Commit Graph

  • 9edc77a4ea don't give advice to the wrong player. Chris Forbes 2009-12-15 17:46:04 +13:00
  • e4c9073884 much better sub behavior Chris Forbes 2009-12-13 13:32:19 +13:00
  • 5eb373790b submarine dive/surface works Chris Forbes 2009-12-13 13:05:52 +13:00
  • 170ee73b42 allows delaying of fire action Chris Forbes 2009-12-13 12:48:04 +13:00
  • 42bd51f2b0 moved weapon report from bullet/missile to attackbase Chris Forbes 2009-12-13 12:26:49 +13:00
  • edc954cc8a improved error message somewhat when there's a missing sequence Chris Forbes 2009-12-12 21:21:56 +13:00
  • d26558da12 fixed bug where silent weapons (e.g. grenade) would crash trying to load '.aud' Chris Forbes 2009-12-12 21:20:18 +13:00
  • 5580424011 infantry that sortof work Chris Forbes 2009-12-12 19:58:00 +13:00
  • 9482789efc Merge branch 'master' of git://github.com/beedee/OpenRA Bob 2009-12-10 00:41:51 +13:00
  • b060b2ef47 UIM no longer references Mobile by name (uses IOccupySpace) Bob 2009-12-09 00:50:08 +13:00
  • c62298a585 oops, that was rather exploitable. Chris Forbes 2009-12-08 21:21:28 +13:00
  • 12ac96a885 added AutoTarget trait Chris Forbes 2009-12-08 21:12:25 +13:00
  • 0dbf1bf027 low power slowdown Chris Forbes 2009-12-08 20:56:15 +13:00
  • bcea1f01b0 power tracks damaged/destroyed correctly Chris Forbes 2009-12-08 20:33:54 +13:00
  • 073cdc202d reuse CenterOfCell Chris Forbes 2009-12-08 20:21:24 +13:00
  • 4528ee4910 moved a query where it belongs Chris Forbes 2009-12-08 20:13:59 +13:00
  • 2c4b29bd51 IOccupySpace split off; BuildingInfo.BaseNormal works again. Chris Forbes 2009-12-08 20:07:39 +13:00
  • ff8de0b676 burst fire works Chris Forbes 2009-12-07 17:23:28 +13:00
  • 6bf9bfd74f control groups work Chris Forbes 2009-12-07 16:32:01 +13:00
  • 684fae36c2 GUN works; fixes dumb breakage in AttackBase Chris Forbes 2009-12-06 22:00:57 +13:00
  • 15cf93cdbc wtf. Chris Forbes 2009-12-06 21:47:15 +13:00
  • 5382f5c627 prevent inappropriate weapons from being used Chris Forbes 2009-12-06 21:40:06 +13:00
  • 8973690c62 oops. Chris Forbes 2009-12-06 21:23:13 +13:00
  • 3d457c397d homing weapons more or less work now Chris Forbes 2009-12-06 21:19:02 +13:00
  • 5b970c499b PlayFacing() ext Chris Forbes 2009-12-06 20:14:50 +13:00
  • 6594a169d8 factoring various junk out of Bullet.Tick in prep for homing bullets Chris Forbes 2009-12-06 20:00:04 +13:00
  • 08f2613817 #137 fixed: voice for vehicles Chris Forbes 2009-12-06 19:32:18 +13:00
  • 2b60f94c64 fixing cursor for ships Chris Forbes 2009-12-06 19:30:03 +13:00
  • 3ce314ea64 oops; also more noise reduction Chris Forbes 2009-12-06 19:28:40 +13:00
  • 7d555a2c94 reduce noise a bit Chris Forbes 2009-12-06 19:09:25 +13:00
  • 8d03411096 low power notif Chris Forbes 2009-12-05 22:39:35 +13:00
  • 8a3bf7d805 showing the real story wrt power Chris Forbes 2009-12-05 22:26:28 +13:00
  • 2de5ec4b3a #89, #124 fixed Chris Forbes 2009-12-05 22:20:41 +13:00
  • dfbf299055 ore capacity is worked out; proportion used is shown correctly by SILO Chris Forbes 2009-12-05 21:49:42 +13:00
  • 764da53fd4 split ore/cash Chris Forbes 2009-12-05 21:35:17 +13:00
  • 08727f5196 LoadMapBuildings,LoadMapUnits -> LoadMapActors Chris Forbes 2009-12-05 21:30:04 +13:00
  • efb4bb8677 and another. Bob 2009-12-05 21:25:14 +13:00
  • c6db8994bf Merge branch 'master' of git@github.com:beedee/OpenRA Bob 2009-12-05 21:21:32 +13:00
  • 9e2ecb70be oops. Bob 2009-12-05 21:20:32 +13:00
  • 599509e71f #96 fixed Chris Forbes 2009-12-05 21:16:46 +13:00
  • 6c2504c2bf patched INSTALL to mention vc9.1 redist Chris Forbes 2009-12-05 21:06:22 +13:00
  • 75c1084017 patched dist script to allow '--nomix' Chris Forbes 2009-12-05 19:25:52 +13:00
  • 74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes Bob 2009-12-05 19:12:29 +13:00
  • 7f1e34e482 uh, some of that was supposed to happen LAST commit Chris Forbes 2009-12-05 18:47:19 +13:00
  • 3ff9c2383a removed all the sound junk from Game; removed spurious loose files Chris Forbes 2009-12-05 18:27:00 +13:00
  • 522bf234b8 #93 shift selection Chris Forbes 2009-12-05 17:14:23 +13:00
  • 9b1d74951a v2 'aim' anims Chris Forbes 2009-12-05 16:49:12 +13:00
  • 0863ca5df2 bullets can destroy ore (based on WarheadInfo.Ore) Chris Forbes 2009-12-05 16:11:54 +13:00
  • 6b5f0cebf5 binds unique voices to units that have them Chris Forbes 2009-12-05 15:36:48 +13:00
  • 1faa2ae0b3 it works Chris Forbes 2009-12-05 15:34:53 +13:00
  • 3294956c2f added VoiceInfo stuff Chris Forbes 2009-12-05 15:17:22 +13:00
  • 2435e48a82 trimming 'using' crap Chris Forbes 2009-12-05 14:23:30 +13:00
  • d34d4d3e66 removing more dumb stuff Chris Forbes 2009-12-05 12:39:58 +13:00
  • 3228f47962 cleaning Chris Forbes 2009-12-05 12:38:12 +13:00
  • c630e6a0a7 #76 smudge Chris Forbes 2009-12-05 12:30:46 +13:00
  • c171185034 trimming fat; own files; etc Chris Forbes 2009-12-05 11:56:16 +13:00
  • 0d81683e34 removing unneeded overload Chris Forbes 2009-12-05 11:41:41 +13:00
  • 7a7e0fff04 #106 player colors in chat Chris Forbes 2009-12-05 11:10:08 +13:00
  • 165037f833 #110, #126 fixed Chris Forbes 2009-12-04 22:41:18 +13:00
  • c3d5927d23 more Chris Forbes 2009-12-04 21:49:58 +13:00
  • 7d7be57e5d trimming some more fat Chris Forbes 2009-12-04 21:49:15 +13:00
  • 179839b00a removing old commented debug Chris Forbes 2009-12-04 21:42:16 +13:00
  • 19eea366e7 SendChat function in server Chris Forbes 2009-12-04 21:38:07 +13:00
  • 8acb8341c0 slight cleanup of server commands Chris Forbes 2009-12-04 21:34:01 +13:00
  • 4df333c936 #128 fixed Chris Forbes 2009-12-04 18:54:15 +13:00
  • 49fac7f007 #90 V2 animations Chris Forbes 2009-12-04 18:43:56 +13:00
  • 68a42ac5e4 mines seed ore Chris Forbes 2009-12-03 19:42:57 +13:00
  • 6b12937793 oops; git add . kinda sucks Chris Forbes 2009-12-03 19:24:55 +13:00
  • 5c923c8496 UnitInfo.Selectable Chris Forbes 2009-12-03 19:24:35 +13:00
  • cf54a47b0c TreeCache dies; trees & MINE have unitinfo Chris Forbes 2009-12-03 18:59:11 +13:00
  • bbbe23ae90 AttackBase in own file Chris Forbes 2009-12-03 11:29:49 +13:00
  • f822d9c42e added F8 instruction to chrome Chris Forbes 2009-12-02 21:25:47 +13:00
  • db673f0be9 better start points (not in sea, etc) Chris Forbes 2009-12-02 21:23:56 +13:00
  • 609271a4ca oops; some of those orders always applied to player0 Chris Forbes 2009-12-02 21:19:26 +13:00
  • b5b80d4f7f C:/Program Files/Git/race command works Chris Forbes 2009-12-02 21:03:10 +13:00
  • bd5faef639 start pos Chris Forbes 2009-12-02 20:49:59 +13:00
  • 7e064fec1a added palette changing Chris Forbes 2009-12-02 20:07:19 +13:00
  • 6d9455fc49 player joined notif Chris Forbes 2009-12-02 20:01:11 +13:00
  • 392861be2f remove debug Chris Forbes 2009-12-02 19:58:11 +13:00
  • 2553a1cdb2 server can now direct lag Chris Forbes 2009-12-02 19:40:50 +13:00
  • 074ab5675e ChooseCursor sanity Chris Forbes 2009-12-02 19:22:15 +13:00
  • fb7f1f2817 order validation; don't hold refs in local orders; etc Chris Forbes 2009-12-02 19:10:12 +13:00
  • e24d1938a8 cleanup dead code Chris Forbes 2009-12-02 18:57:37 +13:00
  • 8b2a76f9ce Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-12-02 18:33:19 +13:00
  • cacdd379e5 name setting Chris Forbes 2009-12-02 18:33:07 +13:00
  • 11fcacc14d Fixing replay. Bob 2009-12-02 18:32:07 +13:00
  • 7ff7574d3d >2p works; non-netplay works again too. Chris Forbes 2009-12-02 07:50:57 +13:00
  • 805327a557 added server-driven local player choosing Chris Forbes 2009-12-01 22:54:25 +13:00
  • ee3699ae0e fixed some things Chris Forbes 2009-12-01 22:36:06 +13:00
  • 83a0da9fee fixes Chris Forbes 2009-12-01 21:44:26 +13:00
  • aa4517c7ab added ready/gamestart handling Chris Forbes 2009-12-01 20:03:59 +13:00
  • 235ff36792 frame0 runs continuously until game start (currently hacked onto F8) Chris Forbes 2009-12-01 19:04:50 +13:00
  • 454a302f56 players -> sources; because they're NOT players. Chris Forbes 2009-12-01 18:41:19 +13:00
  • b3db5d2ec5 oops Chris Forbes 2009-12-01 18:35:36 +13:00
  • 821e7a5747 oops Chris Forbes 2009-12-01 18:33:34 +13:00
  • 116f7d3b53 hax. Chris Forbes 2009-12-01 18:29:24 +13:00
  • 1b8208892d First frame is No. 1, not 0. Order no longer needs to use that bit to signify playerness. Bob 2009-11-30 23:11:19 +13:00
  • 2913c3310d server stuff Chris Forbes 2009-11-30 21:18:50 +13:00
  • fa02e9d45c added missing build sound Chris Forbes 2009-11-30 13:33:00 +13:00
  • 44168e9f97 patched INSTALL to mention DX9 Redist requirement Chris Forbes 2009-11-30 10:51:20 +13:00