Paul Chote
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5fceaaec58
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New APC turret; art by Daniel Hernandez.
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2011-07-15 20:10:22 +12:00 |
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Paul Chote
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089cdf14ad
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Remove the baked harvester animation from proc. Fixes #1009.
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2011-07-15 20:10:22 +12:00 |
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Paul Chote
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c981b4322e
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Increase bike damage by ~16%, give weapon a sensible name.
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2011-07-15 20:10:22 +12:00 |
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Paul Chote
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6433e6b356
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Halve Mammoth Tank regen rate
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2011-07-15 20:10:21 +12:00 |
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Paul Chote
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11a9bc7e43
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Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
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2011-07-01 00:07:04 +12:00 |
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Paul Chote
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f360559869
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Remove some crap from Cloak.
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2011-06-30 23:54:42 +12:00 |
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Paul Chote
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fc37733c3c
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Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803, 929.
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2011-06-25 15:25:22 +12:00 |
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Paul Chote
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24a649d491
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Fix artillery firing offset. Fixes #928.
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2011-06-25 14:06:54 +12:00 |
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Paul Chote
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2f07a38de0
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Fix JEEP turret offset (Fixes #927)
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2011-06-25 13:57:05 +12:00 |
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Chris Forbes
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6be55b61aa
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fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
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2011-06-25 11:51:04 +12:00 |
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Paul Chote
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3b55b92573
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Fix BGGY turret location (Fixes #926)
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2011-06-24 20:56:45 +12:00 |
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Paul Chote
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8122d63a74
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Remove SSM from Nod
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2011-06-24 01:40:00 +12:00 |
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Paul Chote
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edbc7a028b
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Artillery goes back to Nod
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2011-06-24 01:21:17 +12:00 |
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Paul Chote
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78502317aa
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APC becomes an Anti-Air transport. Will need new turret artwork.
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2011-06-24 00:40:57 +12:00 |
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Paul Chote
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1848405795
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Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air.
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2011-06-24 00:40:57 +12:00 |
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Paul Chote
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41def5fef5
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Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907)
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2011-06-23 18:45:35 +12:00 |
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Paul Chote
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60a4a06ee4
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Restore APC cargo pips (Fixes #910).
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2011-06-23 18:13:08 +12:00 |
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Paul Chote
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bce8e0ab1d
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Fix ftnk firing offsets.
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2011-05-31 20:44:00 +12:00 |
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Chris Forbes
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24586ac056
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fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
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2011-05-30 20:09:22 +12:00 |
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Paul Chote
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d6496cb5be
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Remove GainsExperience from mcv, harv, e6.
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2011-05-22 19:32:53 +12:00 |
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Paul Chote
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b9ceaae4dd
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All vehicles leave husks
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2011-05-22 19:32:52 +12:00 |
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Paul Chote
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d8262486f9
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Fix bogus attack-move with harv and apc
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2011-05-22 19:32:52 +12:00 |
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Paul Chote
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13a2dc6866
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Ftnk explodes on death.
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2011-05-22 19:32:52 +12:00 |
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Paul Chote
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6f6e1b342c
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Tweak proc price, footprint
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2011-05-22 19:32:52 +12:00 |
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Paul Chote
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eff37461d8
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Pull Visible crap out of Harvester
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2011-04-18 09:34:58 +12:00 |
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Chris Forbes
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005d0a6a32
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split out aircraft and ships into their own files for cnc too
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2011-04-13 19:59:05 +12:00 |
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Paul Chote
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715425d821
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Capturable husks for cnc
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2011-04-12 08:42:07 +12:00 |
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Paul Chote
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110f1aacc2
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Normalize yaml lineendings
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2011-04-09 12:14:33 +12:00 |
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Paul Chote
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3071cd8240
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Kill RenderUnitRotor in favour of RenderUnit + WithRotor.
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2011-03-23 08:05:09 +13:00 |
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Paul Chote
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dea199400d
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Fix #630 - Muzzleflashes on cnc apache
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2011-03-19 18:40:12 +13:00 |
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Paul Chote
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51138fcdc3
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Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things).
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2011-02-11 22:25:16 +13:00 |
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Chris Forbes
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3f47715c36
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harvesters show colors for each resource type
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2010-12-05 12:10:52 +13:00 |
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Paul Chote
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4f6027e772
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Add Autotarget to cnc helis.
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2010-12-01 21:03:41 +13:00 |
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Paul Chote
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434ea26950
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Fix cloaked units.
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2010-11-27 11:28:22 +13:00 |
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Chris Forbes
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bc7a9c14d0
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fix helicopters landing in silly places
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2010-11-14 21:27:17 +13:00 |
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Bob
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39b09780f6
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refactor Targetable into Targetable{Unit,Building} and ITargetable
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2010-11-05 19:50:15 +13:00 |
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Bob
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f5fe1013ee
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remove AttackDefault; use AttackFrontal instead
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2010-10-25 09:51:14 +13:00 |
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Chris Forbes
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1cde37f32b
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update cnc to work with updated engine (AttackBase -> AttackDefault)
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2010-10-25 08:45:49 +13:00 |
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Chris Forbes
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64e8088ae4
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cnc: nerf apc speed 15 -> 11
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2010-10-16 18:54:03 +13:00 |
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Chris Forbes
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15584b9b34
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c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs
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2010-10-16 18:54:03 +13:00 |
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Paul Chote
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5694c113be
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undo testing changes
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2010-10-16 09:56:01 +13:00 |
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Paul Chote
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01cf5c21a7
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Add `roof' to lst
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2010-10-16 09:56:01 +13:00 |
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Paul Chote
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4206d2e131
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Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
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2010-10-16 09:56:01 +13:00 |
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Chris Forbes
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f58eabe667
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fix base cycling (and free mcv logic) for cnc
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2010-10-15 18:51:25 +13:00 |
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Chris Forbes
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f39b4f0750
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fix putting units back into badr/c17 and cursors
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2010-10-14 18:09:59 +13:00 |
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Paul Chote
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f13343ef2e
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Fix tilesets colours for snow and blue tib, fix unit speed over tib, fix lst pathability.
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2010-10-13 19:57:18 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Chris Forbes
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07023b6c35
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add yaml setup for blue tiberium
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2010-10-12 16:59:58 +13:00 |
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Chris Forbes
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ed8a155249
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if c17 gets confused, just fly away
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2010-10-08 18:57:14 +13:00 |
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Chris Forbes
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40ac5f7b6e
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FallsToEarth for cnc helis too
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2010-10-08 18:45:52 +13:00 |
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