Commit Graph

  • bec29d81c5 cnc-structure sequences tickrate fixed psydev 2013-02-25 16:05:11 -08:00
  • 3a11aeb434 Cache PaletteReference in RenderSimple. Paul Chote 2013-02-25 21:57:47 +13:00
  • dddec1ec61 Add INotifyOwnerChanged interface Paul Chote 2013-02-25 21:37:52 +13:00
  • 82426e0e45 Move Palette from ModData to WorldRenderer. Paul Chote 2013-02-25 19:00:35 +13:00
  • 3033eb8be0 Die with a helpful error if a palette doesn't exist. Paul Chote 2013-02-25 18:51:44 +13:00
  • e9665cf9f3 Remove WorldRenderer.GetPaletteIndex. Paul Chote 2013-02-25 18:10:07 +13:00
  • 9bc743068a Remove WorldRenderer.GetPalette. Paul Chote 2013-02-25 18:06:47 +13:00
  • 72a9954491 Simplify PaletteReference interface. Paul Chote 2013-02-25 18:03:44 +13:00
  • f2fe30a7bb Remove PaletteReference.FromName from TeslaZap. Paul Chote 2013-02-25 17:56:15 +13:00
  • ce39c79477 Apply consistent formatting to PBOG (no code changes). Paul Chote 2013-02-26 09:32:16 +13:00
  • 6fc4807a10 Remove PaletteReference.FromName from PBOG. Paul Chote 2013-02-26 09:31:19 +13:00
  • f890ea010e Pass WorldRenderer to RenderAsTerrain for palette lookup. Paul Chote 2013-02-25 17:46:28 +13:00
  • 5b360a7fe2 Use PaletteReferences in ShroudRenderer. Paul Chote 2013-02-25 17:36:22 +13:00
  • 55efd53ef7 Make RenderSimple.Palette protected. Paul Chote 2013-02-24 15:19:39 +13:00
  • fa5cf96f40 Ditto for Corpse. Paul Chote 2013-02-24 15:18:34 +13:00
  • e33c783fc1 Ditto for GpsDot. Paul Chote 2013-02-24 14:48:16 +13:00
  • 1438030e82 Add mood haze effect for Allies 04 Scott_NZ 2013-02-26 00:10:03 +13:00
  • 09e4d64f99 Fix Allies 02 warnings Scott_NZ 2013-02-25 23:40:31 +13:00
  • b5bd6191c2 Don't crash (due to replay file being in use) if we have two instances of the game playing Scott_NZ 2013-02-25 21:12:14 +13:00
  • e57de0ebce Allies 02 code maintenance. Add FreeActorInit so free harvesters with procs can be disabled etc Scott_NZ 2013-02-25 20:37:08 +13:00
  • 3bc9e7d2e4 Fix some playerstatistics related crashes for other mods Scott_NZ 2013-02-23 00:12:20 +13:00
  • 6b636b166c Check Crates setting in CrateSpawner too Scott_NZ 2013-02-17 16:54:10 +13:00
  • 026a86ba75 Add 'Crates' lobby checkbox and setting for enabling/disabling crate drops Scott_NZ 2013-02-16 15:14:37 +13:00
  • 5a4bd14835 Ditto for RallyPoint. Paul Chote 2013-02-24 14:37:28 +13:00
  • 43159a0e05 Remove RepairIndicator dependence on target RenderSimple. Paul Chote 2013-02-24 14:30:44 +13:00
  • 3380817865 Pass WorldRenderer to Render(). Paul Chote 2013-02-24 14:17:41 +13:00
  • d6fcaafd78 Let parachute cargo render themselves. Paul Chote 2013-02-24 14:00:25 +13:00
  • 0703f3f164 Extract auto-selection-size into its own interface. Paul Chote 2013-02-24 13:11:43 +13:00
  • a083554218 Merge pull request #2669 from Generalcamo/patch-7 Chris Forbes 2013-02-24 18:20:31 -08:00
  • c34c62ad42 Merge pull request #2672 from psydev/patch-48 Chris Forbes 2013-02-24 18:16:24 -08:00
  • fc3c091a48 Merge pull request #2670 from psydev/patch-47 Chris Forbes 2013-02-24 18:14:00 -08:00
  • 000a5eaa56 Pass WorldRenderer to IRenderModifiers and replace more palette lookups. Paul Chote 2013-02-24 12:15:28 +13:00
  • 48d713aafd Pass a PaletteReference to RenderPreview. Paul Chote 2013-02-24 11:42:32 +13:00
  • 885eec7444 Move effects to WorldRenderer palette lookup. Paul Chote 2013-02-24 11:32:32 +13:00
  • 95871e6cc1 Add a cache of PaletteReferences to WorldRenderer. Paul Chote 2013-02-24 11:31:41 +13:00
  • f0ba0ce2e8 Wrap palette references with a PaletteRef object. Paul Chote 2013-02-24 11:08:50 +13:00
  • a166815348 Remove duplication between world/chrome shaders. Paul Chote 2013-02-23 09:53:46 +13:00
  • 35a149ea87 Apply consistent formatting to Renderer (no code changes). Paul Chote 2013-02-23 09:46:16 +13:00
  • 0287993c31 Add bitmap export to palette (for debugging). Paul Chote 2013-02-21 23:38:19 +13:00
  • 2d10f6b739 Remove unnecessary indirection from palette creation. Paul Chote 2013-02-22 12:12:45 +13:00
  • db7887687b Remove hardcoded list of palette mod exclusions. Paul Chote 2013-02-21 18:48:31 +13:00
  • f593807617 Rework color picker palette modification. Paul Chote 2013-02-21 18:48:31 +13:00
  • 6da02b7b92 Merge pull request #2662 from psydev/patch-40 Chris Forbes 2013-02-20 12:24:57 -08:00
  • 86c99c47c9 https://github.com/OpenRA/OpenRA/issues/2564 xaionaro 2013-02-13 20:51:37 +04:00
  • 3b3e39b375 Don't allow MCV/FACT to be sold This is almost always done to exploit the free mcv logic in the crates. Scott_NZ 2013-02-13 15:25:47 +13:00
  • 4b3feed324 Make a lack of random map yaml be non-fatal Scott_NZ 2013-02-12 22:47:34 +13:00
  • 57dd8bb91e Add Random Map lobby button Scott_NZ 2013-02-12 22:21:34 +13:00
  • 34b1f90200 Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy Scott_NZ 2013-02-11 18:00:30 +13:00
  • 128e2c9e1f Add objectives to MonsterTankMadness Scott_NZ 2013-02-11 00:54:53 +13:00
  • d0669823a2 changing name of big_poof, for consistency psydev 2013-02-09 15:26:41 -08:00
  • 1f99b1ec8e make hotkey user-configurable via in-game settings Matthias Mailänder 2013-02-09 14:08:36 +01:00
  • 2c5eeb551e Adjust MonsterTankMadnessScript super tank movement times Scott_NZ 2013-02-09 12:11:50 +13:00
  • 54906702bd Fix alliedBaseProc unused variable warning Scott_NZ 2013-02-08 11:17:48 +13:00
  • ec56311a3d Fix victory on start of MMM Scott_NZ 2013-02-07 23:41:20 +13:00
  • cdd09ea24f Finish early version of Monster Tank Madness Scott_NZ 2013-02-07 19:36:46 +13:00
  • 1ecdbc1d90 Fix spyvoice/reveal range for truk.hijackable in Allies 04 Scott_NZ 2013-02-07 18:19:06 +13:00
  • b1a5195c51 Let's not fail right at the beginning, count units too ;) Scott_NZ 2013-02-04 22:40:07 +13:00
  • 03f03ff501 More MonsterTankMadness work. Add routines for super tanks, civilian evacuees, proving grounds camera, base transfer, Demitri extraction Scott_NZ 2013-02-04 22:33:21 +13:00
  • 3c5967a623 Add ore capping to MissionUtils. Add world.CreateActor extension in MissionUtils. Scott_NZ 2013-02-04 21:38:44 +13:00
  • 9013e8376c Start work on Monster Tank Madness mission Scott_NZ 2013-02-04 14:13:49 +13:00
  • 9b5b054297 Add delphi. Have einstein/delphi panic Scott_NZ 2013-02-04 10:06:57 +13:00
  • 4e161f0c91 Change V19 tooltip to Oil Pump Scott_NZ 2013-02-04 09:57:49 +13:00
  • 6bbd54ab93 Put e1 inside the soviet 01 classic pillboxes. Add check for mission complete Scott_NZ 2013-02-03 20:55:45 +13:00
  • 87190762d1 Add V19 civilian building Scott_NZ 2013-02-03 18:31:10 +13:00
  • f4da36065f Add ability to have randomised reports for weapons Scott_NZ 2013-02-03 15:26:56 +13:00
  • e71135b511 Better error messages when merging duplicate yaml Scott_NZ 2013-02-08 12:01:29 +13:00
  • dfc880807e [cnc] Airstrike cooldown 3 mins. (from 4). tweaks. psydev 2013-02-06 16:06:47 -08:00
  • d12853ddf7 [cnc] inftry detect cloaked in next tile(C&C orig) psydev 2013-02-06 14:20:09 -08:00
  • f1019ab332 [cnc] added names for explosions psydev 2013-02-06 12:21:04 -08:00
  • 96d1f8d83b Update mods/cnc/mod.yaml Cody Brittain 2013-02-06 08:35:27 -05:00
  • c4fc0e57b3 [cnc] Obelisk now AutoTargeted by units, etc. psydev 2013-02-04 18:39:26 -08:00
  • 6403c5e6af Fixed #2651: Units not in world should not be added to the attack force Chris Forbes 2013-02-05 07:09:05 +13:00
  • b3fbafad59 Use Action<bool> for objective delegate type Scott_NZ 2013-02-02 20:44:05 +13:00
  • 7594c4eab2 Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50 Scott_NZ 2013-02-02 20:35:11 +13:00
  • 4163f1d6b0 Clean up Allies 04 yaml. Adjust hero spy reveal range from 5 to 6. Add TRUK as buildable unit Scott_NZ 2013-02-02 19:51:43 +13:00
  • ea716200a7 Allies 04: Fix multiple waves of spies being able to infiltrate the lab Scott_NZ 2013-02-02 18:42:48 +13:00
  • 2bd9b7a640 Enabling mobile gap generators. Kenny 2013-01-23 10:36:37 -08:00
  • 4f670d516d Shroud creators now only temporarily block explored shroud. On powerdown or removal from the game, any previously explored terrain will become visible once again. Kenny 2013-01-23 09:58:23 -08:00
  • f5835244c7 use markdown for readme and contributing guidelines Matthias Mailänder 2013-01-20 12:29:35 +01:00
  • b00b1c36bc Helipad reduced to $1000. Palette order fixed. psydev 2013-01-28 08:27:05 -08:00
  • b2ddc6cfd8 [CNC] Chinook priced reduced to $750 psydev 2013-01-28 08:11:10 -08:00
  • 0d6dbdc58b increment debian copyright year Matthias Mailänder 2013-01-31 02:39:00 +01:00
  • 78baf76ae1 adhere to SPDX for RPM Matthias Mailänder 2013-01-31 02:36:36 +01:00
  • 43c43e25c4 adhere to opendesktop menu-spec Matthias Mailänder 2013-01-31 02:29:23 +01:00
  • 32daf025ab cnc: Update cloaking, building destroyed sounds Cody Brittain 2013-01-25 19:28:30 -05:00
  • 750bdb7bba Update CHANGELOG ScottNZ 2013-01-28 19:47:31 +13:00
  • 8a796416a4 Remove AutoTargetIgnore for stek after Einstein is freed Scott_NZ 2013-01-27 23:21:18 +13:00
  • 691e6cf9e8 Have the Soviets build infantry after Einstein is found. Remove jeep cargo limit Scott_NZ 2013-01-27 22:55:51 +13:00
  • de208e7a2f Fix nonworking attack code in Allies 01 Scott_NZ 2013-01-27 22:43:16 +13:00
  • 63a72c5d28 Remove unused variable Scott_NZ 2013-01-27 18:00:43 +13:00
  • b6b4b89008 Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03 Scott_NZ 2013-01-27 17:53:14 +13:00
  • 0b65735d86 Make the LSTs unbuildable Scott_NZ 2013-01-27 15:12:58 +13:00
  • 44215ae6f1 Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers Scott_NZ 2013-01-27 14:25:17 +13:00
  • fba5b80980 Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty Scott_NZ 2013-01-27 13:57:35 +13:00
  • 3f6af59612 Add AutoTargetIgnore for the new bridges Scott_NZ 2013-01-27 13:53:57 +13:00
  • 693a622322 Fix Soviets not attacking town properly. Remove hind patrol. Scott_NZ 2013-01-27 12:28:06 +13:00
  • 60e9d3f660 Add c3 civilian, made by JOo Scott_NZ 2013-01-27 10:00:10 +13:00
  • 1d40858f70 Have the Soviets attack the town in Allies 04 Scott_NZ 2013-01-26 21:05:43 +13:00
  • 5188529ff6 Allies 04: Adjust one of the patrol routes Scott_NZ 2013-01-26 11:10:35 +13:00
  • 2079db79f7 Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't Scott_NZ 2013-01-24 22:54:13 +13:00