Commit Graph

  • da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. Chris Forbes 2009-11-29 15:26:55 +13:00
  • 9860b35030 unitinfo.InitialFacing etc Chris Forbes 2009-11-29 14:56:09 +13:00
  • cc2ef432b4 dead things in Sheet Chris Forbes 2009-11-29 13:55:53 +13:00
  • 9870dddaf9 Ijw.DirectX version change Chris Forbes 2009-11-29 12:10:48 +13:00
  • 92ea168926 dont write out PNGs Chris Forbes 2009-11-29 12:09:39 +13:00
  • 52dae08517 server file rename Chris Forbes 2009-11-29 11:10:04 +13:00
  • 0719d9d9ee Waste of time. Chris Forbes 2009-11-29 11:08:47 +13:00
  • b4b3877d05 xml -> ini conversion tool Chris Forbes 2009-11-29 10:44:12 +13:00
  • 54074de6cf priority-based selection Chris Forbes 2009-11-26 21:07:27 +13:00
  • 1948e16a3f works *without* aftermath again. Chris Forbes 2009-11-26 20:49:54 +13:00
  • 9166029fc8 So I hear you like Production (to be a trait) :D Bob 2009-11-26 13:31:57 +13:00
  • 6044ac79d9 Trying to build dog now crashes properly Bob 2009-11-26 12:13:11 +13:00
  • 70b26ace6c Allow drag-selection of non-"Mobile" units. (Helis) Bob 2009-11-26 12:03:15 +13:00
  • ea096361bb Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?). Bob 2009-11-25 22:55:40 +13:00
  • 7c1c0835e1 Traits can now resolve orders (ATM, they all resolve the orders they issue) Bob 2009-11-25 20:42:03 +13:00
  • e9b87640bd No. Just No. GTFO. Orders do NOT store cursors. That is all Bob 2009-11-25 19:44:38 +13:00
  • 390fc8f2d1 Oops, order matters here. Bob 2009-11-25 19:36:14 +13:00
  • 74ab0c7a13 moved Activity to Actor (from Mobile) Bob 2009-11-25 18:34:30 +13:00
  • 5c3da9387b IActivity no longer passed Mobiles around. Bob 2009-11-25 18:18:17 +13:00
  • 2aea110497 Facing -> new trait ("Unit") Bob 2009-11-25 18:11:44 +13:00
  • 7ccb2aa9ee heli flight sortof ok Chris Forbes 2009-11-23 21:05:51 +13:00
  • c7e95c71b2 - SheetSize is configurable. - TerrainRenderer gets to load it's sprites first, meaning we need one less texture. Bob 2009-11-23 18:53:01 +13:00
  • d5d013ad32 Use main.mix, if it exists. Bob 2009-11-23 16:33:01 +13:00
  • 6bca332959 delayed render of dimming, etc for batch count win Chris Forbes 2009-11-19 18:33:41 +13:00
  • 1d60fa3343 batch count vis Chris Forbes 2009-11-19 18:22:42 +13:00
  • db965cd22d removing some random dead crap Chris Forbes 2009-11-19 18:11:41 +13:00
  • 5b213473ad moved starting units into session.ini Chris Forbes 2009-11-19 18:07:57 +13:00
  • 732f3c6c63 TileSet and Map are now in Rules, not Game Bob 2009-11-19 17:08:23 +13:00
  • c0fe3fa4c9 [More whitespace fixes] Bob 2009-11-19 15:18:13 +13:00
  • a17296ff8a [Fixing indentation] Bob 2009-11-19 15:02:04 +13:00
  • e427e6b16e much more robust server Chris Forbes 2009-11-18 21:57:07 +13:00
  • d6d1846ee3 no more local accumulator crap in FindPath Chris Forbes 2009-11-18 21:34:25 +13:00
  • 9a2f2f1cd7 chat Chris Forbes 2009-11-18 20:53:10 +13:00
  • 36721e9566 oops Chris Forbes 2009-11-18 19:27:34 +13:00
  • 00d633cbeb fixes crash on production structure being destroyed; refund instead Chris Forbes 2009-11-18 19:26:58 +13:00
  • de05f58aef #41 fixed Chris Forbes 2009-11-18 19:24:27 +13:00
  • 25e1d9a0a1 can build again Chris Forbes 2009-11-18 19:16:06 +13:00
  • fe11e5431c spurious init to defaults Chris Forbes 2009-11-18 18:50:23 +13:00
  • c1b26009da removed duplication Chris Forbes 2009-11-18 18:49:24 +13:00
  • 6443f81af9 removed extraneous ctor arg on BIM Chris Forbes 2009-11-18 18:44:55 +13:00
  • a812963b8e removed voronoi crap Chris Forbes 2009-11-18 18:44:09 +13:00
  • 9e9f6267da Merge branch 'master' of git@github.com:beedee/OpenRA Bob 2009-11-18 15:50:36 +13:00
  • 4817a2ae49 added Griffin's "Mission Creation Guide" Bob 2009-11-18 15:50:01 +13:00
  • 51b9e5c15f harv wont use enemy proc automatically anymore; ore goes to proc owner Chris Forbes 2009-11-17 22:06:03 +13:00
  • d05c9ca0de fixes dumb WEAP roof Chris Forbes 2009-11-17 21:34:21 +13:00
  • 93403ca6fd fixed soundspam Chris Forbes 2009-11-17 21:28:03 +13:00
  • 1f04184f0f fixes solution Chris Forbes 2009-11-17 21:04:01 +13:00
  • 1b10ceed4e fixes chrome showing wrong side's units Chris Forbes 2009-11-17 20:57:26 +13:00
  • 80d961413b moved stopwatch into Support namespace Chris Forbes 2009-11-17 20:45:06 +13:00
  • 746ab904e6 fixed Defense unittype Chris Forbes 2009-11-17 20:43:59 +13:00
  • 2c05e2d6e0 sidebar is dead. long live chrome Chris Forbes 2009-11-17 20:32:52 +13:00
  • a2de047c9f fixed unit production bug; unit is not emitted until space is clear. Chris Forbes 2009-11-17 20:17:25 +13:00
  • 7711a0bf01 Region is dead. long live IHandleInput. also tab-switching in chrome Chris Forbes 2009-11-17 19:59:54 +13:00
  • 34f56e1fb8 more chrome Chris Forbes 2009-11-17 19:41:34 +13:00
  • 2ce0437ebc more chrome Chris Forbes 2009-11-17 19:10:11 +13:00
  • 533440280a more chrome Chris Forbes 2009-11-16 22:49:09 +13:00
  • 9562f16d5a Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-11-16 21:29:57 +13:00
  • 2a5ef4e830 chrome Chris Forbes 2009-11-16 21:29:48 +13:00
  • b343800c64 Yet more fixes to network. Bob 2009-11-16 21:26:55 +13:00
  • 99275fac36 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-11-16 21:01:26 +13:00
  • c8ecbd5bae Nagle hates us. Bob 2009-11-16 21:01:12 +13:00
  • 8274e48c54 merged Chris Forbes 2009-11-16 20:55:50 +13:00
  • f7a52d5030 more chrome Chris Forbes 2009-11-16 20:48:10 +13:00
  • 8a8113f252 merged Chris Forbes 2009-11-16 20:41:30 +13:00
  • b3c785fae5 more chrome Chris Forbes 2009-11-16 20:39:14 +13:00
  • 7d34917abf Uh.... bugfix. Bob 2009-11-16 20:37:52 +13:00
  • e8e597f19c merged Chris Forbes 2009-11-16 20:17:08 +13:00
  • 43c993e53d IsBackground on thread. Bob 2009-11-16 20:11:21 +13:00
  • 030960b5b8 fail Chris Forbes 2009-11-16 19:28:36 +13:00
  • 77033977cd merged Chris Forbes 2009-11-16 19:24:21 +13:00
  • 5a5cc10bea more chrome Chris Forbes 2009-11-16 19:23:24 +13:00
  • 4c2171997f Rendering continues while waiting for network; added "network" and "port" settings. Bob 2009-11-16 19:22:08 +13:00
  • 95e26c7147 more chrome Chris Forbes 2009-11-16 19:12:58 +13:00
  • 3b48b90841 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-11-16 18:40:57 +13:00
  • e30f84d16e server Chris Forbes 2009-11-16 18:40:43 +13:00
  • a966b31b32 localFrame > currentFrame in NetworkManager Bob 2009-11-16 18:40:02 +13:00
  • f22db9324e Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-11-16 17:54:25 +13:00
  • 5e6461bb8f more chrome Chris Forbes 2009-11-16 17:54:12 +13:00
  • 99d006c73f NetworkOrderSource. Bob 2009-11-16 17:26:38 +13:00
  • fb210fec32 merged Chris Forbes 2009-11-15 20:34:04 +13:00
  • 35f00cbc54 new chrome stuff Chris Forbes 2009-11-15 20:28:49 +13:00
  • 5e3f2aa861 IOrderGenerator now renders itself (Removed various cast and is fails.). - Fixed silly bug in prev. Bob 2009-11-14 03:09:27 +13:00
  • c285f1d210 Cleaned up some casts. (BuildingInfo) Bob 2009-11-14 02:57:52 +13:00
  • f4e55572d6 Fixed broken DeliverOre behavior: ordering a harv to deliver to a particular proc would be ignored; the nearest proc was used instead. Bob 2009-11-13 13:04:24 +13:00
  • a71e36688c UIM.Tick is no longer necessary. - Bugfix in move. - Speed up production even more (to encourage someone to fix unit production) Bob 2009-11-12 13:58:07 +13:00
  • c96d41b82f Allow setting a new order to a harvester that's delivering. Bob 2009-11-12 13:16:08 +13:00
  • a74050a3e6 removed Mobile.InternalSetActivity Bob 2009-11-12 13:00:05 +13:00
  • 8325389d9f fixes ore growth. yes im noob Chris Forbes 2009-11-12 11:48:02 +13:00
  • efb200c16c Various harvesting fixes. Bob 2009-11-12 11:38:28 +13:00
  • 39a7b01f4a fixes v2 sequences Chris Forbes 2009-11-12 00:28:17 +13:00
  • fe9f11b3f7 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-11-12 00:26:00 +13:00
  • 08e192ce5f fixes #94 Chris Forbes 2009-11-12 00:25:48 +13:00
  • 7f25733176 fixes #88 Chris Forbes 2009-11-10 21:56:15 +13:00
  • aea4ec93ac stripping dead stuff Chris Forbes 2009-11-10 21:34:11 +13:00
  • c447e6b53f perf stuff is a bit nicer; render time shown Chris Forbes 2009-11-10 21:32:22 +13:00
  • c00bce8bf8 lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though Chris Forbes 2009-11-10 21:12:31 +13:00
  • 14910762c8 adds custom-palette/shadow support for rendering everything Chris Forbes 2009-11-10 21:03:47 +13:00
  • a40ce7d088 fixes turret positioning to match better facing quantization Chris Forbes 2009-11-10 20:56:00 +13:00
  • 9693593998 fixed #26 etc Chris Forbes 2009-11-10 20:43:55 +13:00
  • abac3bd59d Seperated power into 'power provided' and 'power consumed' Matthew Bowra-Dean 2009-11-10 19:01:40 +13:00