b9d231d500
extend those shims to the edge
Chris Forbes
2009-12-22 19:56:39 +13:00
1c95ac0975
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Chris Forbes
2009-12-22 19:20:36 +13:00
43baeeed0b
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Paul Chote
2009-12-21 22:14:59 -08:00
7e72e1e917
Refactor sidebar code to allow arbitary position/size of build palette, plus a couple of hacks to prompt discussion on UI ideas
Paul Chote
2009-12-21 22:14:49 -08:00
3bc97ac0b9
z offsets
Chris Forbes
2009-12-22 19:13:30 +13:00
3c1ead59fd
Merge branch 'master' of git://github.com/RobotCaleb/OpenRA
Chris Forbes
2009-12-22 17:38:37 +13:00
420012f8d9
Unhack movement check in ChronoshiftDeploy (well, hide the hack under another layer of abstraction, at least)
Paul Chote
2009-12-21 20:09:19 -08:00
c9a3223d00
progress.txt into doc folder
Caleb Anderson
2009-12-21 21:37:49 -06:00
bd138fcf0f
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Chris Forbes
2009-12-22 16:29:05 +13:00
286f6658b2
stripped dumb stuff from rules.ini
Chris Forbes
2009-12-22 16:28:59 +13:00
a754ece459
Cache ore capacity
Paul Chote
2009-12-21 19:26:22 -08:00
0c79363dcc
Ore pips on refinery and silo
Paul Chote
2009-12-21 19:13:54 -08:00
f20ecc8a5d
putting that fail in one place.
Chris Forbes
2009-12-22 12:56:46 +13:00
d052fd79e3
the rest of yesterday's render changes.
Bob
2009-12-22 11:57:32 +13:00
a9157007d0
steaL, not steaK. mm, steak.
Chris Forbes
2009-12-22 07:39:06 +13:00
340cf0b8b7
fixes PlayRepeating when people do ReplaceAnim too.
Chris Forbes
2009-12-22 07:38:24 +13:00
dd97dfd6ad
fix grenade origin
Chris Forbes
2009-12-22 07:30:37 +13:00
5ded9d6303
missed a change in prev.
Bob
2009-12-22 02:18:36 +13:00
86dc6d53e7
Simplifying(?) some of the render stuff.
Bob
2009-12-22 02:14:42 +13:00
0413de89db
fixed chronosphere sequences.
Bob
2009-12-22 00:23:48 +13:00
7aea135113
Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water
Paul Chote
2009-12-21 03:09:47 -08:00
7fa1da0d7d
Don't loop chronosphere animation
Paul Chote
2009-12-21 03:02:17 -08:00
77bf7dd8e6
Harvester should only show 7 pips
Paul Chote
2009-12-21 02:15:57 -08:00
d898be312b
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Matthew Bowra-Dean
2009-12-21 21:36:50 +13:00
1fe172b033
Ore growth rates use rules.ini setting.
Matthew Bowra-Dean
2009-12-21 21:33:48 +13:00
746cb90171
render control group overlay
Chris Forbes
2009-12-21 19:50:50 +13:00
d6be783ccf
a unit can only be in one control group at a time
Chris Forbes
2009-12-21 19:42:48 +13:00
67bdf0ce30
don't land on other people's AFLDs
Chris Forbes
2009-12-21 19:28:10 +13:00
98804390cf
oops; that logic was completely off.
Chris Forbes
2009-12-21 19:27:12 +13:00
e2ef5d8bc3
adjusted bounds to take altitude into account
Chris Forbes
2009-12-21 18:35:22 +13:00
9a0b15ac23
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Chris Forbes
2009-12-21 18:15:27 +13:00
dbe962364b
factored out flying unit render into WithShadow:IRenderModifier
Chris Forbes
2009-12-21 18:13:52 +13:00
9532029b21
Wrap pips when there are too many, with included render bug.
Paul
2009-12-20 15:27:55 -08:00
1483cfc409
Merge branch 'master' of git://github.com/beedee/OpenRA
Chris Forbes
2009-12-21 09:37:45 +13:00
994266d95f
enable flying for Mig too
Chris Forbes
2009-12-21 07:35:51 +13:00
5a4fba43b0
what a hack; it mostly works, but there are edge cases.
Chris Forbes
2009-12-20 23:04:07 +13:00
13636e9c54
some basic plane behavior on Yak
Chris Forbes
2009-12-20 19:19:03 +13:00
fa29cb8db8
Holding down left and right mouse buttons can be used a substitute for scrolling the game view on laptop mousepads/older mice
Matthew Bowra-Dean
2009-12-20 18:38:49 +13:00
effc642c04
death sounds for infantry
Chris Forbes
2009-12-20 18:18:11 +13:00
b08e1e9350
submarines are forced to the surface on damage
Chris Forbes
2009-12-20 18:06:40 +13:00
14e27df197
progress on units
Chris Forbes
2009-12-20 18:00:39 +13:00
cb7ddde726
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Chris Forbes
2009-12-20 16:09:37 +13:00
290d5ae9fd
uh.
Chris Forbes
2009-12-20 16:09:31 +13:00
e285395314
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Paul
2009-12-19 19:08:24 -08:00
975624d2f9
Refactor Traits.fake into a Tags interface for primary production structures +mods
Paul
2009-12-19 19:08:15 -08:00
32196fa223
added AssetInfo; this is the start of syncing files over netplay
Chris Forbes
2009-12-20 15:30:38 +13:00
301873f88e
destroying buildings no longer crashes the game
Chris Forbes
2009-12-19 23:48:31 +13:00
8c2194c903
Forgot Fake.cs and project file
Alli
2009-12-19 23:36:49 +13:00
2c31d0c553
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
Alli
2009-12-19 23:28:16 +13:00
1653653ed9
Added Fake unit tags
Alli
2009-12-19 23:25:55 +13:00
407fa3c8ea
DrawHealthBar in own function
Chris Forbes
2009-12-19 16:29:13 +13:00
5ac0fa5cde
DrawPips in own function
Chris Forbes
2009-12-19 16:21:10 +13:00
5ed32813bd
tidy
Chris Forbes
2009-12-19 16:19:17 +13:00
df1c0a7781
Merge branch 'master' of git://github.com/chrisforbes/OpenRA
pchote
2009-12-18 19:07:31 -08:00
fce0a8787d
New pips interface; use pips.shp instead of native drawing
pchote
2009-12-18 19:07:21 -08:00
02a9ef5920
made it work again without aftermath
Chris Forbes
2009-12-19 15:28:21 +13:00
144ffa2444
Harvester uses pips to show load
unknown
2009-12-18 15:19:01 -08:00
f399f18603
Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
unknown
2009-12-18 14:56:41 -08:00
f41609433d
Actual code changes from last commit, plus: IPips interface for displaying pips in the UI, ChronoshiftDeploy trait for Chronotank (teleport not yet working)
unknown
2009-12-18 14:52:38 -08:00
07b5b4c164
revamp of damage notifs; added Explodes
Chris Forbes
2009-12-19 10:42:35 +13:00
10431a5038
fixed chrisf/#6: base defenses attacking before finished
Chris Forbes
2009-12-19 09:33:14 +13:00
cbfd70b924
oops. that crashed when there were no mods
Chris Forbes
2009-12-19 09:31:17 +13:00
15ab0738c7
Add Aftermath units; most without special logic. Seperate Cloaking from Submarine behavior. Fix crash when selecting unit with no speedmodifier traits. Add "Cannot deploy here" build notification.
unknown
2009-12-17 22:05:34 -08:00
f9b4782a99
GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero
Chris Forbes
2009-12-18 12:16:13 +13:00
278eb7b4f7
prone while not moving fix
Chris Forbes
2009-12-18 12:07:49 +13:00
2d951c931d
fixes crash in netplay when the subject is killed.
Chris Forbes
2009-12-18 07:58:37 +13:00
87e5141600
TeslaZap. (Doesn't look much like real-ra, but it's only there for small-N frames, so no-one will notice, right? :)
Bob
2009-12-16 14:29:57 +13:00
4a01a911ff
don't autotarget trees.
Chris Forbes
2009-12-16 11:57:54 +13:00
5112cd2aa1
banned suicide
Chris Forbes
2009-12-16 11:44:50 +13:00
0a4db765a9
added force-fire capability
Chris Forbes
2009-12-16 11:35:13 +13:00
5bf3e05f03
routing modifier keys where they need to be
Chris Forbes
2009-12-16 11:31:53 +13:00
6d59339b84
fixes origin of E3's rockets
Chris Forbes
2009-12-16 11:05:42 +13:00
6b777ddcf4
PlaceBuilding now works on behalf of an actor, not a player.
Bob
2009-12-16 01:12:02 +13:00
e505726a8b
working on letting _any_ actor be a production-queue. (chrome still needs work)
Bob
2009-12-15 22:59:48 +13:00
47d5b8508c
oops. bob's new code breaks an assumption.
Chris Forbes
2009-12-15 22:08:36 +13:00
ca946ea7cf
started working on the Player-Actor.
Bob
2009-12-15 21:58:09 +13:00
9e68f4fb9d
made SequenceEditor a bit saner for mods (aftermath)
Chris Forbes
2009-12-15 21:32:41 +13:00
8ed1fec49c
added M-n support to center on a group
Chris Forbes
2009-12-15 21:17:38 +13:00
6d1653ca2f
added minimal sequences for medic/spy
Chris Forbes
2009-12-15 21:04:45 +13:00