Commit Graph

486 Commits

Author SHA1 Message Date
abcdefg30
a7d5b7b8b0 Fix FreeActorWithDelivery not being properly conditional 2020-02-27 18:50:51 +01:00
Matthias Mailänder
1e8912b4e4 Fix the namespace. 2020-02-01 02:42:25 +01:00
reaperrr
6220d7e62e Introduce WarheadArgs
- Passes additional arguments to warheads on impact
- Uses that to reduce parameter count of DoImpact by 1
2020-01-21 19:31:34 +01:00
Paul Chote
51870a471a Add AttackSource enum. 2020-01-18 16:38:53 +01:00
Paul Chote
1111ce4754 Add support for 32 bit BGRA sprites. 2020-01-17 16:49:58 +01:00
teinarss
f0b69f8b8d Separated resource rendering into another trait 2020-01-14 19:38:47 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
reaperrr
cd123830c3 Move VocLoader from D2k to Cnc
My assumption that the D2 mod would want,
let alone need Mods.D2k was wrong.
Meanwhile, it does need Mods.Cnc for at least
the Pak format as well, so this is a good enough
compromise.
2019-12-08 18:14:17 +00:00
reaperrr
65728bc032 Move VocLoader to Mods.D2k
While this is strictly speaking a D2 format, any
D2 mod is pretty much guaranteed to use Mods.D2k,
so this should be a good enough place to move it to.
2019-11-23 19:04:27 +01:00
RoosterDragon
b98123d9f8 Use SegmentStream.CreateWithoutOwningStream to avoid reading data into memory.
To avoid creating copied data in memory (e.g. via MemoryStream), this method can be used to reference offsets on files on disk, reducing memory requirements.
2019-10-24 20:48:14 +02:00
tovl
ac6431acf8 Clean up usage of CancelActivity. 2019-10-05 19:07:54 +02:00
tovl
4a609bbee8 Allow units to give way when path is blocked by oncoming unit. 2019-09-15 17:51:34 +01:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
3790169db9 Make Tick return bool 2019-07-03 20:42:19 +02:00
abcdefg30
11e4c971c4 Fix a compiler error (wrong using) in D2kActorPreviewPlaceBuildingPreview 2019-05-31 16:36:19 +02:00
Paul Chote
6723306bb4 Remove Enum.HasFlag from building preview generation. 2019-05-31 15:44:09 +02:00
Paul Chote
697935f931 Display yellow footprint for cells that trigger damage in D2k. 2019-05-31 15:44:09 +02:00
Paul Chote
4f7dca809f Fix csproj formatting. 2019-05-26 23:13:37 +02:00
Paul Chote
845fca25d1 Change platform from x86 to Any CPU (preferring 64 bit)
A Release-x86 configuration allows x86 Windows installers to still be created.
2019-05-26 23:13:37 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
Paul Chote
ba282865f1 Replace legacy StyleCop(Plus) with StyleCopAnalyzers
Analyzers are enabled in the Debug configuration
only to avoid unnecessary overheads when compiling
normally.
2019-05-09 20:40:08 +02:00
Paul Chote
ac8252531b Fix solution listings in the Rider IDE. 2019-05-05 23:19:04 +02:00
Paul Chote
1955cac84e Unify Windows and mono build systems.
The Makefile behaviour is recreated using the new and significantly
cleaner .NET Core csproj format.

fixheader.exe is promoted to OpenRA.PostProcess.exe and now runs
on all platforms.
2019-05-05 23:19:04 +02:00
Lars Beckers
e6750bf19c Fix attack behaviour of disabled units. 2019-04-20 02:28:27 +02:00
abcdefg30
1bb319425b Add Sound.Play overloads that play a random sound from a list 2019-04-20 01:22:30 +02:00
Paul Chote
d53338ca5e Switch to the newer Roslyn compiler on Linux/macOS. 2019-03-30 20:17:17 +01:00
Paul Chote
4886cca5d3 Remove System.Drawing references from mod code. 2019-03-04 18:26:42 +00:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
7c52a6f498 Fix target invalidation and reacquisition in Attack. 2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19 Pass target line color to inner move activities. 2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Mustafa Alperen Seki
863091d5cc Make Concrete under buildings indestructible. 2018-12-24 13:48:19 +01:00
Paul Chote
5efbcf19f2 Fix cell-out-of-bounds crashes in BuildableTerrainLayer. 2018-12-22 21:15:09 +01:00
Paul Chote
c34dd4b824 Allow Attack activities to target FrozenActors directly.
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.

This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
2ac7e451b4 Remove AttackBase.IgnoresVisibility.
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
Andre Mohren
89051d40e8 Remove utf8 BOM. 2018-11-17 17:23:22 +00:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
abcdefg30
ae0a0163cc Fix DamagesConcreteWarhead crashing when a target becomes invalid 2018-11-04 10:49:29 +00:00
Paul Chote
6b7f1c6458 Use EmbeddedSpritePalette in D2k. 2018-10-28 20:55:40 +00:00
Paul Chote
dee6d03626 Allow sprites to store custom metadata. 2018-10-28 20:55:40 +00:00
Paul Chote
14607f55c5 Replace INotifyBuildComplete in render traits with conditions. 2018-10-07 19:29:34 +02:00
reaperrr
28c89920ac Add dynamic muzzle LaunchEffect facing plumbing 2018-09-28 21:32:34 +02:00
Paul Chote
09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Matthias Mailänder
399e451ada Add a DamagesConcreteWarhead to remove buildable concrete. 2018-09-15 15:36:12 +02:00
abcdefg30
5d1c37a4c5 Remove the CodeAnalysisRuleSet property from all csproj files 2018-08-25 22:02:59 +02:00
Paul Chote
670e153372 Remove byte order marks from csproj files. 2018-07-01 11:08:32 +02:00
Zimmermann Gyula
c4b5ec5241 Shift temporary owner-change logic from D2k to Common. 2018-05-20 19:44:35 +02:00
Voidwalker
711bad91a3 Generalize WormManager into ActorSpawnManager.
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Mustafa Alperen Seki
a45e0d9d0a Seperate Imperial and Harkonnen Sardaukars 2018-02-06 21:20:00 +01:00