Commit Graph

  • a60be98721 v2 works Chris Forbes 2009-11-10 18:25:18 +13:00
  • 74a085867f oops Chris Forbes 2009-11-10 00:01:53 +13:00
  • eb57d45b5f fixed sequences for heli/hind Chris Forbes 2009-11-10 00:00:34 +13:00
  • 2b4196a4ea foo Chris Forbes 2009-11-09 23:50:43 +13:00
  • bf2a87f73e #25 fixed Chris Forbes 2009-11-09 23:46:45 +13:00
  • b094b102d0 split side effect from CanAttack query Chris Forbes 2009-11-09 23:30:07 +13:00
  • df00598d98 #58 fixed Chris Forbes 2009-11-09 23:20:19 +13:00
  • 0040db61cd Fixed specialised buildings not having their power requirements added/subtracted. Matthew Bowra-Dean 2009-11-09 23:07:35 +13:00
  • cfd99b5250 #87 fixed Chris Forbes 2009-11-09 22:56:29 +13:00
  • 7534492526 #48 Chris Forbes 2009-11-09 22:36:56 +13:00
  • 19e0ea970b Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-11-09 22:29:43 +13:00
  • b13f399ec0 follow activity for turreted attacks Chris Forbes 2009-11-09 22:29:07 +13:00
  • a96a7523c8 Beginnings of building power tracking Matthew Bowra-Dean 2009-11-09 21:57:42 +13:00
  • 14e2e3c2eb nubstuff Chris Forbes 2009-11-09 21:36:10 +13:00
  • 6e4a53d49a #85 fixed Chris Forbes 2009-11-09 21:32:28 +13:00
  • 49f48bef6a #29 fixed Chris Forbes 2009-11-09 21:19:37 +13:00
  • 0e1e62eacc added rally point stuff for barr/tent/kenn Chris Forbes 2009-11-09 19:02:24 +13:00
  • f04a402d7e rally point actually works now for WEAP Chris Forbes 2009-11-09 19:00:47 +13:00
  • 53db5eb491 stripped dead code from move; added rally point support Chris Forbes 2009-11-09 18:53:06 +13:00
  • 7d19741dd9 #33 fixed Chris Forbes 2009-11-09 18:33:31 +13:00
  • 40bad1b813 #47 fixed Chris Forbes 2009-11-09 18:20:14 +13:00
  • 831d474f51 #21 fixed Chris Forbes 2009-11-09 18:08:19 +13:00
  • 5d9b9e037e #57 fixed Chris Forbes 2009-11-09 18:03:13 +13:00
  • 0a6580b9bf added local unit avoidance for path-to-range Chris Forbes 2009-11-09 17:47:32 +13:00
  • e8ee03bcc6 Fixed but in prev (again!) and removed dead code. Bob 2009-11-09 16:21:39 +13:00
  • 881bed49e9 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-11-09 15:51:48 +13:00
  • 73429dcbc9 fixes #82 Chris Forbes 2009-11-09 15:51:24 +13:00
  • c2fef087a8 fixed bug in prev. Bob 2009-11-09 15:49:08 +13:00
  • 651399ed19 customBlocker support in PathSearch; local unit avoidance in normal unit pathing Chris Forbes 2009-11-09 15:02:49 +13:00
  • 55adc19aa9 repath just by pathing again; more sanity checking of simple paths Chris Forbes 2009-11-08 20:54:24 +13:00
  • f22170800a lots of stuff fixed; production completion sounds work too. Chris Forbes 2009-11-08 20:32:07 +13:00
  • 5fd7f477c1 map buildings no longer get free harvesters Chris Forbes 2009-11-08 19:42:59 +13:00
  • 8c00e803d2 fixes small mistake in refactoring Chris Forbes 2009-11-08 19:04:12 +13:00
  • 267e96f04c PathFinder got some big changes (PathSearch) Bob 2009-11-08 16:51:44 +13:00
  • 8ae3c04212 fixes #79 Chris Forbes 2009-11-08 14:00:02 +13:00
  • d954b22f65 fixed #60 Chris Forbes 2009-11-08 13:53:43 +13:00
  • 77b4673e7c fixes #61 Chris Forbes 2009-11-08 13:40:19 +13:00
  • 3ab8ae1afc Kinda works. Occasionally crashes (OOM) with a loop in the path. Bob 2009-11-07 19:18:20 +13:00
  • bb64327568 bidi pathing Chris Forbes 2009-11-07 15:13:47 +13:00
  • 2c545466ee IsBlocked slightly nicer Chris Forbes 2009-11-07 13:54:44 +13:00
  • 701adda6f3 less perf fail in jams Chris Forbes 2009-11-06 23:12:24 +13:00
  • c174e65437 oops, that was a bit expensive Chris Forbes 2009-11-06 22:25:24 +13:00
  • 1079924a4d oops Chris Forbes 2009-11-06 19:03:14 +13:00
  • 105792612c perf graph Chris Forbes 2009-11-06 19:01:46 +13:00
  • 50b2b3f17e removed dead stuff Chris Forbes 2009-11-06 18:12:18 +13:00
  • 64a6b34d93 more perf diagnostics Chris Forbes 2009-11-05 23:01:03 +13:00
  • df4b144df4 timestep control (rate=N); not failing at SharedRandom seed Chris Forbes 2009-11-05 22:32:47 +13:00
  • ab7737302b fixing trees breaking our replay Chris Forbes 2009-11-05 22:21:36 +13:00
  • 841292fdf0 money works Chris Forbes 2009-11-05 21:32:34 +13:00
  • d385a89283 wow, i suck. Chris Forbes 2009-11-05 21:15:17 +13:00
  • 33e6cb70ea Harvesters deliver to the correct cell, even if it's blocked. Bob 2009-11-05 13:45:29 +13:00
  • edc4a8e6e7 Harvesting works better, and other related stuff. Bob 2009-11-05 13:23:23 +13:00
  • 7e0b0541e2 fixed ore spreading; units no longer block Chris Forbes 2009-11-04 22:59:51 +13:00
  • 66fd532db8 ore is now in openra.game Chris Forbes 2009-11-04 22:51:17 +13:00
  • 7acd327896 fix FACT space check on deploying mcv Chris Forbes 2009-11-04 22:07:41 +13:00
  • d21589c6e8 fixed harvester LMB lameness; fixed ore rate Chris Forbes 2009-11-04 21:58:45 +13:00
  • bf997a29c0 MOAR PERF Chris Forbes 2009-11-04 21:49:18 +13:00
  • c4f5b8e7fe Merge branch 'master' of git@github.com:beedee/OpenRA Bob 2009-11-04 21:22:09 +13:00
  • 0d4b0e76b9 Perf fix, wrt Ore growth. Bob 2009-11-04 21:21:49 +13:00
  • 04da38440c fixed bim Chris Forbes 2009-11-04 21:07:17 +13:00
  • 43170cc318 harvester empties; first stage of fixing BIM behavior Chris Forbes 2009-11-04 21:03:56 +13:00
  • 0d2b7eb855 ore timing too Chris Forbes 2009-11-04 20:44:05 +13:00
  • db89136adf timing Chris Forbes 2009-11-04 20:40:48 +13:00
  • f84d756570 merged Chris Forbes 2009-11-04 20:31:59 +13:00
  • 86111b9e91 ore frequence OAOO Chris Forbes 2009-11-04 20:30:36 +13:00
  • 0251cb3e1c Gems don't grow. Bob 2009-11-04 20:28:04 +13:00
  • e8bbf051f9 split tick/render frame counters Chris Forbes 2009-11-04 20:20:54 +13:00
  • bb144db787 converted TileReference back into a value type; fixed BaseNormal handling in BIM Chris Forbes 2009-11-04 18:48:57 +13:00
  • a9126fc9ce bdebug=true will show appropriate influence for current building Chris Forbes 2009-11-04 18:18:17 +13:00
  • 1b131465fd harvester actually sortof works now Chris Forbes 2009-11-03 19:24:28 +13:00
  • cda22ba7be added Name to Sequence Chris Forbes 2009-11-03 19:03:42 +13:00
  • 0618fb6987 harvest activity Chris Forbes 2009-11-03 18:54:44 +13:00
  • 332ba75c85 fixed precedence of harvester orders. this SUCKS Chris Forbes 2009-11-03 18:33:50 +13:00
  • d2ddd40902 harvest order wired into harvester. crashes with noti since the matching activity is noti. Chris Forbes 2009-11-03 18:21:02 +13:00
  • 1cb3f1ee10 harvesting support in Map Chris Forbes 2009-11-03 18:10:09 +13:00
  • 2fe3618b23 removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset Chris Forbes 2009-11-03 18:00:10 +13:00
  • 36ac9e156a killing some pre-LINQ BS in Package Chris Forbes 2009-11-02 23:35:28 +13:00
  • 5d07ca2c90 oops. fixed growth and wired up. Chris Forbes 2009-11-02 23:15:29 +13:00
  • c615920209 added ore density calculation; added ore growth logic Chris Forbes 2009-11-02 23:04:36 +13:00
  • 3ada04ac8a Planes, kinda. They don't fly. Bob 2009-11-02 21:47:33 +13:00
  • ddc91ddafa Moved Activity and friends into separate files. Bob 2009-11-02 20:22:12 +13:00
  • 279f13bc5b BUGFIX: with PlaceBuilding active, you could cancel the current production, then place the (canceled) building. Bob 2009-11-02 01:28:18 +13:00
  • 1d7798d40c Buildings with special rendering now skip their make animation. Removed IsMapActor; make-skipping is now controlled by a global in Game. Bob 2009-11-02 00:59:53 +13:00
  • 7e1417254c Pause and Cancel orders for production. Bob 2009-11-02 00:15:04 +13:00
  • b4510876d3 working on Orders for sidebar Bob 2009-11-01 23:54:22 +13:00
  • 90ba576cc6 separated 'index' from 'palette' in player Chris Forbes 2009-11-01 23:22:08 +13:00
  • e62a0bc717 #67 fixed: spinners work again Chris Forbes 2009-11-01 22:30:28 +13:00
  • 33ef0f6e61 implementing consistent order order (ugh) (#70) Chris Forbes 2009-11-01 21:33:00 +13:00
  • f4a5c9069b deploy mcv now requires clear space Chris Forbes 2009-11-01 21:29:05 +13:00
  • 98e64fc446 fixes #72 Chris Forbes 2009-11-01 19:57:03 +13:00
  • b9af0d42fe sidebar on-hold/cancel works correctly Chris Forbes 2009-11-01 19:25:28 +13:00
  • 4336c2af35 skip 'make' animation for mapunits Chris Forbes 2009-11-01 19:09:18 +13:00
  • f9fb04372c lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds Chris Forbes 2009-11-01 18:51:15 +13:00
  • 5dbc70da02 water splashes Chris Forbes 2009-11-01 17:56:05 +13:00
  • 4dd54eb1e3 fixed water animation direction Chris Forbes 2009-11-01 15:09:24 +13:00
  • 4ada055f06 more infantry tweaks; sidebar mouseover shows desc & prices now Chris Forbes 2009-11-01 15:06:21 +13:00
  • db810105da slightly nicer infantry behavior Chris Forbes 2009-11-01 14:18:58 +13:00
  • a6e39eb320 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-11-01 13:15:29 +13:00
  • 783b9e9f5f infantry squads; a bit tight at the moment. Chris Forbes 2009-11-01 13:15:23 +13:00
  • c1a49f715d Moved time-stepping out into Game. player ticks (including production) now run at the correct rate. Bob 2009-11-01 12:10:17 +13:00