Commit Graph

200 Commits

Author SHA1 Message Date
Chris Forbes
0d54d00375 use spatial index for whatever we can 2010-03-22 19:02:23 +13:00
Chris Forbes
e2ba79a539 spatial bin index for actors 2010-03-22 18:43:52 +13:00
Chris Forbes
2ed7cc5cc2 add more perf diagnostics for removing this fail with units selected.. 2010-03-22 18:06:36 +13:00
Chris Forbes
c8cb683373 fix crash on blank names 2010-03-22 18:01:06 +13:00
Bob
826908d747 tesla works better now. 2010-03-21 22:03:15 +12:00
Paul Chote
f0d86b39d7 set dirty bit 2010-03-21 21:19:05 +13:00
Paul Chote
cce0c8f228 hide-map crate 2010-03-21 21:14:26 +13:00
Chris Forbes
668f377301 holding shift while building adds 5 2010-03-21 20:54:39 +13:00
Paul Chote
ec4fd62640 Fix weapon crates 2010-03-21 20:49:36 +13:00
Paul Chote
85f9b3627f Remove duplication 2010-03-21 20:49:36 +13:00
Paul Chote
0510a7fb7f Begin generalizing crates; only give firepower bonus to units with weapons 2010-03-21 20:49:36 +13:00
Paul Chote
a489b4aa56 Fix naming 2010-03-21 20:49:35 +13:00
Chris Forbes
a4c3ef7e38 fix shift-numkeys 2010-03-21 20:47:06 +13:00
Chris Forbes
cc5dbdaef1 fix production speed 2010-03-21 20:01:07 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Bob
9017aa9cd6 oops, NoDelay :S 2010-03-21 18:35:13 +12:00
Bob
764269aa9a fix for excessive network traffic 2010-03-21 15:55:20 +12:00
Chris Forbes
4c3209cbaf removing some old dumb stuff 2010-03-21 14:27:36 +13:00
Chris Forbes
43cfa5a7ba don't crash on surviving a crate explosion 2010-03-21 10:17:22 +13:00
alzeih
2584172aef fix perf issue in new harvester pathing 2010-03-20 18:25:10 +13:00
alzeih
3eb971ad2c New Wait activity 2010-03-20 18:24:41 +13:00
Chris Forbes
a96d67c5e7 DeliverOre hacking 2010-03-20 17:32:15 +13:00
Chris Forbes
852cd1891d reload mods on change 2010-03-20 15:56:45 +13:00
Chris Forbes
10decf2544 removed a pile of duplication; checkboxes work properly in both games now. 2010-03-20 12:13:16 +13:00
Chris Forbes
b68e14655f working verifier 2010-03-19 22:40:33 +13:00
Chris Forbes
85d62ee260 integrating verifier bits 2010-03-19 22:25:20 +13:00
Chris Forbes
3e32124d28 initial verifier hax. denies ALL assemblies. 2010-03-19 22:10:11 +13:00
Chris Forbes
e9d95dba72 spread out initial pathing queries from bulk moves 2010-03-19 21:24:44 +13:00
Chris Forbes
47822a9612 server picks random seed for world.SharedRandom 2010-03-19 20:52:03 +13:00
Chris Forbes
4dac5c0755 remove annoying debug 2010-03-19 20:44:23 +13:00
Chris Forbes
b5afedb601 fix scan rate of combat units (was every frame) 2010-03-19 20:41:11 +13:00
Chris Forbes
58041f1b45 fixed. 2010-03-19 20:07:58 +13:00
Chris Forbes
a3a62d2c14 added debug, etc 2010-03-19 19:58:46 +13:00
Chris Forbes
1de616728f fixed crash on joining a server 2010-03-19 19:10:26 +13:00
Chris Forbes
1b802aad79 fix a dumb crash 2010-03-19 18:52:18 +13:00
Chris Forbes
bf4dbfd583 setup stances based on team ids 2010-03-19 18:52:18 +13:00
Chris Forbes
7a16c40eda add team to Client 2010-03-19 18:52:17 +13:00
Chris Forbes
793a337797 force-fire etc with stances 2010-03-19 18:52:17 +13:00
Chris Forbes
0eb1646565 stance wiring for AutoTarget/AutoHeal 2010-03-19 18:52:16 +13:00
Chris Forbes
36f68a4026 setup stances; not using team ids from lobby yet. 2010-03-19 18:52:16 +13:00
Chris Forbes
deffb10c81 added Stance enum 2010-03-19 18:52:15 +13:00
Chris Forbes
4882af8ad0 hack UIM stuff for crates 2010-03-19 18:10:07 +13:00
Matthew Bowra-Dean
d471c602c7 Assembly resolving, fixes to crate dropping. 2010-03-19 17:50:27 +13:00
alzeih
4ca3f58f1c PerfText now an option 2010-03-18 23:26:57 +13:00
alzeih
b7087136cb Nuke (cnc and ra). Still needs smoke anim in cnc. 2010-03-18 21:41:23 +13:00
alzeih
8e5a5552c4 Killed a bunch of logging statements 2010-03-18 19:50:11 +13:00
alzeih
d47e9d071a Now has generic action (no arguments though) 2010-03-18 18:49:02 +13:00
alzeih
687b8547f5 Unit on Build is Generic. (half way there) 2010-03-18 18:49:02 +13:00