24c49ebb8f
better healthbar rendering
Chris Forbes
2009-10-20 17:46:58 +13:00
b31071303f
Removed the last dependency on buildings.txt et al, and removed those ".txt" files.
Bob
2009-10-20 17:29:13 +13:00
6dec94d00e
added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files.
Bob
2009-10-20 17:16:45 +13:00
a59265a661
TechTree now works in lower-case, the same as the rest of the game.
Bob
2009-10-20 15:53:54 +13:00
707ba7d957
Locked frame times; SAM, GUN, AGUN work again.
Bob
2009-10-20 00:57:50 +13:00
a7ce0f97d1
changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255
Bob
2009-10-19 23:45:14 +13:00
451fdc1615
fixing bullet offset
Chris Forbes
2009-10-19 21:59:31 +13:00
670df0f7e1
healthbars, sortof
Chris Forbes
2009-10-19 20:21:56 +13:00
9a6d730e7c
fixes bib on WEAP
Chris Forbes
2009-10-19 19:00:56 +13:00
985bc16e31
palette matching tool
Chris Forbes
2009-10-19 18:19:43 +13:00
5f2d89fd63
added AttackTurreted.
Bob
2009-10-18 23:51:00 +13:00
62207efbd9
comment already sucked\!
Chris Forbes
2009-10-18 23:18:06 +13:00
46d52d077c
bullet test
Chris Forbes
2009-10-18 22:56:34 +13:00
4aea82712f
tied into renderer
Chris Forbes
2009-10-18 22:40:41 +13:00
253e70f108
oops
Chris Forbes
2009-10-18 22:29:28 +13:00
7b8355beb5
start of some bullet support
Chris Forbes
2009-10-18 22:27:28 +13:00
9a9452c3fa
what a hack, but the cursors work and the terrain doesnt break anymore
Chris Forbes
2009-10-15 19:15:40 +13:00
b2f1d2aa88
Merge branch 'master' of git://github.com/beedee/OpenRA
Chris Forbes
2009-10-15 18:38:46 +13:00
3deacd8062
Beginnings of cursor support.
Matthew Bowra-Dean
2009-10-15 18:37:24 +13:00
197483f973
fixed unit ack sound to only happen when *issuing* the order
Chris Forbes
2009-10-15 07:38:27 +13:00
05cbf6b680
more dead stuff
Chris Forbes
2009-10-15 07:28:18 +13:00
b87caf2654
Merge branch 'master' of git://github.com/beedee/OpenRA
Chris Forbes
2009-10-15 07:27:29 +13:00
fe78e22747
Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
Matthew Bowra-Dean
2009-10-15 03:16:44 +13:00
736ac862ab
removing some dead crap
Chris Forbes
2009-10-14 20:27:55 +13:00
00cf322feb
added speech packages; successful local move orders now play sound
Chris Forbes
2009-10-14 20:16:30 +13:00
1c7bf80166
slightly more usable sound support
Chris Forbes
2009-10-14 20:12:28 +13:00
60a24a5415
generic info loader, projectiles
Chris Forbes
2009-10-14 18:55:34 +13:00
6432ba8779
WarheadInfo loading
Chris Forbes
2009-10-14 13:59:27 +13:00
f41fddef8e
irrklang thirdparty note
Chris Forbes
2009-10-14 10:37:43 +13:00
74ebdc5f93
sound works
Chris Forbes
2009-10-14 10:35:24 +13:00
2709118d48
Fixed building placement input behaviour.
Matthew Bowra-Dean
2009-10-13 23:40:23 +13:00
bebe9bee85
did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader
Chris Forbes
2009-10-13 23:02:46 +13:00
d8d1def249
Merge branch 'master' of git://github.com/beedee/OpenRA
Chris Forbes
2009-10-13 22:15:46 +13:00
13510ea950
fixes footprints for FACT, FACF, APWR for bibs. building placement offset will remove remaining weirdness.
Chris Forbes
2009-10-13 22:15:33 +13:00
5f711e12e6
adds bib rendering. still wrong for a few buildings, but not *too* bad.
Chris Forbes
2009-10-13 22:12:00 +13:00
bdad41c159
Fixed bug #16.
Bob
2009-10-13 21:45:36 +13:00
3b1558d678
splitting traits into own files
Chris Forbes
2009-10-13 21:11:21 +13:00
9af7b09e1d
added WeaponInfo
Bob
2009-10-13 20:57:43 +13:00
e86b0cdaa0
extracted GameRules.FieldLoader from UnitInfo.cs
Bob
2009-10-13 19:17:43 +13:00
9ba0a632e2
Some parts of some buildings are pathable.
Bob
2009-10-13 19:11:32 +13:00
c6e739d162
added building influence to pathfinder
Chris Forbes
2009-10-13 18:21:57 +13:00
24a6c798fa
Merge branch 'master' of git://github.com/beedee/OpenRA
Chris Forbes
2009-10-13 18:13:46 +13:00
0f0b4230c7
local player buildings influence map, incrementally updated.
Chris Forbes
2009-10-13 18:13:22 +13:00
6fe5a0d805
Added footprint for IRON.
Bob
2009-10-12 21:41:22 +13:00
e255a48645
another improvement. it runs, too!
Chris Forbes
2009-10-12 21:29:49 +13:00
711b419ed0
untangling a few things
Chris Forbes
2009-10-12 21:23:09 +13:00
8a5e84e265
Normalising line endings
Matthew Bowra-Dean
2009-10-12 10:20:50 +13:00
99ad09ddc2
Support for Dune II SHP files used for cursors in Red Alert.
Matthew Bowra-Dean
2009-10-12 09:45:15 +13:00
99b508956e
cleaning up a bunch of stuff; silo works sensibly now
Chris Forbes
2009-10-11 23:27:47 +13:00
6ca0776e9a
fixed footprints.
Bob
2009-10-11 22:21:36 +13:00
3e0432464b
building footprints
Chris Forbes
2009-10-11 15:21:19 +13:00
cdf56c278f
fixed broken UiOverlay
Chris Forbes
2009-10-11 10:54:09 +13:00
0eee005d52
duplication
Chris Forbes
2009-10-11 09:57:32 +13:00
a9af3be206
WEAF roof fixed
Chris Forbes
2009-10-11 09:32:24 +13:00
f79d52be6a
Merge branch 'master' of git://github.com/beedee/OpenRA
Chris Forbes
2009-10-11 08:54:45 +13:00
dc4c1cce1b
fake buildings now work.
Bob
2009-10-10 23:21:31 +13:00
3da8d35ce0
more broken templates
Bob
2009-10-10 23:17:17 +13:00
00d388c46c
fixed templates. scg02ea now loads.
Bob
2009-10-10 22:29:37 +13:00
dce4bcc216
Walls are correct; ore/gems are maxed.
Bob
2009-10-10 22:08:59 +13:00
964888659d
Merge branch 'master' of git://github.com/beedee/OpenRA
Chris Forbes
2009-10-10 21:30:56 +13:00
0f94af763a
fix selection of phantom units, etc
Chris Forbes
2009-10-10 21:30:47 +13:00
296092f9f6
Merge branch 'master' of git@github.com:beedee/OpenRA
Bob
2009-10-10 21:23:53 +13:00
b880f7d1bc
Overlay rendering
Bob
2009-10-10 21:23:33 +13:00
70bc8366a5
water anim in shader
Chris Forbes
2009-10-10 20:51:17 +13:00
4fa05a6d40
sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work
Bob
2009-10-10 19:30:19 +13:00
4c9bd5c095
fixes selection highlight
Chris Forbes
2009-10-10 09:35:03 +13:00