reaperrr 1c7cc60205 TS weapon improvements.
Fixes cases where Burst was set as Projectile or Warhead trait, fixes some other Burst and Report issues, adds Angle and Shadow to some projectiles, adds Explosions and ImpactSounds to explosive weapons.
2013-08-22 17:06:10 +02:00
2013-07-05 21:50:34 +12:00
2013-08-22 17:06:10 +02:00
2013-08-17 23:56:12 +02:00
2013-08-17 23:31:23 +02:00
2013-08-07 15:42:34 +02:00
2013-07-07 11:16:59 +02:00
2013-03-26 15:42:44 +01:00
2013-07-08 19:42:32 +02:00
2013-08-08 13:39:12 +02:00
2013-08-04 20:09:11 +12:00
2010-02-16 21:20:41 +13:00
2013-04-28 08:07:39 +02:00
2011-03-15 09:41:46 +13:00
2013-08-08 13:39:12 +02:00
2011-05-03 17:40:02 +12:00
2013-03-22 08:32:33 +01:00
2013-08-17 23:31:23 +02:00
2013-08-08 13:39:12 +02:00
2010-04-13 20:43:53 +12:00

OpenRA

A Libre/Free Real Time Strategy game engine supporting early Westwood classics.

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.

Join the Forums for discussion.

Play

Distributed mods include a reimagining of

  • Command & Conquer: Red Alert
  • Command & Conquer: Tiberian Dawn
  • Dune 2000

Check our Playing the Game Guide to win multiplayer matches.

Contribute

  • Please read INSTALL and Compiling on how to set up an OpenRA development environment.
  • Read HACKING for an overview of the engine.
  • To get your patches merged please adhere to the Contributing guidelines.

Mapping

  • We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
  • If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org

Modding

Support

  • Sponsor a mirror server if you have some bandwidth to spare (ask in IRC).
  • You can immediately set up a Dedicated Game Server.
  • Fund development by creating Bounties on specific tasks.
Description
No description provided
Readme 234 MiB
Languages
C# 79.3%
Lua 16%
Fluent 3.1%
Shell 0.6%
Objective-C 0.2%
Other 0.5%