2c55a008f1
Reduced cruiser range from 32 to 25 to reduce risk of friendly fire. Increased barrel hitpoints. Removed jeep cargo ability as a workaround for Einstein being removed from the game world and Soviet forces not attacking.
ScottNZ
2012-06-30 23:33:09 +12:00
b9be918b6c
Remove some code noise and improved the chinook cargo check
ScottNZ
2012-06-30 23:20:04 +12:00
781cbc00d3
Make Einstein run out of the building when he appears.
ScottNZ
2012-06-30 20:27:39 +12:00
b9365a149f
remove old crates list
Chris Forbes
2012-06-30 17:06:15 +12:00
1d4f1c657f
Fix for crash after selling all refineries.
James Dunne
2012-06-29 23:25:02 -05:00
9a66d7b530
Harvesters will return to ordered-to location if told to harvest a specific cell while full after delivery instead of the last successfully harvested cell which may be far away.
James Dunne
2012-06-29 23:16:07 -05:00
3a87b934a6fixed#2257 - reenable PrimaryBuilding support for afld/hpad
Chris Forbes
2012-06-30 16:10:13 +12:00
9845d0e035fixed#2260 - spec chat should use contrast
Chris Forbes
2012-06-30 16:05:33 +12:00
3754e791e5
Fix for null ref exception after refinery is sold.
James Dunne
2012-06-29 22:55:45 -05:00
643154de15
Harvesters obey player when told to stop or move somewhere else.
James Dunne
2012-06-29 22:38:24 -05:00
af8b29aee5
Map polishing: removed mpspawn. Removed unneeded YAML. 3tnk now starts facing north. Changed soldier next to barrels from e1 to e2. Adjusted the player colour to a lighter blue. Adjusted the chinook despawn location. e2 now always explode when they die to make the barrel chain reaction reliable. Reduced HP of barrels also.
ScottNZ
2012-06-28 20:52:52 +12:00
36c0ec753d
Move viewport to where the player starts
ScottNZ
2012-06-28 20:05:54 +12:00
e0c3c53c00
fix up music error
Chris Forbes
2012-06-29 09:00:00 +12:00
11654cc893
More Strings Corrected.
Generalcamo
2012-06-28 13:09:39 -03:00
bb85ea75e4
More Strings Corrected. I notice a few Counterstrike tracks are missing, they might be in the aftermath file though. Will check.
Generalcamo
2012-06-28 13:07:04 -03:00
2450576dbe
Once Again, corrected strings. Also added a track
Generalcamo
2012-06-28 13:03:28 -03:00
dd81b6d872
Corrected Music Strings, added a voiced track
Generalcamo
2012-06-28 12:59:48 -03:00
3160034d66
Now checking AcceptsSmudgeType for all cells to smudge and picking appropriate SmudgeLayer to render with.
James Dunne
2012-06-27 23:54:49 -05:00
d0d3813173
Water will not be smudged/scorched any more from nukes. All resources in range of nuke are destroyed now, not just the ones on the edge of the circle.
James Dunne
2012-06-27 22:56:48 -05:00
2ff4a76955
Fixed zombie aircraft flying around after being told to fall to earth.
James Dunne
2012-06-27 22:02:29 -05:00
9626ed356c
fixed crash when mod not found, don't save broken settings
Matthias Mailänder
2012-06-28 01:18:10 +02:00
f8a0dd59b7
Fixed null reference bug.
James Dunne
2012-06-27 18:38:12 -05:00
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
James Dunne
2012-06-27 18:00:42 -05:00
aac78773f4
Upgraded to VS2010
James Dunne
2012-06-24 21:48:31 -05:00
5231da1ea3
READY/ON HOLD as DrawText instead of SHP
Matthias Mailänder
2012-06-25 02:05:08 +02:00
aa06751de5
categorize the rest of the temperat tileset
Chris Forbes
2012-06-26 20:12:01 +12:00
f10eb9e082
add category headers in editor
Chris Forbes
2012-06-26 19:58:04 +12:00
9966b4efd1
group tiles by category
Chris Forbes
2012-06-26 19:33:11 +12:00
0ec3e8b227
add Category to tileset entries
Chris Forbes
2012-06-26 19:33:02 +12:00
984a498ed2
Finish fixing #2136
Chris Forbes
2012-06-26 19:24:59 +12:00
c122e6f54d
indicate-admin: implementation (ra)
Igor Popov
2012-06-11 02:38:27 +04:00
1924cc71f1
fix canceling of WaitFor
Chris Forbes
2012-06-26 11:48:15 +12:00
220473bf74
remove duplication in UOG
Chris Forbes
2012-06-26 11:31:13 +12:00
4373f577d8
Added ResourceClaimLayer trait to World for cnc and d2k.
James Dunne
2012-06-24 21:18:25 -05:00
2f773e49ef
Fixed null ref exception while playing cnc.
James Dunne
2012-06-24 21:17:10 -05:00
03ec1f08cf
Made ResourceClaimLayer trait optional on World actor to fix cnc and d2k.
James Dunne
2012-06-24 21:11:19 -05:00
a0f9f98b1c
Removed unnecessary mobile local.
James Dunne
2012-06-24 21:00:25 -05:00
b59a0e8c0d
Fixed harvesters for AI to search the entire map when no more resources nearby.
James Dunne
2012-06-24 20:24:53 -05:00
1fa70d259f
Removed INudge in favor of INotifyBlockingMove.
James Dunne
2012-06-24 19:27:57 -05:00
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
James Dunne
2012-06-24 17:58:14 -05:00
845379e577
Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources.
James Dunne
2012-06-24 17:01:21 -05:00
80123b6aa4
Many harvester behavior improvements; summary below.
James Dunne
2012-06-18 18:55:23 -05:00
2a95c5f668
fix PlayerColorPalette in Editor
Matthias Mailänder
2012-06-24 11:56:52 +02:00
1bf649d27d
Merge remote-tracking branch 'matt/bleed'
Chris Forbes
2012-06-24 21:34:37 +12:00
bda92f3898
Only send the heavy tank on the last wave, this is the first mission after all
ScottNZ
2012-06-24 21:28:46 +12:00
7220025a62
make orni flap slower
Matthias Mailänder
2012-06-24 11:21:50 +02:00
0b6eda0815
replaced RA sounds by Dune 2000 ones
Matthias Mailänder
2012-06-23 16:00:20 +02:00
e70e778775
make ornithocopter flap (broken)
Matthias Mailänder
2012-06-23 14:20:34 +02:00
7fb659bd3a
Make the mission a bit harder - add a heavy tank to each wave
ScottNZ
2012-06-23 20:41:43 +12:00
b109436cc3
race specific BaseAttackNotifier
Matthias Mailänder
2012-06-22 18:21:29 +02:00
6ba0c448c8
Remove killing of player when they fail the mission, this is more fun and it's also really loud when all the units die at once
ScottNZ
2012-06-22 15:27:07 +12:00
ed5ff9cd31
Bleep when objective shown
ScottNZ
2012-06-22 13:39:36 +12:00
1146790dc1
Reworked the left side of the map to make it useful, and moved one of the spawnpoints there.
ScottNZ
2012-06-22 13:07:24 +12:00
cf1d4d0efb
Fixed radar click position - was not respecting zoom setting for emulating the mouse coordinate.
James Dunne
2012-06-21 19:37:30 -05:00