Commit Graph

  • 85d62f7e5e Extended indentation rules to more file types Pavel Penev 2023-10-17 14:25:24 +03:00
  • 7515c180b9 Added missing deprecation notices to Lua docs Pavel Penev 2023-10-10 16:05:59 +03:00
  • 36d44925cb Move Voxel assets browser preview definitions from common to ts abcdefg30 2023-10-12 18:44:20 +02:00
  • c0f3f97811 Suppressed unused function parameter warning Pavel Penev 2023-10-06 15:31:47 +03:00
  • 4e72026ff9 Fixed table fields all being treated as readonly Pavel Penev 2023-10-06 14:42:14 +03:00
  • 74df2d22da Fixed initTable warnings about missing properties Pavel Penev 2023-10-06 11:53:15 +03:00
  • 68d053336b Fix AutoCrusher uneffective. dnqbob 2023-10-14 21:49:53 +08:00
  • 876b66b295 Fix AutoCrusher not being conditional abcdefg30 2023-10-12 17:11:53 +02:00
  • 5eb6ba6e5c Revert "Remove an outdated comment from AutoCrusher.cs" abcdefg30 2023-10-12 17:11:19 +02:00
  • 1dc14ed9f1 Make AutoCrusher aware of Cloak and Disguise abcdefg30 2023-10-02 20:57:59 +02:00
  • 72bb6c4c99 Restore the light source settings which were previously in effect abcdefg30 2023-10-13 14:09:00 +02:00
  • a960eb471b Fix the normal palette not being used if ModelWidget has no player palette abcdefg30 2023-10-12 18:30:44 +02:00
  • e76d89f0db Clean the caching inside ModelWidget up abcdefg30 2023-10-12 18:13:57 +02:00
  • d2fdd3c753 Fix no light source being defined in ModelWidget abcdefg30 2023-10-12 18:05:42 +02:00
  • 30de1cdf5d Remove the unused preview variable from ModelWidget abcdefg30 2023-10-12 17:54:25 +02:00
  • 6b151e6be5 Remove an unnecessary null check from ModelWidget abcdefg30 2023-10-12 17:53:52 +02:00
  • f5450cdf50 Fix D2k airdrop visual dnqbob 2023-10-11 22:17:41 +08:00
  • 4b9de8ac42 CNC: Fix Nod airdrop offset dnqbob 2023-10-11 13:58:02 +08:00
  • 13a6e027ef Add LandOffset for ProductionAirdrop dnqbob 2023-10-11 13:41:55 +08:00
  • fc77c3ce48 Add LandingTick to ProductionAirdrop dnqbob 2023-10-11 13:11:15 +08:00
  • 85c8f6c446 Fix ProductionBar visually glitching for units without value abcdefg30 2023-10-02 21:15:28 +02:00
  • d349209dc9 Update README.md Christoffer Olofsson 2023-10-10 16:29:35 +02:00
  • c8779e2a6b Remove an outdated comment from AutoCrusher.cs abcdefg30 2023-09-24 12:07:12 +02:00
  • b55606c37f ReinforceWithTransport: no hardcoded land facing dnqbob 2023-10-03 10:00:42 +08:00
  • 12fb091bbc Added callback in Passenger during unload from cargo just before the actor is added back to the world michaeldgg2 2023-09-27 20:55:07 +02:00
  • bc37d7169d GrantConditionOnDeployWithCharge requires no IMove dnqbob 2023-10-03 11:42:15 +08:00
  • 9ae26f2645 FireWarheads: play weapon report sound in Tick() not in FrameEndTask michaeldgg2 2023-10-07 16:14:44 +02:00
  • 6367729f98 Remove redundant dependency of FireWarheads on IMove michaeldgg2 2023-10-07 16:14:03 +02:00
  • b8b93af977 Update Linguini. Matthias Mailänder 2023-10-08 11:55:57 +02:00
  • 9f96d0c772 Add NotBefore<SpawnStartingUnitsInfo> to LuaScriptInfo abcdefg30 2023-10-05 21:11:05 +02:00
  • d5c940ba4c Close the ingame menu upon voting Gustas 2023-09-11 10:27:06 +03:00
  • 144e716cdf Add vote kick Gustas 2023-08-13 13:38:12 +03:00
  • 686040a316 Turn ModelRenderer and VoxelCache into traits Gustas 2023-09-19 18:40:57 +03:00
  • d427072cc9 Extract StoresResources from Harvester Gustas 2023-03-22 22:31:05 +02:00
  • 60a446123b Fix TakeOffOnCreation Gustas 2023-04-24 21:30:25 +03:00
  • c009f58980 Clear up the projection definition Gustas 2023-09-16 17:49:36 +03:00
  • 79b10ba9a5 Remove unused 4th dimension Gustas 2023-09-15 17:10:07 +03:00
  • d05e0f23ea Remove unused tint attribute from model shader Gustas 2023-09-13 15:27:40 +03:00
  • 26b6118f50 Extract vertex attributes Gustas 2023-09-13 12:57:47 +03:00
  • 0a90c2a95e Remove Vertex from PlatformInterfaces Gustas 2023-09-13 10:44:08 +03:00
  • d77fd5c13e Simplify weapon yaml definitions Gustas 2023-02-17 21:57:50 +02:00
  • 4dec79a5fb Fix Armament not working properly with value 0 in BurstDelays Gustas 2023-02-17 20:49:25 +02:00
  • b7e0ed9b87 Improve lookups of nodes by key in MiniYaml. RoosterDragon 2023-07-07 08:31:29 +01:00
  • 0ab7caedd9 Fix CandidateMouseoverCells being incorrectly calculated for Rectangular grid Gustas 2023-04-30 15:09:34 +03:00
  • 3824a591d5 Fix CandidateMouseoverCells not accounting for tile scale Gustas 2023-04-30 15:09:34 +03:00
  • 3e6123f6f6 Add index buffer SpriteRenderer Gustas 2023-08-28 11:22:52 +03:00
  • 2763e1502b Add quadIndexBuffer to Renderer Gustas 2023-08-28 11:14:02 +03:00
  • 0b90622251 Add index buffer to TerrainSpriteLayer Gustas 2023-08-24 17:00:06 +03:00
  • 9b8895df39 Add glDrawElements Gustas 2023-08-24 14:38:53 +03:00
  • f6c1453b5b Add StaticIndexBuffer Gustas 2023-08-24 14:38:01 +03:00
  • 7e9619b41b VertexBuffer should be disposable Gustas 2023-08-24 20:33:59 +03:00
  • 90aeb38427 Fix potential crash if attempted to unload outside of the map Gustas 2023-08-20 23:13:17 +03:00
  • 6040187844 Fix CurrentAdjacentCells cache not acting as a cache Gustas 2023-08-07 18:46:24 +03:00
  • e72d0ed2c6 Nudge self after being ejected Gustas 2023-08-19 23:31:20 +03:00
  • c3b4e2b237 Fix EjectOnDeath checks Gustas 2022-12-05 22:29:42 +02:00
  • 7769764b0b added new method to convert byte array to lower case hex-string Rudy Alex Kohn 2023-09-17 21:39:56 +02:00
  • b25146265d Fix units considering terrain when entering other actors Gustas 2023-09-22 12:14:03 +03:00
  • e0df59464e Disable flak truck in Soviet-13, others JovialFeline 2023-09-21 20:51:26 -04:00
  • a67320e431 When serializing terrain positions for an order, serialize a 0-length array in a way that roundtrips. RoosterDragon 2023-08-26 15:55:22 +01:00
  • e41279fe6b Fix terrain positions for targets not being serialized for Orders abcdefg30 2022-08-13 15:08:13 +02:00
  • 29eaab59be Add backup ExplicitSequenceFilenames to update rules Gustas 2023-08-28 23:42:39 +03:00
  • 541d53127a Bumped Eluant NuGet version penev92 2023-09-16 19:01:05 +03:00
  • bdcf754d34 Bullet explodes on impact when hitting target Avlas 2023-09-14 14:18:52 +02:00
  • a67e85e092 Improve AI squad pathing and regrouping behavior. RoosterDragon 2023-07-20 19:08:49 +01:00
  • 24536fa296 Fix Air Squad danger detection broken in RA dnqbob 2023-09-10 19:12:32 +08:00
  • 38ed21edd2 StateBase: More accurate way to check rearming dnqbob 2023-09-10 18:50:41 +08:00
  • 5d2f2bdd1d Add TraitLocation to all bot modules. dnqbob 2023-08-21 10:04:41 +08:00
  • 6515403ae6 Fix wrong target types in MinelayerBotModule of ra mod dnqbob 2023-08-21 10:31:02 +08:00
  • 2f696b2ce7 Increase Iron Curtain's footprint Gustas 2023-04-29 21:47:52 +03:00
  • 61d51d971c Remove misplaced bridge actors. Matthias Mailänder 2023-09-09 17:08:46 +02:00
  • 90c7680743 Fix DropPodsPower triggering radar pings upon failure Gustas 2023-04-16 18:23:31 +03:00
  • b59bb998eb Fix DropPods only using definitions only of the first drop pod Gustas 2023-04-16 18:17:05 +03:00
  • 9845306b68 Cache unitTypes Gustas 2023-06-21 15:36:25 +03:00
  • 4eb683ab46 Add TS mobile EMP Gustas 2023-04-24 11:56:09 +03:00
  • 9d7feb176a Add offset to WithVoxelBody Gustas 2023-09-09 17:15:56 +03:00
  • eab0bf8f82 Fix bug that AI producion pause when there is too many unit in UnitDelays dnqbob 2023-05-28 21:22:42 +08:00
  • 085a4c421b Add back to editor button Gustas 2022-09-09 21:15:40 +03:00
  • 4fc4fb2fb3 Add Play button to map editor Gustas 2022-09-09 21:15:40 +03:00
  • 0e5ed6a30c Extract ExitMapEditor in IngameMenuLogic Gustas 2022-09-09 16:12:06 +03:00
  • 5cc59ae3ac Move ValidRelations from Capturable to Captures Gustas 2023-09-05 17:55:14 +03:00
  • 161f4cbdff Fix inconsistent ordering Gustas 2023-09-05 18:06:39 +03:00
  • 5b0f69b411 Fix the inaccuracy used when lock on in Missile. dnqbob 2023-09-07 09:32:19 +08:00
  • 23f3f8d90c Add helper methods to locate actors that can be reached via a path. RoosterDragon 2023-07-20 18:36:47 +01:00
  • 2ac855488b Validate order targets when resolving orders. RoosterDragon 2023-07-20 18:36:40 +01:00
  • c08ddb61b3 Better Naval AI Bryan Quigley 2023-08-22 17:22:12 -07:00
  • fb55f2824e UnitBuilderBotModule and BaseBuilderBotModule fix on muti-queue performance: dnqbob 2022-07-19 19:22:06 +08:00
  • 1b0c93e5ff Fix new NewProductionCashThreshold check ignore player cash. dnqbob 2023-09-07 07:23:47 +08:00
  • 19c8c36030 Replace Cash + Resources with GetCashAndResources() dnqbob 2023-09-07 07:17:54 +08:00
  • 931118e1d8 Add GetCashAndResources() to PlayerResources, to get overall credits. dnqbob 2023-09-07 07:10:01 +08:00
  • 61f1660b38 Update OpenRA.Mods.Common.csproj RIP-webmaster 2023-08-08 15:03:37 +05:00
  • 634cf900e6 Remove reference to obsolete package RIP-webmaster 2023-08-08 15:02:45 +05:00
  • a148f30070 Simplify matrix utils Gustas 2023-09-02 14:27:38 +03:00
  • 3e0daa62c4 Fix Target.Invalid comparion bug in AutoTarget dnqbob 2023-09-01 14:28:48 +08:00
  • aac1bae899 Prefer ReadUInt8 over ReadByte. RoosterDragon 2020-10-18 11:35:21 +01:00
  • f5f2f58664 Use Stream.Write(int) extension method where possible. RoosterDragon 2020-10-18 11:33:38 +01:00
  • f428a44bfc This is not just about difficulty. Matthias Mailänder 2023-08-28 19:49:28 +02:00
  • ce412e4404 The description is optional so don't crash when it is null. Matthias Mailänder 2023-08-28 19:49:08 +02:00
  • 7bd4b4558e Add text fix, polish to Controlled Burn JovialFeline 2023-08-18 09:25:20 -04:00
  • 619fb6633a Cache uniform locations Gustas 2023-08-27 18:23:12 +03:00
  • bf64339890 Automatically move blockers when transform deploying. Matthias Mailänder 2023-08-22 20:39:07 +02:00