Commit Graph

  • def65b10bd Don't crash with an unhelpful IndexOutOfRangeException. Paul Chote 2020-02-22 22:19:22 +01:00
  • 31d98cc802 Reduce the electro death loop length. Matthias Mailänder 2020-02-22 21:04:06 +01:00
  • ccbaa4f816 Setup the original laser zap death animation. Matthias Mailänder 2020-01-27 22:16:27 +01:00
  • 2049d1b26a Allow guessing of sprite sequence length from number of frames. Matthias Mailänder 2020-01-27 22:15:20 +01:00
  • 15f8469272 Use the original elongated tesla zap death animation. Matthias Mailänder 2020-01-27 22:14:54 +01:00
  • 43cac2f051 Don't complain about shadow frame length when there are none. Matthias Mailänder 2020-01-27 22:13:55 +01:00
  • 39b7db2703 Allow repetition of frames in sequence setups. Matthias Mailänder 2020-01-27 22:13:35 +01:00
  • d3291ea585 Fix script error in ordos05. Paul Chote 2020-02-22 18:22:51 +00:00
  • 2e8740d6a8 Change default hotkey bindings for select and cycle production buildings Ivaylo Draganov 2020-02-19 22:01:33 +02:00
  • 1bcad55c1f Add a hotkey to select the current production facility Ivaylo Draganov 2019-12-21 23:11:36 +02:00
  • 7ffc689037 Fix TD panel-transparent definition. Paul Chote 2020-02-22 16:06:38 +00:00
  • 7d17916e3f Load badges on the main thread. Paul Chote 2020-02-22 17:39:40 +00:00
  • e877bb1206 Fix GrantConditionOnProduction not using ShowSelectionBar abcdefg30 2020-02-18 19:56:28 +01:00
  • 226159d220 AttackBase ResolveOrder optimization reaperrr 2020-02-20 11:57:33 +01:00
  • da4ed24064 Mobile ResolveOrder optimization reaperrr 2020-02-20 03:23:05 +01:00
  • b524dc9b72 Carryall ResolveOrder optimization reaperrr 2020-02-20 03:19:58 +01:00
  • 1e43a8f590 Minor Aircraft ResolveOrder optimization reaperrr 2020-02-20 03:04:16 +01:00
  • 805a8fc556 Specify unicode without BOM as standard. Matthias Mailänder 2020-02-22 11:27:24 +01:00
  • 885931ae74 Run every color validation together Robert 2020-02-22 16:13:30 +00:00
  • 4d4f1d6068 Avoid null vectors when making colors valid Robert 2019-10-24 14:03:33 +02:00
  • fafa219d11 Added error message if color could not be adjusted Robert 2019-10-24 13:40:55 +02:00
  • eae287efc3 Fix travis packaging. Paul Chote 2020-02-22 11:41:20 +00:00
  • 8903577227 Update native libraries shipped in the AppImages: Paul Chote 2020-02-22 11:19:38 +00:00
  • 103cb61020 Add a new rallypoint established notification. Matthias Mailänder 2020-02-16 23:17:15 +01:00
  • 1dd1786469 Reduce duplication of "Battlefield Control" chat line label Ivaylo Draganov 2020-01-06 16:21:18 +02:00
  • 3e2022a3dd Allow players to mute shellmap background music Ivaylo Draganov 2020-01-31 18:41:18 +02:00
  • 28f7604172 Reset nextScanTime only when actually scanning for targets. Paul Chote 2020-02-16 12:37:35 +00:00
  • 96463634c7 Add --debug-chrome-regions utility command. Paul Chote 2020-01-26 19:35:10 +00:00
  • 01f5ecb2f9 Fix save game loading screen stripe bounds. Paul Chote 2020-02-13 09:05:13 +00:00
  • d835090d0b Move LCWCompression support to Mods.Cnc reaperrr 2019-12-09 01:57:06 +01:00
  • c687600d66 Duplicate part of LCWCompression to VqaReader reaperrr 2019-12-09 01:45:49 +01:00
  • ed618c807d Streamline LCWCompression code reaperrr 2019-12-12 17:47:52 +01:00
  • 85faa5edf6 Add visual indicator when the game is muted. Paul Chote 2020-02-22 13:26:33 +00:00
  • 3f601e1ec1 Update color picker hue slider when the color changes. Paul Chote 2020-02-15 12:52:29 +00:00
  • 9d68b815a1 Fix tooltip in Observer widgets teinarss 2020-02-15 20:15:59 +01:00
  • cffe5e3d9d Add owner token to TooltipContainer teinarss 2020-02-15 20:10:46 +01:00
  • 7e72cd262c Fix FlyAttack invalid target crash. Paul Chote 2020-02-15 23:14:52 +00:00
  • 9a6602656b Ignore nearEnough if we think the actor can get closer. Paul Chote 2020-02-17 22:46:33 +00:00
  • 57da756f2f Set the camera pitch to 30° Matthias Mailänder 2020-02-17 21:26:36 +01:00
  • 40bb45a02b Deprecate the release-20181215 path abcdefg30 2020-02-17 11:24:33 +01:00
  • f73d23661f Update the update paths for release-20200202 abcdefg30 2020-02-17 11:23:55 +01:00
  • 09a019f9c6 Add a lint check for LockFaction on mission players. Paul Chote 2020-02-16 12:01:33 +00:00
  • 4ec258cbdd Add missing LockFaction definitions to nod09, 10a, 10b. Paul Chote 2020-02-16 12:00:46 +00:00
  • 41d7a2d429 Fix an integer overflow when calculating selection priorities. Paul Chote 2020-02-15 13:41:32 +00:00
  • 7cec1b771d Fix Actor.CurrentActivity bogusly pointing to finished activities abcdefg30 2020-02-15 22:38:00 +00:00
  • b1b74c13c3 Ensure that we never tick an activity before calling OnFirstRun abcdefg30 2020-02-07 12:38:57 +01:00
  • c4a5540bfd Ensure that we never run Done child activities abcdefg30 2020-02-15 22:36:48 +00:00
  • abcb2ea512 Directly mark queued activities that are cancelled as Done abcdefg30 2020-02-15 22:41:39 +00:00
  • f45dd24781 Update AppImage SDL2 dependency to 2.0.10. Paul Chote 2020-02-02 10:18:22 +00:00
  • 8d23994a04 Update Windows SDL2 dependency to 2.0.10. Paul Chote 2020-02-02 10:13:47 +00:00
  • 46e0b3b363 Update macOS SDL2 dependency to 2.0.10. Paul Chote 2020-02-02 10:13:34 +00:00
  • 689049cc12 Fix NRE in ArmyUnit constructor. Paul Chote 2020-02-16 11:18:41 +00:00
  • 1485194ef3 Automatically scale DPI under Linux. Paul Chote 2020-01-26 19:45:56 +00:00
  • 4203a3191f Overhaul macOS packaging: Paul Chote 2020-02-15 16:30:15 +00:00
  • 7b4019577d Force disable glDebugMessageCallback on Linux+AMD. Paul Chote 2020-02-12 21:04:42 +00:00
  • 52f4e24e22 Fix spectator minimap not updating when in "Disable Shroud" view. Paul Chote 2020-02-12 20:52:36 +00:00
  • ab196a23e6 Fix AttackFollow ignoring allowMove flag when auto-targeting. Paul Chote 2020-01-26 14:25:54 +00:00
  • 3a688e03f0 Add multiple levels of fallback. Paul Chote 2019-12-31 15:15:48 +00:00
  • a43335c7b0 Restore transient blocker check in pathfinding queries. Paul Chote 2019-12-31 15:04:14 +00:00
  • 585b8dc13c Set default rally point to an empty path. Paul Chote 2020-01-26 21:06:04 +00:00
  • b2f0ac15e8 Generalize RallyPointInfo.Offset to support arbitrary length paths. Paul Chote 2020-02-09 15:30:14 +00:00
  • 9dc4ea8541 Fix production door not closing if the actor stays on the exit cell. Paul Chote 2020-01-27 10:35:12 +00:00
  • 817f75c808 Add unique ingame-observer.yaml for D2K teinarss 2020-02-08 16:55:35 +01:00
  • 7e3830e053 Updated production spec widget to handle overflow teinarss 2019-06-22 11:57:18 +02:00
  • b81ede2d64 Added widget showing the army for players in spec teinarss 2019-06-18 18:44:28 +02:00
  • 6ab0ace9e1 Add PlayLaunchSounds() to SupportPowers which are missing it. Mustafa Alperen Seki 2020-01-31 16:16:58 +03:00
  • 85a5b6cc17 Fix subcell crusher logic. Paul Chote 2020-01-26 13:23:28 +00:00
  • 62af58c2e6 Calculate position of dropdown arrow glyph based on image width Ivaylo Draganov 2020-01-25 23:07:08 +02:00
  • aeacc86028 Remove a loop closure guard variable abcdefg30 2020-02-07 14:38:25 +01:00
  • 5c4ec1bf0e Fix a crash when a SourceActor does not occupy space abcdefg30 2020-02-07 13:16:21 +01:00
  • e3f545cae9 Make WarheadArgs.Source nullable abcdefg30 2020-02-07 14:37:09 +01:00
  • 71cbfc5968 Change default player color to dark red. Paul Chote 2020-01-28 19:26:22 +00:00
  • fdc3a6a32d Change default name from Newbie to Commander. Paul Chote 2020-01-26 12:12:27 +00:00
  • e6c1356d59 Add introduction prompt on first run. Paul Chote 2020-01-26 12:11:45 +00:00
  • e8df28c518 Extract sysinfo logic to its own class. Paul Chote 2020-02-08 18:17:27 +00:00
  • 98aef70e88 Added display selection option to settings for fullscreen modes. Martin Bertsche 2020-02-05 18:47:48 +01:00
  • de0bb9ee39 Fix a crash in the ReplaceAttackTypeStrafe update rule abcdefg30 2020-02-05 16:54:06 +01:00
  • c18857f15d Let immovable actors block individual minefield cells. tovl 2019-09-15 23:46:51 +02:00
  • 9a0916afbb Add UI Scale dropdown to the settings menu. Paul Chote 2020-01-30 22:31:00 +00:00
  • 6388a6bff4 Add Graphics.UIScale setting to modify UI size. Paul Chote 2019-12-25 18:00:04 +00:00
  • ce445f993c Add SupportDir argument to the launch-dedicated scripts. Paul Chote 2020-02-03 20:55:14 +00:00
  • 0e39c98989 Ignore empty support directory overrides. Paul Chote 2020-02-02 13:04:37 +00:00
  • c2bc313bf0 Fix key repeat events queueing many deploy/scatter/stop orders. Paul Chote 2020-01-25 18:33:58 +00:00
  • 5c76a6e7a7 Fix key up events queueing duplicate deploy/scatter/stop orders. Paul Chote 2020-01-25 18:31:09 +00:00
  • 1e8912b4e4 Fix the namespace. Matthias Mailänder 2020-01-31 22:05:53 +01:00
  • 6cc27eaa76 Fix the description of VeteranProductionIconOverlay abcdefg30 2020-01-28 21:56:15 +01:00
  • 1020a7bfab Use common notice colors for UPnP status labels Ivaylo Draganov 2020-01-31 01:15:58 +02:00
  • b80928bd95 Display a confirmation prompt on settings panel reset Ivaylo Draganov 2020-01-24 23:04:09 +02:00
  • a6371f6fa9 Fix mission specific buildings not granting prerequisites abcdefg30 2020-01-27 21:13:38 +01:00
  • bf314fdc7b Define window size in effective pixel coordinates. Paul Chote 2020-01-22 23:07:21 +00:00
  • f0033c44c7 Use full window resolution on Windows. Paul Chote 2019-12-24 18:47:27 +00:00
  • fd64ad7c89 Support rendering at non-integer display scales: Paul Chote 2019-12-25 18:49:47 +00:00
  • 809b1507a6 Fix font rendering at non-integer display scales. Paul Chote 2020-01-19 19:51:48 +00:00
  • d91495a041 Allocate 1px empty margin between sprites. Paul Chote 2019-12-27 15:47:36 +00:00
  • 84daf890d3 Use antialiasing filter when rendering world annotations. Paul Chote 2020-01-26 17:42:29 +00:00
  • 1bc6fb0f46 Use antialiasing filter when rendering UI icons and actors. Paul Chote 2019-12-25 16:44:50 +00:00
  • 1f849e9f7d Add antialiasing support for paletted sprites. Paul Chote 2019-12-25 16:45:19 +00:00
  • bd4724842c Fix software cursor rendering at fractional scales. Paul Chote 2020-01-26 16:39:39 +00:00
  • 25a7299c67 Fix scroll event position calculation. Paul Chote 2020-01-26 16:12:33 +00:00
  • 518450cd8a Extract load screen sheet handling into a superclass. Paul Chote 2020-01-26 16:11:37 +00:00