Commit Graph

  • 2e06d5790b Update the PowerState only when power is added or removed abcdefg30 2020-06-19 18:23:11 +02:00
  • ab8790e8f1 Style/Readability changes abcdefg30 2020-06-19 18:22:11 +02:00
  • 7d630e63e7 Let Railgun implement ISync abcdefg30 2020-07-05 17:28:59 +02:00
  • 77899191f3 Add Aftermath mission Situation Critical Smittytron 2020-05-19 18:43:06 -05:00
  • 6871873e93 Add Counterstrike mission Fall of Greece 1: Personal War Smittytron 2020-05-13 14:21:51 -05:00
  • fc4bd131cd Add Aftermath mission: Production Disruption Smittytron 2020-06-03 22:00:08 -05:00
  • d866286f82 Added back the DescAttributes on projectiles' Inaccuracy fields Pavel Penev 2020-05-03 04:05:31 +03:00
  • 76dfda164e Moved projectile inaccuracy calculations to Common.Util Pavel Penev 2020-05-03 04:01:20 +03:00
  • 134d47e48c Added InaccuracyType.Absolute to projectiles Pavel Penev 2020-05-02 00:31:27 +03:00
  • a2dbd5e013 Changed weapons in D2k to use the new PerCellIncrement inaccuracy Pavel Penev 2020-04-30 20:35:02 +03:00
  • c27412c83a Added InaccuracyType enum and updated projectiles accordingly Pavel Penev 2020-04-30 19:52:51 +03:00
  • 4143aba595 Added syncing to some Railgun projectile fields Pavel Penev 2020-04-30 19:49:42 +03:00
  • 39ccac4022 Refactor command bar buttons to use unified widget state names Ivaylo Draganov 2020-05-12 00:12:35 +03:00
  • 7943f4deb6 Unify widget state image suffixes (disabled, pressed, hover, focus) Ivaylo Draganov 2020-05-12 00:11:45 +03:00
  • 2dda2d7689 Added lua IsCloaked actor property Curtis Shmyr 2020-06-30 18:57:50 -06:00
  • b8f2a14ea0 Automatically upload release to itch.io using butler. Matthias Mailänder 2020-06-02 19:24:20 +02:00
  • 595809f090 Fix Carryalls waiting for actors on transit-only tiles Oliver Brakmann 2020-07-03 21:46:21 +02:00
  • 477db9cd4a Fix travis builds not failing when errors occur during static checking abcdefg30 2020-06-18 09:30:19 +02:00
  • 67ff292d62 Refactor WorldRenderer to use less allocations teinarss 2020-07-01 22:17:54 +02:00
  • ae882b85a9 Make AI randomly scan map for targets for its air squads. darkademic 2020-05-18 17:53:42 +01:00
  • 5e92915095 Fix the cargo unload regression with scripted transports abcdefg30 2020-06-29 23:35:29 +02:00
  • 95809db03c Move Harvester overrides to campaign-rules.yaml Smittytron 2020-06-19 23:37:22 -05:00
  • 6d5a5121bc Remove worthless function from Allies08 Smittytron 2020-06-05 18:13:29 -05:00
  • 86992751c7 Update Soviet-08a Smittytron 2020-05-26 21:09:41 -05:00
  • 2eba8b6c37 Add Soviet-08b Smittytron 2020-04-22 21:46:03 -05:00
  • e1523e939d Utilize Panic function with added OnDamaged trigger Smittytron 2020-06-20 10:13:24 -05:00
  • 15a92f443d Replace paraprop power with scripted drops in Soviet01 Smittytron 2020-05-16 20:49:10 -05:00
  • b57c68e392 Fix units walk over tunnels and under bridges. KorGgenT 2020-06-21 19:39:28 -04:00
  • e95fcb6bc0 Don't let blossom tree poof all at the same time. Matthias Mailänder 2020-06-24 21:41:54 +02:00
  • 6581fcb6a7 Add a random interval to idle animations. Matthias Mailänder 2020-06-24 21:34:26 +02:00
  • 6551337bd8 Make TS walkers AlwaysTurnInPlace. tovl 2020-06-16 20:22:02 +02:00
  • 137df52fdd Make infantry AlwaysTurnInPlace. tovl 2020-06-16 20:20:48 +02:00
  • b79aa7eb6a Add AlwaysTurnInPlace option to Mobile. tovl 2020-06-16 19:22:53 +02:00
  • 1c8c49dc8e Fix do allow AI do place plugbuildings like RBG Tower on GDI Component Tower Alfred Lang 2020-05-27 23:54:14 +02:00
  • f0c808d2fc Replace FloodFill with IEditorAction implementation Andrew Odintsov 2020-05-17 16:27:49 +01:00
  • 26d9ae88df Replace TargetAndAttack with a global aircraft attack function Curtis Shmyr 2020-06-13 22:06:12 -06:00
  • 3c7f119bb1 Add a damage parameter to Lua OnDamage callback Curtis Shmyr 2020-06-22 12:25:21 -06:00
  • fea35923f0 Minefield now shows red when out of map bounds and Minelayer now does not get stuck at edge of map Ian T. Jacobsen 2020-05-14 17:15:36 +02:00
  • 9627776318 Add pitch and roll to TS aircraft. Paul Chote 2020-06-21 10:46:41 +01:00
  • 6dcde3af72 Allow voxel-based aircraft to pitch and roll. Paul Chote 2020-06-21 10:33:21 +01:00
  • 43717a89b5 Add Orientation getter to IFacing. Paul Chote 2020-06-05 20:17:32 +01:00
  • c7ba359688 Add drop pod reinforcements. Matthias Mailänder 2020-06-20 20:59:04 +02:00
  • dc3dbf6d85 Remove uneccessary parentheses. Matthias Mailänder 2020-06-07 14:58:58 +02:00
  • 71664c85ff Fix TargetTypes regression in SnipeWeapon Smittytron 2020-06-19 16:54:36 -05:00
  • cb41be113a Fix map editor radar ignoring color from terrain Nikita Pozdeev 2020-06-14 22:31:10 +04:00
  • 4fe7daa85e Fix juggernaut preview being disabled by default. Matthias Mailänder 2020-06-06 12:47:43 +02:00
  • f75afc6ee4 Fix a compilation error in WithInfantryBody.cs abcdefg30 2020-06-19 19:34:48 +02:00
  • 67fd71ab92 Add a ProjectedCellLayer and use it in Shroud.cs abcdefg30 2020-05-22 18:42:21 +02:00
  • 385e70552e Create CellLayerBase abcdefg30 2020-05-22 18:41:57 +02:00
  • 1e2c67bfca Increase UPnP device discovery timeout. Matthias Mailänder 2020-06-01 14:25:12 +02:00
  • 56739f87fb Allow plugs to be configured in the map editor. Paul Chote 2020-06-09 23:21:34 +01:00
  • 571eb7614f Support multiple turrets in the editor. Paul Chote 2020-06-08 23:43:53 +01:00
  • c6c3a8c60d Make ActorPreview and EditorActorPreview wrap ActorReference. Paul Chote 2020-06-12 13:21:09 +01:00
  • ae7cfa56b7 Restrict IActorPreviewInitInfo to ActorInit. Paul Chote 2020-05-30 18:15:55 +01:00
  • b856613194 Add ISingleInstanceInit interface. Paul Chote 2020-05-30 16:48:35 +01:00
  • 86305879cb Parse Enum *ValueInit as string values, not integers. Paul Chote 2020-06-14 00:54:23 +01:00
  • e5a1a8a706 Replace deprecated API usage. Paul Chote 2020-06-10 22:14:52 +01:00
  • 27602a4a97 Add WAngle-compatible airstrike/paratrooper APIs. Paul Chote 2020-06-10 21:05:12 +01:00
  • a98e460257 Expose WAngle to Lua API and deprecate old Facing. Paul Chote 2020-06-10 20:53:44 +01:00
  • 0349435650 Remove deprecated Paratrooper API methods. Paul Chote 2020-06-10 20:54:19 +01:00
  • c3fbdca18f Add yellow-shirt technician. Paul Chote 2020-05-14 22:12:45 +01:00
  • acb5245a28 Restore correct palette and voices for RA civilians. Paul Chote 2020-05-14 00:14:18 +01:00
  • 23561cd76b Add custom palette support to WithInfantryBody. Paul Chote 2020-05-13 23:35:24 +01:00
  • d3ab3d7d78 Move IndexedPlayerPalette to Mods.Common and add a non-player version. Paul Chote 2020-05-13 23:34:52 +01:00
  • 5b870be83f Let the 2nd civilian panic when his mate gets electrocuted. Matthias Mailänder 2020-06-06 10:48:00 +02:00
  • 6130d5622c Add a panic function to the Lua API. Matthias Mailänder 2020-06-06 10:46:51 +02:00
  • 318c4e3456 Remove InitialStanceAI overrides from campaign missions abcdefg30 2020-06-15 23:37:29 +02:00
  • ab701449e2 Change Subs to use the Defend stance by default abcdefg30 2020-06-05 19:27:09 +02:00
  • 9a3447d863 Fix airstrike and paratroopers power not removing cameras at the map edge abcdefg30 2020-06-17 12:23:59 +02:00
  • 5280637adf Fix PickupUnit not validating cargo on first run. matjaeck 2020-06-18 23:12:06 +02:00
  • 3bce55ac44 Cancel the attack when no traits are active. Matthias Mailänder 2020-03-08 12:09:39 +01:00
  • a3f79503ed Fix Lua DisplaySystemMessage writing twice Curtis Shmyr 2020-06-14 16:48:04 -06:00
  • 02d462a82c Fix copying public key to clipboard if already authed Curtis Shmyr 2020-06-07 15:05:49 -06:00
  • 3d17328d0d Fix regression and cleanup scu35ea Smittytron 2020-05-26 20:08:46 -05:00
  • 0e81abc21b Fix weapons not accounting for Air reaperrr 2020-05-22 12:22:39 +02:00
  • 803b930405 Change IFacing.TurnSpeed to WAngle. Paul Chote 2020-06-03 18:01:15 +01:00
  • 6adf45bcb4 Convert IFacing.Facing and TurnSpeed to WAngle. Paul Chote 2020-06-01 20:42:28 +01:00
  • 01417c88c5 Add missing actor reference for lint testing. Matthias Mailänder 2020-06-03 19:42:14 +02:00
  • 60bbbe0d93 Fix the Death Hand launch notification playing for the player not enemy abcdefg30 2020-06-01 13:43:50 +02:00
  • 888dfd3654 Stop the boat to remove it immediately. Matthias Mailänder 2020-05-10 12:14:40 +02:00
  • 12de56ff62 Fix crash notication "AlertBeep" not found. Matthias Mailänder 2020-05-06 20:20:32 +02:00
  • b7cee41c54 Fix TD gunboat not updating actor map influence. Matthias Mailänder 2020-05-06 20:20:15 +02:00
  • 10aac03f75 Add CompositeActorInit and simplify chronoshift inits. Paul Chote 2020-06-02 19:43:35 +01:00
  • 0eb0041f90 Allow ActorInits to target a specific trait by matching the @ suffix. Paul Chote 2020-06-02 19:39:32 +01:00
  • b38018af9c Replace IActorInit with an abstract class. Paul Chote 2020-06-02 19:37:18 +01:00
  • 4df5ac0385 Change default to ground-attack Unknown 2020-06-07 14:14:24 +01:00
  • a7476bc303 Improve detail + double fire rate/half damage Unknown 2020-06-04 10:45:27 +01:00
  • cc4b3cb361 Add APC ground attack sprite turret Unknown 2020-05-26 12:33:16 +01:00
  • 31a965b29a Add suffix to player name in shroud selector Ivaylo Draganov 2020-05-18 17:53:40 +03:00
  • 7a213338a2 Add helper method to add suffix to player name label Ivaylo Draganov 2020-05-18 17:53:04 +03:00
  • fb27a25e52 Fix a crash with support powers and units without selection decorations abcdefg30 2020-06-02 11:57:11 +02:00
  • 534b09ae4a Fix bots not working after adminship was transferred abcdefg30 2020-05-25 12:48:38 +02:00
  • 341a9f370c Fix a crash in Evacuation abcdefg30 2020-05-29 11:57:53 +02:00
  • 607d9b2d5c Fix index out of bounds exception for off world aircraft. Matthias Mailänder 2020-05-30 17:40:57 +02:00
  • 507ce40ad2 Fix a crash in LegacyBridgeLayer abcdefg30 2020-06-02 12:04:29 +02:00
  • f58c3aed32 Use OccupiesSpace to save more trait look-ups reaperrr 2020-05-30 09:56:35 +02:00
  • 55e85bd9ca Save Mobile look-up in BasePathSearch reaperrr 2020-05-30 09:48:32 +02:00
  • 4bf614c5cd Use OccupiesSpace to avoid Mobile look-up in Move reaperrr 2020-05-29 14:19:37 +02:00
  • 96b06c75d1 Make Resupply display target lines for all queued move activities abcdefg30 2020-05-20 19:14:46 +02:00
  • d261648ab0 Fix BeingCapturedCondition getting revoked from the wrong actor. Matthias Mailänder 2020-06-01 13:54:00 +02:00