Commit Graph

  • c212095a40 Improve the stability of CountdownTimer Scott_NZ 2012-10-08 17:16:42 +13:00
  • f337c7fb40 fix 2422; tesla ignoring weapon offset Chris Forbes 2012-10-07 19:23:50 +13:00
  • 073a8ee079 Sync up the countdown timer and the objectives button flash with the game speed Scott_NZ 2012-10-05 22:03:35 +13:00
  • a4b01cf114 Improved the Allies 02 map layout Scott_NZ 2012-10-05 22:02:51 +13:00
  • cba069a039 Improve the effectiveness of the parabombs Scott_NZ 2012-10-05 16:23:58 +13:00
  • bf4829205c Have the parabomber come from a different direction. Have the Soviet tanks go straight for the enemy base structures. Scott_NZ 2012-10-04 23:59:33 +13:00
  • 328dce26ba Add some dogs around the Soviet base to make it harder to use spies Scott_NZ 2012-10-04 22:57:34 +13:00
  • 0524708e05 Add Yak harrassment Scott_NZ 2012-10-02 21:51:23 +13:00
  • 7e376330d0 Have the reinforcements money come in as supply trucks instead Scott_NZ 2012-09-30 17:50:27 +13:00
  • 762db8b304 Have the countdown timer flash in the last 10 seconds, and increase the money amount when reinforcements arrive Scott_NZ 2012-09-30 17:30:07 +13:00
  • 37479b3cfd Tank wave at 11 minutes, just before the reinforcements arrive Scott_NZ 2012-09-30 16:32:29 +13:00
  • 07c2330245 Add 2 additional paradrop badgers to the paradrop attack, and a parabomb attack Scott_NZ 2012-09-29 22:58:42 +12:00
  • 0c6daf191c Add button highlighting/glow effect, to be used for the objective button when the objectives update Scott_NZ 2012-09-29 20:16:05 +12:00
  • b897579a20 Send the waves instantly Scott_NZ 2012-09-29 03:10:51 +12:00
  • fcc0bcf438 Improve the Soviet attack routines for Allies 01 Scott_NZ 2012-09-29 02:44:53 +12:00
  • 0cd258f24f Dynamically position the timer so that it isn't cut off Scott_NZ 2012-09-29 01:51:39 +12:00
  • 43e99bf9f5 Add heal animation for the heal crate Scott_NZ 2012-09-27 20:49:52 +12:00
  • 83d10ba838 Add mission objectives logic/backend Scott_NZ 2012-09-26 01:04:33 +12:00
  • 48997725c3 Don't let tran reveal shroud Scott_NZ 2012-09-23 22:00:35 +12:00
  • 631f899f18 Begin work on objectives UI Scott_NZ 2012-09-23 21:54:03 +12:00
  • 2a4a9d778f Redo some of the fencing near the Soviet base Scott_NZ 2012-09-22 18:27:31 +12:00
  • 2e2b4d04db Small map/behaviour adjustments Scott_NZ 2012-09-22 18:08:43 +12:00
  • deede92fbc Update objective code for Einstein helicopter, avoid race condition with checking if allies2 has been killed Scott_NZ 2012-09-22 16:41:37 +12:00
  • e3b2e84792 Focus on the town more; create additional crash site there and and move Einstein there for players to save. Scott_NZ 2012-09-22 15:32:56 +12:00
  • e07d55f5f4 Open up the rear of the Soviet base for infiltration by the allies1 player. Scott_NZ 2012-09-21 21:52:03 +12:00
  • 1803b412c3 Convert Allies 02 over to enum objectives Scott_NZ 2012-09-21 01:21:05 +12:00
  • 8dd7bfdb67 Move the objective flag stuff to MissionUtils Scott_NZ 2012-09-21 00:02:09 +12:00
  • d1400ab4fa Set the enum values explicitly Scott_NZ 2012-09-19 02:16:55 +12:00
  • 67c40f3119 Use enum-based objectives for Allies 01 Scott_NZ 2012-09-19 02:05:49 +12:00
  • 68d0201538 Add more utils to MissionUtils. Extract Allies 02 countdown timer to its own class file Scott_NZ 2012-09-19 01:12:53 +12:00
  • d30d3ed05a Create MissionUtils.cs for shared mission code Scott_NZ 2012-09-18 22:29:45 +12:00
  • 43f2895eb8 Put reinf ticks back to 12 minutes Scott_NZ 2012-09-17 18:39:33 +12:00
  • 185e3cffb4 Repackage maps Scott_NZ 2012-09-16 17:02:14 +12:00
  • d68196a3b0 Fixed some constant naming Scott_NZ 2012-09-16 00:07:48 +12:00
  • 4551302c09 Reduce Tanya's and Einstein's weights to 0 so they can still board chinook helicopters if they are full Scott_NZ 2012-09-15 22:53:12 +12:00
  • 56f36e45db New crate type 'HealUnitsCrateAction' which heals all of the units that the collecting player has. Very rare. New 'ContainsCrate' trait which goes along with this - could be used to hide crates inside churches for example like in the original RA missions. Scott_NZ 2012-09-15 20:55:20 +12:00
  • 8fabf1504a Add a nearEnough field for RallyPoints (to be used as an argument for their AttackMove activities) so the Soviets don't get stuck on their rally point, and scatter the units a bit before they attack Scott_NZ 2012-09-15 18:55:13 +12:00
  • fd96d08ce8 Smoke effect for the chinook husk Scott_NZ 2012-09-15 16:22:12 +12:00
  • 0e801f9d3a Rework bottom right of Allies 2 map: add more space, more Soviet soldiers, put the captive Engineer outside. Move the southern Soviet outpost up to where the second SAM site is. Move the Soviet rally point up a bit. Scott_NZ 2012-09-15 15:49:22 +12:00
  • e5ab56e843 Rework bottom right of the Allies 02 map, move captive Engineer outside. Set Tanya's stance to ReturnFire so attack-move works. Scott_NZ 2012-09-09 14:08:11 +12:00
  • ff0ad9cb41 Set fcom tooltip to Forward Command Scott_NZ 2012-08-29 11:07:07 +12:00
  • 3e81a4bd70 remove PowerBarWidget entirely Chris Forbes 2012-09-25 19:51:03 +12:00
  • 84f7aa56e1 make ResourceBarWidget generic Chris Forbes 2012-09-25 19:43:57 +12:00
  • c42f270ce0 move all databinding for the silobar into ui logic Chris Forbes 2012-09-25 19:39:33 +12:00
  • af31ae4931 tidy up SiloBarWidget to be almost completely independent of ore Chris Forbes 2012-09-25 19:02:18 +12:00
  • 8b6308d3a2 reduce differences between PowerBarWidget and SiloBarWidget Chris Forbes 2012-09-25 18:56:24 +12:00
  • 6ecc4c18dc fixed 2036 -- add targetlines for defenses Chris Forbes 2012-09-25 18:39:48 +12:00
  • 56557b8766 convert dtrk to use MiniNuke Chris Forbes 2012-09-24 21:07:16 +12:00
  • 83ba80f4c9 add MiniNuke weapon for dtrk Chris Forbes 2012-09-24 21:06:49 +12:00
  • 65227c3c09 remove nuke crate Chris Forbes 2012-09-24 21:03:33 +12:00
  • 1b5474f377 retune nuke Chris Forbes 2012-09-24 21:02:22 +12:00
  • 38b5e2f7ca set up demo truck to explode on chronoshift Chris Forbes 2012-09-24 20:36:03 +12:00
  • 0ff3c56d4f add Chronoshiftable:ExplodeInstead option Chris Forbes 2012-09-24 20:34:54 +12:00
  • 4888732fb7 fix reversed ordernames in DemoTruck Chris Forbes 2012-09-24 20:24:35 +12:00
  • 3079e2b488 fixed Explodes dep on demotruck Chris Forbes 2012-09-24 20:22:36 +12:00
  • 34d96878b8 Added demo truck to soviet's arensal; still problems to fix Curtis Shmyr 2012-09-23 23:12:29 -06:00
  • 61e548151b clear queue-per-building production queue on mcv repack Chris Forbes 2012-09-23 18:00:06 +12:00
  • 7cc7dcc559 add INotifyTransform hook for just before something transforms Chris Forbes 2012-09-23 17:58:53 +12:00
  • 757c9ca63c Fixed 2387 - dont shade possible build items in cnc just because something else is building Chris Forbes 2012-09-23 17:45:13 +12:00
  • 5cb86f8937 repair cost for units is always at least 1 per tick Chris Forbes 2012-09-23 17:38:23 +12:00
  • cd1a29f1ea repair cost is always at least 1 per tick Chris Forbes 2012-09-23 17:37:35 +12:00
  • 79b4765d9f fix: port in Direct Connect was dumped to default by force Igor Popov 2012-09-23 00:59:20 +04:00
  • 05e9dcd5ce dedicated: load another initial map if current key is not present in dictionary Igor Popov 2012-07-01 17:44:23 +04:00
  • 4c915ce8fe dedicated: configurable MOTD Igor Popov 2012-07-01 16:52:32 +04:00
  • 5d5fe3f5a1 dedicated: proper reason why DEV_VERSION is kicked. Igor Popov 2012-07-01 16:40:19 +04:00
  • 5bacf69445 dedicated: cleaner Igor Popov 2012-06-11 05:07:19 +04:00
  • 0a858ac353 cleaner Igor Popov 2012-06-11 02:54:47 +04:00
  • b7258e61f3 remove bogus comment Igor Popov 2012-06-10 21:41:54 +04:00
  • bd45ffa022 dedicated: start a new server instance once previous game is finished (configurable) Igor Popov 2012-06-07 19:59:28 +04:00
  • b45f9568d0 dedicated: force tell master server if amount of clients is 0 Igor Popov 2012-06-07 19:05:51 +04:00
  • f8290b8a7e dedicated: handle admin Igor Popov 2012-06-07 18:58:20 +04:00
  • 21b002ce22 dedicated: drop DEV_VERSION Igor Popov 2012-06-07 18:39:13 +04:00
  • 1fbd8f6cc6 dedicated: null SoundEngine Igor Popov 2012-06-07 18:29:01 +04:00
  • 2798f0d841 dedicated: handle non-existing map Igor Popov 2012-06-07 18:19:20 +04:00
  • bf73cdbd01 basic dedicated server support Igor Popov 2012-06-07 18:08:22 +04:00
  • 03229eca0c remove sounds from sniper cloak/uncloak; enable uncloak-on-move for sniper. Chris Forbes 2012-09-23 17:17:07 +12:00
  • 489fdc1893 add CloakInfo.UncloakOnMove option Chris Forbes 2012-09-23 17:15:16 +12:00
  • e2b2082660 fix armor types on war factory and airfield Chris Forbes 2012-09-20 10:14:44 +12:00
  • 5ab2e2b225 adjust building prices Chris Forbes 2012-09-20 10:13:14 +12:00
  • caa58e46c3 buff 4tank self-heal; nerf turret rotation Chris Forbes 2012-09-19 17:35:06 +12:00
  • e9f4338852 remove vestigial mods/*/packages handling from installer Chris Forbes 2012-09-16 14:13:24 +12:00
  • f146cedad5 Improve the thresholds a bit Scott_NZ 2012-08-31 14:24:34 +12:00
  • cc449f81f8 Describe the map size in words Scott_NZ 2012-08-31 14:15:43 +12:00
  • 085e29d22b dead things are no longer valid targets Chris Forbes 2012-09-16 11:24:36 +12:00
  • f8427fa242 refuse to start the game unless required slots are full. Chris Forbes 2012-09-16 11:04:03 +12:00
  • eb9b6a3842 propagate Required flag to Slot Chris Forbes 2012-09-16 10:58:48 +12:00
  • 43fc1219f0 add Required field to PlayerReference Chris Forbes 2012-09-16 10:51:49 +12:00
  • 1469620831 new interior map by sunny_s: room-warzone Igor Popov 2012-09-04 16:01:47 +04:00
  • 036997a7a0 update authors file Chris Forbes 2012-09-16 10:17:51 +12:00
  • b4d9c40dc8 maps: Replace Baywatch with Hasselhoff (better ore distribution) Kyrre Soerensen 2012-08-23 01:29:20 +02:00
  • 62257459fd fix NRE in ReturnToBase bailout if no suitable building is found Chris Forbes 2012-09-14 23:20:39 +12:00
  • ea641f081f use ChooseAirfield in ReturnToBase.Tick bailout Chris Forbes 2012-09-14 23:20:18 +12:00
  • a641c7a87d add parameter to ReturnToBase.ChooseAirfield for whether the building must be unreserved Chris Forbes 2012-09-14 23:14:02 +12:00
  • 605a1eacf6 fix Gl renderer; texture binding was totally busted Chris Forbes 2012-09-13 08:14:21 +12:00
  • da3adf4f8e fix bogus extra death sounds in ra VolkovVoice Chris Forbes 2012-09-13 07:35:25 +12:00
  • 8680405b68 show no-deploy cursor if locked Chris Forbes 2012-09-13 07:27:15 +12:00
  • 5ad2d1892f take lock in DeployTransform if we're a building Chris Forbes 2012-09-13 07:21:33 +12:00
  • b723e350c8 remove spurious interlock in Sell Chris Forbes 2012-09-13 07:16:04 +12:00
  • 0b665bc35b move counter-capture logic down into Capturable; remove spurious interlock on CaptureInProgress Chris Forbes 2012-09-13 07:14:56 +12:00
  • c012ea90dd get rid of capturing lock in Sellable Chris Forbes 2012-09-13 07:10:28 +12:00