Commit Graph

1251 Commits

Author SHA1 Message Date
Paul Chote
5e74d3c54e Remove legacy turret/muzzle positioning code. 2013-03-29 22:04:21 +13:00
Paul Chote
67df893fc3 Convert C&C turrets/weapons to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
6a4caab023 Convert BIKE and HTNK to world coordinates. 2013-03-29 20:42:57 +13:00
Paul Chote
0cff8b5b12 Add a debug visualization for muzzle positions. 2013-03-29 20:42:56 +13:00
Paul Chote
5bd34bda22 Support world coordinates for Prone offsets. 2013-03-29 20:42:56 +13:00
Paul Chote
27d852a425 Rename legacy offset coordinates on Turrets and Armaments. 2013-03-29 20:39:27 +13:00
Paul Chote
0c78d59d88 Fix A* visualization in C&C. 2013-03-29 19:04:25 +13:00
Matthias Mailänder
1a768c99ff Merge pull request #2876 from Mailaender/debug-traits
add the desync-debug traits to the actors of default mods
2013-03-28 09:34:45 -07:00
Matthias Mailänder
8d9f91a844 non-targetable trees, fixes #2875 and related regressions
makes them indestructable again except for super-weapons
2013-03-28 12:23:39 +01:00
Matthias Mailänder
10ba7ae1c3 add the desync-debug traits to the actors of default mods 2013-03-28 11:53:50 +01:00
Matthias Mailänder
e795ab9174 Merge pull request #2770 from pchote/turret-cleanup
Weapon / Turret refactoring
2013-03-26 14:38:56 -07:00
Matthias Mailänder
28f24cd03a Merge pull request #2801 from Mailaender/hotkey-cleanup
Remove inconsistencies that crash C&C mod
2013-03-26 14:28:49 -07:00
Matthias Mailänder
ca2f48a439 Update lobby.yaml
it is also used for the single-player GUI
2013-03-26 22:24:16 +01:00
Matthias Mailänder
04a1b56e03 Merge pull request #2369 from ihptru/cnc-server-name
fix cnc menu/multiplayer titles overrides by server's title;
2013-03-26 14:23:06 -07:00
Paul Chote
0167bbfbaa Move weapon/turret definitions out of AttackBase.
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
Matthias Mailänder
0880c1241d fixes #2190 added announcer voice upon game start
Thanks to @Nyerguds for mixing this together for the RA mod!
2013-03-22 22:54:45 +01:00
Matthias Mailänder
e9602ca4e9 pull cnc sell/repair button hotkeys from settings 2013-03-20 12:06:51 +01:00
Matthias Mailänder
f0876828f4 fixes #2791 don't crash on powerdown hotkey when playing cnc 2013-03-20 11:54:15 +01:00
psydev
0172c5e5ce Flamethrower range reduced to 2.5
Flamethrower seems OP, and flamethrower spam can dominate early game without much to counter it. Reduced range back to earlier levels (in C&C 95 it was 2).
2013-03-18 13:16:40 -07:00
psydev
ff983157a6 removed FlamethrowerExplode for now
Removed FlamethrowerExplode for now, until it is certain what the damage stats should be and the probability of exploding.
2013-03-17 01:57:52 -07:00
psydev
604854f22d added helicopter explosions; a10 hp boost
Helicopters get explosions, when they fall from the sky, and then when they collide with the ground (and do damage).
A-10 HP raised from a very small 60 to 150.
2013-03-17 01:35:51 -07:00
psydev
5381b1fbac added explosion for helicopters crashing on ground 2013-03-17 01:30:36 -07:00
psydev
5ac47b49ce Helicopters do HeliExplode when they die
Helicopters give off a nice explosion before falling to the ground.
2013-03-16 22:23:06 -07:00
psydev
acf779ace3 Flame Tank gets FlametankExplode when it dies
Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
451c453442 added unit explosions for flametank, helis
added unit explosions for flametank, helis and flamethrower e4
changed GrenadierExplode and UnitExplodeSmall a bit
2013-03-16 22:17:30 -07:00
psydev
b8b258c6f9 construction yard does crane animation slower
when building other buildings, construction yard crane should go slower, at ~100 tick.
2013-03-16 21:56:35 -07:00
psydev
9fe429aeb8 infantry anims: running ticks corrected
I guess nobody noticed, but in CNC and RA, the legs of infantry move way too fast. It should be ~100 Tick.
2013-03-16 21:48:55 -07:00
Chris Forbes
86b55a6444 Merge pull request #2776 from psydev/patch-8
vehicles: MCV enabled; msam use patriot; shroud
2013-03-16 21:28:14 -07:00
psydev
5d564e2378 vehicles: MCV enabled; msam use patriot; shroud
MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
bb31654289 Tower adjustments
ATWR HP reduced from 800 to 600
ATWR power consumptions inreased from 20 to 30
Increased sight range of towers to match their range. 
Silo moved over in build queue
2013-03-16 20:47:21 -07:00
Chris Forbes
2dd53e6d99 Merge pull request #2612 from Mailaender/burning-trees
Destructible trees for both CnC and RA mod
2013-03-11 13:16:49 -07:00
Matthias Mailänder
947c9d73ce add new developer cheats to cnc chrome
fixes a crash
2013-03-11 03:13:25 +01:00
psydev
09bef2d4c2 Gave blue tiberium blossom a sequence; changed #2
Blossom tree has a sequence. 
There are two blossom trees in C&C, so I will use the first one (split2) for green tiberium and the 2nd one (split3) for blue tiberium. The old split3 still exists for backwards-compatibility, but will now show the split2 image. Only the blue tiberium blossom tree will show the split3 image.
2013-03-10 18:00:21 -07:00
psydev
53fec13183 added a blue tiberium blossom tree. 2013-03-10 17:55:54 -07:00
Matthias Mailänder
17d032b190 destructible trees for both CnC and RA mod
- move DeadBuildingState to OpenRA.Mods.RA
- don't loop sequences with length > 1
2013-03-10 10:08:59 +01:00
Chris Forbes
b39f540e4b Merge pull request #2736 from Mailaender/better-bots
Better AI Bots
2013-03-09 21:11:29 -08:00
Chris Forbes
25971bf98f Merge pull request #2725 from psydev/patch-5
defaults.yaml: unit speeds fix; husk burn; tanks explode small
2013-03-09 21:09:51 -08:00
Matthias Mailänder
de30f0a917 make fog of war rendering optional for classic mods 2013-03-08 09:40:12 +01:00
Matthias Mailänder
71b1cf9cb2 move Nod01 to cnc-classic mod; fix FMV, music; avoid menu crash 2013-03-08 09:40:11 +01:00
Dan9550
20737415fa started work on NOD_01 2013-03-08 09:40:11 +01:00
Matthias Mailänder
82568376a0 move GDI01 to classic mod and fix crash on startup 2013-03-08 09:40:10 +01:00
Matthias Mailänder
1d0ae1a39b move classic maps to classic mod 2013-03-08 09:40:08 +01:00
Dan9550
b6a3d1c2ae just tweaked a spawn point 2013-03-08 09:40:08 +01:00
Dan9550
11dcabae73 added maps converted from c&c and covert ops 2013-03-08 09:40:08 +01:00
Matthias Mailänder
d0f61faf4a add generalized ai variables 2013-03-06 11:49:45 +01:00
Matthias Mailänder
59d0cff410 rename lists in HackyAI.cs and fix function 2013-03-06 11:49:40 +01:00
Matthias Mailänder
e0b7242f1b adding new ai functional 2013-03-06 11:17:02 +01:00
Matthias Mailänder
3f56e00173 Merge pull request #2721 from psydev/patch-1
weapons.yaml update for CNC
2013-03-05 10:59:03 -08:00
psydev
f8fd6681c8 fixed APC gun mistkae -- now shoots at air too 2013-03-04 09:01:10 -08:00
psydev
01cb3a40d7 scaled back tank firing rate a bit
Originally I increased the tank firing rate by 2x, but I think 1.5x makes more sense. (Now fairly comparable to RA values). Going to leave it here.
Reduced Artillery damage vs. wood from 75% to 50%.
Slight tweak to recon bike damage 
Slight tweak to Stealth Tank damage vs. heavy armor
2013-03-03 19:31:33 -08:00