Commit Graph

  • b9d231d500 extend those shims to the edge Chris Forbes 2009-12-22 19:56:39 +13:00
  • 1c95ac0975 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2009-12-22 19:20:36 +13:00
  • 43baeeed0b Merge branch 'master' of git://github.com/chrisforbes/OpenRA Paul Chote 2009-12-21 22:14:59 -08:00
  • 7e72e1e917 Refactor sidebar code to allow arbitary position/size of build palette, plus a couple of hacks to prompt discussion on UI ideas Paul Chote 2009-12-21 22:14:49 -08:00
  • 3bc97ac0b9 z offsets Chris Forbes 2009-12-22 19:13:30 +13:00
  • 3c1ead59fd Merge branch 'master' of git://github.com/RobotCaleb/OpenRA Chris Forbes 2009-12-22 17:38:37 +13:00
  • 420012f8d9 Unhack movement check in ChronoshiftDeploy (well, hide the hack under another layer of abstraction, at least) Paul Chote 2009-12-21 20:09:19 -08:00
  • c9a3223d00 progress.txt into doc folder Caleb Anderson 2009-12-21 21:37:49 -06:00
  • bd138fcf0f Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2009-12-22 16:29:05 +13:00
  • 286f6658b2 stripped dumb stuff from rules.ini Chris Forbes 2009-12-22 16:28:59 +13:00
  • a754ece459 Cache ore capacity Paul Chote 2009-12-21 19:26:22 -08:00
  • 0c79363dcc Ore pips on refinery and silo Paul Chote 2009-12-21 19:13:54 -08:00
  • f20ecc8a5d putting that fail in one place. Chris Forbes 2009-12-22 12:56:46 +13:00
  • d052fd79e3 the rest of yesterday's render changes. Bob 2009-12-22 11:57:32 +13:00
  • a9157007d0 steaL, not steaK. mm, steak. Chris Forbes 2009-12-22 07:39:06 +13:00
  • 340cf0b8b7 fixes PlayRepeating when people do ReplaceAnim too. Chris Forbes 2009-12-22 07:38:24 +13:00
  • dd97dfd6ad fix grenade origin Chris Forbes 2009-12-22 07:30:37 +13:00
  • 5ded9d6303 missed a change in prev. Bob 2009-12-22 02:18:36 +13:00
  • 86dc6d53e7 Simplifying(?) some of the render stuff. Bob 2009-12-22 02:14:42 +13:00
  • 0413de89db fixed chronosphere sequences. Bob 2009-12-22 00:23:48 +13:00
  • 7aea135113 Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water Paul Chote 2009-12-21 03:09:47 -08:00
  • 7fa1da0d7d Don't loop chronosphere animation Paul Chote 2009-12-21 03:02:17 -08:00
  • 77bf7dd8e6 Harvester should only show 7 pips Paul Chote 2009-12-21 02:15:57 -08:00
  • d898be312b Merge branch 'master' of git://github.com/chrisforbes/OpenRA Matthew Bowra-Dean 2009-12-21 21:36:50 +13:00
  • 1fe172b033 Ore growth rates use rules.ini setting. Matthew Bowra-Dean 2009-12-21 21:33:48 +13:00
  • 746cb90171 render control group overlay Chris Forbes 2009-12-21 19:50:50 +13:00
  • d6be783ccf a unit can only be in one control group at a time Chris Forbes 2009-12-21 19:42:48 +13:00
  • 67bdf0ce30 don't land on other people's AFLDs Chris Forbes 2009-12-21 19:28:10 +13:00
  • 98804390cf oops; that logic was completely off. Chris Forbes 2009-12-21 19:27:12 +13:00
  • e2ef5d8bc3 adjusted bounds to take altitude into account Chris Forbes 2009-12-21 18:35:22 +13:00
  • 9a0b15ac23 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2009-12-21 18:15:27 +13:00
  • dbe962364b factored out flying unit render into WithShadow:IRenderModifier Chris Forbes 2009-12-21 18:13:52 +13:00
  • 9532029b21 Wrap pips when there are too many, with included render bug. Paul 2009-12-20 15:27:55 -08:00
  • 1483cfc409 Merge branch 'master' of git://github.com/beedee/OpenRA Chris Forbes 2009-12-21 09:37:45 +13:00
  • 994266d95f enable flying for Mig too Chris Forbes 2009-12-21 07:35:51 +13:00
  • 5a4fba43b0 what a hack; it mostly works, but there are edge cases. Chris Forbes 2009-12-20 23:04:07 +13:00
  • 13636e9c54 some basic plane behavior on Yak Chris Forbes 2009-12-20 19:19:03 +13:00
  • fa29cb8db8 Holding down left and right mouse buttons can be used a substitute for scrolling the game view on laptop mousepads/older mice Matthew Bowra-Dean 2009-12-20 18:38:49 +13:00
  • effc642c04 death sounds for infantry Chris Forbes 2009-12-20 18:18:11 +13:00
  • b08e1e9350 submarines are forced to the surface on damage Chris Forbes 2009-12-20 18:06:40 +13:00
  • 14e27df197 progress on units Chris Forbes 2009-12-20 18:00:39 +13:00
  • cb7ddde726 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Chris Forbes 2009-12-20 16:09:37 +13:00
  • 290d5ae9fd uh. Chris Forbes 2009-12-20 16:09:31 +13:00
  • e285395314 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Paul 2009-12-19 19:08:24 -08:00
  • 975624d2f9 Refactor Traits.fake into a Tags interface for primary production structures +mods Paul 2009-12-19 19:08:15 -08:00
  • 32196fa223 added AssetInfo; this is the start of syncing files over netplay Chris Forbes 2009-12-20 15:30:38 +13:00
  • 301873f88e destroying buildings no longer crashes the game Chris Forbes 2009-12-19 23:48:31 +13:00
  • 8c2194c903 Forgot Fake.cs and project file Alli 2009-12-19 23:36:49 +13:00
  • 2c31d0c553 Merge branch 'master' of git://github.com/chrisforbes/OpenRA Alli 2009-12-19 23:28:16 +13:00
  • 1653653ed9 Added Fake unit tags Alli 2009-12-19 23:25:55 +13:00
  • 407fa3c8ea DrawHealthBar in own function Chris Forbes 2009-12-19 16:29:13 +13:00
  • 5ac0fa5cde DrawPips in own function Chris Forbes 2009-12-19 16:21:10 +13:00
  • 5ed32813bd tidy Chris Forbes 2009-12-19 16:19:17 +13:00
  • df1c0a7781 Merge branch 'master' of git://github.com/chrisforbes/OpenRA pchote 2009-12-18 19:07:31 -08:00
  • fce0a8787d New pips interface; use pips.shp instead of native drawing pchote 2009-12-18 19:07:21 -08:00
  • 02a9ef5920 made it work again without aftermath Chris Forbes 2009-12-19 15:28:21 +13:00
  • a18fae872e MCV Deploy sound pchote 2009-12-18 17:26:57 -08:00
  • 0c6a4c4d2a Forgot to add AftermathInfo.cs to last commit pchote 2009-12-18 16:51:55 -08:00
  • 6091cd1259 Merge branch 'master' of git://github.com/chrisforbes/OpenRA pchote 2009-12-18 16:45:17 -08:00
  • 3d41d35226 Load [Aftermath] setttings from aftrmath.ini; use ChronoTankDuration in ChronoshiftDeploy pchote 2009-12-18 16:41:28 -08:00
  • 571816b7ac made teleport work Chris Forbes 2009-12-19 13:28:32 +13:00
  • cdea6b642b Better harvester pip behavior pchote 2009-12-18 15:54:13 -08:00
  • 144ffa2444 Harvester uses pips to show load unknown 2009-12-18 15:19:01 -08:00
  • f399f18603 Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) unknown 2009-12-18 14:56:41 -08:00
  • f41609433d Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working) unknown 2009-12-18 14:52:38 -08:00
  • 07b5b4c164 revamp of damage notifs; added Explodes Chris Forbes 2009-12-19 10:42:35 +13:00
  • 10431a5038 fixed chrisf/#6: base defenses attacking before finished Chris Forbes 2009-12-19 09:33:14 +13:00
  • cbfd70b924 oops. that crashed when there were no mods Chris Forbes 2009-12-19 09:31:17 +13:00
  • 15ab0738c7 Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification. unknown 2009-12-17 22:05:34 -08:00
  • f9b4782a99 GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero Chris Forbes 2009-12-18 12:16:13 +13:00
  • 278eb7b4f7 prone while not moving fix Chris Forbes 2009-12-18 12:07:49 +13:00
  • 2d951c931d fixes crash in netplay when the subject is killed. Chris Forbes 2009-12-18 07:58:37 +13:00
  • ac2b666366 added infantry taking cover behavior Chris Forbes 2009-12-17 21:52:39 +13:00
  • 36e788b685 added stuff for rendering THF; added deaths for SPY Chris Forbes 2009-12-17 21:15:58 +13:00
  • ea211fcc1c #109 fixed Chris Forbes 2009-12-17 21:05:49 +13:00
  • c4c4d6cd00 e4 support Chris Forbes 2009-12-17 17:56:19 +13:00
  • 13b9507cfc fixed tanya voice Chris Forbes 2009-12-17 16:44:29 +13:00
  • 605f8aa960 Cloak trait now implements IRenderModifier, so we can compose cloaking with pretty much anything. Chris Forbes 2009-12-17 16:31:22 +13:00
  • 997ddecc03 infantry deaths (handled by Corpse effect) Chris Forbes 2009-12-17 15:46:50 +13:00
  • 942cb08f51 cache => controlGroups; not sure what i was smoking then. also more sane exceptions in Actor.ctor Chris Forbes 2009-12-17 10:17:51 +13:00
  • f729c130c7 PathFinder doesn't really need it's own ref to Rules.Map Chris Forbes 2009-12-17 10:02:08 +13:00
  • bd2a2cefbb moving altitude onto Unit Chris Forbes 2009-12-17 09:44:22 +13:00
  • 26a797fb2d #111 fixed Chris Forbes 2009-12-17 09:39:53 +13:00
  • c6c30ebc95 base defenses with Powered=yes don't work in low power now. Chris Forbes 2009-12-17 09:33:02 +13:00
  • e6e00d2010 tesla charges Chris Forbes 2009-12-17 09:28:50 +13:00
  • d86e317d2c fixes turrets trying to move Chris Forbes 2009-12-17 09:21:34 +13:00
  • 36da7fae3e oops. Bob 2009-12-16 15:26:43 +13:00
  • 87e5141600 TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :) Bob 2009-12-16 14:29:57 +13:00
  • 4a01a911ff don't autotarget trees. Chris Forbes 2009-12-16 11:57:54 +13:00
  • 5112cd2aa1 banned suicide Chris Forbes 2009-12-16 11:44:50 +13:00
  • 0a4db765a9 added force-fire capability Chris Forbes 2009-12-16 11:35:13 +13:00
  • 5bf3e05f03 routing modifier keys where they need to be Chris Forbes 2009-12-16 11:31:53 +13:00
  • 6d59339b84 fixes origin of E3's rockets Chris Forbes 2009-12-16 11:05:42 +13:00
  • 6b777ddcf4 PlaceBuilding now works on behalf of an actor, not a player. Bob 2009-12-16 01:12:02 +13:00
  • e505726a8b working on letting _any_ actor be a production-queue. (chrome still needs work) Bob 2009-12-15 22:59:48 +13:00
  • 47d5b8508c oops. bob's new code breaks an assumption. Chris Forbes 2009-12-15 22:08:36 +13:00
  • ca946ea7cf started working on the Player-Actor. Bob 2009-12-15 21:58:09 +13:00
  • 9e68f4fb9d made SequenceEditor a bit saner for mods (aftermath) Chris Forbes 2009-12-15 21:32:41 +13:00
  • 8ed1fec49c added M-n support to center on a group Chris Forbes 2009-12-15 21:17:38 +13:00
  • 6d1653ca2f added minimal sequences for medic/spy Chris Forbes 2009-12-15 21:04:45 +13:00