Commit Graph

  • bd1a936c7a Add the armed technician. Matthias Mailänder 2020-05-06 21:19:13 +02:00
  • 0871d6e321 Setup the Firestorm civilian voices. Matthias Mailänder 2020-05-06 21:18:57 +02:00
  • 265d296db6 Add infiltration sounds support to InfiltrateForSupportPowerReset abcdefg30 2020-05-04 19:55:14 +02:00
  • 5ec136b57c Don't play the make animation on the wall sprite body. Matthias Mailänder 2020-05-02 23:09:27 +02:00
  • f1e8f9c9d0 Fixed PNG frame count calculation atlimit8 2020-05-02 13:39:03 -05:00
  • f03841c4e4 Hide selection decorations when spectators zoom too far out. Paul Chote 2020-05-02 15:08:28 +01:00
  • 0ae58ff0ea Adjusted damage spread ranges on weapons in D2k to match the original game Pavel Penev 2020-05-01 01:40:42 +03:00
  • 390c1899ca Changed weapons in D2k to have a linear damage falloff to match the original game Pavel Penev 2020-04-30 22:24:21 +03:00
  • 89aa6d1e4e Don't attack during buildup. Matthias Mailänder 2020-04-28 17:27:30 +02:00
  • 24638b02a9 Fix turret build sounds. Matthias Mailänder 2020-04-19 17:47:58 +02:00
  • 4b0ab6ab37 Add the crumble overlay to the turrets. Matthias Mailänder 2020-04-12 19:02:03 +02:00
  • 1f02d9f141 Add the make animation for the turrets. Matthias Mailänder 2020-03-18 22:01:35 +01:00
  • 0103c38c13 Don't change the animation when it's not your turn. Matthias Mailänder 2020-03-19 10:07:47 +01:00
  • 3cc76f91b4 Fix the make animation for the silos. Matthias Mailänder 2020-03-18 22:01:19 +01:00
  • 10dc248f07 Remove unused usings from BaseBuilderBotModule abcdefg30 2020-02-27 23:59:44 +01:00
  • d1f89c6217 Update the Desc of GrantCondition abcdefg30 2019-10-03 00:10:21 +02:00
  • 76ba4fc32d Use a modular AI in soviet05 abcdefg30 2019-09-18 20:51:21 +02:00
  • 37f90fff44 Throw LuaExceptions instead of InvalidDataExceptions in ConditionProperties abcdefg30 2019-10-02 23:59:46 +02:00
  • 9fa6da3bc7 Add PlayerConditionProperties abcdefg30 2018-08-07 16:26:41 +02:00
  • aa8cf237ab Make Greece the owner of all starting actors in soviet05 abcdefg30 2018-08-07 16:15:55 +02:00
  • c131728aa4 Give more context when crashing during .png sheet loading. Matthias Mailänder 2020-01-17 15:44:21 +01:00
  • 2abd137494 Remove OpenRA.PostProcess.exe. Paul Chote 2020-05-02 14:51:38 +01:00
  • 90815ace59 Add a decoration glyph for friendly units in tunnels. Paul Chote 2020-04-28 16:51:21 +01:00
  • 53d916d7f1 Add some basic error handling to png metadata writing. Matthias Mailänder 2020-04-11 16:03:42 +02:00
  • 2b4035979b Make all warheads use WarheadArgs reaperrr 2020-05-01 00:54:58 +02:00
  • 38cdc93010 Default the optional effect sequence to null Matthias Mailänder 2020-04-16 18:02:04 +02:00
  • 346dad3898 Remove trailing spaces. Matthias Mailänder 2020-04-16 17:58:43 +02:00
  • 42256bc262 Add an out of bounds check. Matthias Mailänder 2020-05-01 17:31:44 +02:00
  • 70babb4067 Validate the target before querying it's center position. Matthias Mailänder 2020-04-20 20:17:27 +02:00
  • 3603e6373d Check for invalid targets. Matthias Mailänder 2020-04-24 22:01:58 +02:00
  • bd1760682f Rename WithNukeLaunch* traits to WithSupportPower*. Matthias Mailänder 2020-03-10 19:37:54 +01:00
  • 52d0490f95 Supersede INotifyNuke Matthias Mailänder 2020-04-26 11:36:58 +02:00
  • b3b0aa75ae Add new interfaces for support powers. Matthias Mailänder 2020-03-08 19:37:20 +01:00
  • e42d177920 Include selection decorations when calculating ScreenMap bounds. Paul Chote 2020-04-28 13:44:29 +01:00
  • c2156af7b0 Restore missing minelayer pips. Paul Chote 2020-03-27 20:27:58 +00:00
  • 86394eb56c "FindEnemy" functions ignore hidden actors dnqbob 2020-04-28 19:34:35 +08:00
  • 2d7790f5e4 StateBase.cs modified: dnqbob 2020-04-26 22:58:40 +08:00
  • 3df43529a6 Document BitSet<TargetableType> Matthias Mailänder 2020-03-08 22:17:00 +01:00
  • a1c9b27057 Add InfiltrateForSupportPowerReset Matthias Mailänder 2020-03-08 16:11:03 +01:00
  • 089dd233a5 Correct the support dir location in ExtractSettingsDocsCommand abcdefg30 2020-04-25 20:47:38 +02:00
  • 86a7a0bd6c Move Render*Circle traits to their base traits. Matthias Mailänder 2020-04-21 16:17:04 +02:00
  • 7ebca36a9c Disable debug callbacks on Intel HD 4000. Paul Chote 2020-04-22 23:03:38 +01:00
  • d5aed5a88a Expose GL Profile in settings menu. Paul Chote 2020-04-22 00:22:36 +01:00
  • dac1f270ce Restore legacy OpenGL 2.1 support. Paul Chote 2020-04-22 00:13:23 +01:00
  • 839be24053 Replace PreferGLES settings flag with GLProfile enum. Paul Chote 2020-04-21 10:42:02 +01:00
  • 91c4179f05 Split GLProfile from GLFeatures. Paul Chote 2020-04-21 10:23:57 +01:00
  • a4b427bfac Clarify AttackPanicChance and add PanicChance. Matthias Mailänder 2020-03-08 17:15:00 +01:00
  • 250f5bec18 Misc yaml style fixes reaperrr 2020-02-02 16:30:34 +01:00
  • 336e2a10e0 Fixed RA STNK turret not using fudged facings reaperrr 2020-02-02 16:30:18 +01:00
  • b5e9b7635e MoveClassicFacingFudge update rule reaperrr 2020-02-02 13:01:03 +01:00
  • 0df7fa1596 Add sequence update rule support reaperrr 2020-02-02 14:49:08 +01:00
  • c10487d635 Move ClassicFacingFudge support to Mods.Cnc reaperrr 2020-01-31 14:54:57 +01:00
  • bc9b3bef74 Fix a crash when completing objectives in Allies06 out of order abcdefg30 2020-04-20 23:03:57 +02:00
  • e57462e7ca Make attack moving and guarding use a grouped order abcdefg30 2019-12-12 22:39:10 +01:00
  • 78bf27709f Add basic support for grouped orders abcdefg30 2019-12-12 22:37:52 +01:00
  • fc84cd9204 Add an is in world check to fix a crash. Matthias Mailänder 2020-04-20 17:46:33 +02:00
  • e361f7b246 The category field has been pluralized. Matthias Mailänder 2020-04-07 19:34:03 +02:00
  • b0497b7505 Fix double whitespace. Matthias Mailänder 2020-04-07 19:33:49 +02:00
  • a894e31fa5 Remove now obsolete tileset palette entry. Zimmermann Gyula 2020-02-23 17:20:27 +01:00
  • dd062adec2 Add descriptions as those are not obvious in this context. Matthias Mailänder 2020-03-21 11:58:17 +01:00
  • d187575a2c Make support power icons configurable and testable. Matthias Mailänder 2020-03-21 11:57:52 +01:00
  • 85096c4ba2 Update CoordinateTest to be compatible with new nunit version. teinarss 2020-03-01 17:23:37 +01:00
  • e13fd693c3 Add Nuget packages for all dependencies teinarss 2020-03-01 15:24:36 +01:00
  • cc35512472 Add a trait to reveal the whole map when conditions are met. Mustafa Alperen Seki 2020-02-23 16:31:19 +01:00
  • 4e548291ce Treat transit-only tiles as invalid locations for minelayers abcdefg30 2020-04-17 11:28:59 +02:00
  • 3ba86f329f Remove Game.HasInputFocus abcdefg30 2020-04-07 14:57:29 +02:00
  • 5b34af0f12 Change all instances of ToLower() to ToLowerInvariant() Mustafa Alperen Seki 2020-04-17 15:00:36 +03:00
  • 0a9eb1ff83 Fix units stuck on transit-only when resupplying Adam Mitchell 2020-04-11 17:59:30 +01:00
  • 942dd0e5f7 Adapt the utility commands to import crates as well abcdefg30 2020-04-02 19:29:21 +02:00
  • 400102f3d3 Remove a TODO about grey nod colors abcdefg30 2020-04-01 12:47:29 +02:00
  • 9ccdeb3d36 Set the wcrate and scrate sequences up abcdefg30 2020-03-31 09:29:09 +02:00
  • 7e0f0dd2d2 Add missing money crates to TD campaign missions abcdefg30 2020-03-31 09:35:17 +02:00
  • d920cbb7f6 Move money crates to a default in the shared campaign rules abcdefg30 2020-03-31 09:34:54 +02:00
  • 417677e6f4 Work around and explain color picker conversion issue. Paul Chote 2020-04-13 13:54:06 +01:00
  • 33f3038316 Fix map-specific factions remaining selected when changing map. Paul Chote 2020-04-15 14:21:09 +01:00
  • 429dbe3e0c Block profiles with revoked keys from joining auth-only servers. Paul Chote 2020-04-15 12:57:09 +01:00
  • 471fc44751 Add more engineers to the wave in nod07 abcdefg30 2020-04-13 15:25:40 +02:00
  • 1b8e346307 Fix APC reinforcements in nod07a and b abcdefg30 2020-04-13 14:17:22 +02:00
  • a456583a08 Fix a crash in nod07b abcdefg30 2020-03-31 09:13:21 +02:00
  • a63c17baab Disable IP tooltip in skirmish games. Paul Chote 2020-04-12 15:36:02 +01:00
  • 9c4faddc0f Switch GeoIP database from MaxMind to IP2Location. Paul Chote 2020-04-12 14:36:35 +01:00
  • 6828c4c1e9 Fix long player locations overrunning the player tooltip. Paul Chote 2020-04-12 13:06:49 +01:00
  • 80131e7ec0 Group readonly fields. Matthias Mailänder 2020-04-06 17:09:58 +02:00
  • ac381a6f58 Allow multiple ResourceRenderer traits. Matthias Mailänder 2020-04-05 12:43:05 +02:00
  • 521b516bf9 Mark suggested fields as readonly. Matthias Mailänder 2020-04-05 12:43:40 +02:00
  • 6a825f8e60 Modify preset colors to not get flagged by color validator netnazgul 2020-04-11 18:05:35 +03:00
  • f0a243ca10 Fix mine layer desync. Paul Chote 2020-04-11 10:04:11 +01:00
  • e5457a3390 Allow wall renderers in mod code. Matthias Mailänder 2020-04-11 15:04:26 +02:00
  • 47e21f8bef Remove unused using. Matthias Mailänder 2020-04-11 15:04:00 +02:00
  • 331b854e4e Add a lint check for production bar types. Matthias Mailänder 2020-04-04 13:31:01 +02:00
  • 274bc9cbba Add missing sequence reference. Matthias Mailänder 2020-04-08 17:17:52 +02:00
  • 827f8d95b4 Remove unused using. Matthias Mailänder 2020-04-08 17:17:39 +02:00
  • 2946dd35d5 Spaces to tabs. Matthias Mailänder 2020-04-10 14:12:28 +02:00
  • 74d884787d Remove trailing tabs/spaces. Matthias Mailänder 2020-04-07 14:39:23 +02:00
  • 5516e16fb8 Make the default player color configurable in mod.yaml Matthias Mailänder 2020-04-07 14:39:05 +02:00
  • cadf4eb322 Limit TS fona to temperate theater reaperrr 2020-04-07 21:43:43 +02:00
  • 269249e86e Fix the fona sequence definitions. Matthias Mailänder 2020-02-22 22:33:31 +01:00
  • 30f87d2308 Port some Translucent=yes from Art.ini Matthias Mailänder 2020-02-23 19:01:12 +01:00
  • 8b7e72b95e Add three additional blending modes. Zimmermann Gyula 2020-02-23 17:20:09 +01:00
  • 1e64048956 Cache PlayerResources and unit cost in Resupply abcdefg30 2020-03-05 13:01:42 +01:00