Specify interaction bounds relative to the mod tile size.

This commit is contained in:
Paul Chote
2021-03-27 14:51:28 +00:00
committed by teinarss
parent 852241d98e
commit 7c0e4b25ae
36 changed files with 291 additions and 233 deletions

View File

@@ -46,7 +46,7 @@ TRAN:
SpawnActorOnDeath:
Actor: TRAN.Husk
Selectable:
DecorationBounds: 41,41
DecorationBounds: 1749, 1749
HELI:
Inherits: ^Helicopter
@@ -109,7 +109,7 @@ HELI:
Delay: 40
Count: 1
Selectable:
DecorationBounds: 30,24
DecorationBounds: 1280, 1024
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3
@@ -167,7 +167,7 @@ ORCA:
Delay: 100
Count: 2
Selectable:
DecorationBounds: 30,24
DecorationBounds: 1280, 1024
WithAmmoPipsDecoration:
Position: BottomLeft
Margin: 4, 3

View File

@@ -416,7 +416,7 @@ BRIDGE1:
Actor: bridgehut
SpawnOffset: 0,2
Interactable:
Bounds: 96,96
Bounds: 4096, 4096
BRIDGE2:
Inherits: ^Bridge
@@ -433,7 +433,7 @@ BRIDGE2:
Actor: bridgehut
SpawnOffset: 2,2
Interactable:
Bounds: 120,120
Bounds: 5120, 5120
BRIDGE3:
Inherits: ^Bridge
@@ -450,7 +450,7 @@ BRIDGE3:
Actor: bridgehut
SpawnOffset: 1,2
Interactable:
Bounds: 144,120
Bounds: 6144, 5120
BRIDGE4:
Inherits: ^Bridge
@@ -467,7 +467,7 @@ BRIDGE4:
Actor: bridgehut
SpawnOffset: 3,2
Interactable:
Bounds: 144,96
Bounds: 6144, 4096
BRIDGEHUT:
AlwaysVisible:
@@ -478,7 +478,7 @@ BRIDGEHUT:
Targetable:
TargetTypes: BridgeHut, C4
Interactable:
Bounds: 48,48
Bounds: 2048, 2048
C1:
Inherits: ^CivInfantry

View File

@@ -237,7 +237,7 @@
Locomotor: wheeled
TurnSpeed: 20
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: Ground, Vehicle
Repairable:
@@ -288,7 +288,7 @@
TargetTypes: Air
RequiresCondition: airborne
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Repairable:
RepairActors: hpad
Aircraft:
@@ -344,8 +344,8 @@
AlwaysTurnInPlace: true
Locomotor: foot
Selectable:
Bounds: 18,18,0,-6
DecorationBounds: 12,17,0,-6
Bounds: 768, 768, 0, -256
DecorationBounds: 512, 725, 0, -256
Targetable:
TargetTypes: Ground, Infantry
QuantizeFacingsFromSequence:
@@ -520,7 +520,7 @@
Speed: 113
Voice: Move
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: Ground, Creep
HiddenUnderFog:
@@ -565,7 +565,7 @@
Speed: 71
Locomotor: critter
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: Ground, Creep
AutoTarget:
@@ -835,7 +835,7 @@
Inherits@1: ^SpriteActor
Inherits@shape: ^1x1Shape
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
CombatDebugOverlay:
AppearsOnRadar:
OwnerLostAction:

View File

@@ -273,8 +273,8 @@ TREX:
Armament:
Weapon: teeth
Selectable:
Bounds: 48,36,2,1
DecorationBounds: 52,38
Bounds: 2048, 1536, 85, 42
DecorationBounds: 2218, 1621
Buildable:
Description: Bipedal carnivore with a massive skull
@@ -287,7 +287,7 @@ TRIC:
Buildable:
Description: Quadruped with large bony frill and three horns
Selectable:
DecorationBounds: 34,24,0,2
DecorationBounds: 1450, 1024, 0, 85
RAPT:
Inherits: ^DINO

View File

@@ -31,8 +31,8 @@ BOAT:
WithGunboatBody:
Sequence: left # Just a work-around to avoid crash
Selectable:
Bounds: 42,24
DecorationBounds: 42,24
Bounds: 1792, 1024
DecorationBounds: 1792, 1024
AutoTarget:
AllowMovement: false
RejectsOrders:
@@ -72,7 +72,7 @@ LST:
ClassicFacingBodyOrientation:
WithFacingSpriteBody:
Interactable:
Bounds: 48,48
Bounds: 2048, 2048
WithCargo:
DisplayTypes: Infantry, Vehicle
LocalOffset: 390,-256,0, 390,256,0, 0,0,0, -390,-256,0, -390,256,0

View File

@@ -2,7 +2,7 @@ FACT:
Inherits: ^BaseBuilding
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Valued:
Cost: 3000
Tooltip:
@@ -140,7 +140,7 @@ NUKE:
Inherits: ^BaseBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
TargetableOffsets: 630,299,0
Valued:
@@ -171,7 +171,7 @@ NUK2:
Inherits: ^BaseBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
TargetableOffsets: 630,299,0
Valued:
@@ -236,8 +236,8 @@ PROC:
StoresResources:
Capacity: 1000
Selectable:
Bounds: 72,56
DecorationBounds: 73,72
Bounds: 3072, 2389
DecorationBounds: 3114, 3072
CustomSellValue:
Value: 400
FreeActor:
@@ -286,8 +286,8 @@ SILO:
RequiredForShortGame: false
-AcceptsDeliveredCash:
Selectable:
Bounds: 48,24
DecorationBounds: 49,30
Bounds: 2048, 1024
DecorationBounds: 2090, 1280
PYLE:
Inherits: ^BaseBuilding
@@ -345,7 +345,7 @@ PYLE:
Amount: -15
ProvidesPrerequisite@buildingname:
Selectable:
Bounds: 48,42,0,-5
Bounds: 2048, 1792, 0, -213
HAND:
Inherits: ^BaseBuilding
@@ -396,13 +396,13 @@ HAND:
Amount: -15
ProvidesPrerequisite@buildingname:
Selectable:
Bounds: 48,48
DecorationBounds: 48,68,0,-10
Bounds: 2048, 2048
DecorationBounds: 2048, 2901, 0, -426
AFLD:
Inherits: ^BaseBuilding
Selectable:
Bounds: 96,48
Bounds: 4096, 2048
HitShape:
TargetableOffsets: 0,0,0, 0,-512,256, 0,-1451,384, 0,512,128, 0,1536,85
Type: Rectangle
@@ -480,8 +480,8 @@ WEAP:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,48
DecorationBounds: 72,64,0,-16
Bounds: 3072, 2048
DecorationBounds: 3072, 2730, 0, -682
Health:
HP: 110000
RevealsShroud:
@@ -522,7 +522,7 @@ HPAD:
Inherits: ^BaseBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 768,-512,0, 768,512,0, -281,-512,0, -630,512,0
@@ -611,8 +611,8 @@ HQ:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 48,40,0,9
DecorationBounds: 48,53,0,-4
Bounds: 2048, 1706, 0, 384
DecorationBounds: 2048, 2261, 0, -170
WithSpriteBody:
PauseOnCondition: lowpower
Health:
@@ -674,8 +674,8 @@ FIX:
Footprint: _+_ +++ _+_
Dimensions: 3,3
Selectable:
Bounds: 64,34,0,3
DecorationBounds: 72,48
Bounds: 2730, 1450, 0, 128
DecorationBounds: 3072, 2048
Health:
HP: 80000
RevealsShroud:
@@ -719,8 +719,8 @@ EYE:
Dimensions: 2,3
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 48,40,0,9
DecorationBounds: 48,53,0,-4
Bounds: 2048, 1706, 0, 384
DecorationBounds: 2048, 2261, 0, -170
WithSpriteBody:
PauseOnCondition: lowpower
Health:
@@ -778,8 +778,8 @@ TMPL:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-12
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -512
Health:
HP: 210000
RevealsShroud:
@@ -828,7 +828,7 @@ GUN:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetGround
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Valued:
Cost: 600
Tooltip:
@@ -879,7 +879,7 @@ SAM:
Inherits@AUTOTARGET: ^AutoTargetAir
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
HitShape:
Type: Rectangle
TopLeft: -768,-512
@@ -942,8 +942,8 @@ OBLI:
BuildDuration: 2080
Description: Advanced base defense.\nRequires power to operate.\n Strong vs all Ground units\n Cannot target Aircraft
Selectable:
Bounds: 24,24
DecorationBounds: 22,44,0,-10
Bounds: 1024, 1024
DecorationBounds: 938, 1877, 0, -426
Health:
HP: 75000
Armor:
@@ -978,7 +978,7 @@ GTWR:
Inherits: ^Defense
Inherits@AUTOTARGET: ^AutoTargetGround
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Valued:
Cost: 600
Tooltip:
@@ -1027,8 +1027,8 @@ ATWR:
BuildDuration: 1920
Description: All-purpose defensive structure.\n Strong vs Aircraft, Infantry\n Weak vs Tanks
Selectable:
Bounds: 24,24
DecorationBounds: 22,48,0,-12
Bounds: 1024, 1024
DecorationBounds: 938, 2048, 0, -512
Health:
HP: 55000
Armor:

View File

@@ -1,7 +1,7 @@
V19:
Inherits: ^TechBuilding
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
CashTrickler:
Amount: 10
RequiresCondition: enabled
@@ -27,7 +27,7 @@ V19:
V19.Husk:
Inherits: ^CivBuildingHusk
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
WithSpriteBody:
WithIdleOverlay:
StartSequence: fire-start
@@ -42,7 +42,7 @@ HOSP:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -65,7 +65,7 @@ HOSP:
HOSP.Husk:
Inherits: ^CivBuildingHusk
Interactable:
Bounds: 48,48
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -78,7 +78,7 @@ BIO:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -117,7 +117,7 @@ BIO:
BIO.Husk:
Inherits: ^CivBuildingHusk
Interactable:
Bounds: 48,48
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -128,7 +128,7 @@ MISS:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Building:
Footprint: xxx xxx
Dimensions: 3,2

View File

@@ -11,7 +11,7 @@ MCV:
Queue: Vehicle.GDI, Vehicle.Nod
Description: Deploys into another Construction Yard.\n Unarmed
Selectable:
DecorationBounds: 36,36
DecorationBounds: 1536, 1536
Mobile:
Speed: 71
Locomotor: heavywheeled
@@ -52,7 +52,7 @@ HARV:
Queue: Vehicle.GDI, Vehicle.Nod
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
DecorationBounds: 36,36
DecorationBounds: 1536, 1536
Harvester:
Resources: Tiberium, BlueTiberium
Capacity: 20
@@ -468,7 +468,7 @@ MTNK:
OwnerType: InternalName
EffectiveOwnerFromOwner: true
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
HTNK:
Inherits: ^Tank
@@ -529,7 +529,7 @@ HTNK:
OwnerType: InternalName
EffectiveOwnerFromOwner: true
Selectable:
DecorationBounds: 34,34,0,-3
DecorationBounds: 1450, 1450, 0, -128
MSAM:
Inherits: ^Tank

View File

@@ -204,7 +204,7 @@
Locomotor: vehicle
PauseOnCondition: notmobile
Selectable:
Bounds: 32,32
Bounds: 1024, 1024
Targetable:
TargetTypes: Ground, Vehicle, C4
Passenger:
@@ -320,8 +320,8 @@
AlwaysTurnInPlace: true
Locomotor: foot
Selectable:
Bounds: 24,24,0,-4
DecorationBounds: 12,20,0,-4
Bounds: 768, 768, 0, -128
DecorationBounds: 384, 640, 0, -128
Targetable:
TargetTypes: Ground, Infantry
QuantizeFacingsFromSequence:

View File

@@ -137,7 +137,7 @@ crate:
MapEditorData:
Categories: System
Interactable:
Bounds: 20,20
Bounds: 640, 640
mpspawn:
Interactable:

View File

@@ -63,7 +63,7 @@ construction_yard:
-ConcretePrerequisites:
WithBuildingBib:
Selectable:
Bounds: 96,64
Bounds: 3072, 2048
Health:
HP: 30000
HitShape:
@@ -116,7 +116,7 @@ wind_trap:
BuildDurationModifier: 100
Description: Provides power for other structures.
Selectable:
Bounds: 64,64
Bounds: 2048, 2048
Valued:
Cost: 225
Tooltip:
@@ -165,7 +165,7 @@ barracks:
BuildDurationModifier: 100
Description: Trains infantry.
Selectable:
Bounds: 64,64
Bounds: 2048, 2048
Valued:
Cost: 225
Tooltip:
@@ -232,7 +232,7 @@ refinery:
BuildDurationModifier: 100
Description: Harvesters unload Spice here for processing.
Selectable:
Bounds: 96,64
Bounds: 3072, 2048
Valued:
Cost: 1500
Tooltip:
@@ -301,7 +301,7 @@ silo:
BuildDurationModifier: 100
Description: Stores excess harvested Spice.
Selectable:
Bounds: 32,32
Bounds: 1024, 1024
Valued:
Cost: 120
Tooltip:
@@ -356,7 +356,7 @@ light_factory:
BuildDurationModifier: 100
Description: Produces light vehicles.
Selectable:
Bounds: 96,64
Bounds: 3072, 2048
Valued:
Cost: 500
Tooltip:
@@ -434,7 +434,7 @@ heavy_factory:
BuildDurationModifier: 100
Description: Produces heavy vehicles.
Selectable:
Bounds: 96,96
Bounds: 3072, 3072
Valued:
Cost: 1000
Tooltip:
@@ -522,7 +522,7 @@ outpost:
BuildDurationModifier: 100
Description: Provides a radar map of the battlefield.\n Requires power to operate.
Selectable:
Bounds: 96,64
Bounds: 3072, 2048
Valued:
Cost: 750
Tooltip:
@@ -579,7 +579,7 @@ starport:
Footprint: xxx x=x =x=
Dimensions: 3,3
Selectable:
Bounds: 96,96
Bounds: 3072, 3072
Health:
HP: 35000
HitShape:
@@ -729,8 +729,8 @@ medium_gun_turret:
RequiresBuildableArea:
Adjacent: 4
Selectable:
Bounds: 32,32
DecorationBounds: 32,40,0,-8
Bounds: 1024, 1024
DecorationBounds: 1024, 1280, 0, -256
Health:
HP: 27000
Armor:
@@ -773,8 +773,8 @@ large_gun_turret:
RequiresBuildableArea:
Adjacent: 4
Selectable:
Bounds: 32,32
DecorationBounds: 32,40,0,-8
Bounds: 1024, 1024
DecorationBounds: 1024, 1280, 0, -256
Health:
HP: 30000
Armor:
@@ -828,7 +828,7 @@ repair_pad:
RevealsShroud:
Range: 3c768
Selectable:
Bounds: 96,96
Bounds: 3072, 3072
Reservable:
RepairsUnits:
Interval: 10
@@ -863,7 +863,7 @@ high_tech_factory:
BuildDurationModifier: 100
Description: Unlocks advanced technology.
Selectable:
Bounds: 96,96
Bounds: 3072, 3072
Valued:
Cost: 1150
Tooltip:
@@ -942,7 +942,7 @@ research_centre:
BuildDurationModifier: 100
Description: Unlocks advanced tanks.
Selectable:
Bounds: 96,96
Bounds: 3072, 3072
Valued:
Cost: 1000
Tooltip:
@@ -994,7 +994,7 @@ palace:
BuildDurationModifier: 100
Description: Unlocks elite infantry and weapons.
Selectable:
Bounds: 96,96
Bounds: 3072, 3072
Valued:
Cost: 1600
Tooltip:

View File

@@ -14,7 +14,7 @@ mcv:
Name: Mobile Construction Vehicle
Selectable:
Class: mcv
DecorationBounds: 42,42
DecorationBounds: 1344, 1344
Health:
HP: 45000
Armor:
@@ -63,7 +63,7 @@ harvester:
Name: Spice Harvester
Selectable:
Class: harvester
DecorationBounds: 42,42
DecorationBounds: 1344, 1344
Harvester:
Capacity: 28
HarvestFacings: 8
@@ -390,7 +390,7 @@ devastator:
Delay: 3
StartIfBelow: 50
Selectable:
DecorationBounds: 44,38,0,0
DecorationBounds: 1408, 1216, 0, 0
raider:
Inherits: ^Vehicle

View File

@@ -7,9 +7,9 @@ World:
Scripts: campaign-global.lua, allies09a.lua, allies09a-AI.lua
MissionData:
Briefing: One of Stalin's top atomic strategists, Vladimir Kosygin, wishes to defect. His knowledge of Stalin's atomic strategies is invaluable to us. We will extract him from the Riga compound where he is stationed.\n\nUse a spy to infiltrate the Soviet command center and contact Kosygin. Once he is out of the building, guide him back to your base any way you can.
StartVideo:
WinVideo:
LossVideo:
StartVideo:
WinVideo:
LossVideo:
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

View File

@@ -144,7 +144,7 @@ MOBILETENT:
Tooltip:
Name: Mobile Tent
Selectable:
DecorationBounds: 21,21
DecorationBounds: 896, 896
SelectionDecorations:
Health:
HP: 60000

View File

@@ -166,7 +166,7 @@ PBOX:
StartIfBelow: 100
DamageCooldown: 150
Selectable:
Bounds: 44,38,0,-4
Bounds: 1877, 1621, 0, -170
RenderSprites:
Image: 4TNK

View File

@@ -46,7 +46,7 @@ OILB.Husk:
Inherits@shape: ^2x2Shape
Selectable:
Priority: 0
Bounds: 48,48
Bounds: 2048, 2048
CapturableProgressBar:
CapturableProgressBlink:
Building:

View File

@@ -95,8 +95,8 @@ MIG:
Ammo: 8
AmmoCondition: ammo
Selectable:
Bounds: 36,28,0,2
DecorationBounds: 40,29,0,1
Bounds: 1536, 1194, 0, 85
DecorationBounds: 1706, 1237, 0, 42
Contrail@1:
Offset: -598,-683,0
Contrail@2:
@@ -179,7 +179,7 @@ YAK:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 30,28,0,2
DecorationBounds: 1280, 1194, 0, 85
Rearmable:
RearmActors: afld, afld.ukraine
WithAmmoPipsDecoration:
@@ -240,7 +240,7 @@ TRAN:
SpawnActorOnDeath:
Actor: TRAN.Husk
Selectable:
DecorationBounds: 40,36
DecorationBounds: 1706, 1536
HELI:
Inherits: ^Helicopter
@@ -304,7 +304,7 @@ HELI:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 36,28
DecorationBounds: 1536, 1194
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
@@ -377,7 +377,7 @@ HIND:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 38,32
DecorationBounds: 1621, 1365
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:
@@ -479,7 +479,7 @@ MH60:
ProducibleWithLevel:
Prerequisites: aircraft.upgraded
Selectable:
DecorationBounds: 38,32
DecorationBounds: 1621, 1365
Rearmable:
RearmActors: hpad
WithAmmoPipsDecoration:

View File

@@ -124,7 +124,7 @@ FCOM:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -176,7 +176,7 @@ HOSP:
Action: ChangeOwner
Selectable:
Priority: 0
Bounds: 48,48
Bounds: 2048, 2048
Building:
Footprint: xx xx
Dimensions: 2,2
@@ -400,7 +400,7 @@ BARL:
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
BRL3:
Inherits: ^TechBuilding
@@ -422,7 +422,7 @@ BRL3:
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
AMMOBOX1:
Inherits: ^AmmoBox
@@ -441,7 +441,7 @@ MISS:
TargetableOffsets: 0,0,0, 840,0,0, 840,-1024,0, 420,768,0, -840,0,0, -840,-1024,0, -840,1024,0
Selectable:
Priority: 0
Bounds: 72,48
Bounds: 3072, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -485,7 +485,7 @@ BIO:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -523,7 +523,7 @@ OILB:
TargetableOffsets: 0,0,0, 630,-300,0, 420,512,0, -420,-512,0, -630,300,0
Selectable:
Priority: 0
Bounds: 48,48
Bounds: 2048, 2048
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -614,7 +614,7 @@ BRIDGE1:
Actor: bridgehut
SpawnOffset: 0,1
Interactable:
Bounds: 120,72
Bounds: 5120, 3072
BRIDGE2:
Inherits: ^Bridge
@@ -632,7 +632,7 @@ BRIDGE2:
Actor: bridgehut
SpawnOffset: 2,1
Interactable:
Bounds: 120,48
Bounds: 5120, 2048
BRIDGE3:
Inherits: ^Bridge
@@ -650,7 +650,7 @@ BRIDGE3:
Actor: bridgehut
SpawnOffset: 0,1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
BRIDGE4:
Inherits: ^Bridge
@@ -668,7 +668,7 @@ BRIDGE4:
Actor: bridgehut
SpawnOffset: 2,1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
SBRIDGE1:
Inherits: ^Bridge
@@ -686,7 +686,7 @@ SBRIDGE1:
Actor: bridgehut.small
SpawnOffset: 1,1
Interactable:
Bounds: 72,48
Bounds: 3072, 2048
SBRIDGE2:
Inherits: ^Bridge
@@ -704,7 +704,7 @@ SBRIDGE2:
Actor: bridgehut.small
SpawnOffset: 1,1
Interactable:
Bounds: 48,72
Bounds: 2048, 3072
SBRIDGE3:
Inherits: ^Bridge
@@ -738,7 +738,7 @@ BRIDGEHUT:
Footprint: __ __
Dimensions: 2,2
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Priority: 2
LegacyBridgeHut:
Targetable:
@@ -750,7 +750,7 @@ BRIDGEHUT.small:
Footprint: _
Dimensions: 1,1
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Priority: 2
LegacyBridgeHut:
Targetable:
@@ -923,7 +923,7 @@ LHUS:
MapEditorData:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,48,0,-16
Bounds: 1024, 2048, 0, -682
Tooltip:
Name: Lighthouse
Building:
@@ -935,8 +935,8 @@ WINDMILL:
MapEditorData:
RequireTilesets: TEMPERAT
Selectable:
Bounds: 24,24,0,-14
DecorationBounds: 36,36,0,-14
Bounds: 1024, 1024, 0, -597
DecorationBounds: 1536, 1536, 0, -597
Tooltip:
Name: Windmill
Building:

View File

@@ -249,7 +249,7 @@
Locomotor: wheeled
TurnSpeed: 20
Selectable:
Bounds: 24, 24
Bounds: 1024, 1024
Targetable:
RequiresCondition: !parachute
TargetTypes: GroundActor, Vehicle
@@ -335,8 +335,8 @@
AlwaysTurnInPlace: true
Locomotor: foot
Selectable:
Bounds: 18,20,0,-6
DecorationBounds: 12,18,0,-8
Bounds: 768, 853, 0, -256
DecorationBounds: 512, 768, 0, -341
Targetable:
RequiresCondition: !parachute
TargetTypes: GroundActor, Infantry, Disguise
@@ -498,7 +498,7 @@
Mobile:
Locomotor: naval
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: WaterActor, Ship
Targetable@REPAIR:
@@ -550,7 +550,7 @@
AppearsOnRadar:
UseLocation: true
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Aircraft:
AirborneCondition: airborne
Targetable@GROUND:
@@ -729,7 +729,7 @@
Inherits: ^Building
Inherits@selection: ^SelectableCombatBuilding
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Targetable:
TargetTypes: GroundActor, C4, DetonateAttack, Structure, Defense
MustBeDestroyed:
@@ -750,7 +750,7 @@
Inherits@shape: ^1x1Shape
Inherits@handicaps: ^PlayerHandicaps
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
OwnerLostAction:
Action: ChangeOwner
Building:
@@ -861,7 +861,7 @@
MapEditorData:
Categories: Decoration
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
^CivBuilding:
Inherits: ^TechBuilding
@@ -1083,7 +1083,7 @@
BodyOrientation:
QuantizedFacings: 1
Interactable:
Bounds: 96,48
Bounds: 4096, 2048
ShakeOnDeath:
Duration: 15
Intensity: 6
@@ -1122,7 +1122,7 @@
^Crate:
Inherits@1: ^SpriteActor
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
HiddenUnderFog:
Tooltip:
Name: Crate
@@ -1156,7 +1156,7 @@
^Mine:
Inherits: ^SpriteActor
Interactable:
Bounds: 24,24
Bounds: 1024, 1024
WithSpriteBody:
HiddenUnderFog:
Mine:

View File

@@ -3,7 +3,7 @@ FPWR:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
@@ -37,7 +37,7 @@ TENF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
BuildPaletteOrder: 880
Queue: Defense
@@ -70,7 +70,7 @@ SYRF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
BuildPaletteOrder: 890
Queue: Defense
@@ -115,7 +115,7 @@ SPEF:
Inherits: ^FakeBuilding
Inherits@infiltrate: ^InfiltratableFake
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Targetable:
TargetTypes: WaterActor, Structure, SpyInfiltrate
Buildable:
@@ -160,7 +160,7 @@ WEAF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
BuildPaletteOrder: 920
Prerequisites: ~structures.france, ~techlevel.medium
@@ -199,7 +199,7 @@ DOMF:
Inherits@infiltrate: ^InfiltratableFake
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
@@ -231,8 +231,8 @@ DOMF:
FIXF:
Inherits: ^FakeBuilding
Selectable:
Bounds: 68,34,0,3
DecorationBounds: 72,48
Bounds: 2901, 1450, 0, 128
DecorationBounds: 3072, 2048
Buildable:
BuildPaletteOrder: 940
Queue: Defense
@@ -291,8 +291,8 @@ FAPW:
RenderSprites:
Image: APWR
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -426
Valued:
Cost: 50
@@ -301,7 +301,7 @@ ATEF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Tooltip:
Name: Fake Allied Tech Center
GenericName: Allied Tech Center
@@ -332,7 +332,7 @@ PDOF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Tooltip:
Name: Fake Chronosphere
GenericName: Chronosphere
@@ -366,7 +366,7 @@ MSLF:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
Tooltip:
Name: Fake Missile Silo
GenericName: Missile Silo
@@ -396,7 +396,7 @@ MSLF:
FACF:
Inherits: ^FakeBuilding
Selectable:
Bounds: 72,72
Bounds: 3072, 3072
Buildable:
BuildPaletteOrder: 1000
Queue: Defense

View File

@@ -14,8 +14,8 @@ DOG:
UpdatesPlayerStatistics:
AddToArmyValue: true
Selectable:
Bounds: 12,17,-1,-4
DecorationBounds: 12,17,-1,-4
Bounds: 512, 725, -42, -170
DecorationBounds: 512, 725, -42, -170
Health:
HP: 1800
Mobile:
@@ -749,8 +749,8 @@ Ant:
Prerequisites: ~barracks, ~bio
Description: Irradiated insect that grew oversize.
Selectable:
Bounds: 24,24,0,-5
DecorationBounds: 30,30,0,-2
Bounds: 1024, 1024, 0, -213
DecorationBounds: 1280, 1280, 0, -85
Health:
HP: 75000
Mobile:

View File

@@ -63,7 +63,7 @@ SS:
EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed:
Selectable:
DecorationBounds: 38,38
DecorationBounds: 1621, 1621
MSUB:
Inherits: ^Ship
@@ -134,7 +134,7 @@ MSUB:
EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed:
Selectable:
DecorationBounds: 44,44
DecorationBounds: 1877, 1877
DD:
Inherits: ^Ship
@@ -186,7 +186,7 @@ DD:
Range: 4c0
RenderDetectionCircle:
Selectable:
DecorationBounds: 38,38
DecorationBounds: 1621, 1621
CA:
Inherits: ^Ship
@@ -249,7 +249,7 @@ CA:
WithSpriteTurret@SECONDARY:
Turret: secondary
Selectable:
DecorationBounds: 44,44
DecorationBounds: 1877, 1877
LST:
Inherits: ^Ship
@@ -288,7 +288,7 @@ LST:
LoadingCondition: notmobile
-Chronoshiftable:
Selectable:
DecorationBounds: 36,36
DecorationBounds: 1536, 1536
PT:
Inherits: ^Ship
@@ -337,4 +337,4 @@ PT:
Range: 4c0
RenderDetectionCircle:
Selectable:
DecorationBounds: 36,36
DecorationBounds: 1536, 1536

View File

@@ -3,7 +3,7 @@ MSLO:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
Valued:
Cost: 2500
Tooltip:
@@ -81,8 +81,8 @@ GAP:
Prerequisites: atek, ~structures.allies, ~techlevel.high
Description: Obscures the enemy's view with shroud.\nRequires power to operate.
Selectable:
Bounds: 24,24
DecorationBounds: 24,48,0,-12
Bounds: 1024, 1024
DecorationBounds: 1024, 2048, 0, -512
WithSpriteBody:
PauseOnCondition: disabled
Health:
@@ -118,7 +118,7 @@ SPEN:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
@@ -257,7 +257,7 @@ SYRD:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
InfiltrateForSupportPower:
Proxy: powerproxy.sonarpulse
Types: SpyInfiltrate
@@ -392,8 +392,8 @@ IRON:
Footprint: xx
Dimensions: 2,1
Selectable:
Bounds: 48,28,0,2
DecorationBounds: 50,50,0,-12
Bounds: 2048, 1194, 0, 85
DecorationBounds: 2133, 2133, 0, -512
Health:
HP: 100000
Armor:
@@ -443,7 +443,7 @@ PDOX:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
Queue: Defense
BuildPaletteOrder: 120
@@ -541,8 +541,8 @@ TSLA:
Tooltip:
Name: Tesla Coil
Selectable:
Bounds: 24,24
DecorationBounds: 24,40,0,-8
Bounds: 1024, 1024
DecorationBounds: 1024, 1706, 0, -341
Health:
HP: 40000
Armor:
@@ -586,8 +586,8 @@ AGUN:
Tooltip:
Name: AA Gun
Selectable:
Bounds: 24,24
DecorationBounds: 24,32,0,-4
Bounds: 1024, 1024
DecorationBounds: 1024, 1365, 0, -170
Health:
HP: 40000
Armor:
@@ -628,7 +628,7 @@ DOME:
Inherits@IDISABLE: ^DisableOnLowPowerOrPowerDown
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-384,0, 630,384,0, -700,-512,0, -700,512,0
@@ -892,7 +892,7 @@ SAM:
Inherits@AUTOTARGET: ^AutoTargetAir
Inherits@shape: ^2x1Shape
Selectable:
Bounds: 48,24
Bounds: 2048, 1024
HitShape:
Type: Rectangle
TopLeft: -768,-512
@@ -949,7 +949,7 @@ ATEK:
Inherits@IDISABLE: ^DisableOnLowPower
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
Buildable:
Queue: Building
BuildPaletteOrder: 140
@@ -1001,7 +1001,7 @@ WEAP:
Inherits@shape: ^3x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
Buildable:
Queue: Building
BuildPaletteOrder: 80
@@ -1108,7 +1108,7 @@ WEAP:
FACT:
Inherits: ^Building
Selectable:
Bounds: 72,72
Bounds: 3072, 3072
Building:
Footprint: xxX xxx XxX ===
Dimensions: 3,4
@@ -1234,8 +1234,8 @@ PROC:
Dimensions: 3,4
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,50,0,4
DecorationBounds: 72,70,0,-2
Bounds: 3072, 2133, 0, 170
DecorationBounds: 3072, 2986, 0, -85
Targetable:
TargetTypes: GroundActor, Structure, C4, DetonateAttack, ThiefInfiltrate, SpyInfiltrate
Health:
@@ -1301,7 +1301,7 @@ PROC:
SILO:
Inherits: ^Building
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Buildable:
Queue: Defense
BuildPaletteOrder: 35
@@ -1350,7 +1350,7 @@ HPAD:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 768,-512,0, 768,512,0, -281,-512,0, -630,512,0
@@ -1448,7 +1448,7 @@ AFLD:
Name: Airfield
Selectable:
Class: afld
Bounds: 72,48
Bounds: 3072, 2048
Building:
Footprint: xxx xxx
Dimensions: 3,2
@@ -1586,7 +1586,7 @@ POWR:
Inherits@POWER_OUTAGE: ^DisabledByPowerOutage
Inherits@shape: ^2x2Shape
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 640,-384,0, 640,512,0, -710,-512,0, -710,512,0
@@ -1643,8 +1643,8 @@ APWR:
Dimensions: 3,3
LocalCenterOffset: 0,-512,0
Selectable:
Bounds: 72,48
DecorationBounds: 72,68,0,-10
Bounds: 3072, 2048
DecorationBounds: 3072, 2901, 0, -426
Health:
HP: 70000
Armor:
@@ -1665,7 +1665,7 @@ STEK:
Inherits: ^ScienceBuilding
Inherits@shape: ^3x2Shape
Selectable:
Bounds: 72,48
Bounds: 3072, 2048
HitShape:
TargetableOffsets: 420,-768,0, 420,768,0, -770,-768,0, -770,768,0
Buildable:
@@ -1703,7 +1703,7 @@ BARR:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 490,-470,0, 355,512,0, -355,-512,0, -630,512,0
@@ -1787,7 +1787,7 @@ KENN:
Inherits: ^Building
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 24,24
Bounds: 1024, 1024
Buildable:
Queue: Building
BuildPaletteOrder: 175
@@ -1864,7 +1864,7 @@ TENT:
Inherits@shape: ^2x2Shape
Inherits@PRIMARY: ^PrimaryBuilding
Selectable:
Bounds: 48,48
Bounds: 2048, 2048
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 630,-512,0, 355,512,0, -281,-512,0, -630,512,0
@@ -1965,8 +1965,8 @@ FIX:
Footprint: _+_ +++ _+_
Dimensions: 3,3
Selectable:
Bounds: 68,34,0,3
DecorationBounds: 72,48
Bounds: 2901, 1450, 0, 128
DecorationBounds: 3072, 2048
Health:
HP: 80000
Armor:

View File

@@ -45,7 +45,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
1TNK:
Inherits: ^TrackedVehicle
@@ -133,7 +133,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
3TNK:
Inherits: ^TrackedVehicle
@@ -179,7 +179,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
4TNK:
Inherits: ^TrackedVehicle
@@ -238,7 +238,7 @@ V2RL:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 44,38,0,-4
DecorationBounds: 1877, 1621, 0, -170
ARTY:
Inherits: ^TrackedVehicle
@@ -298,7 +298,7 @@ HARV:
Name: Ore Truck
GenericName: Harvester
Selectable:
DecorationBounds: 42,42
DecorationBounds: 1792, 1792
Harvester:
Capacity: 20
Resources: Ore,Gems
@@ -359,7 +359,7 @@ MCV:
Tooltip:
Name: Mobile Construction Vehicle
Selectable:
DecorationBounds: 42,42
DecorationBounds: 1792, 1792
Health:
HP: 60000
Armor:
@@ -658,7 +658,7 @@ TTNK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 30,30
DecorationBounds: 1280, 1280
FTRK:
Inherits: ^Vehicle
@@ -707,7 +707,7 @@ FTRK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 28,28
DecorationBounds: 1194, 1194
DTRK:
Inherits: ^Vehicle
@@ -791,7 +791,7 @@ CTNK:
ProducibleWithLevel:
Prerequisites: vehicles.upgraded
Selectable:
DecorationBounds: 30,30
DecorationBounds: 1280, 1280
QTNK:
Inherits: ^TrackedVehicle
@@ -831,7 +831,7 @@ QTNK:
Targetable:
TargetTypes: GroundActor, MADTank, Vehicle
Selectable:
DecorationBounds: 44,38,0,-4
DecorationBounds: 1877, 1621, 0, -170
STNK:
Inherits: ^Vehicle

View File

@@ -134,7 +134,7 @@ ORCA:
Prerequisites: ~gahpad
Description: Fast assault gunship with\ndual missile launchers.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Bounds: 905, 1448
Aircraft:
TurnSpeed: 20
Speed: 186
@@ -195,7 +195,7 @@ ORCAB:
Prerequisites: ~gahpad, gatech
Description: Heavy bomber.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Bounds: 905, 1448
Aircraft:
CruiseAltitude: 5c512
TurnSpeed: 12
@@ -323,7 +323,7 @@ TRNSPORT:
Type: CenterPosition
RenderSprites:
Selectable:
Bounds: 44,32,0,-8
Bounds: 1327, 1930, 0, -482
SpawnActorOnDeath:
Actor: TRNSPORT.Husk
RequiresCondition: !empdisable
@@ -347,7 +347,7 @@ SCRIN:
Prerequisites: ~nahpad, natech
Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Selectable:
Bounds: 30,24
Bounds: 905, 1448
Voiced:
VoiceSet: Scrin
Aircraft:
@@ -414,7 +414,7 @@ APACHE:
Prerequisites: ~nahpad
Description: Anti-personnel support gunship\narmed with dual chain guns.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Vehicles
Selectable:
Bounds: 30,24
Bounds: 905, 1448
Aircraft:
Pitch: -32
PitchSpeed: 8

View File

@@ -89,7 +89,7 @@ LOBRDG_A_D:
AOffset: 1,-1
BOffset: 1,1
Interactable:
Bounds: 96, 48
Bounds: 2896, 2896
LOBRDG_B:
Inherits: ^LowBridge
@@ -128,7 +128,7 @@ LOBRDG_B_D:
AOffset: 1,1
BOffset: -1,1
Interactable:
Bounds: 96, 48
Bounds: 2896, 2896
LOBRDG_R_SE:
Inherits: ^LowBridgeRamp
@@ -190,7 +190,7 @@ LOBRDG_R_SW:
MapEditorData:
Categories: Bridge
Interactable:
Bounds: 96, 144
Bounds: 2896, 8688
BRIDGE1:
Inherits: ^ElevatedBridgePlaceholder

View File

@@ -10,7 +10,7 @@ DOGGIE:
Health:
HP: 25000
Selectable:
Bounds: 24,24
Bounds: 724, 1448
Valued:
Cost: 100
Armor:
@@ -138,7 +138,7 @@ JFISH:
Image: floater
Palette: player-nobright
Selectable:
Bounds: 32,32,0,-5
Bounds: 965, 1930, 0, -301
AmbientSound:
SoundFiles: floatmov.aud, flotmov2.aud, flotmov3.aud, flotmov4.aud
Delay: 150, 450

View File

@@ -466,7 +466,7 @@
MapEditorData:
Categories: System
Interactable:
Bounds: 24,24
Bounds: 724, 1448
^Wall:
Inherits@1: ^SpriteActor
@@ -570,8 +570,8 @@
Locomotor: foot
TurnOnIdle:
Selectable:
DecorationBounds: 15,23,0,-9
Bounds: 24,24,0,-9
DecorationBounds: 452, 1387, 0, -543
Bounds: 724, 1448, 0, -543
Voiced:
VoiceSet: Infantry
Targetable:
@@ -781,7 +781,7 @@
TurnSpeed: 20
Voice: Move
Selectable:
Bounds: 40,24
Bounds: 1206, 1448
Voiced:
VoiceSet: Vehicle
Targetable:
@@ -987,7 +987,7 @@
TurnSpeed: 64
Locomotor: visceroid
Selectable:
Bounds: 26,26,0,-3
Bounds: 784, 1568, 0, -181
Targetable:
TargetTypes: Ground, Creep
AttackMove:
@@ -1151,7 +1151,7 @@
MaxHeightDelta: 3
RequiresCondition: !inside-tunnel
Selectable:
Bounds: 40,24
Bounds: 1206, 1448
Voiced:
VoiceSet: Vehicle
Targetable:
@@ -1213,7 +1213,7 @@
MapEditorData:
Categories: Tunnel
Interactable:
Bounds: 144, 144
Bounds: 4344, 8688
^Gate:
Inherits: ^Building

View File

@@ -68,7 +68,7 @@ HVR:
Speed: 99
Locomotor: hover
Selectable:
Bounds: 40,24,0,-10
Bounds: 1206, 1448, 0, -603
Health:
HP: 23000
Armor:
@@ -153,7 +153,7 @@ SMECH:
MoveSequence: walk
ValidMovementTypes: Horizontal, Turn
Selectable:
Bounds: 20, 32, 0, -8
Bounds: 603, 1930, 0, -482
-DamagedByTerrain@VEINS:
-LeavesTrails@VEINS:
@@ -214,7 +214,7 @@ MMCH:
WithVoxelBarrel:
LocalOffset: 0,51,256
Selectable:
Bounds: 30, 42, 0, -8
Bounds: 905, 2534, 0, -482
Carryable:
LocalOffset: 0,0,577
@@ -261,7 +261,7 @@ HMEC:
WithVoxelWalkerBody:
TickRate: 1
Selectable:
Bounds: 40, 40, 0, -8
Bounds: 1206, 2413, 0, -482
Carryable:
LocalOffset: 0,0,509
@@ -416,4 +416,4 @@ JUGG:
RevealOnFire:
ArmamentNames: deployed
Selectable:
DecorationBounds: 48,40,0,-8
DecorationBounds: 1448, 2413, 0, -482

View File

@@ -53,8 +53,8 @@ CYBORG:
Prerequisites: ~nahand, ~techlevel.medium
Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft
Selectable:
Bounds: 16,31,0,-10
DecorationBounds: 16,31,0,-10
Bounds: 482, 1870, 0, -603
DecorationBounds: 482, 1870, 0, -603
Voiced:
VoiceSet: Cyborg
Mobile:
@@ -91,8 +91,8 @@ CYC2:
BuildLimit: 1
Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained.
Selectable:
Bounds: 16,32,-1,-12
DecorationBounds: 16,32,-1,-12
Bounds: 482, 1930, -30, -724
DecorationBounds: 482, 1930, -30, -724
Voiced:
VoiceSet: CyborgCommando
Mobile:

View File

@@ -162,7 +162,7 @@ NAFNCE:
Pieces: 0, 1
Range: 2c0, 5c0
Interactable:
Bounds: 48, 24
Bounds: 1448, 1448
NALASR:
Inherits: ^Defense

View File

@@ -12,7 +12,7 @@ MCV:
Tooltip:
Name: Mobile Construction Vehicle
Selectable:
DecorationBounds: 42,42
DecorationBounds: 1267, 2534
Health:
HP: 100000
Armor:
@@ -54,8 +54,8 @@ HARV:
Prerequisites: ~factory, proc, ~techlevel.low
Description: Collects Tiberium for processing.\n Unarmed
Selectable:
Bounds: 36,36
DecorationBounds: 36,36
Bounds: 1086, 2172
DecorationBounds: 1086, 2172
Harvester:
DeliveryBuildings: proc
Capacity: 28