6d3a932453
Revert "Removed the "tip" jutting out of 3 buildings, so they are rectangular instead of awkwardly shaped."
Chris Forbes
2012-08-25 15:32:29 +12:00
622650785c
Set Allied units to defensive stance in Allies 01
Scott_NZ
2012-08-25 13:03:25 +12:00
362dc8128e
Don't crash and burn if vqa files aren't found
Scott_NZ
2012-08-25 00:33:49 +12:00
f8e73afbee
Improve the music-playing code - crash prevention and some polish
Scott_NZ
2012-08-25 00:09:53 +12:00
dbbe026b88
Actually fix the desync issues
Scott_NZ
2012-08-22 19:27:17 +12:00
e8359b08c6
change IsAdmin indicator to d2k like
Igor Popov
2012-08-16 19:20:20 +04:00
cebc0b66a5
Make the Viewport code easier to follow
Scott_NZ
2012-08-20 15:13:08 +12:00
6ac86cbc1a
Fix UnitsNearActor basing itself off the Soviet WP, instead of the actual actor. Move the power code to the unit building method so the Soviets don't build units completely, even if they have enough money.
Scott_NZ
2012-08-20 14:57:02 +12:00
60ceb800e1
Remove contrails from pbox vulcan - was not working as intended
Curtis Shmyr
2012-08-18 09:51:45 -06:00
5f47b7b7fc
add 3v3 d2k map by Combine; add 2 ra maps by Holloweye (conquest + minigame)
Igor Popov
2012-08-16 19:44:45 +04:00
7e2866714c
Overhaul Soviet base
Scott_NZ
2012-08-20 03:32:09 +12:00
7e8313b808
Add music to Allies 02
Scott_NZ
2012-08-19 17:19:45 +12:00
bfd28abb70
FMV videos for Allies 01, also adjust music to play a random track
Scott_NZ
2012-08-19 17:00:03 +12:00
1afc0cbfce
Remove fast unit production for Soviets, this is too overwhelming
Scott_NZ
2012-08-19 13:05:05 +12:00
82bcd19d2e
Fix crash when Media.PlayFMVFullscreen is called
Scott_NZ
2012-08-19 12:56:12 +12:00
49049a715b
Give allies base more reinforcements after 12 mins
Scott_NZ
2012-08-19 12:55:38 +12:00
c41fcb15b0
Fail Allies01/Allies02 if the extraction helicopter is destroyed
Scott_NZ
2012-08-14 19:45:32 +12:00
6c79b454bf
Improve Allies base
Scott_NZ
2012-08-14 01:35:59 +12:00
610e40b8d6
Give Allies2 player some cash when they receive reinforcements
Scott_NZ
2012-08-14 01:25:03 +12:00
5038018aa5
Give the Soviets money as they need it.
Scott_NZ
2012-08-14 01:11:48 +12:00
cce12e781f
Kill the allied players if they fail the mission. Also fail the mission if the Allies2 player loses all of their buildings.
Scott_NZ
2012-08-14 00:03:23 +12:00
245de3abcb
Making HBOX unbuildable was crashing the game
Scott_NZ
2012-08-13 02:44:53 +12:00
11f9fa1942
Some code polish
Scott_NZ
2012-08-12 23:02:55 +12:00
62d7168d41
Make the mission not unwinnable if Einstein can't cross the bridge because it is destroyed
Scott_NZ
2012-08-12 21:47:05 +12:00
2a053daa2e
Add Soviet attacks, scrap chinook timer since we might have pathing issues if Tanya is on the island and we have off-map attacks. Counter this by bringing back reinforcements timer
Scott_NZ
2012-08-12 21:21:33 +12:00
21a903fe2d
Remove an ai activation check, we want it to always activate even if the host is a spectator
Scott_NZ
2012-08-12 15:19:23 +12:00
f648223c39
Improve the deploy routine so that baseCenter is still set even if the mcv is a fact
Scott_NZ
2012-08-12 12:59:17 +12:00
583c3f9a64
Produce dogs, adjust allied building positions
Scott_NZ
2012-08-12 04:50:42 +12:00
0d9c78670e
Basic Soviet AI. This is flawed right now as it will just charge all of its starting units towards Tanya
Scott_NZ
2012-08-12 03:48:37 +12:00
32a37d8c0f
Stop the hacky AI unpacking the fact into a mcv if it starts with a fact instead of a mcv
Scott_NZ
2012-08-12 03:47:15 +12:00
e3ae0ceae3
Add some more map detail
Scott_NZ
2012-08-11 21:35:06 +12:00
34ea82e267
Improved Soviet base layout further
Scott_NZ
2012-08-11 21:29:12 +12:00
fe7e016e33
Improved layout of Soviet base
Scott_NZ
2012-08-11 21:16:46 +12:00
f901355bef
Make tran unselectable
Scott_NZ
2012-08-11 19:51:13 +12:00
60fb45c909
Move the sam site around to make a new outpost on the top left, add engineer rescue
Scott_NZ
2012-08-11 19:49:57 +12:00
9ccfb2c322
Make the mission actually winnable
Scott_NZ
2012-08-11 16:58:09 +12:00
0c9f39df78
Clean up allies01/allies02 code by storing world object
Scott_NZ
2012-08-11 16:49:04 +12:00
7fffb71ac4
Clean up timer code, add chinook extraction of Einstein
Scott_NZ
2012-08-11 16:44:20 +12:00
bf0cee9057
Redo outpost: move it into the town and put a miss in the old position. The player can rescue engineers from miss to capture the outpost.
Scott_NZ
2012-08-11 13:39:42 +12:00
55b17f70a8
Adjust to 6 mins
Scott_NZ
2012-08-11 13:04:22 +12:00
1e64a63fa4
Have the starting camera viewport position be determined by the local player
Scott_NZ
2012-08-09 00:28:21 +12:00
05f079758a
Begin building basic Allies 02 framework
Scott_NZ
2012-08-09 00:18:28 +12:00
b220bbeda2
Wire up SAM 4
Scott_NZ
2012-08-08 19:42:20 +12:00
0a358a8846
Soviet base: construction yard, sam site, silos
Scott_NZ
2012-08-08 19:37:43 +12:00
ed43c1b482
Modified the bridge to stop crossing with sea units, and opened up the mountain for an alternative route to the Soviet outpost
Scott_NZ
2012-08-08 19:02:29 +12:00