3b3e39b375
Don't allow MCV/FACT to be sold This is almost always done to exploit the free mcv logic in the crates.
Scott_NZ
2013-02-13 15:25:47 +13:00
4b3feed324
Make a lack of random map yaml be non-fatal
Scott_NZ
2013-02-12 22:47:34 +13:00
57dd8bb91e
Add Random Map lobby button
Scott_NZ
2013-02-12 22:21:34 +13:00
34b1f90200
Anti-basewalk balance adjustments. Includes moving fact over to wood and giving it 500 more health, increasing superweapon healths and moving mslo to wood, moving pbox to heavy
Scott_NZ
2013-02-11 18:00:30 +13:00
128e2c9e1f
Add objectives to MonsterTankMadness
Scott_NZ
2013-02-11 00:54:53 +13:00
d0669823a2
changing name of big_poof, for consistency
psydev
2013-02-09 15:26:41 -08:00
1f99b1ec8e
make hotkey user-configurable via in-game settings
Matthias Mailänder
2013-02-09 14:08:36 +01:00
2c5eeb551e
Adjust MonsterTankMadnessScript super tank movement times
Scott_NZ
2013-02-09 12:11:50 +13:00
c4fc0e57b3
[cnc] Obelisk now AutoTargeted by units, etc.
psydev
2013-02-04 18:39:26 -08:00
6403c5e6afFixed#2651: Units not in world should not be added to the attack force
Chris Forbes
2013-02-05 07:09:05 +13:00
b3fbafad59
Use Action<bool> for objective delegate type
Scott_NZ
2013-02-02 20:44:05 +13:00
7594c4eab2
Clamp reveal range to 0-50 in PlayerStatistics to stop crashes for actors with reveal ranges > 50
Scott_NZ
2013-02-02 20:35:11 +13:00
4163f1d6b0
Clean up Allies 04 yaml. Adjust hero spy reveal range from 5 to 6. Add TRUK as buildable unit
Scott_NZ
2013-02-02 19:51:43 +13:00
ea716200a7
Allies 04: Fix multiple waves of spies being able to infiltrate the lab
Scott_NZ
2013-02-02 18:42:48 +13:00
2bd9b7a640
Enabling mobile gap generators.
Kenny
2013-01-23 10:36:37 -08:00
4f670d516d
Shroud creators now only temporarily block explored shroud. On powerdown or removal from the game, any previously explored terrain will become visible once again.
Kenny
2013-01-23 09:58:23 -08:00
f5835244c7
use markdown for readme and contributing guidelines
Matthias Mailänder
2013-01-20 12:29:35 +01:00
b00b1c36bc
Helipad reduced to $1000. Palette order fixed.
psydev
2013-01-28 08:27:05 -08:00
b6b4b89008
Refactor cash code in Allies campaign. Adjust starting cash to 10000 in SP Allies 03
Scott_NZ
2013-01-27 17:53:14 +13:00
0b65735d86
Make the LSTs unbuildable
Scott_NZ
2013-01-27 15:12:58 +13:00
44215ae6f1
Add new trait interface INotifyTransformed and use it in Allies 04 to make the transport remove its cargo capacity after it unloads its passengers
Scott_NZ
2013-01-27 14:25:17 +13:00
fba5b80980
Allies 04: Add more town stuff. Remove leftover hind stuff. Only have patrol 3 on hard difficulty
Scott_NZ
2013-01-27 13:57:35 +13:00
3f6af59612
Add AutoTargetIgnore for the new bridges
Scott_NZ
2013-01-27 13:53:57 +13:00
693a622322
Fix Soviets not attacking town properly. Remove hind patrol.
Scott_NZ
2013-01-27 12:28:06 +13:00
60e9d3f660
Add c3 civilian, made by JOo
Scott_NZ
2013-01-27 10:00:10 +13:00
1d40858f70
Have the Soviets attack the town in Allies 04
Scott_NZ
2013-01-26 21:05:43 +13:00
5188529ff6
Allies 04: Adjust one of the patrol routes
Scott_NZ
2013-01-26 11:10:35 +13:00
2079db79f7
Allies 04: Hack in a fix to stop player hero spies infiltrating buildings they shouldn't
Scott_NZ
2013-01-24 22:54:13 +13:00