Commit Graph

  • 449cc4a42d remove old buff crates Chris Forbes 2010-07-31 17:56:59 +12:00
  • b8421ba655 move more combat bits around Chris Forbes 2010-07-31 17:54:38 +12:00
  • 2ac261c15b remove other param spam from CheckFire Chris Forbes 2010-07-31 15:34:12 +12:00
  • 2bd9cd32f6 remove WeaponInfo param from CheckFire Chris Forbes 2010-07-31 15:30:12 +12:00
  • 693c8d96b1 introduce a Barrel object, unhacking the local offsets. Chris Forbes 2010-07-31 15:27:36 +12:00
  • 42683f5966 start refactoring AttackBase Chris Forbes 2010-07-31 14:06:38 +12:00
  • 2478b26a05 GetOrDefault can die. Chris Forbes 2010-07-31 12:41:11 +12:00
  • 2608ab3bf6 fix crash on building ttnk Chris Forbes 2010-07-31 10:30:33 +12:00
  • 9fc8b81362 disable speed/armor/firepower crates in favour of levelup crate Chris Forbes 2010-07-31 10:20:17 +12:00
  • 5093d531bc tweak unit crate shares Chris Forbes 2010-07-31 10:19:00 +12:00
  • 08d75cb55c add GiveMcvCrateAction, and wire unit crates / mcv crates / etc Chris Forbes 2010-07-31 10:07:59 +12:00
  • 4c24547c26 add GiveUnitCrateAction Chris Forbes 2010-07-31 09:59:56 +12:00
  • 53b9b63ae5 change Mobile, Move to use Mobile.toCell instead of Actor.Location Bob 2010-07-31 02:01:50 +12:00
  • cd40b27357 fix bitrot in cnc and ra Chris Forbes 2010-07-31 09:36:39 +12:00
  • 3c10d14f60 add shok Chris Forbes 2010-07-30 22:28:21 +12:00
  • 035bc96b37 various bits Chris Forbes 2010-07-30 21:47:18 +12:00
  • 357e74573c fix .gitignore, which banned .aud by default for some reason Chris Forbes 2010-07-31 09:06:52 +12:00
  • 668c5c7bdd add missing sounds Chris Forbes 2010-07-31 08:59:17 +12:00
  • 7a0d898b1a integrate ttnk into ra; also art for shok; all am pieces are now in ra/extras Chris Forbes 2010-07-30 21:45:44 +12:00
  • 33b6f590e9 move ROT, InitialFacing and Speed to Mobile and Aircraft. alzeih 2010-07-31 02:05:54 +12:00
  • dd7008d7ee Make crates collectable; make cnc walls targetable. Paul Chote 2010-07-31 01:30:16 +12:00
  • 9b051a6624 Remove some bs from buildings with multiple damage states; cnc civilian structure rubble persists after death. Paul Chote 2010-07-31 01:08:22 +12:00
  • 62c2c3a1c6 Fix damage transition sounds Paul Chote 2010-07-30 22:23:52 +12:00
  • 8528c5d3a3 Correct the ordering on DamageState Paul Chote 2010-07-30 22:02:19 +12:00
  • 4cf0610fd9 Change DamageState names Paul Chote 2010-07-30 21:46:41 +12:00
  • 1459ec483c Rename ExtendedDamageState -> DamageState Paul Chote 2010-07-30 21:40:40 +12:00
  • 028c5b5201 Merge the two DamageState types Paul Chote 2010-07-30 21:26:46 +12:00
  • 41c0d175bd fix paradrop being broken (again!) Chris Forbes 2010-07-30 21:18:19 +12:00
  • 9280dd9f2f Add some polish Paul Chote 2010-07-30 20:58:28 +12:00
  • bde16e4e15 Remove a pile of duplication on mcv undeploy Paul Chote 2010-07-30 20:36:04 +12:00
  • 119f85dbf4 Unfail mcv deploy Paul Chote 2010-07-30 19:57:52 +12:00
  • ede160f1b6 move some more (gameplay related) widgets into mods/ Bob 2010-07-30 20:23:16 +12:00
  • b4c84a11f2 changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/ Bob 2010-07-30 20:15:14 +12:00
  • 2dd558a065 move LastMousePosition et al from Widget to Viewport Bob 2010-07-30 20:07:39 +12:00
  • 3cd9a1e0e4 fix player color blocks not showing up in MapPreviewWidget Chris Forbes 2010-07-30 18:54:46 +12:00
  • ef92e004c0 set the correct template on destroying long bridges Chris Forbes 2010-07-30 18:48:59 +12:00
  • 290a44440c cnc should run 'ralint cnc' after build, not 'ralint ra'. ralint no longer allows exceptions to escape. Chris Forbes 2010-07-30 09:25:12 +12:00
  • 5d1ee145e1 make (some) RALint errors nonfatal Chris Forbes 2010-07-30 08:35:38 +12:00
  • aba9942a85 selling should not cause the building to explode first. Chris Forbes 2010-07-30 18:39:21 +12:00
  • 3aa2bab99f crate needs Unit. Chris Forbes 2010-07-30 18:39:03 +12:00
  • d6b8b327d9 fix Bridge init Chris Forbes 2010-07-30 18:24:12 +12:00
  • e1a0d40530 RA Yaml changes alzeih 2010-07-30 17:59:31 +12:00
  • 48c5803198 Zombie prevention Paul Chote 2010-07-30 10:21:19 +12:00
  • 0580dc4adf Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state) Paul Chote 2010-07-30 10:06:11 +12:00
  • 98ac5a036f Add an `Undamaged' damagestate to simplify things related to healing. Paul Chote 2010-07-30 01:22:41 +12:00
  • 87d2071007 Fix health bar colors. Todo: Merge DamageState & ExtendedDamageState Paul Chote 2010-07-30 00:46:00 +12:00
  • bce9791b56 Fix building repair; Kill GlobalDefaults. Paul Chote 2010-07-30 00:34:33 +12:00
  • 6fba888d45 Shift Actor.Health onto a trait. Paul Chote 2010-07-30 00:01:59 +12:00
  • 1e08dc6301 fix crate weirdness Chris Forbes 2010-07-29 19:31:05 +12:00
  • 2d4efc7942 crate should only choose water/land type on landing, not every tick. Chris Forbes 2010-07-29 18:49:41 +12:00
  • bb0531b80f convert Crate to use crushable support again Chris Forbes 2010-07-29 18:48:25 +12:00
  • e325b5954c split ITeleportable off as a base interface from IMove; Crate no longer pretends to be moveable. Chris Forbes 2010-07-29 18:15:40 +12:00
  • 2be6cf35ac Add extra spawnpoints to "Middle Mayhem" Paul Chote 2010-07-28 23:23:39 +12:00
  • 7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. Paul Chote 2010-07-28 22:57:14 +12:00
  • f9f6720437 Hook up Building.Capturable and remove unused field Paul Chote 2010-07-28 22:28:52 +12:00
  • cfee4405c7 ra too Paul Chote 2010-07-28 22:26:30 +12:00
  • eaa80fab74 Shift Sight onto its own trait. Only cnc for now. Paul Chote 2010-07-28 21:37:10 +12:00
  • 8fab45ae39 Move Cloak, HiddenUnderFog, FrozenUnderFog into Mods.RA; Simplify a pile of related stuff. Paul Chote 2010-07-28 21:11:50 +12:00
  • 6854d9853b Kill Crewed and move WaterBound onto building Paul Chote 2010-07-28 20:48:50 +12:00
  • 5ca7218eb6 integrate scrollbar and checkbox art. fixes #215. Chris Forbes 2010-07-28 18:16:47 +12:00
  • 72d6a211af disable vshost Chris Forbes 2010-07-28 11:25:46 +12:00
  • f10e3a4d2d Always update player info on server join Paul Chote 2010-07-27 21:52:21 +12:00
  • cfd0e045cb Add Edge Scroll setting Paul Chote 2010-07-27 21:28:40 +12:00
  • 4386970bd3 add standalone PNGs for checkbox & scrollbar use Chris Forbes 2010-07-27 19:54:44 +12:00
  • c6f0b792d3 Do the right thing when stances change Paul Chote 2010-07-27 21:09:43 +12:00
  • 966f607230 Only show the diplomacy window if its useful Paul Chote 2010-07-27 20:25:04 +12:00
  • 9a704e69b2 Shift RevealsShroud onto Unit; fix "vehicles don't update shroud" regression in last Paul Chote 2010-07-27 15:15:26 +12:00
  • a91ebb4eda Allies share sight Paul Chote 2010-07-27 11:34:28 +12:00
  • 9fe6671ace Fix retarded crash on server create; redirect server console spam into a logfile. Paul Chote 2010-07-27 10:48:37 +12:00
  • 386211df8c Update correct download size for deps-v2. Paul Chote 2010-07-26 22:40:25 +12:00
  • ce513ed61a oops alzeih 2010-07-26 22:04:41 +12:00
  • 3f75e655ce Set Allow Cheats on server creation alzeih 2010-07-26 21:55:29 +12:00
  • d9a423b596 Smite Indexdebug, tidy up dev mode alzeih 2010-07-26 21:43:26 +12:00
  • 30241ddccc Locate devmode code largely in the trait, reduce exploitability. alzeih 2010-07-26 14:58:23 +12:00
  • 10c7674433 Add to cnc, tidy up ingame menus alzeih 2010-07-25 19:14:29 +12:00
  • c749fcfce3 Nearly There alzeih 2010-07-25 18:14:05 +12:00
  • fe527c1297 Some of DeveloperMode trait (not working yet) alzeih 2010-07-24 20:04:21 +12:00
  • 3b72af2e9b AllowCheats alzeih 2010-07-24 17:57:54 +12:00
  • 2d916e60d9 Remove Developer Settings from Settings > Debug. Adjust Widget layout in DeveloperMode. In preparation for DeveloperMode trait. alzeih 2010-07-24 17:35:38 +12:00
  • d8d731b321 Don't draw target line when idle Paul Chote 2010-07-26 22:18:37 +12:00
  • 4cc021adfe fix dumb crash in minimap -- actors outside the map accessed memory that wasnt part of the bitmap. Chris Forbes 2010-07-26 22:16:23 +12:00
  • 56e929014d slightly faster again (map.IsInMap isnt free) -- but be careful Chris Forbes 2010-07-26 21:42:11 +12:00
  • e0a5350ed6 slightly faster again Chris Forbes 2010-07-26 21:39:23 +12:00
  • d774817b0e remaining dumbness removed. Chris Forbes 2010-07-26 21:35:00 +12:00
  • 3526c05dc8 a bit more Chris Forbes 2010-07-26 21:30:23 +12:00
  • 69a74425d9 a free 40% or so. Chris Forbes 2010-07-26 21:23:19 +12:00
  • eb1e325fe2 More caching Paul Chote 2010-07-26 20:44:47 +12:00
  • ffa0c16ab9 Ignore opendiff files Paul Chote 2010-07-26 20:36:45 +12:00
  • 30f16e1a7a Fix cnc Paul Chote 2010-07-26 20:30:07 +12:00
  • 0d0353f8f3 a little faster -- don't look up the Mobile every expand either. Chris Forbes 2010-07-26 20:33:42 +12:00
  • 637fae87cd Remove a bunch of unused stuff. May help pathfinder perf a little. Paul Chote 2010-07-26 20:27:06 +12:00
  • c39116df84 DefaultInputController -> WorldInteractionController; Tooltip tweaks. Paul Chote 2010-07-26 20:13:16 +12:00
  • dcef8770a7 Edge scrolling Paul Chote 2010-07-26 19:52:26 +12:00
  • 816722256b Split viewport scrolling into its own widget Paul Chote 2010-07-26 19:13:35 +12:00
  • 2b890bdb2f make backspace 'cycle bases' binding more obvious. not all of us know the whole character set, or care to. Chris Forbes 2010-07-25 21:16:10 +12:00
  • 882d94a22a DefaultInputControllerWidget should not ever consume input it doesnt want Chris Forbes 2010-07-25 21:13:42 +12:00
  • 43a488ed6d Rebase fixes Paul Chote 2010-07-25 20:05:45 +12:00
  • 305fa03355 Kill Controller Paul Chote 2010-07-25 19:21:53 +12:00
  • e677be7908 Remove more cruft from Game.controller Paul Chote 2010-07-25 18:41:19 +12:00
  • eac49ca641 Refactor existing hodgepodge of hardcoded mouse/keyboard events into DefaultInputController. Paul Chote 2010-07-25 18:12:02 +12:00