Commit Graph

  • b0b0fac847 get rid of Sellable.Selling state Chris Forbes 2012-09-13 07:09:44 +12:00
  • c253e59c57 take lock while capture in progress Chris Forbes 2012-09-13 06:52:27 +12:00
  • 952e277d35 take lock in Sellable.ResolveOrder Chris Forbes 2012-09-13 06:45:58 +12:00
  • f984934270 add Building.Locked, and Lock()/Unlock() conveniences Chris Forbes 2012-09-13 06:37:16 +12:00
  • fb58840cea ignore spectators for readiness check Chris Forbes 2012-09-04 11:24:59 +12:00
  • 3d8dc80f03 complain about junk values like the recent volkov breakage Chris Forbes 2012-09-04 10:55:26 +12:00
  • d970195394 fix bogus armor definition for Volkov Chris Forbes 2012-09-03 09:26:27 +12:00
  • c33c9e9f69 Fixes #2386 (Add map size to map list) Scott_NZ 2012-08-28 13:09:47 +12:00
  • 6d3a932453 Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped." Chris Forbes 2012-08-25 15:32:29 +12:00
  • 622650785c Set Allied units to defensive stance in Allies 01 Scott_NZ 2012-08-25 13:03:25 +12:00
  • 362dc8128e Don't crash and burn if vqa files aren't found Scott_NZ 2012-08-25 00:33:49 +12:00
  • f8e73afbee Improve the music-playing code - crash prevention and some polish Scott_NZ 2012-08-25 00:09:53 +12:00
  • dbbe026b88 Actually fix the desync issues Scott_NZ 2012-08-22 19:27:17 +12:00
  • 4b36a9bf7f Fix desync issues Scott_NZ 2012-08-22 17:20:01 +12:00
  • 70a5333b40 fixes #2363 Matthias Mailänder 2012-08-15 20:03:18 +02:00
  • e8359b08c6 change IsAdmin indicator to d2k like Igor Popov 2012-08-16 19:20:20 +04:00
  • cebc0b66a5 Make the Viewport code easier to follow Scott_NZ 2012-08-20 15:13:08 +12:00
  • 6ac86cbc1a Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money. Scott_NZ 2012-08-20 14:57:02 +12:00
  • 60ceb800e1 Remove contrails from pbox vulcan - was not working as intended Curtis Shmyr 2012-08-18 09:51:45 -06:00
  • 5f47b7b7fc add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame) Igor Popov 2012-08-16 19:44:45 +04:00
  • 7e2866714c Overhaul Soviet base Scott_NZ 2012-08-20 03:32:09 +12:00
  • 7e8313b808 Add music to Allies 02 Scott_NZ 2012-08-19 17:19:45 +12:00
  • bfd28abb70 FMV videos for Allies 01, also adjust music to play a random track Scott_NZ 2012-08-19 17:00:03 +12:00
  • 1afc0cbfce Remove fast unit production for Soviets, this is too overwhelming Scott_NZ 2012-08-19 13:05:05 +12:00
  • 82bcd19d2e Fix crash when Media.PlayFMVFullscreen is called Scott_NZ 2012-08-19 12:56:12 +12:00
  • 49049a715b Give allies base more reinforcements after 12 mins Scott_NZ 2012-08-19 12:55:38 +12:00
  • 3114a5b85e Add Soviet apc/flamer rush after 7 minutes Scott_NZ 2012-08-18 17:26:18 +12:00
  • 222f17a586 Minor refactor Scott_NZ 2012-08-18 01:45:05 +12:00
  • 91027e9961 Use FirstOrDefault when getting closest building Scott_NZ 2012-08-18 00:01:35 +12:00
  • a06a7a8ccb Replace arty with fix/2tnk Scott_NZ 2012-08-18 00:00:44 +12:00
  • a8bae22dd3 Give arty back so the allies stand a chance Scott_NZ 2012-08-17 23:27:19 +12:00
  • daa89f52b6 Add lethal Soviet attacks and increase heavy tank production Scott_NZ 2012-08-17 23:13:35 +12:00
  • 22c1059904 Rework water area near the town Scott_NZ 2012-08-17 20:28:05 +12:00
  • c0138966e7 Rework Allied base a bit Scott_NZ 2012-08-17 20:02:39 +12:00
  • 0f14263b82 Make walls not contribute to allied building check Scott_NZ 2012-08-17 17:48:47 +12:00
  • dfc6304efa Increase the difficulty Scott_NZ 2012-08-17 17:31:18 +12:00
  • 99a8aa6868 spelling fix Igor Popov 2012-08-17 00:35:51 +04:00
  • 983fc1a7b6 fix cnc menu/multiplayer titles overrides by server's title; Igor Popov 2012-08-16 21:22:10 +04:00
  • 632d717af8 Fix HeliLand constructor Scott_NZ 2012-08-16 22:04:10 +12:00
  • a74a3aa3b5 Disable bots Scott_NZ 2012-08-16 01:18:20 +12:00
  • c90c351692 Spaces in csproj Scott_NZ 2012-08-15 00:46:01 +12:00
  • 5612a57842 and some more Scott_NZ 2012-08-15 00:42:13 +12:00
  • 6e3c8c9745 Fix some old VS-induced nastiess Scott_NZ 2012-08-15 00:32:38 +12:00
  • 0920c67017 Require ra mod, pack allies 02 Scott_NZ 2012-08-14 22:12:57 +12:00
  • 1ed0d80348 Fix static readonly field capitalisation conventions Scott_NZ 2012-08-14 21:58:29 +12:00
  • c41fcb15b0 Fail Allies01/Allies02 if the extraction helicopter is destroyed Scott_NZ 2012-08-14 19:45:32 +12:00
  • 6c79b454bf Improve Allies base Scott_NZ 2012-08-14 01:35:59 +12:00
  • 610e40b8d6 Give Allies2 player some cash when they receive reinforcements Scott_NZ 2012-08-14 01:25:03 +12:00
  • 5038018aa5 Give the Soviets money as they need it. Scott_NZ 2012-08-14 01:11:48 +12:00
  • cce12e781f Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings. Scott_NZ 2012-08-14 00:03:23 +12:00
  • 245de3abcb Making HBOX unbuildable was crashing the game Scott_NZ 2012-08-13 02:44:53 +12:00
  • 11f9fa1942 Some code polish Scott_NZ 2012-08-12 23:02:55 +12:00
  • 85fa7eb8c4 Modify tech tree, disable bots Scott_NZ 2012-08-12 22:35:45 +12:00
  • 62d7168d41 Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed Scott_NZ 2012-08-12 21:47:05 +12:00
  • 2a053daa2e Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer Scott_NZ 2012-08-12 21:21:33 +12:00
  • 21a903fe2d Remove an ai activation check, we want it to always activate even if the host is a spectator Scott_NZ 2012-08-12 15:19:23 +12:00
  • 83fc546fbe Reposition Soviet barracks/kennel Scott_NZ 2012-08-12 13:16:41 +12:00
  • f648223c39 Improve the deploy routine so that baseCenter is still set even if the mcv is a fact Scott_NZ 2012-08-12 12:59:17 +12:00
  • 583c3f9a64 Produce dogs, adjust allied building positions Scott_NZ 2012-08-12 04:50:42 +12:00
  • 0d9c78670e Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya Scott_NZ 2012-08-12 03:48:37 +12:00
  • 32a37d8c0f Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv Scott_NZ 2012-08-12 03:47:15 +12:00
  • 168ff6dc82 Remove "timer started" conflict Scott_NZ 2012-08-12 03:25:37 +12:00
  • 03f904155e Reinforcements voice with chopper extraction Scott_NZ 2012-08-11 22:42:43 +12:00
  • f479f9a32d Have reinforcements come immediately.. Scott_NZ 2012-08-11 22:29:53 +12:00
  • bdbb9d2a9f Add oil facility outside allies2 Scott_NZ 2012-08-11 22:19:42 +12:00
  • e3ae0ceae3 Add some more map detail Scott_NZ 2012-08-11 21:35:06 +12:00
  • 34ea82e267 Improved Soviet base layout further Scott_NZ 2012-08-11 21:29:12 +12:00
  • fe7e016e33 Improved layout of Soviet base Scott_NZ 2012-08-11 21:16:46 +12:00
  • f901355bef Make tran unselectable Scott_NZ 2012-08-11 19:51:13 +12:00
  • 60fb45c909 Move the sam site around to make a new outpost on the top left, add engineer rescue Scott_NZ 2012-08-11 19:49:57 +12:00
  • 9ccfb2c322 Make the mission actually winnable Scott_NZ 2012-08-11 16:58:09 +12:00
  • 0c9f39df78 Clean up allies01/allies02 code by storing world object Scott_NZ 2012-08-11 16:49:04 +12:00
  • 7fffb71ac4 Clean up timer code, add chinook extraction of Einstein Scott_NZ 2012-08-11 16:44:20 +12:00
  • bf0cee9057 Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost. Scott_NZ 2012-08-11 13:39:42 +12:00
  • 55b17f70a8 Adjust to 6 mins Scott_NZ 2012-08-11 13:04:22 +12:00
  • c9318cd2dd Chinook timer Scott_NZ 2012-08-11 13:03:50 +12:00
  • ffd2588f50 Improved the soviet base Scott_NZ 2012-08-11 13:03:16 +12:00
  • c3b9b37122 Bit of cleanup, add position parameter Scott_NZ 2012-08-11 12:24:42 +12:00
  • a30d82b333 Convert timer actions to be properties Scott_NZ 2012-08-11 11:36:26 +12:00
  • 81e2c1d2d7 Implement basic reinforcements for allies2 Scott_NZ 2012-08-10 23:21:18 +12:00
  • 5f2ffc0508 Clean up the timer widget code Scott_NZ 2012-08-10 21:29:55 +12:00
  • 00297b607b Add drawing widget for reinforcements Scott_NZ 2012-08-10 21:12:01 +12:00
  • 1c702048a1 Make allies 01 less loud Scott_NZ 2012-08-10 21:11:23 +12:00
  • fdd356c2e7 Improve allied base, stop tanya autotargeting Scott_NZ 2012-08-09 00:42:21 +12:00
  • 1e64a63fa4 Have the starting camera viewport position be determined by the local player Scott_NZ 2012-08-09 00:28:21 +12:00
  • 05f079758a Begin building basic Allies 02 framework Scott_NZ 2012-08-09 00:18:28 +12:00
  • b220bbeda2 Wire up SAM 4 Scott_NZ 2012-08-08 19:42:20 +12:00
  • 0a358a8846 Soviet base: construction yard, sam site, silos Scott_NZ 2012-08-08 19:37:43 +12:00
  • ed43c1b482 Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost Scott_NZ 2012-08-08 19:02:29 +12:00
  • c505954b07 bleh, tabify Scott_NZ 2012-08-08 10:38:53 +12:00
  • d5279d123f Start work on Allies 02 script, reveal sam site locations Scott_NZ 2012-08-07 21:45:38 +12:00
  • 9be501fc3d Improve the objective text in Allies 01 - Einstein/Tanya can't be killed Scott_NZ 2012-08-07 21:44:16 +12:00
  • 1721d7e025 Add Kennel to allies 02 Scott_NZ 2012-08-07 21:43:50 +12:00
  • 881484d06a Some allies 02 map work - add sub pen and rework the Soviet base a bit Scott_NZ 2012-08-07 21:42:55 +12:00
  • 537cfb8fd3 Add Kennel to Allies 01 Scott_NZ 2012-08-07 21:39:24 +12:00
  • 41f1ea36fe Add Kennel structure Scott_NZ 2012-08-07 21:39:04 +12:00
  • 486d340028 Bridges Scott_NZ 2012-08-07 18:13:54 +12:00
  • e2bbd22144 Add allies-02 map yaml/bin Scott_NZ 2012-08-05 17:30:54 +12:00
  • 43d0363a55 Formatting improvements from Husk/Allies01 Scott_NZ 2012-08-05 17:30:24 +12:00
  • b253de508b Added new RA map: Chaos Canyon NukemBro 2012-08-13 19:16:20 -06:00