Paul Chote
62c222ebd2
Fix Cloak modifying the palette of decoration renderables.
2016-01-11 00:40:05 +00:00
teees
b7a3a446e1
Unload passengers on death
2016-01-08 08:50:35 +01:00
Matthias Mailänder
27eeaf3d41
Merge pull request #10112 from DnAp/PowerTooltip
...
Closes #6011
2016-01-07 20:57:14 +01:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
abcdefg30
e9d76011c5
Merge pull request #10388 from RoosterDragon/auto-target-perf
...
Speed up AutoTarget.ChooseTarget among groups of allied units.
2016-01-04 17:48:33 +01:00
atlimit8
e4f4c578f6
Merge pull request #10376 from RoosterDragon/repulse-perf
...
Speed up Aircraft.Repulse.
2016-01-04 01:26:03 -06:00
RoosterDragon
adc7e902e3
Speed up AutoTarget.ChooseTarget among groups of allied units.
...
Most auto target scans will be conducted among groups of allied units unable to target each other because they are allied and their weapons only target enemies. Since they cannot target each other, the scan will be repeated constantly. Realising this, we can significantly reduce the performance impact of auto target scanning by bailing early in this scenario to avoid carrying out expensive targeting checks on friendly units which we know will fail anyway.
2016-01-04 07:07:26 +00:00
Paul Chote
8ce274ed79
Overhaul and rename WithActiveAnimation -> WithIdleAnimation.
2016-01-03 01:17:29 +00:00
Paul Chote
adaa1fa70e
Add multiple sequence and upgrade support to LeavesTrails.
2016-01-03 01:17:29 +00:00
Paul Chote
6af377030c
Add sequence parameter to SpriteEffect.
2016-01-03 01:17:29 +00:00
Paul Chote
f8b0674ccc
Add extra configuration options for trails.
2016-01-02 12:25:52 +00:00
Matthias Mailänder
fb62b40848
Merge pull request #10252 from penev92/removeToP
...
Remove obsolete TransformOnPassenger trait
2016-01-02 12:49:01 +01:00
RoosterDragon
53ede338de
Speed up Aircraft.Repulse.
...
Avoid LINQ in the repulsion force calculation, and cache a trait lookup used when determining movement speed.
2016-01-02 06:48:12 +00:00
Pavel Penev
51281e2546
Remove obsolete TransformOnPassenger trait
...
The upgrade system has made this obsolete. Units like the RA2 IFV are better done that way.
2016-01-02 02:01:46 +02:00
teees
ce5c8fde5c
fix hovers trait to use heightmap
2016-01-01 21:04:17 +01:00
Matthias Mailänder
be235eb9fb
Merge pull request #10210 from pchote/other-enter-traits
...
Add enter behaviour field to Infiltrates/EngineerRepair/RepairsBridges.
2016-01-01 12:01:26 +01:00
Matthias Mailänder
b3c474ebf9
Merge pull request #9452 from atlimit8/CreateFrozenActorsInFrozenUnderFogConstructor
...
Move FrozenActor creation to Created in FrozenUnderFog
2016-01-01 11:45:08 +01:00
DnAp
c4b925ffc3
Make trait PowerTooltip
2015-12-31 18:20:55 +03:00
atlimit8
4744f436d3
Move FrozenActor creation to Created in FrozenUnderFog
2015-12-31 00:53:26 -06:00
RoosterDragon
208b51feb1
Speed up GlobalLightingPaletteEffect.
...
Perform everything in integer arithmetic using some bit twiddling to avoid the performance cost of converting to and from floating point values.
2015-12-31 06:26:05 +00:00
abcdefg30
f364a306f3
Merge pull request #10201 from teees/discardexcessresources
...
Optionally discard resources when silo capacity has been reached
2015-12-30 22:43:15 +01:00
Paul Chote
5b99a0c2da
Implement enter behaviour for building/bridge repair.
2015-12-30 19:54:18 +00:00
atlimit8
68fd5dfd58
Merge pull request #10272 from RoosterDragon/player-dict
...
Speed up dictionaries keyed on Player
2015-12-29 19:27:11 -06:00
Pavel Penev
1d69669b05
Merge pull request #10168 from teees/heightmap-fixes
...
Use heightmap to get correct groundlevel, use AircraftInfo for correct ground level
2015-12-29 21:45:55 +02:00
abcdefg30
0c23648899
Merge pull request #10225 from reaperrr/disable-turret
...
Disable WithSpriteTurret until build/transform complete
2015-12-29 16:27:38 +01:00
abcdefg30
d5cfc1672c
Merge pull request #9800 from huwpascoe/hitshape
...
Hitshape
2015-12-29 16:16:05 +01:00
abcdefg30
3c171569a7
Merge pull request #10193 from atlimit8/ITraitInfoInterface
...
TraitInfoInterface base for interfaces implemented by trait infos
2015-12-29 15:04:57 +01:00
Huw Pascoe
a8299221db
Integrated HitShapes
...
Integrated hit shapes with field loader and warhead calculations.
2015-12-28 23:25:35 +00:00
Paul Chote
0d07fe4b78
Merge pull request #10066 from Mailaender/last-resource-sprite-frame
...
Fixed highest density sprite frame never being rendered
2015-12-28 19:32:34 +00:00
Paul Chote
b7b48e71ef
Merge pull request #10222 from teees/withvoxelturret-fix
...
Disable WithVoxelTurret until build/transform complete
2015-12-28 18:55:48 +00:00
Paul Chote
12df496f5b
Merge pull request #10015 from atlimit8/MapEditorTooltips
...
Add map editor only tooltips
2015-12-28 18:46:07 +00:00
Oliver Brakmann
5e04c45dd9
Merge pull request #10163 from teees/cruising
...
Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Oliver Brakmann
3cd708d2bb
Merge pull request #10302 from Phrohdoh/attrib-require-traits
...
Allow ActorReferenceAttribute to list required traits
2015-12-28 14:30:01 +01:00
Sean Hunt
8f4ec87b63
Factor silos needed warning to a new trait.
2015-12-27 14:40:37 -05:00
reaperrr
23dc6f64ac
Merge pull request #9605 from Mailaender/nod-poweroffline
...
Added support for speech variants to CanPowerDown
2015-12-27 20:10:27 +01:00
Taryn Hill
5542076a68
Make AirstrikePowerInfo.UnitType require AircraftInfo
2015-12-27 11:24:16 -06:00
Matthias Mailänder
a8d8764b81
unhardcode and self-document the notification
2015-12-27 11:44:41 +01:00
Matthias Mailänder
89ff2f1ba2
expose palette and sprite sequence to lint testing
2015-12-27 11:38:58 +01:00
Paul Chote
409a0052ca
Remove legacy tag rendering.
2015-12-26 12:38:27 +00:00
Paul Chote
5b017cee58
Remove "Primary" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
ef2f9cbafa
Remove "Fake" tag.
2015-12-26 12:38:27 +00:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
Paul Chote
3ceacbb7c1
Fix Z-sorting for UISpriteRenderable.
2015-12-26 12:37:22 +00:00
Matthias Mailänder
4f080a996e
also render highest density sprite frame
2015-12-25 19:37:55 +01:00
Matthias Mailänder
e80625880f
Merge pull request #10011 from atlimit8/EasierActorSelectionInGame
...
Better actor selection in game by actor bounds center
2015-12-25 19:17:12 +01:00
Matthias Mailänder
b289478123
Merge pull request #10189 from reaperrr/less-lazy1
...
AttackBase and Armament optimizations
2015-12-25 14:04:46 +01:00
RoosterDragon
3a2139de26
Add PlayerDictionary.
...
This custom collection allows other classes to implement a Player to value mapping, but also stores the values in an array for faster lookup by the player index in the world. For some code, this improved lookup time is important for performance.
2015-12-23 23:54:04 +00:00
atlimit8
b07cd683e8
Easier actor selection in game by actor bounds center
2015-12-23 12:09:08 -06:00
atlimit8
43b2957331
Merge pull request #10251 from abcdefg30/removeISpriteBody
...
Remove ISpriteBody
2015-12-21 11:37:54 -06:00
Matthias Mailänder
0fe644f458
Merge pull request #10203 from pchote/widelines2
...
Rewrite line renderer: Part 2 (remove LineRenderer plus other cleanups)
2015-12-21 07:36:21 +01:00