Commit Graph

  • 71a8f86b2c mcv deploy while moving; bounds is slightly bigger than one tile. Chris Forbes 2009-12-28 18:28:21 +13:00
  • e8fcdf9ae0 minelayer limited ammo support Chris Forbes 2009-12-28 18:24:48 +13:00
  • d6adef46d5 oops; don't crash for things with unlimited ammo Chris Forbes 2009-12-28 18:24:33 +13:00
  • 535173dcf9 merged Chris Forbes 2009-12-28 18:21:03 +13:00
  • fd49720912 added limited-ammo support to air units Chris Forbes 2009-12-28 18:18:19 +13:00
  • 482edb086a limited ammo support Chris Forbes 2009-12-28 18:14:40 +13:00
  • 77b36876da Merge branch 'minelayer' Chris Forbes 2009-12-28 18:06:17 +13:00
  • 3fa86b2542 MNLY immune to own mines Chris Forbes 2009-12-28 18:02:25 +13:00
  • fb38f64c8b oops; that didnt actually work without aftermath Chris Forbes 2009-12-28 17:50:59 +13:00
  • 6a31fdef97 MineImmune trait Chris Forbes 2009-12-28 17:47:35 +13:00
  • a2db9950f3 changed order name to get the right cursor Chris Forbes 2009-12-28 16:58:26 +13:00
  • 061c0ccb3f UIM for those Chris Forbes 2009-12-28 16:57:58 +13:00
  • c0998b11c7 split mnly into ap/at variants Chris Forbes 2009-12-28 16:51:58 +13:00
  • ae198fd877 Merge branch 'cheap-queues' Chris Forbes 2009-12-28 16:36:47 +13:00
  • c7eba331a5 blah Chris Forbes 2009-12-28 16:33:48 +13:00
  • 00f16006d8 real queues Chris Forbes 2009-12-28 16:31:09 +13:00
  • 10ed07cfe2 working towards real queues Chris Forbes 2009-12-28 16:03:27 +13:00
  • c914491776 chrome changes to render repeats a bit nicer Chris Forbes 2009-12-28 15:43:38 +13:00
  • ecf48d6c12 supporting cheap queues Chris Forbes 2009-12-28 15:28:02 +13:00
  • 3ab095c27c rude hack to fix AutoHeal Chris Forbes 2009-12-28 15:10:16 +13:00
  • 8411571186 Merge branch 'master' into minelayer Chris Forbes 2009-12-28 14:50:00 +13:00
  • 8fc344adb7 rationalizing some fail Chris Forbes 2009-12-28 14:49:43 +13:00
  • 0ebf81f156 merged Chris Forbes 2009-12-28 14:25:36 +13:00
  • 8696273a5c important to mount a theater package in sequence editor Chris Forbes 2009-12-28 14:12:40 +13:00
  • 4f87f46833 MECH should be squished by tanks Chris Forbes 2009-12-28 14:04:11 +13:00
  • 500d3e5304 enable crawling for aftermath infantry Chris Forbes 2009-12-28 14:03:48 +13:00
  • 0bff615082 fixing some aftermath problems Chris Forbes 2009-12-28 14:03:31 +13:00
  • c5c1ec79ab presence of the trait is enough; don't need to check a legacy flag too. Chris Forbes 2009-12-28 13:31:08 +13:00
  • 650a0c333a fixes harvester lockup bug Chris Forbes 2009-12-28 13:23:40 +13:00
  • 9976296549 Merge branch 'master' into minelayer Chris Forbes 2009-12-28 13:21:21 +13:00
  • bf6c30e9ef air units are targetable Chris Forbes 2009-12-28 12:54:43 +13:00
  • daaf9686b7 oops Chris Forbes 2009-12-28 12:43:23 +13:00
  • 77bb949411 autoheal split from autotarget; it's fairly different. Chris Forbes 2009-12-28 12:40:00 +13:00
  • 2d7abefc49 Multi1 needs his MCV back. Chris Forbes 2009-12-28 12:27:47 +13:00
  • dad222ff1f FTUR fixed Chris Forbes 2009-12-28 12:14:09 +13:00
  • d3767f2d99 non-turreted AutoTarget is sensible now Chris Forbes 2009-12-28 12:08:56 +13:00
  • 73864861e5 medic can't overheal anymore Chris Forbes 2009-12-28 11:36:51 +13:00
  • d7251e4703 wtf. Chris Forbes 2009-12-28 11:34:56 +13:00
  • c6e97f7278 logs of negative numbers -> fail Chris Forbes 2009-12-28 11:30:12 +13:00
  • 0f575f85f6 Merge branch 'master' into minelayer Chris Forbes 2009-12-28 11:21:15 +13:00
  • 8202f2cdc4 heal sortof works... except it kills the patient. Chris Forbes 2009-12-28 10:59:00 +13:00
  • b4008af0ca autotarget on infantry too. Chris Forbes 2009-12-28 10:50:27 +13:00
  • 579a46d63f autotarget retal; most units are aggressive now Chris Forbes 2009-12-28 10:49:20 +13:00
  • ea7638adfa mines are invisible to others Chris Forbes 2009-12-28 10:23:44 +13:00
  • 06512b270d that wasnt right Chris Forbes 2009-12-28 10:14:13 +13:00
  • eab8b653fd minelayer maybe works Chris Forbes 2009-12-28 10:09:43 +13:00
  • ba16424bc1 oops; that wasnt right ;) Chris Forbes 2009-12-28 10:07:53 +13:00
  • 6a0f019045 pruning LocalOrderSource content Chris Forbes 2009-12-28 09:41:06 +13:00
  • fc030fae5c prep for mod trait support Chris Forbes 2009-12-28 09:38:11 +13:00
  • 5e21f6393b more Chris Forbes 2009-12-28 09:33:56 +13:00
  • bf0d44851f removing dead crap, etc Chris Forbes 2009-12-28 09:24:39 +13:00
  • 8450077370 unfail Chris Forbes 2009-12-28 09:19:35 +13:00
  • 1afe170d6d split various flying behaviors into own files Chris Forbes 2009-12-28 09:05:13 +13:00
  • b7bac5bd16 unit idle tracking via dummy activity; wasn't so bad. Chris Forbes 2009-12-28 08:26:13 +13:00
  • 47f4815205 wtf removed Chris Forbes 2009-12-27 23:15:53 +13:00
  • 6ff4ea3717 using props in Sound rather than setter functions; no idea if it's right, because there's no way to test Chris Forbes 2009-12-27 21:54:37 +13:00
  • 413cfcada6 random fixed; alli, this isnt java. Chris Forbes 2009-12-27 21:40:44 +13:00
  • 86f7f2d9c6 allow custom icons on units Chris Forbes 2009-12-27 21:03:01 +13:00
  • 228c622145 more Chris Forbes 2009-12-26 20:49:26 +13:00
  • f73ddd7d4e and some more Chris Forbes 2009-12-26 20:46:17 +13:00
  • e8bcd630d9 UnitSheetBuilder is dead. long live SpriteSheetBuilder Chris Forbes 2009-12-26 20:41:49 +13:00
  • 44f0b3494f Changed all palettes from Gold to Chrome in Chrome.cs Alli 2009-12-25 23:44:14 +13:00
  • 07dba208b0 that wasnt really used. Chris Forbes 2009-12-24 09:13:03 +13:00
  • 816d0ef96a less fail Chris Forbes 2009-12-24 08:52:29 +13:00
  • cf0be69f66 messy first pass at fixing map change palette weirdness, etc Chris Forbes 2009-12-24 08:43:26 +13:00
  • a9010d1947 AT and AP mine traits Paul Chote 2009-12-23 03:49:49 -08:00
  • eae88e7774 Make the ICrushable interface a bit more sane, plus correct defaults for infantry Paul Chote 2009-12-23 02:55:37 -08:00
  • 77f56405b8 moved PaletteType enum into HardwarePalette.cs Alli 2009-12-23 22:35:37 +13:00
  • 2a0623a601 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Alli 2009-12-23 22:24:31 +13:00
  • 9e950c84ca added PaletteType enum Alli 2009-12-23 22:24:20 +13:00
  • a6c8b234a5 linqhax Chris Forbes 2009-12-23 22:01:03 +13:00
  • 982fde6d0a force-move; cleaning some dead bits; etc Chris Forbes 2009-12-23 21:48:15 +13:00
  • 8fa02ea6a3 split chrome palette from Multi0's palette Chris Forbes 2009-12-23 21:16:47 +13:00
  • 34a88b3c2e Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2009-12-23 21:08:36 +13:00
  • af715b4a5e water palette done that way Chris Forbes 2009-12-23 21:08:29 +13:00
  • fffb39df52 Fix medic deaths Paul Chote 2009-12-23 00:05:31 -08:00
  • a958e9cb70 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Paul Chote 2009-12-22 23:57:08 -08:00
  • 9da1da8102 Add crush check and move crush effect into a custom warhead Paul Chote 2009-12-22 23:56:39 -08:00
  • e4f8c28990 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2009-12-23 20:56:25 +13:00
  • ef01cacd9a IPaletteModifier hooked up; no impls yet Chris Forbes 2009-12-23 20:56:04 +13:00
  • d97a557a54 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Alli 2009-12-23 20:46:02 +13:00
  • b81fbca280 added pausing and seeking for sounds, and music tracking, and volume levels Alli 2009-12-23 20:45:51 +13:00
  • 449c07c518 IPaletteModifier Chris Forbes 2009-12-23 20:26:51 +13:00
  • 11698e97c7 grr Chris Forbes 2009-12-23 20:03:08 +13:00
  • 0b0a1fe11d Make infantry crushable, refactoring, fix UIM (in)sanity crash, fix unit production Paul Chote 2009-12-22 23:00:15 -08:00
  • 4667679f12 Intermediate crushable-behavior checkin; Muliple units per cell in UIM; Crushable TraitInterface; Crushable units are taken into account in pathfinding; Crashes when trying to crush a unit Paul Chote 2009-12-22 22:37:11 -08:00
  • f26393eec7 Fixed MoveFlash palette Alli 2009-12-23 19:01:38 +13:00
  • dd72b38f51 update Ijw.DirectX for Texture.SetData Chris Forbes 2009-12-23 18:22:50 +13:00
  • 37a8780ded #12 ore pips on proc Chris Forbes 2009-12-23 18:10:15 +13:00
  • 980ce2df56 fixed sequences & rules for civilian buildings Chris Forbes 2009-12-23 08:21:14 +13:00
  • 874321e59f fix trait order bug in WEAP - caused it to have no roof if placed in mapfile Chris Forbes 2009-12-23 08:05:43 +13:00
  • 6af7d83fec move flash Chris Forbes 2009-12-22 23:19:00 +13:00
  • 96728262e6 fix dumb building/tree placement stuff Chris Forbes 2009-12-22 23:05:49 +13:00
  • 91a04dc96a bullets, missiles are all altitude-aware Chris Forbes 2009-12-22 22:58:42 +13:00
  • cabdb40147 retain race, name across map change Chris Forbes 2009-12-22 21:59:14 +13:00
  • f57865bd32 crude map change support; quite a few things aren't right Chris Forbes 2009-12-22 21:49:04 +13:00
  • ff90bd7b21 policy on race/palette changes Chris Forbes 2009-12-22 21:24:31 +13:00
  • ea51366f0d more support powers stuff Chris Forbes 2009-12-22 21:12:46 +13:00
  • e491dbc241 support powers data Chris Forbes 2009-12-22 20:54:05 +13:00
  • d695344a05 decouple that a bit more. Chris Forbes 2009-12-22 20:03:53 +13:00