reaperrr
0eb8def2b8
Move Cargo interfaces to TraitsInterfaces
2016-10-20 20:31:37 +02:00
reaperrr
437e142031
Reservable style fixes
2016-10-20 20:31:35 +02:00
reaperrr
61284d73dd
Make interface implementations explicit where possible in traits that implement INotifySold
2016-10-20 19:02:30 +02:00
reaperrr
22dcb1c66f
Move INotifySold to Common and require explicit implementation
2016-10-20 19:02:28 +02:00
reaperrr
b8c04a0887
Move INotifyBlockingMove to Common and require explicit implementation
2016-10-20 18:58:40 +02:00
reaperrr
df0021eeed
Move check for explicit interface violations to the top
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The interface violation check is fast, so it doesn't really delay the rest, while you don't have to wait for all other code checks to finish to check for violations.
2016-10-20 18:57:06 +02:00
Oliver Brakmann
6eade2dd3f
Merge pull request #12261 from pchote/fix-server-gamespeed
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Fix player joins resetting the server timestep.
2016-10-19 21:04:54 +02:00
reaperrr
d3a833a2e7
Merge pull request #12260 from pchote/fix-gps-desync
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Fix a desync in GpsDot.IsTargetableBy.
2016-10-19 19:11:35 +02:00
Paul Chote
3d8cee3110
Fix player joins resetting the server timestep.
2016-10-18 23:50:46 +01:00
Paul Chote
83027c28d7
Fix a desync in GpsDot.IsTargetableBy.
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World.ShroudExplores depends on RenderPlayer,
which makes it completely bogus for this purpose.
2016-10-18 22:12:13 +01:00
RoosterDragon
482285dde0
Merge pull request #12221 from entropai/bleed
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Reverted build dirs in CSPROJ and removed the unneeded Afterbuild
2016-10-18 17:55:22 +01:00
Paul Chote
cba704dbcc
Merge pull request #12171 from cjshmyr/minelayer-cloak-delay
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Fix AP/AT mines being visible under fog
2016-10-16 05:25:12 +01:00
Paul Chote
dba5c2b432
Merge pull request #12141 from tysonliddell/bleed
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Move production description from Tooltip to Buildable.
2016-10-16 04:39:45 +01:00
Tyson Liddell
90baf2871b
Added Buildable Description to D2K construction yard
2016-10-16 12:10:22 +11:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
Tyson Liddell
aeb1e07823
Moved production description from Tooltip to Buildable
2016-10-16 12:03:42 +11:00
Paul Chote
e9d2da948e
Merge pull request #12189 from SoScared/MSubAATweak
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Tweak SubMissileAA towards more traditional AA.
2016-10-15 15:56:41 +01:00
Paul Chote
eabd881ca3
Merge pull request #12129 from reaperrr/aircraft-ismoving
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Change Aircraft.IsMoving to be true only when moving horizontally
2016-10-15 15:07:41 +01:00
reaperrr
7da3ecbb80
Merge pull request #12216 from MustaphaTR/ra-ai-changes2
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RA - Some AI Improvements 2
2016-10-15 13:50:27 +02:00
abcdefg30
da591a9030
Merge pull request #11974 from abc013/SecondWeaponAnimation
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Add support for multiple fire animations in WithInfantryBody
2016-10-15 12:49:41 +02:00
reaperrr
9b77732360
Merge pull request #12172 from abcdefg30/d2kLock
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Fix the d2k protected lobby icon being off
2016-10-15 12:37:13 +02:00
abcdefg30
4199108910
Merge pull request #12220 from obrakmann/fix-yak-in-evacuation
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Fix yak attack in Evacuation
2016-10-15 12:01:49 +02:00
Oliver Brakmann
0dc5090f0b
Fix yak attacks in Evacuation
2016-10-14 19:21:31 +02:00
reaperrr
208a31470f
Merge pull request #12160 from abcdefg30/hboxYak
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Fix yaks trying to attack invalid targets
2016-10-14 18:55:37 +02:00
reaperrr
f9122c4a40
Merge pull request #12214 from RoosterDragon/mcv-build
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Make sure AI can deploy an MCV when it lacks a base.
2016-10-14 18:23:27 +02:00
reaperrr
d1effe192d
Merge pull request #12219 from pchote/fix-old-d2k-disc
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Add support for an older/alternative d2k release.
2016-10-14 18:10:11 +02:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
entropai
20c2b41f00
Reverted build dirs in CSPROJ and removed the unneeded Afterbuild section
2016-10-14 00:53:21 +03:00
Oliver Brakmann
ec939cbeda
Merge pull request #12198 from abcdefg30/hijack
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Fix soviet units not stopping to hunt after being captured in Exodus
2016-10-13 20:40:06 +02:00
Oliver Brakmann
09ba78a1c1
Merge pull request #12217 from abcdefg30/chinookHusk
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Fix transport husks revealing more/less than the normal actor
2016-10-13 19:35:14 +02:00
Paul Chote
4f52d42380
Add support for an older/alternative d2k release.
2016-10-13 17:49:44 +01:00
abcdefg30
bf3441f5d6
Fix transport husks revealing more/less than the normal actor
2016-10-12 17:02:54 +02:00
Mustafa Alperen Seki
a2933808cc
Make Rush AI don't build Helipad/Airfield
2016-10-12 14:43:36 +02:00
Mustafa Alperen Seki
c53a1cb0bc
Limit Barracks counts for Naval AI.
2016-10-12 14:43:09 +02:00
Mustafa Alperen Seki
6bbca7ef0e
Make AI Build Gap Generator
2016-10-12 14:42:24 +02:00
RoosterDragon
eb3f8c945c
Make sure AI can deploy an MCV when it lacks a base.
2016-10-11 20:42:15 +01:00
Paul Chote
f66883c925
Merge pull request #11973 from Phrohdoh/csproj-afterbuild-targets
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Fix AfterBuild tasks in csprojs
2016-10-11 02:51:47 +01:00
reaperrr
f82a40141e
Merge pull request #12175 from abcdefg30/d2kChrome
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Remove duplicated chrome yaml files from d2k
2016-10-09 22:32:02 +02:00
abcdefg30
d828e709d6
Fix soviet units not attack moving to their rally points
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and remove unnecessary (duplicated) code from the tick function
(the call to IdleHunt inside SpawnSovietUnits is enough)
2016-10-09 22:05:41 +02:00
abcdefg30
97b8d68a12
Merge pull request #12193 from RoosterDragon/vs
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Allow VS2015 to format solution file.
2016-10-09 19:32:15 +02:00
SoScared
d2147adb0d
move AA towards traditional
2016-10-09 18:19:06 +02:00
RoosterDragon
0d2416b67a
Allow VS2015 to format solution file.
2016-10-09 16:18:16 +01:00
reaperrr
22a90c546f
Merge pull request #12161 from abcdefg30/uncloakDamage
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Fix UncloakOn: Damage only working when the damage state changes
2016-10-09 16:21:21 +02:00
Oliver Brakmann
d0493bb10c
Merge pull request #12068 from reaperrr/laser-features1
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Add several features to LaserZap
2016-10-09 15:24:55 +02:00
reaperrr
64e1b1dbdb
Sanitize TS Obelisk charge delay
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This makes the Obelisk fire right at the end of the charge animation and sound.
2016-10-09 15:04:46 +02:00
reaperrr
e69ad1cb2d
Add support for being blockable to LaserZap
2016-10-09 15:04:45 +02:00
reaperrr
2a00a606d2
Add support for inaccuracy to LaserZap
2016-10-09 15:04:43 +02:00
reaperrr
38b10511c3
Allow disabling target-tracking of lasers
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This is necessary for features like inaccuracy.
2016-10-09 15:04:41 +02:00
reaperrr
76dc4eafd1
Enable secondary laser beam glow for Obelisks and Laser Turrets in TS
2016-10-09 15:04:40 +02:00
reaperrr
6b3c3cd127
Add SecondaryBeam to LaserZap for TS-like laser glow effect
2016-10-09 15:04:38 +02:00