Commit Graph

  • 107c37f33d RA: Snow craters fix by MrFlibble Matthias Mailänder 2012-12-03 16:40:03 +01:00
  • 88949024e6 RA: add shadow to supply truck Matthias Mailänder 2012-12-03 16:56:19 +01:00
  • aad0b3d2d8 fixed wrong palette remapping for neutral buildings in editor Matthias Mailänder 2012-11-26 12:21:50 +01:00
  • 4e0e53c714 Merge pull request #8 from cjshmyr/desert Matthias Mailänder 2012-11-26 01:04:53 -08:00
  • 87a2817234 RA Desert - Use ExcludeTileset instead of RequiresTileset for specific tileset actors (looks cleaner) Curtis Shmyr 2012-11-25 18:16:08 -07:00
  • f3e796e972 RA Desert - Removed fenc.des which was another barbed wire shp Curtis Shmyr 2012-11-25 17:33:29 -07:00
  • 7d5a843684 RA Desert - Added a missing shrub. Added building yaml definitions. Hide Temperate and Snow actors from Desert tileset editor. Curtis Shmyr 2012-11-25 17:30:19 -07:00
  • f914929eb7 Merge pull request #7 from cjshmyr/desert Matthias Mailänder 2012-11-25 09:09:24 -08:00
  • 8f7b776556 Desert tileset - use proper wc13.des tile Curtis Shmyr 2012-11-21 20:51:33 -07:00
  • aeaa58a01b Update mods/cnc/music.yaml reaperrr 2012-11-22 00:21:41 +01:00
  • 4dacd3be26 Fix up shoreline pieces to have beach terrain types (for water transport use) Curtis Shmyr 2012-11-20 21:21:31 -07:00
  • 05929bdfe9 Remove extra sequence entries for ice01 ice02 ice03 ice04 ice05 Curtis Shmyr 2012-11-20 21:14:52 -07:00
  • 0690041347 fix most of the palette issues with RA desert in OpenRA.Editor Matthias Mailänder 2012-11-19 14:53:25 +01:00
  • 842fd8b4e5 update VS project file Matthias Mailänder 2012-10-22 13:01:15 +02:00
  • 7a89e3d67a added DESERT rocks Matthias Mailänder 2012-11-17 13:16:26 +01:00
  • 5ecc6224b0 add bridges to DESERT Matthias Mailänder 2012-10-22 12:42:31 +02:00
  • f5c592291c add Harisson to AUTHORS Matthias Mailänder 2012-10-22 12:24:58 +02:00
  • 7f229a3fde add ice sequences, fixes related crash Matthias Mailänder 2012-10-22 11:57:55 +02:00
  • c859fb1186 fix the remaining issues with the ra desert terrain Matthias Mailänder 2012-10-21 20:26:05 +02:00
  • 6dceb30632 add 2 testmaps for desert tileset Matthias Mailänder 2012-10-21 18:27:52 +02:00
  • f3dc31be40 add PlayerPaletteFromCurrentTileset and desert tileset for RA Matthias Mailänder 2012-11-17 13:15:06 +01:00
  • a2f5ffd59e made WaterPaletteRotation more configurable Matthias Mailänder 2012-10-18 19:50:31 +02:00
  • a2c66a32b0 Fixed hotkeys for aircraft hunnybunny95 2012-11-16 04:47:50 +01:00
  • 72139675ac Fixed hotkeys for vehicles hunnybunny95 2012-11-16 04:46:00 +01:00
  • 2b57f04dc0 Fixed hotkeys for ships hunnybunny95 2012-11-16 04:45:15 +01:00
  • 15e09fa83b Fixed hotkeys for infantry hunnybunny95 2012-11-16 04:44:34 +01:00
  • 55ee1d41f3 Added "room-convergence" map Sunny Sproket 2012-11-13 09:38:00 +13:00
  • 2e7908366a fixes #2465 Matthias Mailänder 2012-11-05 14:00:44 +01:00
  • 6ab4fda9a6 Balanced "Bombardment Islands" map (from czech army) Chris Forbes 2012-11-13 09:25:22 +13:00
  • a5ba41cae8 Make ctnks missiles explode a bit sooner (still reaching their target) Curtis Shmyr 2012-11-10 19:53:10 -07:00
  • 5e9cdad044 No more sound attentuation for PlayNotification - fixes #2466 Curtis Shmyr 2012-11-10 19:52:21 -07:00
  • c14de26c07 Actually fixed RA map bomber-john Curtis Shmyr 2012-11-04 10:27:45 -07:00
  • e5f506c81d update CHANGELOG Curtis Shmyr 2012-11-03 23:06:27 -06:00
  • 4160f08c6c Fix bomber-john RA map crash #2439 Curtis Shmyr 2012-11-03 22:53:11 -06:00
  • 4ad0d1682e Improve ctnk health and damage vs heavy armor, reduce damage vs inf Curtis Shmyr 2012-10-23 19:02:25 -06:00
  • 8fb4fc9a14 Re-add RA map Chaos Canyon now with proper cordon - fixes #2432 NukemBro 2012-10-22 23:18:25 -06:00
  • 5a0187e1db Temporarily drop RA map chaos canyon Curtis Shmyr 2012-10-22 23:18:12 -06:00
  • 7f5141c338 #2447 - Disguised spies are now hidden under GPS Curtis Shmyr 2012-10-22 18:26:42 -06:00
  • 354cabf8d1 -- add ice tile entries to sequences.yaml Iran 2012-10-10 00:34:31 +03:00
  • fd734c8553 Improve the Soviet attacks more Scott_NZ 2012-11-04 16:20:46 +13:00
  • 9238de6a47 Add airbase and airbase secondary objective. Improve Soviet attacks. Enable players to capture sam sites as well as destroy them to complete the objective in Allies 02 Scott_NZ 2012-11-03 21:41:46 +13:00
  • b2c5f488a7 Rename Evacuees player to Allies. Make AA gun buildable. Scott_NZ 2012-11-03 01:44:01 +13:00
  • c634867cdd Reduce threshold, unused variables Scott_NZ 2012-11-03 01:30:58 +13:00
  • d7f2273788 Increase duration between spawn for SP Scott_NZ 2012-11-03 01:00:31 +13:00
  • 5c1a982fdd Remove evacuee buildings to stop the players building on the other side of the map Scott_NZ 2012-11-03 00:40:56 +13:00
  • 0300a67da8 The Allies 02 Soviet reinforcements at 16 minutes are a bit too insane Scott_NZ 2012-11-03 00:04:36 +13:00
  • 862dfb3275 Improvements to map layout Scott_NZ 2012-11-02 23:59:17 +13:00
  • 03121ed826 Add yak strafing, support for SP as well as MP, additional Soviet spawn point Scott_NZ 2012-11-02 23:49:37 +13:00
  • 0cdff00cb6 First version of Allies 03 Scott_NZ 2012-11-02 20:38:53 +13:00
  • 787facec65 Allies02: Make Allied infantry buildable by the Allies1 player when they capture the Soviet barracks. Remove ctnk from the build menu Scott_NZ 2012-10-23 12:15:32 +13:00
  • 44d63b9103 Barrels were not scorching the terrain Scott_NZ 2012-10-22 23:30:02 +13:00
  • 49571fc78a Increase deaths threshold to 200 Scott_NZ 2012-10-22 21:11:44 +13:00
  • 60569bc97c Fix open areas for allies maps Scott_NZ 2012-10-21 21:04:17 +13:00
  • b37510c30e nerf dtrk speed from 8 to 6 Chris Forbes 2012-10-23 19:26:51 +13:00
  • 343b7bf3e1 Increasing cost to $2500 as well as reducing armor to 50 hit points. Kenny 2012-10-16 11:27:27 -07:00
  • 7a2423a742 Fix #2449 - ctnk line of sight improved Curtis Shmyr 2012-10-21 16:50:01 -06:00
  • 57dfc739c6 Fix #2433 - crash when ctnk order generator was active if ctnk dies Curtis Shmyr 2012-10-21 16:46:58 -06:00
  • f3d4b6541c Fixed ctnk desync #2448 Curtis Shmyr 2012-10-21 15:43:30 -06:00
  • d1c20d6c72 Fix #2434 and #2442 Curtis Shmyr 2012-10-21 14:55:25 -06:00
  • e4beb8236e Update CHANGELOG Curtis Shmyr 2012-10-20 12:28:45 -06:00
  • 7574124ff0 added forest-path map for tournament Chris Forbes 2012-10-19 11:56:39 +13:00
  • e1cb4d60c4 Fix crash when spectators are present Scott_NZ 2012-10-14 22:21:20 +13:00
  • 1d62329969 fix #2425; Bots should be removed when switching to a map which doesn't allow them Igor Popov 2012-10-14 14:28:13 +04:00
  • 36813ff52f Fix chronotank's missiles from exploding too soon Curtis Shmyr 2012-10-13 17:31:12 -06:00
  • 267141749d Chronotank charge pips down from 5->2, pips are blue and jump radius is blue Curtis Shmyr 2012-10-13 16:47:29 -06:00
  • edd41c5be1 Chronotank jump cooldown lowered from 60 seconds to 30 Curtis Shmyr 2012-10-13 15:48:09 -06:00
  • 5dc0439173 Fix flak truck description Curtis Shmyr 2012-10-13 15:47:43 -06:00
  • 4dbee1c0e3 Lower cost of TTNK (1500->1350) and update description to reflect current balance Curtis Shmyr 2012-10-13 15:46:54 -06:00
  • 76baba89c1 Retune chronotank's weapons to match its description Curtis Shmyr 2012-10-13 14:26:46 -06:00
  • 5da96941e1 Fix demo truck description Curtis Shmyr 2012-10-13 14:21:06 -06:00
  • c2ec8cd372 Fix Volkov's description Curtis Shmyr 2012-10-13 13:57:58 -06:00
  • b73a0a9720 fix off-by-one in new tile query Chris Forbes 2012-10-14 10:07:08 +13:00
  • 6f3b21616f fix warnings in allies scripts Chris Forbes 2012-10-13 14:31:45 +13:00
  • 1792f16929 Merge remote-tracking branch 'scott/allies' Chris Forbes 2012-10-13 13:52:21 +13:00
  • 8dfd02e69e fix HackyAI's husk fetish Chris Forbes 2012-10-13 13:45:35 +13:00
  • c8b1c1b999 tidy slightly in idle harv handler Chris Forbes 2012-10-13 13:42:34 +13:00
  • da9422824a Trans heli now costs 900, increased health, increased cargo count to 8 Curtis Shmyr 2012-09-24 20:49:06 -06:00
  • 403b51ca4b remove duplication in Mobile Chris Forbes 2012-10-13 12:38:02 +13:00
  • 3fad0983b9 simplify Mobile using new ordering from FindTilesInCircle Chris Forbes 2012-10-13 12:35:30 +13:00
  • bbab5237d1 get rid of crazy wasted work in HackyAI Chris Forbes 2012-10-13 12:29:20 +13:00
  • 699838332d Order results from FindTilesInCircle by distance Chris Forbes 2012-10-09 10:08:58 +13:00
  • 6e237b53e1 remove unused trait lookup in ChronoshiftDeploy.ResolveOrder Chris Forbes 2012-10-13 11:43:06 +13:00
  • 36990601db Remove extra newline on Volkov's description Curtis Shmyr 2012-10-11 21:35:11 -06:00
  • 82f9549f01 Improve mammoth tank tusk turn rate (5->10) Curtis Shmyr 2012-10-11 21:34:40 -06:00
  • 656503c0c5 Increase range of Tanya's colt45 from 5.75 to 7 Curtis Shmyr 2012-10-11 21:31:30 -06:00
  • 83fc70f415 Added Chrono Tank to Allies Curtis Shmyr 2012-10-11 21:30:18 -06:00
  • bd8ba636c9 Shift v2s to 4 minutes; improve the additional units code Scott_NZ 2012-10-12 20:59:35 +13:00
  • 6eb2f2bffe Don't hard code 100 into the objectives string Scott_NZ 2012-10-12 16:06:43 +13:00
  • d9a6cc6b1c Should be greater than or equal to when comparing with death threshold Scott_NZ 2012-10-11 22:57:19 +13:00
  • 8c3aabb215 Support for updating objectives without flashing the objectives button. Added a secondary objective: lose fewer than 100 units. Scott_NZ 2012-10-11 22:55:02 +13:00
  • d44d9f67f2 Promote the 'MainPresence' objective to primary. Scott_NZ 2012-10-11 22:36:40 +13:00
  • 8f8800803b Make the Soviet V2s buildable immediately. Fix the Soviet reinforcements not arriving properly. Remove the Soviet reinforcements timer. Rework the bottom left of the map. Scott_NZ 2012-10-11 22:35:13 +13:00
  • 52007b6277 Move the timer positions Scott_NZ 2012-10-09 20:56:11 +13:00
  • 795008011e Explosive barrel explosions now cascade with a small delay between each explosion. Scott_NZ 2012-10-09 01:51:25 +13:00
  • ec6b8646e9 Improve barrel explosions in Allies 01 by increasing the explosion damage and the health of the power plants/oil derrick. Scott_NZ 2012-10-09 00:25:49 +13:00
  • 40206f8280 Improved control over the 'final' Soviet wave Scott_NZ 2012-10-08 23:34:38 +13:00
  • 887a9e7c9c Make medic/spy available to the Allies1 player Scott_NZ 2012-10-08 23:34:02 +13:00
  • e4218ede41 Improve the Soviet base, and rebalance the power. Scott_NZ 2012-10-08 21:16:30 +13:00
  • f4d0f80cd3 Increase the difficulty of the final wave and shift some of the Soviet power plants around Scott_NZ 2012-10-08 20:51:03 +13:00
  • 8661fb6b8d Add final attack for Soviets Scott_NZ 2012-10-08 19:39:18 +13:00