TD Balance Changes v1192016

Balance changes are as followed:

Increase power of AGT to 50 from 40.

MSAM faster reload to 45 from 100.

Increase APC damage vs light target to 105 from 100.

MLRS attack speed increase to 100 from 140.

Rocket Infantry damage increase to 35 from 30.

MCV Price increase to 4000 from 2000. Build time increase from 0:48 to
1:36.

MCV unit HP increase to 950 from 750. armor type Heavy from Light.

MCV now requires both Command Center and Repair Pad to produce.

Construction yard HP increase to 2000 from 1400.

Repair pad HP increase to 600 from 400.

Link discussion at:
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=294421#294421
This commit is contained in:
AoAGeneral
2016-01-19 12:41:51 -08:00
parent 3b675c9bad
commit fb95776170
4 changed files with 12 additions and 12 deletions

View File

@@ -1,7 +1,7 @@
FACT: FACT:
Inherits: ^BaseBuilding Inherits: ^BaseBuilding
Valued: Valued:
Cost: 2000 Cost: 4000
Tooltip: Tooltip:
Name: Construction Yard Name: Construction Yard
Description: Builds structures Description: Builds structures
@@ -9,7 +9,7 @@ FACT:
Footprint: xxx xxx Footprint: xxx xxx
Dimensions: 3,2 Dimensions: 3,2
Health: Health:
HP: 1400 HP: 2000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -515,7 +515,7 @@ FIX:
SelectionDecorations: SelectionDecorations:
VisualBounds: 72,48 VisualBounds: 72,48
Health: Health:
HP: 400 HP: 600
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Bib: Bib:
@@ -840,7 +840,7 @@ ATWR:
DetectCloaked: DetectCloaked:
Range: 5c0 Range: 5c0
Power: Power:
Amount: -40 Amount: -50
SBAG: SBAG:
Inherits: ^Wall Inherits: ^Wall

View File

@@ -1,13 +1,13 @@
MCV: MCV:
Inherits: ^Vehicle Inherits: ^Vehicle
Valued: Valued:
Cost: 2000 Cost: 4000
Tooltip: Tooltip:
Name: Mobile Construction Vehicle Name: Mobile Construction Vehicle
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Buildable: Buildable:
BuildPaletteOrder: 100 BuildPaletteOrder: 100
Prerequisites: anyhq, ~techlevel.medium Prerequisites: anyhq, ~techlevel.medium, fix
Queue: Vehicle.GDI, Vehicle.Nod Queue: Vehicle.GDI, Vehicle.Nod
Selectable: Selectable:
Priority: 4 Priority: 4
@@ -15,9 +15,9 @@ MCV:
Speed: 71 Speed: 71
Crushes: crate, infantry Crushes: crate, infantry
Health: Health:
HP: 750 HP: 950
Armor: Armor:
Type: Light Type: Heavy
RevealsShroud: RevealsShroud:
Range: 8c0 Range: 8c0
Transforms: Transforms:
@@ -486,7 +486,7 @@ MLRS:
PipCount: 0 PipCount: 0
SelfReloads: true SelfReloads: true
ReloadCount: 1 ReloadCount: 1
SelfReloadTicks: 100 SelfReloadTicks: 45
AttackTurreted: AttackTurreted:
WithReloadingSpriteTurret: WithReloadingSpriteTurret:
AmmoPoolName: primary AmmoPoolName: primary

View File

@@ -16,7 +16,7 @@ Rockets:
RangeLimit: 20 RangeLimit: 20
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 30 Damage: 35
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
None: 50 None: 50
@@ -170,7 +170,7 @@ MammothMissiles:
ValidImpactTypes: Air, AirHit ValidImpactTypes: Air, AirHit
227mm: 227mm:
ReloadDelay: 140 ReloadDelay: 100
Range: 12c0 Range: 12c0
MinRange: 3c0 MinRange: 3c0
Burst: 4 Burst: 4

View File

@@ -174,7 +174,7 @@ APCGun:
Versus: Versus:
None: 50 None: 50
Wood: 50 Wood: 50
Light: 100 Light: 105
Heavy: 50 Heavy: 50
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect