Commit Graph

  • c5df73d63a more cursors Chris Forbes 2009-10-23 00:11:23 +13:00
  • 7d1f7670b9 unit lost sound when local player's units die Chris Forbes 2009-10-22 23:48:19 +13:00
  • 8249951b27 minor tidying Chris Forbes 2009-10-22 23:33:51 +13:00
  • b73e5a62bb water-bound structures can now be placed only in water Chris Forbes 2009-10-22 23:24:55 +13:00
  • 45139015c5 fixed cursor framerate Chris Forbes 2009-10-22 23:17:15 +13:00
  • cfa20a04ed added IsDead property; made attack notice when the target is dead Chris Forbes 2009-10-22 23:13:33 +13:00
  • 1effd85d50 prep in pathfinder for multi-source pathing Chris Forbes 2009-10-22 22:34:06 +13:00
  • 4382a10568 combat actually works Chris Forbes 2009-10-21 21:34:34 +13:00
  • 659c3669e7 health Chris Forbes 2009-10-21 20:37:38 +13:00
  • cfa56a791d Moved footprint info onto its building. Bob 2009-10-20 23:55:57 +13:00
  • 6c0ced3e9a cleaning techtree & sidebar; building placement is mostly fixed Chris Forbes 2009-10-20 22:35:05 +13:00
  • b3aa4bf60b and a bit more Chris Forbes 2009-10-20 20:52:24 +13:00
  • bca1479a66 removed a bit of duplication Chris Forbes 2009-10-20 20:51:30 +13:00
  • a4c344523f pushed bibs down into the smudge layer; made Game static Chris Forbes 2009-10-20 20:47:04 +13:00
  • e41e74e609 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-10-20 18:47:55 +13:00
  • ec60b00f31 explosions Chris Forbes 2009-10-20 18:47:47 +13:00
  • b5c7a00552 Prerequisites now uses the array-loading stuff in FieldLoader. It's use (in techtree) was also simplified. Bob 2009-10-20 18:38:58 +13:00
  • 7332a8f79a Fixed bullets Bob 2009-10-20 18:30:15 +13:00
  • 9fc96586d8 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-10-20 18:21:54 +13:00
  • 1bc3fc22c6 pulling IEffect out of Bullet in prep for Explosion Chris Forbes 2009-10-20 18:21:42 +13:00
  • 16f81085e7 Merge branch 'master' of git@github.com:beedee/OpenRA Bob 2009-10-20 18:17:23 +13:00
  • 80bcd23ba7 Traits is now data-driven. Actor.cs is now SMALL. (win) Bob 2009-10-20 18:17:08 +13:00
  • 5a67220f0e select cursor support, better selection Chris Forbes 2009-10-20 18:09:44 +13:00
  • 24c49ebb8f better healthbar rendering Chris Forbes 2009-10-20 17:46:58 +13:00
  • b31071303f Removed the last dependency on buildings.txt et al, and removed those ".txt" files. Bob 2009-10-20 17:29:13 +13:00
  • 6dec94d00e added units.ini (and campaignUnits.ini), and IniFile got support for load/merging multiple files. Bob 2009-10-20 17:16:45 +13:00
  • a59265a661 TechTree now works in lower-case, the same as the rest of the game. Bob 2009-10-20 15:53:54 +13:00
  • 707ba7d957 Locked frame times; SAM, GUN, AGUN work again. Bob 2009-10-20 00:57:50 +13:00
  • a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 Bob 2009-10-19 23:45:14 +13:00
  • 451fdc1615 fixing bullet offset Chris Forbes 2009-10-19 21:59:31 +13:00
  • 670df0f7e1 healthbars, sortof Chris Forbes 2009-10-19 20:21:56 +13:00
  • 9a6d730e7c fixes bib on WEAP Chris Forbes 2009-10-19 19:00:56 +13:00
  • 985bc16e31 palette matching tool Chris Forbes 2009-10-19 18:19:43 +13:00
  • 5f2d89fd63 added AttackTurreted. Bob 2009-10-18 23:51:00 +13:00
  • 62207efbd9 comment already sucked\! Chris Forbes 2009-10-18 23:18:06 +13:00
  • 46d52d077c bullet test Chris Forbes 2009-10-18 22:56:34 +13:00
  • 4aea82712f tied into renderer Chris Forbes 2009-10-18 22:40:41 +13:00
  • 253e70f108 oops Chris Forbes 2009-10-18 22:29:28 +13:00
  • 7b8355beb5 start of some bullet support Chris Forbes 2009-10-18 22:27:28 +13:00
  • 9a9452c3fa what a hack, but the cursors work and the terrain doesnt break anymore Chris Forbes 2009-10-15 19:15:40 +13:00
  • b2f1d2aa88 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-10-15 18:38:46 +13:00
  • 3deacd8062 Beginnings of cursor support. Matthew Bowra-Dean 2009-10-15 18:37:24 +13:00
  • 197483f973 fixed unit ack sound to only happen when *issuing* the order Chris Forbes 2009-10-15 07:38:27 +13:00
  • 05cbf6b680 more dead stuff Chris Forbes 2009-10-15 07:28:18 +13:00
  • b87caf2654 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-10-15 07:27:29 +13:00
  • fe78e22747 Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize Matthew Bowra-Dean 2009-10-15 03:16:44 +13:00
  • 736ac862ab removing some dead crap Chris Forbes 2009-10-14 20:27:55 +13:00
  • 00cf322feb added speech packages; successful local move orders now play sound Chris Forbes 2009-10-14 20:16:30 +13:00
  • 1c7bf80166 slightly more usable sound support Chris Forbes 2009-10-14 20:12:28 +13:00
  • 60a24a5415 generic info loader, projectiles Chris Forbes 2009-10-14 18:55:34 +13:00
  • 6432ba8779 WarheadInfo loading Chris Forbes 2009-10-14 13:59:27 +13:00
  • f41fddef8e irrklang thirdparty note Chris Forbes 2009-10-14 10:37:43 +13:00
  • 74ebdc5f93 sound works Chris Forbes 2009-10-14 10:35:24 +13:00
  • 2709118d48 Fixed building placement input behaviour. Matthew Bowra-Dean 2009-10-13 23:40:23 +13:00
  • bebe9bee85 did palette animation the sane way (switching palettes) rather than cycling 0x60-0x66 in the shader Chris Forbes 2009-10-13 23:02:46 +13:00
  • d8d1def249 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-10-13 22:15:46 +13:00
  • 13510ea950 fixes footprints for FACT, FACF, APWR for bibs. building placement offset will remove remaining weirdness. Chris Forbes 2009-10-13 22:15:33 +13:00
  • 5f711e12e6 adds bib rendering. still wrong for a few buildings, but not *too* bad. Chris Forbes 2009-10-13 22:12:00 +13:00
  • bdad41c159 Fixed bug #16. Bob 2009-10-13 21:45:36 +13:00
  • 3b1558d678 splitting traits into own files Chris Forbes 2009-10-13 21:11:21 +13:00
  • 9af7b09e1d added WeaponInfo Bob 2009-10-13 20:57:43 +13:00
  • e86b0cdaa0 extracted GameRules.FieldLoader from UnitInfo.cs Bob 2009-10-13 19:17:43 +13:00
  • 9ba0a632e2 Some parts of some buildings are pathable. Bob 2009-10-13 19:11:32 +13:00
  • c6e739d162 added building influence to pathfinder Chris Forbes 2009-10-13 18:21:57 +13:00
  • 24a6c798fa Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-10-13 18:13:46 +13:00
  • 0f0b4230c7 local player buildings influence map, incrementally updated. Chris Forbes 2009-10-13 18:13:22 +13:00
  • 6fe5a0d805 Added footprint for IRON. Bob 2009-10-12 21:41:22 +13:00
  • e255a48645 another improvement. it runs, too! Chris Forbes 2009-10-12 21:29:49 +13:00
  • 711b419ed0 untangling a few things Chris Forbes 2009-10-12 21:23:09 +13:00
  • 8a5e84e265 Normalising line endings Matthew Bowra-Dean 2009-10-12 10:20:50 +13:00
  • 99ad09ddc2 Support for Dune II SHP files used for cursors in Red Alert. Matthew Bowra-Dean 2009-10-12 09:45:15 +13:00
  • 99b508956e cleaning up a bunch of stuff; silo works sensibly now Chris Forbes 2009-10-11 23:27:47 +13:00
  • 6ca0776e9a fixed footprints. Bob 2009-10-11 22:21:36 +13:00
  • 3e0432464b building footprints Chris Forbes 2009-10-11 15:21:19 +13:00
  • cdf56c278f fixed broken UiOverlay Chris Forbes 2009-10-11 10:54:09 +13:00
  • 0eee005d52 duplication Chris Forbes 2009-10-11 09:57:32 +13:00
  • a9af3be206 WEAF roof fixed Chris Forbes 2009-10-11 09:32:24 +13:00
  • f79d52be6a Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-10-11 08:54:45 +13:00
  • dc4c1cce1b fake buildings now work. Bob 2009-10-10 23:21:31 +13:00
  • 3da8d35ce0 more broken templates Bob 2009-10-10 23:17:17 +13:00
  • 00d388c46c fixed templates. scg02ea now loads. Bob 2009-10-10 22:29:37 +13:00
  • dce4bcc216 Walls are correct; ore/gems are maxed. Bob 2009-10-10 22:08:59 +13:00
  • 964888659d Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-10-10 21:30:56 +13:00
  • 0f94af763a fix selection of phantom units, etc Chris Forbes 2009-10-10 21:30:47 +13:00
  • 296092f9f6 Merge branch 'master' of git@github.com:beedee/OpenRA Bob 2009-10-10 21:23:53 +13:00
  • b880f7d1bc Overlay rendering Bob 2009-10-10 21:23:33 +13:00
  • 70bc8366a5 water anim in shader Chris Forbes 2009-10-10 20:51:17 +13:00
  • 4fa05a6d40 sequences for the rest of the buildable buildings, and fixes to make HBOX and MSLO work Bob 2009-10-10 19:30:19 +13:00
  • 4c9bd5c095 fixes selection highlight Chris Forbes 2009-10-10 09:35:03 +13:00
  • f9291490fa merged Bob 2009-10-10 00:36:22 +13:00
  • 3181b055aa Trait-based units. Any unit/building without sequences will cause a crash when built. Bob 2009-10-10 00:31:16 +13:00
  • 9f0600efe4 tent works, gun is a bit broken Chris Forbes 2009-10-09 23:34:20 +13:00
  • a08bcd9a17 IOrderGenerator can produce multiple orders (or none) Bob 2009-10-09 23:02:54 +13:00
  • f8309b79f4 show building in sea as invalid, etc Chris Forbes 2009-10-09 22:52:25 +13:00
  • 7708004120 fix player=2 weirdness with building Chris Forbes 2009-10-09 22:03:40 +13:00
  • 9ffa73cf6c Merge branch 'master' of git://github.com/beedee/OpenRA Bob 2009-10-09 21:29:58 +13:00
  • 04dd5e68ba Added UnitInfo. - units.txt turned into infantry.txt and vehicles.txt - slight sidebar fixes Bob 2009-10-09 21:28:56 +13:00
  • d8c7d3288c merging bob's changes Chris Forbes 2009-10-09 19:19:39 +13:00
  • 382ff42397 updated sequences, and some small fixes Bob 2009-10-09 18:09:30 +13:00
  • 02f0b882cb Fixed left-click breaking build order. Matthew Bowra-Dean 2009-10-09 01:35:01 +13:00