Commit Graph

  • 82f478716c Add AutoTargetIgnore to barrels Scott_NZ 2012-12-07 14:13:16 +13:00
  • 6544069aa2 More Allies 03 balancing adjustments Scott_NZ 2012-12-07 14:07:42 +13:00
  • 8486a4fbae Adjust Allies 03 balancing Scott_NZ 2012-12-07 14:04:47 +13:00
  • edd1138556 Use classic RA country colours in missions Scott_NZ 2012-12-07 13:25:45 +13:00
  • 14ed3ae816 Add paradropping at endgame in Allies 03 Scott_NZ 2012-12-05 14:00:33 +13:00
  • d5db9e88d4 Put bridge across water Scott_NZ 2012-12-03 18:01:03 +13:00
  • f0a4fa7712 Add more airfields to destroy in Allies 03, and have reinforcements in Allies 02 and Allies 03 come in gradually. Scott_NZ 2012-12-01 00:56:56 +13:00
  • 1f92768193 Remove FirstUnshroudedOrDefault from MissionUtils.cs Scott_NZ 2012-11-30 18:56:11 +13:00
  • ccfcf0a1ee Have the minimum difference between attack frames in Allies 03 be lower for 2 players Scott_NZ 2012-11-30 15:45:57 +13:00
  • 51626bf0db Outlined Allies 04 map Scott_NZ 2012-11-30 15:23:40 +13:00
  • be6da2452a Change Allies map types to Campaign Scott_NZ 2012-11-30 01:26:32 +13:00
  • ec423db4e5 Don't hog the CPU trying to path to the enemy base in Allies 03, to line up with Allies 02 Scott_NZ 2012-11-25 09:57:40 +13:00
  • 4c7f215559 Rename 'economic' to 'economy' in stats panel Scott_NZ 2012-12-05 16:11:08 +13:00
  • 0f9da06309 Have graph lines not draw over the axes Scott_NZ 2012-11-28 23:01:15 +13:00
  • 4ce6cabc46 Better numbers for the LineGraph y axis Scott_NZ 2012-11-28 13:16:47 +13:00
  • b2b13b98b7 Use a default max value of 5000 on the line graph if it's too low Scott_NZ 2012-11-28 02:00:16 +13:00
  • 4c729ca5ed Refactored GraphWidget to LineGraphWidget Scott_NZ 2012-11-28 01:52:48 +13:00
  • a78f8865b8 Moved the graph widget into OpenRA.Game - it doesn't really have any dependencies on the RA mod Scott_NZ 2012-11-27 20:16:00 +13:00
  • d5b37d4343 Cleanup, refactoring of stats graph widget. Scott_NZ 2012-11-27 19:19:10 +13:00
  • e424883857 Improve graph. Add things like scales/axis labelling. Scott_NZ 2012-11-27 17:11:47 +13:00
  • b6e8c9c9ea Start implementing graphs for the stats panel Scott_NZ 2012-11-27 02:48:20 +13:00
  • ed9bb72dbe Add more things to the Combat tab Scott_NZ 2012-11-26 00:37:28 +13:00
  • 9753808936 Renamed OrderCounter to PlayerStatistics. Simplify income to simply earned/min. Scott_NZ 2012-11-25 22:16:21 +13:00
  • 82fdbc4bc6 Move OrderCounter into Orders subnamespace Scott_NZ 2012-11-25 11:56:18 +13:00
  • d7f3b81e4c Add Map Control statistic Scott_NZ 2012-11-25 02:32:02 +13:00
  • 36f349ecba Add Order counter for rough APM estimation. Rename Support to Production and move the production icons there Scott_NZ 2012-11-25 00:28:22 +13:00
  • 30a374b9e9 Add total earned/spent tracking Scott_NZ 2012-11-24 18:11:34 +13:00
  • 2a0b9a8596 Display support powers Scott_NZ 2012-11-24 01:39:02 +13:00
  • 9a9324946f Add dropdown for economic information Scott_NZ 2012-11-24 00:05:40 +13:00
  • babf1556e3 Refactor the stats YAML and logic to more easily support swapping in data Scott_NZ 2012-11-23 20:42:47 +13:00
  • bb1c87b084 Add clocks and text overlays for the production icons Scott_NZ 2012-11-23 18:58:55 +13:00
  • 1c584fb158 Consolidate the production icons into a single widget. Add income tracking for players. Scott_NZ 2012-11-22 01:09:43 +13:00
  • 83e1855919 Add indication of what players are building Scott_NZ 2012-11-20 23:55:00 +13:00
  • 4bc04769ec Subscribe to click event directly in the setup method Scott_NZ 2012-11-20 15:54:06 +13:00
  • 178358c29a Fixed Stats panel player selection silliness Scott_NZ 2012-11-20 14:55:44 +13:00
  • 42b16f74a1 Slightly adjust the width of the templates Scott_NZ 2012-11-20 01:42:42 +13:00
  • 9b493ad9e7 Remove unused usings Scott_NZ 2012-11-19 23:37:11 +13:00
  • d7d5baae0e Add an observer stats panel Scott_NZ 2012-11-19 23:25:30 +13:00
  • a8e434b74d Add radar for spectators Scott_NZ 2012-11-18 18:01:21 +13:00
  • 07d5ba8405 Remove Soviet econ hacks and power checks in Allies 02. Scott_NZ 2012-11-24 14:06:17 +13:00
  • a5141f9908 proc.nofreeactor was causing harv to not unload properly. Just spawn a normal proc after we've changed the owner of the Allied base. Scott_NZ 2012-11-24 13:56:41 +13:00
  • d15fb82b08 Allies 02 SP mode bug fixes Scott_NZ 2012-11-24 13:46:23 +13:00
  • 947b27a227 Make Allies 02 work in SP mode Scott_NZ 2012-11-22 14:13:06 +13:00
  • b49110bf5c Ignore spies if they are disguised in Allies 03 Scott_NZ 2012-11-22 11:25:50 +13:00
  • 8578958e40 Difficulty/balance changes Scott_NZ 2012-11-12 22:06:41 +13:00
  • 65e78ca8b0 Additional ore mines Scott_NZ 2012-11-12 17:46:23 +13:00
  • 608bf9ada1 Have the mggs come offmap, we don't want the player building too many. Scott_NZ 2012-11-12 17:23:58 +13:00
  • 4373831317 Remove econ hacks in Allies 03 and have the Soviets actually build their yaks. Scott_NZ 2012-11-12 15:57:51 +13:00
  • aa78d63d72 Increased minimum attack increment Scott_NZ 2012-11-12 02:24:38 +13:00
  • 400d94caba Give the Soviets a Soviet construction yard in case the Allies lose theirs - they can capture this as a last resort. Make yaks buildable by Allies if they capture the Airfield buildings. Scott_NZ 2012-11-12 01:52:58 +13:00
  • 1660c4fe7c Reduce some code duplication Scott_NZ 2012-11-12 00:24:32 +13:00
  • e643f12371 Attempted fix for Allies 03 crash (#2471) Scott_NZ 2012-11-12 00:13:25 +13:00
  • 339c0bc520 Fix weird plane spawn/management logic. Have Soviets ignore units that are concealed by gap generators Scott_NZ 2012-11-12 00:09:25 +13:00
  • e15c240a8f Remove some old noise from the map Scott_NZ 2012-11-12 00:08:36 +13:00
  • 7bd66c2560 Render the shroud range circle for mgg Scott_NZ 2012-11-12 00:08:05 +13:00
  • 1f8fd404e5 Much better yak management. Map improvements. Scott_NZ 2012-11-11 23:23:32 +13:00
  • 93e951eb75 Added mobile gap generator. It is currently unbuildable and it does not generate shroud - this requires some additional shroud work since you can paint shroud across the map by moving it. Scott_NZ 2012-11-10 16:43:13 +13:00
  • c52cd77c4c Add mechanic Scott_NZ 2013-01-07 21:52:41 +13:00
  • 0da911c9f8 Delete mods/d2k/bits/turret1.aud (not mods/d2k/bits/TURRET1.aud). This old, unused file was causing oddities for users with NTFS since we had two different files in the repository with filenames that differ only by case, and NTFS has case-insensitive filenames. Scott_NZ 2012-12-28 09:45:45 +13:00
  • 395aa0fc10 dedicated: never let Bot become an admin Igor Popov 2013-01-06 19:00:36 +04:00
  • e10920d4ea Added the spawnpoint map tooltip that displays players name in the lobby (closes #2024) Carko 2013-01-05 00:05:45 +01:00
  • 914afa2dee Removed StringSplitOptions.RemoveEmptyEntries when counting wrapped text lines Carko 2013-01-03 10:41:44 +01:00
  • ca1e0b4c48 Added word wrapping to in-game chat (fixes #2093) Carko 2013-01-01 17:56:53 +01:00
  • 70cf48dcaf Added a power bin tooltip that shows provided and drained power Carko 2013-01-05 00:14:23 +01:00
  • 68130c85f3 fix #2453; MOTD for lobby (to be fetched from file); different motd for each mod Igor Popov 2013-01-07 14:46:38 +04:00
  • d0aea18b3e Added new map: "Bad Neighbors" from Nukem Chris Forbes 2013-01-08 21:57:09 +13:00
  • ac301b22e2 Editor - Template categories are now ordered by whats specified in the tileset yaml Curtis Shmyr 2012-12-09 16:01:10 -07:00
  • b56125fa39 Added terrain category types to RA Snow tileset Curtis Shmyr 2012-12-09 14:52:58 -07:00
  • b362ddac15 Fixed terrain categories for two river tiles in RA Temperat Curtis Shmyr 2012-12-09 14:24:21 -07:00
  • 5f2aa810b1 Add terrain category types to RA desert tileset Curtis Shmyr 2012-12-09 14:23:12 -07:00
  • 189a6c337e Fix Water Cliff terrain types in temperate / desert tilesets Curtis Shmyr 2012-12-09 13:49:14 -07:00
  • 9c552839ea update CHANGELOG Curtis Shmyr 2012-12-05 23:27:49 -07:00
  • 79aa7901cf Added RA map: ghost town Curtis Shmyr 2012-12-05 23:02:59 -07:00
  • ad2dbffe75 fix #2480; Direct Connect to different mod causes crash (saying 'missing map') Igor Popov 2013-01-07 00:27:45 +04:00
  • 3b77b04b95 return mapTitle in ra and d2k lobby Igor Popov 2013-01-06 23:25:24 +04:00
  • 88959b2e6c Changed scroll velocity in the map chooser to be better suited for mouse scrolling Carko 2013-01-01 19:58:02 +01:00
  • f256742a0d Fixed repairing landed airplanes (most likely #2365) Carko 2013-01-01 16:56:38 +01:00
  • 22e2d3d0f4 Merge pull request #2507 from Lookingglass/per-player-shrouds Chris Forbes 2012-12-22 12:26:40 -08:00
  • 3eed137117 Merge pull request #2526 from Mailaender/strings Chris Forbes 2012-12-22 12:25:33 -08:00
  • e28be10dd4 Merge pull request #2525 from Mailaender/custom-tech Chris Forbes 2012-12-22 12:25:03 -08:00
  • 90361cb631 Merge pull request #2524 from hunnybunny95/patch-1 Chris Forbes 2012-12-22 12:24:42 -08:00
  • c3b959846c customisable Ready/Hold text for CnC mod Matthias Mailänder 2012-12-22 19:21:05 +01:00
  • 39884e16fa customisable text printed on RA support power icons Matthias Mailänder 2012-12-22 18:59:45 +01:00
  • f107f8a87b expose strings from build palette widget to chrome yaml Matthias Mailänder 2012-12-22 18:25:18 +01:00
  • 8246b2f35f don't hardcode custom prerequisites anymore Matthias Mailänder 2012-12-22 17:42:57 +01:00
  • f13d12acec Fixed airfield name. hunnybunny95 2012-12-21 21:57:19 +01:00
  • 4090be72d4 Adding Shroud trait to CNC / D2K mods Kenny 2012-12-16 20:00:17 -08:00
  • 90d30005f6 Merge pull request #2498 from Mailaender/volkov Chris Forbes 2012-12-16 18:16:39 -08:00
  • 7c968a8f88 Merge pull request #2509 from Lookingglass/lg-maps Chris Forbes 2012-12-16 12:35:04 -08:00
  • e4ab86e6f9 Three new 5-player RA maps: Kenny 2012-12-13 15:39:14 -08:00
  • f41fb32d60 Introducing per-player shrouds. Kenny 2012-12-13 15:16:56 -08:00
  • 5249a17d48 d2k: add Tuck's Sietch remake Matthias Mailänder 2012-12-11 21:09:47 +01:00
  • 99256bcad0 cnc: fix wrong civilian field remapping at least in-game Matthias Mailänder 2012-12-10 15:04:33 +01:00
  • f402c37b14 Don't remap civilian buildings/fields in-game. Matthias Mailänder 2012-12-04 01:25:34 +01:00
  • 494ab2db4d add @Generalcamo to AUTHORS Matthias Mailänder 2012-12-10 23:12:49 +01:00
  • 5d4160bc82 make Volkov a true Cyborg Matthias Mailänder 2012-12-10 16:42:43 +01:00
  • b9194e4305 d2k: fix crash on attackmove medic Chris Forbes 2012-12-04 11:36:14 +13:00
  • 8ab1fbe83a Merge pull request #2482 from reaperrr/patch-1 Chris Forbes 2012-12-03 13:11:11 -08:00
  • 96a088f998 merge Dune 2000 "Rounded Edges" mod Matthias Mailänder 2012-11-17 13:02:20 +01:00
  • 7d4399d7cc fixes #2481 Matthias Mailänder 2012-12-03 11:39:25 +01:00