Commit Graph

  • 7b81b9e806 Bullet Facing -> WAngle. Paul Chote 2020-05-30 21:13:12 +01:00
  • a93aea3e4e AreaBeam Facing -> WAngle. Paul Chote 2020-05-30 21:07:01 +01:00
  • 2cfacc2c7d ProjectileArgs facing -> WAngle. Paul Chote 2020-05-08 20:54:29 +01:00
  • 6d6b21a0eb Convert Aircraft.Facing to WAngle. Paul Chote 2020-05-30 22:39:50 +01:00
  • 7a78c37851 Add .NET Coding Conventions Matthias Mailänder 2020-05-28 18:56:10 +02:00
  • b8a9f41892 Add missing trait descriptions for cursors and unify the language Ivaylo Draganov 2020-05-18 15:18:35 +03:00
  • 227567dfe1 Formatting: wrap and indent long argument lists Ivaylo Draganov 2020-05-15 15:49:06 +03:00
  • d5ff5c672b Add configurable cursors for entering allied actor targeters Ivaylo Draganov 2020-05-15 15:40:34 +03:00
  • 393f6eca3a Add configurable target cursors to various traits Ivaylo Draganov 2020-05-15 01:16:29 +03:00
  • d193ef856e Fix harvest animation facing glitch. Paul Chote 2020-05-28 22:01:50 +01:00
  • 44d3691fa1 Assign Player.IsBot before calling INotifyCreated.Created abcdefg30 2020-05-25 17:24:13 +02:00
  • 27d0465891 Remove workarounds for querying the PlayerActor in Created abcdefg30 2020-05-24 19:51:58 +02:00
  • 52a9fcef3c Rename "Created" to "Initialize" and let it handle adding to the world abcdefg30 2020-05-25 16:37:23 +02:00
  • 7386816f52 Manually construct the PlayerActor to fix crashes during actor creation abcdefg30 2020-05-24 19:39:07 +02:00
  • 9c0075b233 Move hardcoded PlayerActorTypes to shared const variables abcdefg30 2020-05-24 19:25:06 +02:00
  • e4c5700baf Remove an unused using abcdefg30 2020-05-24 19:19:34 +02:00
  • e1b7df8b6a Use OccupiesSpace to avoid Mobile look-ups reaperrr 2020-05-29 13:52:52 +02:00
  • c999b2d778 Convert QuantizeFacing to WAngle facings. Paul Chote 2020-05-25 21:35:01 +01:00
  • bfb6c671fb Change QuantizeFacing to return a facing instead of an index. Paul Chote 2020-05-27 22:00:49 +01:00
  • 7c6ec577dc Rewrite ActorInit queries. Paul Chote 2020-05-24 22:28:16 +01:00
  • 626b40f31b Account for ramps in terrain height calculations. Paul Chote 2020-05-04 00:25:14 +01:00
  • 5af12440ba Replace MapGrid.CellCorners with a new CellRamp struct. Paul Chote 2020-04-28 00:52:40 +01:00
  • 4614f6febe Cache cell ramps to avoid repeated tileset lookups. Paul Chote 2020-05-04 00:20:48 +01:00
  • 1354ffc32e Added multiple production speedup to D2k Pavel Penev 2020-05-16 18:20:33 +03:00
  • 3723939c99 Adjusted D2k build times to match the original game Pavel Penev 2020-05-16 18:13:03 +03:00
  • e099739e13 Reduced HitShape radius of D2k units to minimum Pavel Penev 2020-05-03 02:44:39 +03:00
  • 21a48cc41d Switched D2k to use the new DamageCalculationType Pavel Penev 2020-05-03 02:50:38 +03:00
  • 4740266308 Added DamageCalculationType enum to SpreadDamageWarhead Pavel Penev 2020-05-03 01:24:58 +03:00
  • 78139413d7 Equalized the DoImpact methods in damage warheads Pavel Penev 2020-05-03 01:33:33 +03:00
  • f0578a75f4 Cleaned up DamageWarhead Pavel Penev 2020-05-23 23:20:42 +03:00
  • 7a0e55a02a Restore trailing whitespaces to windows batch scripts abcdefg30 2020-05-25 12:55:44 +02:00
  • f132bac80d Add Tree armor type and remove tree-only warheads reaperrr 2020-05-17 12:01:22 +02:00
  • 109ea4fe5b Fix Barrel explosion damage reaperrr 2020-05-25 00:39:55 +02:00
  • f33feafd0e Add TurnOnIdle. Matthias Mailänder 2020-04-12 13:20:01 +02:00
  • 9195356e3a Upgrade DepthCharge effect setup reaperrr 2020-05-10 14:06:18 +02:00
  • eff91108f4 Make RA ships show both explosion and splash reaperrr 2020-05-09 20:11:26 +02:00
  • e40c0516e6 Adapt RA warheads to new target types reaperrr 2020-05-10 12:15:16 +02:00
  • c580a94ab7 Fix RA weapon ValidTargets reaperrr 2020-05-09 23:35:25 +02:00
  • 6a545bb942 Streamline RA target types reaperrr 2020-05-09 22:26:50 +02:00
  • 672bd2d9fe Don't crash when putting the trait on the World actor. Matthias Mailänder 2020-05-18 22:57:43 +02:00
  • 3ab4a584ab Remove trailing white-space from various files Ivaylo Draganov 2020-05-22 23:06:22 +03:00
  • 150d02ac0d Remove trailing white-space from lua files Ivaylo Draganov 2020-05-22 23:05:10 +03:00
  • 6d26f60904 Remove trailing white-space from yaml files Ivaylo Draganov 2020-05-22 22:57:49 +03:00
  • b42276953f Fix a crash when a harvester is rebuilt in cnc64gdi01 abcdefg30 2020-05-19 14:38:11 +02:00
  • 7c290b9f76 Fix not all harvesters in cnc64gdi01 being rebuilt abcdefg30 2020-05-19 14:37:30 +02:00
  • 51fe1d6629 Let AI autotargeting in D2k ignore sandworms abcdefg30 2020-03-21 22:40:29 +01:00
  • 8f558d2b47 Add a bullet bounce sound. Matthias Mailänder 2020-05-17 18:52:10 +02:00
  • 3f5fadf2e9 Move stray update rules into the correct subfolder abcdefg30 2020-05-15 20:13:04 +02:00
  • 07c16cee1d Add TargetTypes to HealActorsCrateAction abcdefg30 2020-04-08 15:53:41 +02:00
  • 24130dfcdc Add an update rule for the RenameHealCrateAction rename abcdefg30 2020-04-08 15:40:34 +02:00
  • 15a2341a91 Rename HealUnitsCrateAction to HealActorsCrateAction abcdefg30 2020-04-08 15:37:22 +02:00
  • 86f61298e6 Replace ITraitInfo interface with TraitInfo class. Paul Chote 2020-05-11 18:12:19 +01:00
  • 3cd7ec3878 Make the TS Test AI build aircraft abcdefg30 2020-05-18 10:29:02 +02:00
  • 8b13d3e4c7 Fix resupply not displaying target lines correctly abcdefg30 2020-05-18 10:32:05 +02:00
  • 327d451abc Add trim_trailing_whitespace to .editorconfig Ivaylo Draganov 2020-05-18 15:51:35 +03:00
  • 2dac16ee02 add SquadManagerBotModuleInfo.IgnoredEnemyTargetTypes atlimit8 2020-03-23 01:50:11 -05:00
  • d4b92a19d7 Remove bogus weapon override defintions from TD campaign maps abcdefg30 2020-05-17 13:11:16 +02:00
  • e0357596f5 Correct aircraft repulsion direction when outside of the map. tovl 2020-05-15 13:34:55 +02:00
  • 1ef27d18c1 check name for Actor.GrantCondition() atlimit8 2020-04-26 01:19:31 -05:00
  • 1d2d8ed107 Don't hard-code the transparent background color. Matthias Mailänder 2020-05-13 22:22:29 +02:00
  • 1bf01bc214 Remove WaterStructure TargetType from RA SYRD/SPEN reaperrr 2020-05-10 13:19:38 +02:00
  • 0015deca47 Fix TS Tiberium Fiend target types reaperrr 2020-05-10 13:04:17 +02:00
  • ddfdc6e90f Clean up TD weapon ValidTargets reaperrr 2020-05-10 12:42:26 +02:00
  • 5db2ad54f2 Fix a scripting error in nod04b abcdefg30 2020-05-10 14:53:14 +02:00
  • b8a5750529 Add map.contains check to CanStayInCell teinarss 2020-05-11 17:44:09 +02:00
  • 98d5b8c7cc Remove redundant call to OnTextEdited Andrew Odintsov 2020-05-12 19:41:22 +01:00
  • 3f34154a1e Add OnTextEdited call to RemoveSelectedText Andrew Odintsov 2020-05-05 21:12:51 +01:00
  • 3119f831b3 Added notice for entering vehicles in docs thisisjacob 2020-05-12 10:55:49 -04:00
  • 8a07b762a2 Changed documentation for OnEnterComplete thisisjacob 2020-05-12 10:11:10 -04:00
  • 551ab2fc59 Cache the footprint LINQ for performance. Matthias Mailänder 2020-03-10 19:20:27 +01:00
  • 99957e57b9 Update the default mods. Zimmermann Gyula 2018-06-11 00:19:49 +02:00
  • be2c59bc6e Add upgrade rule to convert ranges to footprints. Matthias Mailänder 2020-05-11 20:30:44 +02:00
  • 57f9a49b66 Use footprints in ChronoshiftPower. Zimmermann Gyula 2018-05-22 06:30:38 +02:00
  • 54bd0eb99d Use footprints in GrantExternalConditionPower. Zimmermann Gyula 2018-05-22 06:30:22 +02:00
  • 485faac294 Implement SupportPower.CellsMatching. Zimmermann Gyula 2018-05-22 06:29:58 +02:00
  • d531d6f3ef Simplify groupActors condition Andrew Odintsov 2020-05-11 21:01:22 +01:00
  • 3a9fdb82f5 Add IsInWorld check for controlled groups Andrew Odintsov 2020-05-10 19:53:11 +01:00
  • 5024ae1156 TS ClusterMissile typo fix reaperrr 2020-05-09 00:20:57 +02:00
  • 0135dd9ed3 Use inheritance to shorten the desert shellmap custom rules abcdefg30 2020-05-09 18:09:56 +02:00
  • a6e9b86bbe Remove AnnounceOnKill Tanya overwrites from the desert shellmap abcdefg30 2020-05-09 18:08:06 +02:00
  • 237c4444b5 Remove DeathSounds overwrites from the desert shellmap abcdefg30 2020-05-07 21:39:15 +02:00
  • a68467292e Use TargetType.Invalid checks instead of IsValidFor reaperrr 2020-05-08 15:08:50 +02:00
  • 978c69d0c3 Make Warhead.IsValidTarget method protected reaperrr 2020-05-08 13:12:52 +02:00
  • 3eabc59921 Make resource warheads AirThreshold-aware reaperrr 2020-05-08 12:56:16 +02:00
  • 2b3d99fac2 Sanitize resource warheads reaperrr 2020-05-08 12:55:22 +02:00
  • 2bdefe0e9e Move AirThreshold to Warhead reaperrr 2020-05-08 12:08:52 +02:00
  • de81fc2aca Minor CreateEffectWarhead optimization reaperrr 2020-05-08 12:07:52 +02:00
  • b514e0a6e7 D2k yaml comment removal reaperrr 2020-05-09 17:35:31 +02:00
  • 715dfa4541 Use args in FireClusterWarhead methods reaperrr 2020-05-08 21:49:39 +02:00
  • ac57a37224 DamageWarhead polish reaperrr 2020-05-08 21:47:22 +02:00
  • afd620b092 Reimplement ClassicQuantizeFacing using a look-up-table. Paul Chote 2020-05-02 23:25:52 +01:00
  • 552bceb07c SpriteEffect facing -> WAngle. Paul Chote 2020-05-08 20:12:32 +01:00
  • fe58ed1283 Animation facing -> WAngle. Paul Chote 2020-05-08 18:57:28 +01:00
  • 361e2d463c ISpriteSequence facing -> WAngle. Paul Chote 2020-05-08 18:15:31 +01:00
  • 259c8d2c98 Merge ConditionManager trait directly into Actor atlimit8 2020-04-18 23:25:05 -05:00
  • e12c1dc9aa Retire the "release-20190314" path abcdefg30 2020-05-06 14:50:46 +02:00
  • 7fb49e383d Update and fix the latest update path and rules abcdefg30 2020-05-06 14:50:06 +02:00
  • 1df3e28253 Initialize RangeModifiers. Matthias Mailänder 2020-05-06 19:20:09 +02:00
  • bacec2689d Remove error message duplication. Paul Chote 2020-05-02 22:34:17 +01:00
  • bf397591f9 Implement IPv6 support for server and direct connect jrb0001 2020-01-06 22:19:52 +01:00