Psydev
02a4a0613f
removed original dead_in_motion map
...
This map is a bit out of date, especially because of the build radius
which makes the starting positions a bit impractical. All the tiberium is
also in the middle, making this map a "rush for the middle". Since it's so
small, this limits gameplay considerably.
Dead_in_motion_2 addresses these issues and spreads the tiberium out a
bit, while also putting starting locations to one corner of the map. It
also adds blue tiberium.
I will add the old map on Resource.openra.net if anyone still wants to
play it.
2014-05-11 14:30:47 -07:00
Psydev
2ab36b0f08
renamed and updated credits for dead_in_motion_2
2014-05-11 14:29:42 -07:00
Psydev
060644bd6f
updated credits for dettering_democracy maps
2014-05-11 14:26:39 -07:00
Psydev
437e50ec47
updated map credits for Nullpeter by Petrenko
2014-05-11 14:20:03 -07:00
Psydev
8446f2ddc6
updated map credits for Llamas 2
2014-05-11 14:18:28 -07:00
Psydev
7c64b0b862
updated map credits for minus_two by petrenko
2014-05-11 14:17:14 -07:00
Psydev
499df0e088
tiny fix to road for Dead in Motion redux
2014-05-09 16:00:04 -07:00
Psydev
d109453b2d
New map: White Acres. 2vs2, FFA.
2014-05-09 15:54:15 -07:00
Psydev
ad4a066eea
Updated hegemony_or_survival map.
...
More tiberium in middle, less in base.
2014-05-09 15:51:54 -07:00
Psydev
e7dd0c7244
New map: Year 501 (3vs3)
2014-05-09 15:50:48 -07:00
Paul Chote
ac99afaaec
Merge pull request #5248 from Mailaender/sdl2-opentk
...
Ported Tao.OpenAL/OpenGL to SDL2/OpenTK
2014-05-09 20:24:40 +12:00
Paul Chote
71f0913da0
Merge pull request #5273 from Mailaender/support-random-bitrot
...
OpenRA.Thirdparty is now OpenRA.Support
2014-05-09 20:14:58 +12:00
Matthias Mailänder
1124d55224
OpenRA.Thirdparty is now OpenRA.Support
2014-05-09 10:04:16 +02:00
Paul Chote
fab1c9e7b9
Merge pull request #4843 from Mailaender/local-mirrors
...
Moved mirror selection to the client
2014-05-09 19:51:52 +12:00
Matthias Mailänder
f01db755b8
Merge pull request #5256 from Unit158/winforms-patch-2
...
Fixed removal of winforms for x86
2014-05-08 19:16:36 +02:00
Matthias Mailänder
f8bb956496
check for OpenGL version 2.0+
2014-05-08 06:38:09 +02:00
Matthias Mailänder
ce78683782
give a hint when someone forgot to install drivers on Windows
2014-05-08 06:38:09 +02:00
Matthias Mailänder
a5422feced
only query for the extension we need
2014-05-08 06:38:09 +02:00
Matthias Mailänder
dc2d1287a7
port Tao.OpenGl to OpenTK.Graphics.OpenGL and avoid Arb
...
closes #4540
2014-05-08 06:38:05 +02:00
Paul Chote
37849b7d31
Merge pull request #5254 from psydev/patch-3
...
buff HeliGun vs. light armor 50% -> 75%
2014-05-07 18:48:06 +12:00
Paul Chote
a6e79bb732
Merge pull request #5155 from Mailaender/ts-tiberium
...
Added Tiberium crystals and refinery to Tiberian Sun
2014-05-07 18:30:27 +12:00
Chicken man
704ae5fa2e
Fixed removal of winforms for x86
2014-05-06 17:37:13 -04:00
Matthias Mailänder
4c8ce8afc0
StyleCop
2014-05-06 07:13:43 +02:00
Matthias Mailänder
fdf108a879
port Tao.OpenAl to OpenTK.Audio.OpenAL
2014-05-06 07:13:43 +02:00
Matthias Mailänder
bf9d3a8082
Merge pull request #5259 from JordanGlue/bleed
...
Fixing Helis taking off after rearmed but before repaired
2014-05-05 13:47:28 +02:00
Jordan Glue
84030fd3c0
Fixing Helis taking off after rearmed but before repaired
2014-05-05 20:51:44 +10:00
Matthias Mailänder
b1045dfce6
Update Command.cs
...
WRange is actually a 1D world distance with 1024 units = 1 cell.
2014-05-05 12:03:01 +02:00
Matthias Mailänder
7587e80484
Merge pull request #5250 from JordanGlue/bleed
...
Have Helis take off after repair/rearm
2014-05-05 11:37:20 +02:00
Matthias Mailänder
11f8ba0fe7
Merge pull request #5258 from psydev/patch-4
...
fixing some trees
2014-05-05 11:35:06 +02:00
Jordan Glue
ea32390700
closes #3091 Have Helis take off after repair/rearm
2014-05-05 19:31:57 +10:00
psydev
a21c181e2d
fixing tree cluster
...
This tree cluster looks like it should be passable through in this cell. Looks fine in testing, even though looked like it might be wrong in map editor.
2014-05-05 01:13:09 -07:00
psydev
dcb3460267
fixing some trees
...
A couple of trees have a footprint that is too big. It looks like you should be able to drive by them, but you can't. They have been set overly-large.
2014-05-05 01:08:59 -07:00
psydev
3993d64ba2
Slight buff HeliGun vs. light
...
Apache, for all its greatness, doesn't do very well at one of the things it's supposed to do well, namely take out light vehicles quickly (humvee, artillery, MLRS, etc.). Apache is required for Nod as a reliable way to take out MLRS, but currently it doesn't do enough damage to take it out with its entire payload (which takes 4 seconds to unload, to boot). A single Apache should be able to destroy an MLRS, if it gets the chance.
If anyone thinks the Apache needs nerfing, I would suggest looking in other areas besides its damage vs. light armor.
Also, does anyone object to removing the AG/AA distinctions for helicopters? They don't seem needed anymore.
2014-05-04 13:28:41 -07:00
Matthias Mailänder
61fbf73e2e
Merge pull request #5244 from pchote/bye-bye-winforms
...
Remove X11 dependency from OSX.
Closes #3872
Closes #4348
2014-05-04 07:02:28 +02:00
Matthias Mailänder
1bd052d43b
Merge pull request #5238 from reaperrr/more-palettes02
...
More palette un-hardcoding
2014-05-04 06:58:39 +02:00
Paul Chote
3965535f3f
Remove Windows.Forms dependencies from game and utility. Fixes #4348 .
2014-05-04 09:37:25 +12:00
Paul Chote
6b8bd47143
Add a native crash dialog for OSX.
2014-05-04 09:37:25 +12:00
Paul Chote
fe6831a095
Move winforms crash dialog into an external helper.
2014-05-04 09:37:25 +12:00
reaperrr
7ba00ced5a
Make MuzzleFlash palette customizable.
2014-05-03 15:38:34 +02:00
reaperrr
9f0f11db54
Make TeslaZap color palette customizable.
2014-05-03 15:19:36 +02:00
Matthias Mailänder
8b3f15155e
remappable resource types
2014-05-03 09:02:19 +02:00
Paul Chote
5b8b01950f
Reference mono's libfreetype under osx.
2014-05-03 12:20:14 +12:00
Paul Chote
401e7cf1b2
Remove an outdated hack from Renderer.
2014-05-03 11:40:55 +12:00
Matthias Mailänder
26ae11c155
Merge pull request #5235 from pchote/sdl2
...
Remove SDL 1.2 and Cg support
2014-05-02 18:30:44 +02:00
Matthias Mailänder
2b3f75d073
Merge pull request #5236 from reaperrr/deathsound
...
Closes #2392
Closes #4680
2014-05-02 16:38:08 +02:00
Matthias Mailänder
fd4cb59799
add Tiberium to Tiberian Sun
2014-05-02 15:35:10 +02:00
Matthias Mailänder
c6663f7505
add Tiberian Sun refinery
2014-05-02 15:35:09 +02:00
reaperrr
3fe20a1520
Removes rank signs from ships on desert shellmap.
...
Closes #4963 .
2014-05-02 15:16:12 +02:00
reaperrr
18e37e4216
Drags death sounds out of RenderInfantry into a separate DeathSounds trait.
...
Play death sounds with a new PlayVoiceLocal so they don't use full volume regardless of position relative to camera.
Adds option for alternative burn and zap death sounds.
Renames RenderInfantry's UseInfantryDeath trait to SpawnsCorpse.
Removes hack from ra desert shellmap.
2014-05-02 15:14:29 +02:00
Paul Chote
03c3c3ae9b
Remove legacy renderers.
2014-05-02 23:38:47 +12:00