Commit Graph

  • 8512e696f5 Add Creeps as enemy in all D2k missions abcdefg30 2020-03-17 18:14:41 +01:00
  • 6a03a9ec5f Fix a yaml error in GDI08a abcdefg30 2020-03-30 12:58:41 +02:00
  • 5e04c99d57 Fix tile errors on the map "Pie of Animosity" netnazgul 2020-04-02 20:59:19 +03:00
  • 82f15491c0 Allow Engineers in RA to enter undamaged (Camo) PillBoxes. Mustafa Alperen Seki 2020-03-10 22:26:03 +03:00
  • 101843fbb7 Make EngineerRepairable conditional. Mustafa Alperen Seki 2020-03-10 22:25:24 +03:00
  • 9e534f3804 Add damagetypes to repairing. Zimmermann Gyula 2020-02-23 17:23:20 +01:00
  • ca3cfc0184 RA Balance patch Punsho 2020-03-16 23:21:27 +02:00
  • d62fb901e2 Fix actors with no footprint leaving stale data when deleted. Paul Chote 2020-03-29 13:34:24 +01:00
  • 73a2b59c2c Add additional notification support to infiltration. Matthias Mailänder 2020-03-18 15:59:02 +01:00
  • 2c7a56625c Move selectableActor check inside InputOverridesSelection. Paul Chote 2020-03-25 23:55:29 +00:00
  • e2572b214f Adjust spacing and width in editor category dropdown Ivaylo Draganov 2020-03-27 19:37:43 +02:00
  • d22cd3a74f Adjust the map visibility panel height abcdefg30 2020-03-26 17:06:27 +01:00
  • 0c8fcedfdf Start with randomized wind strength abcdefg30 2020-03-28 19:43:28 +01:00
  • 99009c37ce Fix and simplify WeatherOverlay: Paul Chote 2020-03-25 19:31:31 +00:00
  • d9f5771778 Make the right edge of the airfield transitable. Paul Chote 2020-03-25 21:55:14 +00:00
  • d35b5070fb Fix minelayers leaking enemy mine positions through the fog. Paul Chote 2020-03-27 20:21:25 +00:00
  • 02f41f9afc Fix SpriteEffect updating twice in the first tick. Paul Chote 2020-03-25 23:17:18 +00:00
  • c797aa1d5e Change syrf to syrd on the desert shellmap abcdefg30 2020-03-27 17:46:28 +01:00
  • b2f7f67756 Fix and simplify ScrollPanelWidget thumb rect calculation. Paul Chote 2020-03-25 20:51:45 +00:00
  • 09014ab6d5 transformation can pass exp to new actor dnqbob 2020-03-10 09:30:37 +08:00
  • 8f8747d65e Always show the building fake tags Matthias Mailänder 2020-03-18 09:05:44 +01:00
  • be19e137e2 Align lobby bits in the player tab in TD Ivaylo Draganov 2020-03-10 21:17:14 +02:00
  • 3155291064 Restore ability to configure RMB orders + RMB panning. Paul Chote 2020-03-25 09:19:30 +00:00
  • a5b22e6a36 Remove text caching from CncLoadScreen. Paul Chote 2020-03-24 09:43:02 +00:00
  • 9c251e8b6a Fix detection circle line rendering. Paul Chote 2020-03-24 18:17:41 +00:00
  • 6056568182 Remove unused terrain type. Matthias Mailänder 2020-03-24 18:56:07 +01:00
  • 7b7c1da18d Add a shared parallel production queue. Zimmermann Gyula 2020-03-20 11:30:51 +01:00
  • fb5b4b3547 Rename Defense button tooltip to Support. Paul Chote 2020-03-24 10:55:21 +00:00
  • 19918d485e Disable plugs when there are no sockets to place them. Paul Chote 2020-03-24 10:53:05 +00:00
  • 45c6c6ba10 Fix Waste Refinery bib. Paul Chote 2020-03-21 16:30:45 +00:00
  • 0e436bc686 Move plugs and superweapons to Building queue. Paul Chote 2020-03-24 10:43:01 +00:00
  • b0dfea0a09 Adjust the stroke of the muted indicator glyph Ivaylo Draganov 2020-03-16 23:23:36 +02:00
  • 2c4e6c4188 Remove special-case rollover rendering. Paul Chote 2020-03-22 12:24:34 +00:00
  • 9f3254dbd1 Implement isometric selection boxes for TS structures. Paul Chote 2020-03-21 16:00:52 +00:00
  • 88cdad4189 Add support for polygon selection shapes. Paul Chote 2020-02-29 11:03:20 +00:00
  • 4ba50a4379 Remove IEquatable from ActorBoundsPair. Paul Chote 2020-02-28 21:17:51 +00:00
  • 2b6c104011 Update RA decorations. Paul Chote 2020-03-17 12:54:38 +00:00
  • 4b446d100e Update D2k decorations. Paul Chote 2020-03-17 11:28:43 +00:00
  • f9ca2114a9 Update TS decorations. Paul Chote 2020-03-10 11:55:43 +00:00
  • afc9c6ef85 Update TD decorations. Paul Chote 2020-03-09 20:34:05 +00:00
  • ac200f6173 Rework decoration renderable traits: Paul Chote 2020-03-09 19:56:31 +00:00
  • 73a78eadb1 Move Interactable and Selectable to Mods.Common. Paul Chote 2020-02-29 11:29:06 +00:00
  • c5139fb6c2 Remove the hard-coded ban of placing buildings on resources. Matthias Mailänder 2020-03-23 22:51:51 +01:00
  • 9faf9aa1b9 Replace deprecated native OpenAL with OpenAL Soft on macOS. Paul Chote 2020-03-16 22:44:24 +00:00
  • 3c2e9be248 Add gdi09ea unknown 2019-12-29 02:21:58 +01:00
  • 5b59f6612f Remove .lua scripts from the .NET solution file. Matthias Mailänder 2020-03-19 23:11:09 +01:00
  • 3d69363f35 Add support for destroying enemy carryalls abcdefg30 2020-03-17 15:24:00 +01:00
  • b580b4fd33 Add support for an announcement function for carryall reinforcements abcdefg30 2020-03-17 14:23:27 +01:00
  • 74f86d70f8 Add Ordos06a abcdefg30 2020-01-12 18:49:14 +01:00
  • 3959104f9b Let VS2019 remove a duplicate line from the solution abcdefg30 2020-01-12 18:48:30 +01:00
  • 1ff037a257 Remove invalid caching from GCOT. Paul Chote 2020-03-18 09:58:25 +00:00
  • 32700df117 Fix the settings tooltip container being overwritten ingame abcdefg30 2020-03-14 11:30:55 +01:00
  • b4edec215e Fix spy ignoring the target's faction. Matthias Mailänder 2020-03-18 09:02:46 +01:00
  • dffa1e45f4 Add gdi08a Michael Silber 2019-09-12 11:13:17 +02:00
  • df3b6dde34 Update macOS launcher to fix "View Logs" button. Paul Chote 2020-03-06 22:48:07 +00:00
  • 834bbf467e Make GlobalLightingPaletteEffect public Matthias Mailänder 2020-03-14 15:06:36 +01:00
  • 4d4f94208e Cache CandidateMovementCells within the same tick. Paul Chote 2020-03-07 11:03:29 +00:00
  • 416713de0c Fix infantry switching subcells and blocking eachother while moving. Paul Chote 2020-03-07 11:30:09 +00:00
  • c523ca8efe Fix FreeSubCell ignoring preferred subcell requests. Paul Chote 2020-03-06 19:08:03 +00:00
  • 9acea56108 Fix pathing across transit-only cells. Paul Chote 2020-03-06 18:15:33 +00:00
  • 44a7422375 Fix variable naming in Locomotor. Paul Chote 2020-03-06 18:11:37 +00:00
  • 0d0e7eb179 Fix aircraft not taking off properly abcdefg30 2020-03-07 11:29:40 +01:00
  • ea6c840343 Fix the panic chance calculation in ScaredyCat abcdefg30 2020-03-07 11:23:01 +01:00
  • d2db0913ac Fix the missle jamming chance calculation abcdefg30 2020-03-06 12:11:17 +01:00
  • 3721dae74d Making missiles properly go over terrrain and track air units Punsho 2019-09-16 09:31:08 +03:00
  • 9050a2447b Add remappable support to production icons. Matthias Mailänder 2020-01-26 17:40:43 +01:00
  • df4c363e9c Notify blockers upon paradropping abcdefg30 2019-10-13 19:31:27 +02:00
  • a909a3e692 Ignore self and actors not at ground level in Parachutable.OnLanded abcdefg30 2019-10-13 22:36:29 +02:00
  • dd26253905 Fix the IgnoreActor check in Parachutable abcdefg30 2019-10-13 19:31:17 +02:00
  • 69b7ba2d22 Fix NREs in ProductionParadrop abcdefg30 2019-10-13 19:31:00 +02:00
  • d2f306e488 Fix GetActorsAt(CPos, SubCell) with special-case subcells. Paul Chote 2020-03-02 18:34:38 +00:00
  • 4a6fefa434 Disable idle scanning on RA planes. Paul Chote 2020-03-01 20:08:16 +00:00
  • 16e0ea611e Revert "Fix AttackFollow ignoring allowMove flag when auto-targeting." Paul Chote 2020-03-01 20:02:32 +00:00
  • 05a2e77be2 Add support for uncompressed databases. Paul Chote 2020-03-01 18:19:59 +00:00
  • dd2fa36261 Fix invalid channel server crash. Paul Chote 2020-03-01 18:19:25 +00:00
  • 5fa1dec6d8 Fix a crash in --clear-invalid-mod-registrations abcdefg30 2020-03-01 19:01:46 +01:00
  • f86d96794d Add explicitly defined version strings to the lua docs. Paul Chote 2020-03-01 18:57:10 +00:00
  • 304307df5a Fix wiki script again. Paul Chote 2020-03-01 16:38:03 +00:00
  • c8856749f3 Only update the wiki from the Linux host. Paul Chote 2020-03-01 15:53:59 +00:00
  • ce91c5a76f Fix WithDisguisingInfantryBody idle animation crash. Paul Chote 2020-03-01 12:36:21 +00:00
  • e6314a944c Round dropdown arrow position to an integer pixel. Paul Chote 2020-02-29 23:46:42 +00:00
  • 93d006e14e Fix incorrect end point rendering in DrawConnectedLine. Paul Chote 2020-02-27 20:39:28 +00:00
  • d73ed7670a Port missions to the new Paratroopers API. Paul Chote 2020-02-27 21:18:43 +00:00
  • c0587cc568 Introduce ActivateParatroopers Lua API. Paul Chote 2019-08-21 08:59:19 +00:00
  • ed415cb637 Remove deprecated *Upgrade Lua API methods. Paul Chote 2019-08-21 09:40:50 +01:00
  • a10deddf53 Update the Lua API abcdefg30 2020-02-26 19:07:15 +01:00
  • a5bc841355 Ignore the types of an exit when the production type is null or empty abcdefg30 2020-02-25 18:10:31 +01:00
  • 41657dd291 Allow spectators to be kicked after the game starts. Paul Chote 2020-02-26 23:27:33 +00:00
  • a7d5b7b8b0 Fix FreeActorWithDelivery not being properly conditional abcdefg30 2020-02-03 19:12:49 +01:00
  • eb007fc43c Add Frames support to Combine reaperrr 2020-02-23 17:49:51 +01:00
  • 301d09ea8f Remove undefined RequiresForceMove from TransformsIntoTransforms. Paul Chote 2020-02-26 22:46:49 +00:00
  • ac46b4b791 Fix transparent pixels in Mobile Flack icon. Paul Chote 2020-02-23 20:32:43 +00:00
  • fb7c781a66 Add multi-resolution mod icon support. Paul Chote 2020-02-15 14:13:44 +00:00
  • e5309ee586 Remove unused InstalledMods.Icons cache. Paul Chote 2020-02-15 11:51:49 +00:00
  • 84df61c672 Add multi-resolution badge support. Paul Chote 2020-02-11 21:57:45 +00:00
  • de4a7cecf0 Rework multi-resolution sprite handling: Paul Chote 2020-02-11 21:29:15 +00:00
  • c0ece00c4b Prevent production cycling when producing actor does not occupy space abc013 2020-02-22 23:06:46 +01:00
  • 6ba02800ab Add TransformsIntoTransforms to enable queued MCV redeploy. Paul Chote 2020-02-20 20:54:29 +00:00
  • 84419e4259 Add queued argument to CanIssueDeployOrder. Paul Chote 2020-02-20 20:51:13 +00:00
  • 2016ab105e Fix Reverses parsing. Paul Chote 2020-02-22 22:15:14 +01:00