Commit Graph

177 Commits

Author SHA1 Message Date
reaperrr
de224a381d Make WithRotor independent from WithTurret
Move WithRotor to Mods.Common
2014-12-19 13:18:32 +01:00
ScottNZ
4f4c67735d Overhaul the lobby faction dropdown for ra 2014-12-19 18:13:27 +13:00
Paul Chote
5b011e6baf Merge pull request #7072 from obrakmann/fmv-overhaul
Move FMV playback from Lua scripts to widgets
2014-12-19 17:43:07 +13:00
Guido L.
47e2859196 Accept DevCommands only from local Players 2014-12-18 22:41:19 +01:00
Oliver Brakmann
441f30f021 Punctuation fixes 2014-12-18 20:24:37 +01:00
Oliver Brakmann
4b9b1df96b Add short game option to GUI 2014-12-18 20:24:37 +01:00
Oliver Brakmann
280b30961f Add plumbing for short game option 2014-12-18 20:03:26 +01:00
Oliver Brakmann
470ae17271 Move mission objectives and victory conditions to Mods.Common 2014-12-18 20:03:26 +01:00
Oliver Brakmann
e342619ac7 Add video support to legacy map importer
This enables the map importer to map the .ini video definitions to ours.

The mapping generally is as follows:

Intro => BackgroundInfo
Brief => Briefing
Action => GameStart
Win => GameWon
Lose => GameLost

An issue in some Red Alert maps means that this mapping is not always
quite correct. In those maps that do not have a 'Brief' video defined
(scg03a is an example), Westwood has assigned the video that should
probaby have been the 'Action' video to the 'Intro' slot instead. I can
only assume that that was done due to some limitation in the original
game code. Mappers will have to correct that assignment manually in
those cases.
2014-12-18 18:59:42 +01:00
reaperrr
ee8e1f46c1 Move 'Activity' into its own namespace in OpenRA.Game. 2014-12-14 17:12:46 +01:00
reaperrr
b217730caa Move Activities CallFunc, RemoveSelf and SimpleTeleport to Common 2014-12-14 17:11:52 +01:00
reaperrr
4bf50c9153 Move more traits from Mods.RA to Mods.Common 2014-12-14 17:11:50 +01:00
penev92
1e9535b63a Move more files
Move VoxelNormalsPalette to TS
2014-12-14 15:39:38 +02:00
Matthias Mailänder
611e3038b2 Merge pull request #7066 from WolfGaming/FixTimeoutInSinglePlayer
Fix: Game can no longer drop you in a single player game.
2014-12-14 10:50:36 +01:00
Paul Chote
ecd3809bc2 Fix a collection of whitespace-style issues in Mods.Common. 2014-12-14 17:06:43 +13:00
WolfGaming
20fe03b6c1 Added comment and a static field for localhost. 2014-12-14 02:26:42 +00:00
WolfGaming
f191babec8 Fix: Game can no longer drop you in a single player game. 2014-12-13 16:04:00 +00:00
reaperrr
26075b8eaf Moves loadscreens into LoadScreens folder/namespace.
Moves LoadWidgetAtGameStart to Traits/World.
2014-12-11 23:21:34 +01:00
reaperrr
75b91af023 TimedUpgradeBar moved to Traits/Render 2014-12-11 23:21:33 +01:00
reaperrr
aadceb085b Renames RallyPoint effect to RallyPointIndicator 2014-12-11 23:21:32 +01:00
reaperrr
ffca040c47 Moves traits from Common and Power namespaces to Common.Traits namespace 2014-12-11 23:21:31 +01:00
reaperrr
9a1e110481 Move some Render traits to Mods.Common 2014-12-11 23:10:06 +01:00
penev92
ce2c536a1a Move Upgrades and Prerequisites 2014-12-10 00:07:07 +02:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00
Chris Forbes
eec4f7171a Merge pull request #7057 from pchote/celllayerupdates
Improve radar rendering performance
2014-12-08 14:09:09 +13:00
atlimit8
92779cc496 Support multiple Power traits 2014-12-04 14:19:50 -06:00
atlimit8
47357addeb Add Upgrade support to Power/CanPowerDown 2014-12-04 04:12:21 -06:00
Paul Chote
af9a74ddd4 Optimise actor radar rendering for another significant perf win. 2014-12-04 21:18:45 +13:00
Paul Chote
5e402e95cb Update only dirty radar pixels and refresh every tick. 2014-12-04 21:18:45 +13:00
Paul Chote
ab4a8be66e Store the radar layers in a single buffered sheet. 2014-12-04 21:18:44 +13:00
Matthias Mailänder
5361b920ca document various traits 2014-11-30 19:08:44 +01:00
Matthias Mailänder
43f4e3f5c3 document "Value" 2014-11-30 16:53:32 +01:00
obrakmann
4d1372aaec Merge pull request #7013 from atlimit8/ModsCommonScripting
Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting
2014-11-29 18:13:18 +01:00
RoosterDragon
a6f5a21ed4 Made Sheet.Texture into Sheet.GetTexture() since we will want to call it for side-effects.
Do the same for Sheet.Data since it has the side effect of generating a buffer.
2014-11-29 12:04:50 +00:00
RoosterDragon
ff16690b86 Lazily generate buffer in Sheet.
The managed byte buffer is created on demand, meaning a newly allocated sheet will not waste memory holding onto the buffer until some changes are actually required to be written. This avoids a newly allocated sheet wasting memory on buffers that do not differ from their backing texture.
2014-11-29 12:04:00 +00:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
Paul Chote
da4599f621 Merge pull request #6638 from DeadlySurprise/tsVqa
Tiberian Sun .vqa support
2014-11-29 22:01:28 +13:00
atlimit8
91b5ac5070 Move the core of OpenRA.Mods.RA.Scripting to OpenRA.Mods.Common.Scripting 2014-11-26 15:49:16 -06:00
atlimit8
bbd54cb32f Added IDisabledTrait & rewrote upgrade code using a level-based approach.
Upgradeable traits are notified whenever an upgrade of their declared types are granted or revoked.  The traits maintain their own internal level counter, which is then used to enable or disable the trait functionality.  A trait can register for multiple upgrade types which then all affect the internal level counter.

	IDisabledTrait for identifying (and filtering) disabled traits
	UpgradableTrait provides an abstract base for traits to support upgrade levels
	Added IDisabledTrait support to GlobalButtonOrderGenerator

	Includes rework by pchote with alterations.
2014-11-26 05:45:26 -06:00
Matthias Mailänder
7ad2a57517 Merge pull request #6927 from huwpascoe/actor-fixup
Actor properties consistency improved
2014-11-23 14:53:33 +01:00
huwpascoe
d313317cf5 Cleaned up the server browser 2014-11-22 21:55:55 +00:00
huwpascoe
a660bb95b5 Actor properties consistency improved 2014-11-21 02:44:05 +00:00
DeadlySurprise
cdb05537f3 Added tiberian sun vqa file support 2014-11-18 22:35:33 +01:00
reaperrr
f3f051fd46 Move Common Modifiers and PaletteEffects into Traits space 2014-11-18 18:10:59 +01:00
obrakmann
2c3b812b26 Merge pull request #6949 from pchote/retire-classic-mouse
Retire classic mouse orders
2014-11-15 19:38:32 +01:00
Paul Chote
f5c09121ad Remove buggy classic mouse orders. Closes #3153. 2014-11-15 09:40:25 +13:00
reaperrr
5213aef105 Move Palette traits into Traits\World 2014-11-14 01:01:47 +01:00
reaperrr
0cbcae93a9 Move Valued, CustomSellValue and CustomBuildTimeValue to Common 2014-11-14 01:01:46 +01:00
reaperrr
5e866b862b Move Burns from RA to Common, move RallyPoint to Traits folder 2014-11-14 01:01:44 +01:00
reaperrr
41f3ee1080 Move ShroudPalette, ShroudRenderer and StartGameNotification to Common
Move World into Traits folder
2014-11-14 00:59:17 +01:00