Simplify names, remove unused usings, remove redundant casts.
This commit is contained in:
@@ -9,7 +9,6 @@
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#endregion
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace OpenRA.Graphics
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@@ -12,8 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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@@ -37,7 +37,7 @@ namespace OpenRA.Graphics
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if (defaultSrc != Src)
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root.Add(new MiniYamlNode("Src", Src));
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return new MiniYaml(FieldSaver.FormatValue(this, this.GetType().GetField("rect")), root);
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return new MiniYaml(FieldSaver.FormatValue(this, GetType().GetField("rect")), root);
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}
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}
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Graphics
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var b = new Bitmap(Size, 1, PixelFormat.Format32bppArgb);
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var data = b.LockBits(new Rectangle(0, 0, b.Width, b.Height),
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ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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var temp = new uint[Palette.Size];
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var temp = new uint[Size];
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palette.CopyToArray(temp, 0);
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Marshal.Copy((int[])(object)temp, 0, data.Scan0, Size);
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b.UnlockBits(data);
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@@ -8,12 +8,6 @@
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public sealed class PaletteReference
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@@ -29,7 +29,7 @@ namespace OpenRA.Graphics
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{
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// Increase luminosity if required to represent the full ramp
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var rampRange = (byte)((1 - rampFraction) * c.L);
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var c1 = new HSLColor(c.H, c.S, (byte)Math.Max(rampRange, c.L)).RGB;
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var c1 = new HSLColor(c.H, c.S, Math.Max(rampRange, c.L)).RGB;
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var c2 = new HSLColor(c.H, c.S, (byte)Math.Max(0, c.L - rampRange)).RGB;
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var baseIndex = ramp[0];
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var remapRamp = ramp.Select(r => r - ramp[0]);
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@@ -8,9 +8,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Graphics
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{
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@@ -9,7 +9,6 @@
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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@@ -10,9 +10,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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namespace OpenRA.Graphics
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{
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@@ -50,8 +48,8 @@ namespace OpenRA.Graphics
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public SequenceProvider(SequenceCache cache, Map map)
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{
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this.sequences = Exts.Lazy(() => cache.LoadSequences(map));
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this.SpriteCache = cache.SpriteCache;
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sequences = Exts.Lazy(() => cache.LoadSequences(map));
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SpriteCache = cache.SpriteCache;
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}
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public ISpriteSequence GetSequence(string unitName, string sequenceName)
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@@ -12,7 +12,6 @@ using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace OpenRA.Graphics
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@@ -11,7 +11,6 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Graphics
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{
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@@ -10,9 +10,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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@@ -11,8 +11,6 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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@@ -12,8 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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@@ -12,7 +12,6 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileSystem;
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using OpenRA.Support;
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namespace OpenRA.Graphics
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@@ -8,9 +8,7 @@
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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namespace OpenRA.Graphics
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{
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@@ -11,7 +11,6 @@
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using System;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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namespace OpenRA.Graphics
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{
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@@ -25,7 +25,7 @@ namespace OpenRA.Graphics
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public VoxelRenderProxy(Sprite sprite, Sprite shadowSprite, float2[] projectedShadowBounds, float shadowDirection)
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{
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this.Sprite = sprite;
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Sprite = sprite;
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ShadowSprite = shadowSprite;
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ProjectedShadowBounds = projectedShadowBounds;
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ShadowDirection = shadowDirection;
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