teinarss
605181efe4
Update Log to use worker thread
2021-04-03 22:53:30 +01:00
Matthias Mailänder
d15e7f76fc
Port back to Mono.Nat and make discovery async.
2021-03-27 18:36:12 +00:00
Paul Chote
84ce33fe9c
Trim unused assemblies to reduce packaged size further.
2021-01-09 19:53:22 +01:00
teinarss
5e74e58b22
Add support for dotnet core for Windows
2021-01-01 19:42:01 +01:00
Paul Chote
20fe59e844
Output compiled binaries to ./bin.
2020-11-24 17:53:48 +01:00
Paul Chote
6ad5b9ebc4
Allow the game root directory to be moved away from the binaries.
2020-11-24 17:53:48 +01:00
Paul Chote
1cc1f93fb0
Rename Platform.GameDir to Platform.EngineDir.
2020-11-24 17:53:48 +01:00
Paul Chote
888915b53b
Use Platform.GameDir explicitly in hardcoded paths.
2020-11-22 16:42:46 +01:00
teinarss
19b02875c7
Use Tuple syntax
2020-08-15 10:37:10 +01:00
jrb0001
bf397591f9
Implement IPv6 support for server and direct connect
2020-05-08 15:17:44 +02:00
Paul Chote
2abd137494
Remove OpenRA.PostProcess.exe.
...
The LAA flag is now set when packaging
Windows release installers.
2020-05-02 17:26:54 +02:00
teinarss
e13fd693c3
Add Nuget packages for all dependencies
2020-04-18 11:36:25 -05:00
Paul Chote
dd2fa36261
Fix invalid channel server crash.
2020-03-02 17:29:30 +01:00
Paul Chote
0e39c98989
Ignore empty support directory overrides.
2020-02-04 00:21:52 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
8f2bf27edf
Replace Server.Dedicated with Server.Type.
2020-01-01 20:33:30 +01:00
teinarss
4dd8472d9b
Reset server after game
2019-08-25 15:30:45 +02:00
4mfie
ff02b8ba06
Add timestamps to server log files
...
Servers are now writing timestamps to the log files using the the ISO 8601 timestamp format defined in the game server settings.
2019-07-27 10:47:24 +01:00
RoosterDragon
8f573568c8
Fix PostProcess command to handle paths with spaces.
2019-06-24 23:19:24 +02:00
Paul Chote
4f7dca809f
Fix csproj formatting.
2019-05-26 23:13:37 +02:00
Paul Chote
845fca25d1
Change platform from x86 to Any CPU (preferring 64 bit)
...
A Release-x86 configuration allows x86 Windows installers to still be created.
2019-05-26 23:13:37 +02:00
Paul Chote
ba282865f1
Replace legacy StyleCop(Plus) with StyleCopAnalyzers
...
Analyzers are enabled in the Debug configuration
only to avoid unnecessary overheads when compiling
normally.
2019-05-09 20:40:08 +02:00
Paul Chote
ac8252531b
Fix solution listings in the Rider IDE.
2019-05-05 23:19:04 +02:00
Paul Chote
1955cac84e
Unify Windows and mono build systems.
...
The Makefile behaviour is recreated using the new and significantly
cleaner .NET Core csproj format.
fixheader.exe is promoted to OpenRA.PostProcess.exe and now runs
on all platforms.
2019-05-05 23:19:04 +02:00
Paul Chote
4886cca5d3
Remove System.Drawing references from mod code.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
abcdefg30
5d1c37a4c5
Remove the CodeAnalysisRuleSet property from all csproj files
2018-08-25 22:02:59 +02:00
Paul Chote
d37119655b
Add Engine.SupportDir argument.
2018-08-17 21:02:36 +02:00
Paul Chote
670e153372
Remove byte order marks from csproj files.
2018-07-01 11:08:32 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
RoosterDragon
3a9abda441
Specify C# 5 as the language version used in all projects.
...
Attempts to use features from a new version will generate compile errors (on Roslyn and possibly other compilers), preventing accidental adoption of new language features.
2017-10-19 14:18:03 +02:00
Paul Chote
688feea33b
Require Game.Mod to be give an a launch arg to OpenRA.Game.exe.
2017-04-21 18:02:14 +01:00
Paul Chote
215aa6fa60
Remove support for loading mods from the support dir.
2017-04-21 17:55:15 +01:00
Taryn Hill
4d5f9e0de7
Server: Get mod search paths from env MOD_SEARCH_PATHS
2017-04-03 17:58:44 -05:00
Paul Chote
7d758202c5
Rework mod searching/enumeration.
2017-02-12 13:21:11 +00:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
3261516b51
Support loading mods from arbitrary locations.
2016-08-08 22:36:08 +01:00
Paul Chote
3df9efb95d
Rework mod enumeration / caching.
...
- Replaced ModMetadata.AllMods with Game.Mods.
- Store / reference mod Manifest instead of ModMetadata.
- Removes engine dependency on ModContent class.
2016-08-08 22:36:07 +01:00
Matthias Mailänder
d1f104a78f
Add new log channel nat to the dedicated server as well.
2016-07-04 22:07:29 +02:00
Matthias Mailänder
5029ac705f
Update to .NET 4.5
2016-05-19 21:24:21 +02:00
Paul Chote
7315ffbcb7
Fix outdated file headers.
2016-04-10 09:41:12 -04:00
Paul Chote
4b0aa77ce5
Add missing timestamp to dedicated server logs.
2016-04-02 17:09:52 +01:00
Paul Chote
706d3ae52a
Move dedicated server code to OpenRA.Server.exe
2016-03-30 19:26:50 +01:00
Chris Forbes
36b3578dec
fix installer
2010-03-10 18:49:49 +13:00
Chris Forbes
7d257cd8eb
moved OpenRA.Server.* into main exe
2010-03-09 21:12:50 +13:00
Chris Forbes
b2df8d3b0e
inproc server
2010-03-09 20:50:59 +13:00
Chris Forbes
56b1b45965
reject connections if the game is already started
2010-03-09 13:56:17 +13:00
Chris Forbes
b33a24e71d
removed /addmod command; replaced with /mods which takes a list.
2010-03-07 21:31:54 +13:00
Matthew
e7b48c7ea6
Fixed server disconnection bug. Will now detect client disconnections on mono.
2010-03-02 00:59:01 +13:00
Chris Forbes
ae77b596d3
added a pile of new palettes
2010-02-27 22:31:30 +13:00