Paul Chote
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9638a9ab8d
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HQ and 3rd damage state sequences
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2010-02-05 11:02:24 +13:00 |
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Paul Chote
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ca8acee224
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Un-hardcode production audio
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2010-02-05 11:02:21 +13:00 |
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Paul Chote
|
1038a9a7e8
|
Fix bridges and trees
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2010-02-05 11:02:20 +13:00 |
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Paul Chote
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69aff6e0f0
|
Basic mod works (can build up to PROC); disabled some features
|
2010-02-05 11:02:18 +13:00 |
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Paul Chote
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ec849c19ab
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Load default packages from the default mod
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2010-02-05 11:02:15 +13:00 |
|
Alli
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171ef0a77f
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Bug #32 fixed (a little hacky)
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2010-02-04 21:58:13 +13:00 |
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Alli
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95d545ff41
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player name setting
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2010-02-04 20:50:23 +13:00 |
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Chris Forbes
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c6168d318e
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multitrait support. '@' and anything after it is ignored in type lookup.
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2010-02-03 11:01:25 +13:00 |
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Chris Forbes
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0793e930fc
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actor culling to shroud bounds
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2010-02-01 22:15:00 +13:00 |
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Chris Forbes
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d3c5f56d52
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shroud-based scissor. eliminates a lot of shroud render
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2010-02-01 20:22:17 +13:00 |
|
Chris Forbes
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6ea1745094
|
tweaks
|
2010-02-01 19:33:49 +13:00 |
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Chris Forbes
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9efede94af
|
more chrome perf
|
2010-02-01 19:22:12 +13:00 |
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Chris Forbes
|
57d9055aeb
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bugfix in terrain renderer
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2010-01-31 21:14:02 +13:00 |
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Chris Forbes
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aba8872898
|
reenable culling of actors to viewport.
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2010-01-31 17:38:00 +13:00 |
|
Chris Forbes
|
338f68dff7
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don't render overlay or smudge under shroud
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2010-01-31 16:58:36 +13:00 |
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Chris Forbes
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525fb59176
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may as well be consistent...
|
2010-01-31 16:53:29 +13:00 |
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Chris Forbes
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e2ed45213c
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some perf improvements
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2010-01-31 16:51:22 +13:00 |
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Chris Forbes
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13041ea777
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Fixed trait ordering for rally point. Will fix bounding box guess soon.
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2010-01-31 16:36:37 +13:00 |
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Bob
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c4477455fe
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more.
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2010-01-31 13:55:01 +13:00 |
|
Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
|
Bob
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c012cf3c7f
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fix trait ordering, via ITraitPrerequisite<>. We'll need to do this for other traits, later (I've just fixed the crashbug)
|
2010-01-30 18:37:27 +13:00 |
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Chris Forbes
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2e01e9f08f
|
removing dead crap
|
2010-01-30 11:26:35 +13:00 |
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Chris Forbes
|
6187539dae
|
moved ProductionItem into Traits.ProductionQueue's file
|
2010-01-29 20:00:57 +13:00 |
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Chris Forbes
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938c45fc87
|
moved gps into mod
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2010-01-29 19:58:28 +13:00 |
|
Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Chris Forbes
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7283bc5273
|
cleaning some cruft
|
2010-01-29 19:54:07 +13:00 |
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Chris Forbes
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045439b666
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remove a use of Game.viewport in actor code
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2010-01-29 19:52:03 +13:00 |
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Chris Forbes
|
d043f6690d
|
invuln moved to mod
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2010-01-29 19:48:51 +13:00 |
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Chris Forbes
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603bb44529
|
Game.IssueOrder wrapper for OM; moved some more features into mod
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2010-01-29 19:34:13 +13:00 |
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Chris Forbes
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3cf1ec5b45
|
moved paradrop crap into mod dll
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2010-01-29 19:24:30 +13:00 |
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Chris Forbes
|
f89a40f2ca
|
merged bob's interior support
|
2010-01-29 19:09:10 +13:00 |
|
Bob
|
0e6fcdf64f
|
trees work again.
|
2010-01-29 19:00:02 +13:00 |
|
Bob
|
95b98a78bb
|
support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases.
|
2010-01-29 14:19:44 +13:00 |
|
Chris Forbes
|
f62565ee9a
|
fix crash
|
2010-01-28 22:24:10 +13:00 |
|
Chris Forbes
|
0f886a9467
|
factor out reusable part of paradrop code
|
2010-01-28 22:07:55 +13:00 |
|
Chris Forbes
|
9c27651475
|
specify some things in rules; defaults work but are not discoverable
|
2010-01-28 22:05:07 +13:00 |
|
Chris Forbes
|
493ec984bf
|
paratroopers
|
2010-01-28 21:47:56 +13:00 |
|
Chris Forbes
|
3eee141b79
|
added Parachute effect + sequences + cargo for BADR
|
2010-01-28 18:14:12 +13:00 |
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Chris Forbes
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02ab0f5444
|
start on paratroopers; fix bugs in chrono/invuln
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2010-01-28 17:50:30 +13:00 |
|
Chris Forbes
|
5bd6c32aff
|
don't allow healing of fully-healed stuff
|
2010-01-28 00:13:18 +13:00 |
|
Paul Chote
|
cc4c137038
|
Crates: Part 2
|
2010-01-27 23:10:41 +13:00 |
|
Paul Chote
|
abe1b3c1ea
|
Default MCV AllowUndeploy to true
|
2010-01-27 23:10:40 +13:00 |
|
Paul Chote
|
d474f06ea9
|
Crates: Part 1
|
2010-01-27 23:10:38 +13:00 |
|
Chris Forbes
|
ddb39f2074
|
changed displaycash behavior
|
2010-01-27 22:24:47 +13:00 |
|
Chris Forbes
|
19fadc3e0a
|
fixed powerdown/blocked cursors
|
2010-01-27 22:09:30 +13:00 |
|
Chris Forbes
|
059290e8de
|
blah
|
2010-01-27 20:50:16 +13:00 |
|
Chris Forbes
|
5916cb473c
|
allow chrono and iron curtain to work on other players' units
|
2010-01-27 20:20:46 +13:00 |
|
Chris Forbes
|
00bc886b01
|
fix crash in minimap; constrain shroud to edge; fix some render dumbness
|
2010-01-27 18:23:27 +13:00 |
|
Chris Forbes
|
d9a1b4c807
|
disabled buildings no longer count as prereqs for using fully-charged powers
|
2010-01-27 18:02:50 +13:00 |
|
Chris Forbes
|
d2c76ed32a
|
removing dead crap from minimap
|
2010-01-27 17:32:42 +13:00 |
|