Commit Graph

2037 Commits

Author SHA1 Message Date
abcdefg30
02c371f68a Fix a bogus condition 2017-08-17 19:05:38 +02:00
abcdefg30
6907929cb4 Fix the harvest protection logic 2017-08-17 19:05:38 +02:00
abcdefg30
e07779942e Add a warning when attacking the Outpost to ordos04 2017-08-17 19:05:38 +02:00
abcdefg30
a942ca8f57 Add a global script for campaign missions in d2k 2017-08-17 19:05:38 +02:00
Mustafa Alperen Seki
7f0c7cee0d Make D2K Missions use Vanilla Remap Colors 2017-08-17 18:46:06 +02:00
Mustafa Alperen Seki
3bf217aaf7 Rename Emparor to Corrino on Shellmap 2017-08-17 18:46:06 +02:00
rob-v
eb21c4bddd Keep Attack M./Guard action while holding hotkey (revert Playtest change) 2017-08-13 17:44:26 +01:00
Paul Chote
f4d4a7eed4 Fix d2k commandbar artwork glitch. 2017-08-13 14:07:47 +02:00
rob-v
86cff9a774 Disable click sound on command bar buttons 2017-08-09 21:50:34 +01:00
rob-v
d4e9e0e069 Add Visualization chat commands 2017-07-23 15:08:24 +02:00
abcdefg30
0b6b997e81 Add a CommandBarBlacklist trait to blacklist Stop and Waypoint Mode 2017-07-14 23:18:28 +01:00
reaperrr
70b43222fe Adapt D2k AA missiles to CEWH refactor 2017-07-13 20:58:47 +02:00
reaperrr
92c9988eea Fix D2k Palace footprint 2017-07-13 17:43:41 +02:00
reaperrr
d95d7e0b0f Rename UseOccupiedCellsOffsets to UseTargetableCellsOffsets
With the introduction of the new 'u' BlockingUntargetable cell type, the old property name became inaccurate.
2017-07-13 17:43:41 +02:00
reaperrr
03c7c8f79c Simplify D2k TargetableOffsets rules
By using the new 'u' Footprint letter.
2017-07-13 17:43:41 +02:00
Paul Chote
96a1c8d54b Update internal ra/cnc/d2k/ts bot types. 2017-07-07 21:31:45 +01:00
Paul Chote
b0906e1836 Add a bot type identifier. 2017-07-07 21:31:45 +01:00
rob-v
1a546d9baf Polish Actor Categories 2017-07-06 01:50:43 +02:00
rob-v
8da112dc92 Add D2K Actor Categories 2017-07-06 01:50:43 +02:00
reaperrr
8f4a92af99 Upgrade rules and yaml updates for Bib refactor 2017-07-06 01:42:55 +02:00
rob-v
c3ccd1906d D2K - Rename Template.Category to Template.Categories 2017-07-05 22:46:59 +02:00
Mustafa Alperen Seki
6dca6b3740 Reimport 8PLAY3 and 5 2017-07-02 21:04:16 +02:00
Paul Chote
e10b64d62c Add command bar to D2K. 2017-07-01 00:35:47 +02:00
Paul Chote
f801fc502f Adjust UI spritesheet to make more usable space. 2017-07-01 00:35:47 +02:00
C. Helmig
8a508ecafa Change concrete radar color to match rock.
This is/was problematic, because right now players can spot expansions through the fog-of-war instantly.
This replicates original game behavior, too. Concrete in original dune2k doesn't show up on the radar.
2017-06-27 23:31:09 +02:00
Paul Chote
88ab77ce0f Polish Random faction tooltips. 2017-06-27 23:27:53 +02:00
Paul Chote
714b24329c Use standard button tooltip for faction descriptions. 2017-06-27 23:27:53 +02:00
Paul Chote
3996aadcb6 Add description yaml to D2K button tooltip. 2017-06-27 23:27:53 +02:00
Paul Chote
d81a07931f Fix D2K units not auto-targeting defenses in Defend stance. 2017-06-25 22:49:37 +02:00
reaperrr
4823d5454d Disable effect warhead victim scans in D2k
They are always displayed unconditionally anyway.
2017-06-25 22:40:12 +02:00
reaperrr
522a29f1e4 Reduce Ornithopter damage vs buildings
Especially larger ones.
2017-06-24 11:11:56 +01:00
Paul Chote
300a7222f3 Don't autotarget structures in Defend stance. 2017-06-18 21:07:21 +02:00
Paul Chote
57df34dcbf Fix auto-targeting vs TD/TS/D2K creeps. 2017-06-18 21:07:21 +02:00
Paul Chote
e1cd00c1dd Add backend plumbing for model loaders. 2017-06-14 18:56:06 +02:00
Paul Chote
52b08a769d Update d2k AutoTarget definitions. 2017-06-11 17:14:21 -05:00
C. Helmig
452aed0a97 Multiple passability changes to replicate original game behavior. (= Items comments on #12868 )
Fix the passability of some bridge tiles
2017-06-07 18:54:39 +02:00
abcdefg30
5d40ed3e32 Move tiles into correct category. 2017-06-07 18:54:39 +02:00
abcdefg30
8494200321 Renamed and reordered Categories - uniform naming, similar categories adjacent to one another, most used to top. 2017-06-07 18:54:39 +02:00
Mustafa Alperen Seki
46d0157c2e Add Harkonnen 4 2017-06-05 22:32:49 +02:00
reaperrr
3507ad2f87 Give D2k structures footprint hit-shapes 2017-06-05 14:22:47 +02:00
reaperrr
e2647e8a60 Move down D2k High-tech factory sprite
This better aligns its visuals with the footprint, hit-shape and targetable positions.
2017-06-05 14:22:47 +02:00
reaperrr
82758a8bef Add TargetableOffsets to HitShape
And remove ITargetablePositions from Building.
Also, added UseFootprintOffsets to replicate the old Building behavior for easier setup of TargetablePositions for buildings.
2017-06-04 00:07:08 +02:00
reaperrr
7f81de2f8a Upgrade rule for Health.Shape to HitShape.Type 2017-06-04 00:07:08 +02:00
reaperrr
c7c6cf864c Fix inconsistent rules in preparation of HitShape refactor
- TD C17 and A10 are not targetable and therefore technically invulnerable, so we should remove Health and Armor
- D2k ^carryall.colorpicker and TS ^mmch.colorpicker shouldn't have Health
- TS crash sites are supposed to be indestructible map deco as per original (they had "Immune=yes")
2017-06-04 00:07:08 +02:00
Mustafa Alperen Seki
61afa096e3 Add 8PLAY6 2017-06-03 16:17:34 +02:00
Mustafa Alperen Seki
aa9c00367b Add 8PLAY2 2017-06-03 16:14:52 +02:00
Mustafa Alperen Seki
f4988356a0 Add 8PLAY4 2017-06-01 20:28:48 +02:00
Mustafa Alperen Seki
8bcc2b30d9 Add 8PLAY1 2017-06-01 20:14:59 +02:00
reaperrr
479795f494 Fix D2k repair pad footprint
To match the original.
2017-05-29 07:41:20 -05:00
Mustafa Alperen Seki
767fd5438e Add Ordos 3b 2017-05-28 13:49:08 +02:00