Paul Chote
5e74d3c54e
Remove legacy turret/muzzle positioning code.
2013-03-29 22:04:21 +13:00
Paul Chote
67df893fc3
Convert C&C turrets/weapons to world coordinates.
2013-03-29 20:42:57 +13:00
Paul Chote
6a4caab023
Convert BIKE and HTNK to world coordinates.
2013-03-29 20:42:57 +13:00
Paul Chote
27d852a425
Rename legacy offset coordinates on Turrets and Armaments.
2013-03-29 20:39:27 +13:00
Matthias Mailänder
10ba7ae1c3
add the desync-debug traits to the actors of default mods
2013-03-28 11:53:50 +01:00
Paul Chote
0167bbfbaa
Move weapon/turret definitions out of AttackBase.
...
Weapons are now defined with the Armament trait
and turret parameters live in Turreted.
This has the side effect of allowing any number
and distribution of weapons and turrets.
2013-03-24 11:58:45 +13:00
psydev
acf779ace3
Flame Tank gets FlametankExplode when it dies
...
Flame Tank gets FlametankExplode when it dies (big explosion that hurts nearby units)
2013-03-16 22:20:42 -07:00
psydev
5d564e2378
vehicles: MCV enabled; msam use patriot; shroud
...
MCV re-enabled. A construction yard build radius will be included in a later release to rein in basewalking.
Mobile SAM launcher's weapon is Patriot missile instead of HonestJohn.
Shroud reveal ranges on a few units adjusted
2013-03-16 21:19:00 -07:00
psydev
7503de33a5
vehicles.yaml update
...
see https://github.com/OpenRA/OpenRA/pull/2671 for details and rationales
2013-03-03 05:27:44 -08:00
Cody Brittain
32daf025ab
cnc: Update cloaking, building destroyed sounds
...
- Use trans1.aud as the cloak sound, on both STNK and cloak
given from crates
- Use crumble.aud rather than xplobig4.aud for building destruction
2013-01-31 16:23:03 +13:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
psydev
5dd46b1b16
Give Mammoth 8-sec. cooldown for heal, like in RA.
2012-05-23 09:35:34 +12:00
psydev
881b4ba277
cnc - changed various unit speeds; gave increased sight to MCV and MSAM.
2012-05-07 07:42:48 +12:00
earthpig
d9992eea6a
cnc - Increase rocket launcher cost from 800 to 1200 to reflect changes in range.
2012-05-04 16:51:52 +12:00
psydev
15dcd6a9f6
Harvester armor heavy
2012-04-30 21:35:35 +12:00
Chris Forbes
053d661ed7
#1251 fixed - ss,msub,stnk have correct initial stance and can autotarget
2011-11-04 16:40:43 +13:00
Chris Forbes
1e67984806
fix #1099 -- bogus armor on FTNK
2011-10-13 09:39:10 +13:00
Chris Forbes
be1a041a8c
fixed #1071 -- adjust cnc resource parameters
2011-09-13 10:36:04 +12:00
Chris Forbes
54df44d43a
split recoil into PrimaryRecoil/SecondaryRecoil; make recovery rate configurable per turret; #1069
2011-08-13 15:01:41 +12:00
Paul Chote
8ad3f47608
Further resource tweaks:
...
- Resource value reduced by 25%
- Resource spawn rate increased by 15%
- Unload rate decreased by 50%
- Harvest rate increased by 25%
2011-07-25 22:23:21 +12:00
Paul Chote
eba178a427
Resource changes (Feature #970 ):
...
- Harvester capacity ~halved
- Harvester harvesting rate halved
- Resource value ~doubled
- Silo/Refinery capacity increased slightly
2011-07-25 22:23:21 +12:00
Paul Chote
f4a03e3d73
Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets.
2011-07-25 22:23:19 +12:00
Paul Chote
6ede28fdbe
Fix mammoth tank not crushing infantry
2011-07-25 22:23:15 +12:00
Paul Chote
e724a3b200
Decrease stnk speed slightly, increase it's health
2011-07-25 22:23:14 +12:00
Paul Chote
e40581149a
Fix mtnk firing offset (Bug #938 ).
2011-07-15 21:31:48 +12:00
Paul Chote
3ae34fabf1
Fix ltnk firing offsets (Bug #939 ).
2011-07-15 21:31:48 +12:00
Paul Chote
5fceaaec58
New APC turret; art by Daniel Hernandez.
2011-07-15 20:10:22 +12:00
Paul Chote
089cdf14ad
Remove the baked harvester animation from proc. Fixes #1009 .
2011-07-15 20:10:22 +12:00
Paul Chote
c981b4322e
Increase bike damage by ~16%, give weapon a sensible name.
2011-07-15 20:10:22 +12:00
Paul Chote
6433e6b356
Halve Mammoth Tank regen rate
2011-07-15 20:10:21 +12:00
Paul Chote
11a9bc7e43
Remove ExcludedActors from crate actions. Use a tag trait for cloakable actors. Ban MCV from receiving cloak.
2011-07-01 00:07:04 +12:00
Paul Chote
f360559869
Remove some crap from Cloak.
2011-06-30 23:54:42 +12:00
Paul Chote
fc37733c3c
Add a screen-space offset to barrel positions, and fix HTNK firing offsets. Fixes #803 , 929.
2011-06-25 15:25:22 +12:00
Paul Chote
24a649d491
Fix artillery firing offset. Fixes #928 .
2011-06-25 14:06:54 +12:00
Paul Chote
2f07a38de0
Fix JEEP turret offset ( Fixes #927 )
2011-06-25 13:57:05 +12:00
Chris Forbes
6be55b61aa
fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash
2011-06-25 11:51:04 +12:00
Paul Chote
3b55b92573
Fix BGGY turret location ( Fixes #926 )
2011-06-24 20:56:45 +12:00
Paul Chote
8122d63a74
Remove SSM from Nod
2011-06-24 01:40:00 +12:00
Paul Chote
edbc7a028b
Artillery goes back to Nod
2011-06-24 01:21:17 +12:00
Paul Chote
78502317aa
APC becomes an Anti-Air transport. Will need new turret artwork.
2011-06-24 00:40:57 +12:00
Paul Chote
1848405795
Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air.
2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5
Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. ( Fixes #907 )
2011-06-23 18:45:35 +12:00
Paul Chote
60a4a06ee4
Restore APC cargo pips ( Fixes #910 ).
2011-06-23 18:13:08 +12:00
Paul Chote
bce8e0ab1d
Fix ftnk firing offsets.
2011-05-31 20:44:00 +12:00
Chris Forbes
24586ac056
fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount
2011-05-30 20:09:22 +12:00
Paul Chote
d6496cb5be
Remove GainsExperience from mcv, harv, e6.
2011-05-22 19:32:53 +12:00
Paul Chote
b9ceaae4dd
All vehicles leave husks
2011-05-22 19:32:52 +12:00
Paul Chote
d8262486f9
Fix bogus attack-move with harv and apc
2011-05-22 19:32:52 +12:00
Paul Chote
13a2dc6866
Ftnk explodes on death.
2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c
Tweak proc price, footprint
2011-05-22 19:32:52 +12:00