate-admin: implementation (ra) Igor Popov 2012-06-11 02:38:27 +04:00
  • 1924cc71f1 fix canceling of WaitFor Chris Forbes 2012-06-26 11:48:15 +12:00
  • 220473bf74 remove duplication in UOG Chris Forbes 2012-06-26 11:31:13 +12:00
  • 4373f577d8 Added ResourceClaimLayer trait to World for cnc and d2k. James Dunne 2012-06-24 21:18:25 -05:00
  • 2f773e49ef Fixed null ref exception while playing cnc. James Dunne 2012-06-24 21:17:10 -05:00
  • 03ec1f08cf Made ResourceClaimLayer trait optional on World actor to fix cnc and d2k. James Dunne 2012-06-24 21:11:19 -05:00
  • a0f9f98b1c Removed unnecessary mobile local. James Dunne 2012-06-24 21:00:25 -05:00
  • b59a0e8c0d Fixed harvesters for AI to search the entire map when no more resources nearby. James Dunne 2012-06-24 20:24:53 -05:00
  • 1fa70d259f Removed INudge in favor of INotifyBlockingMove. James Dunne 2012-06-24 19:27:57 -05:00
  • 1f0da42a15 Refineries now show which harvesters are linked by holding down ALT key. James Dunne 2012-06-24 17:58:14 -05:00
  • 845379e577 Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources. James Dunne 2012-06-24 17:01:21 -05:00
  • 80123b6aa4 Many harvester behavior improvements; summary below. James Dunne 2012-06-18 18:55:23 -05:00
  • 1aafc9f726 fix utilty remap, remapped flag/poweroff to d2k.pal Matthias Mailänder 2012-06-25 00:02:26 +02:00
  • 8607575e2b Merge remote-tracking branch 'matt/patch-2' Chris Forbes 2012-06-25 09:52:24 +12:00
  • 162c386bdd Merge remote-tracking branch 'matt/bleed' Chris Forbes 2012-06-25 09:40:22 +12:00
  • 445e5ec84b fix #2215 - add shadow.shp based on RA but with proper size for d2k Chris Forbes 2012-06-25 09:27:39 +12:00
  • 54c35e3721 fixed some selection boxes Matthias Mailänder 2012-06-24 16:50:21 +02:00
  • a2b92d0fe4 Merge commit 'matt/dune^' Chris Forbes 2012-06-25 09:05:49 +12:00
  • 2ed12f1d95 Merge remote-tracking branch 'scott/bleed' Chris Forbes 2012-06-25 08:45:16 +12:00
  • fe5bcdeab9 Fix for PaletteFormat break in Editor. James Dunne 2012-06-24 13:58:49 -05:00
  • 9c6bc45f8f Fix whitespace ScottNZ 2012-06-25 05:34:06 +12:00
  • 2cc749118f Make it more overwhelming at the fifth wave and each wave after that ScottNZ 2012-06-25 05:19:25 +12:00
  • 331388bfe8 Merge pull request #1 from Mailaender/patch-5 ScottNZ 2012-06-24 09:31:38 -07:00
  • 079a52ee65 added Einstein Matthias Mailänder 2012-06-24 19:27:05 +03:00
  • 5b470650b7 added Einstein Matthias Mailänder 2012-06-24 19:26:03 +03:00
  • 380875ad3e added Einstein Matthias Mailänder 2012-06-24 19:24:26 +03:00
  • 79976a4bfe transpose infantry/ornithocopter Matthias Mailänder 2012-06-24 15:48:11 +02:00
  • 769b5d7dc6 fixed OpenRA.Utility --remap Matthias Mailänder 2012-06-24 12:32:52 +02:00
  • 2a95c5f668 fix PlayerColorPalette in Editor Matthias Mailänder 2012-06-24 11:56:52 +02:00
  • 1bf649d27d Merge remote-tracking branch 'matt/bleed' Chris Forbes 2012-06-24 21:34:37 +12:00
  • bda92f3898 Only send the heavy tank on the last wave, this is the first mission after all ScottNZ 2012-06-24 21:28:46 +12:00
  • 7220025a62 make orni flap slower Matthias Mailänder 2012-06-24 11:21:50 +02:00
  • 0b6eda0815 replaced RA sounds by Dune 2000 ones Matthias Mailänder 2012-06-23 16:00:20 +02:00
  • e70e778775 make ornithocopter flap (broken) Matthias Mailänder 2012-06-23 14:20:34 +02:00
  • 7fb659bd3a Make the mission a bit harder - add a heavy tank to each wave ScottNZ 2012-06-23 20:41:43 +12:00
  • b109436cc3 race specific BaseAttackNotifier Matthias Mailänder 2012-06-22 18:21:29 +02:00
  • 6ba0c448c8 Remove killing of player when they fail the mission, this is more fun and it's also really loud when all the units die at once ScottNZ 2012-06-22 15:27:07 +12:00
  • ed5ff9cd31 Bleep when objective shown ScottNZ 2012-06-22 13:39:36 +12:00
  • 1146790dc1 Reworked the left side of the map to make it useful, and moved one of the spawnpoints there. ScottNZ 2012-06-22 13:07:24 +12:00
  • cf1d4d0efb Fixed radar click position - was not respecting zoom setting for emulating the mouse coordinate. James Dunne 2012-06-21 19:37:30 -05:00