Commit Graph

183 Commits

Author SHA1 Message Date
Pavlos Touboulidis
b560268495 Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Matthias Mailänder
ba309a3367 add spice refinery smoke overlay when harvester docked 2014-05-14 09:39:45 +02:00
reaperrr
f7506b8a79 Fix warning message when compiling under Windows (MSBuild/VS). 2014-05-13 14:45:53 +02:00
Paul Chote
d73af0190f Add a new native-lua implementation. 2014-05-02 22:18:34 +12:00
Matthias Mailänder
eb6d9f6f69 only show welding overlays when factories are producing
closes #3756
2014-04-20 15:07:22 +02:00
Paul Chote
048289e6a9 Merge pull request #5138 from Mailaender/disable-idle-overlay
Fixed the Dune 2000 outpost radar dish rotating when powered down
2014-04-21 00:59:38 +12:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
Matthias Mailänder
00ca5516fc add crane animation to Dune 2000 and Tiberian Sun
closes #3754
2014-04-19 13:12:32 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Matthias Mailänder
9c499cc9e5 Merge pull request #5082 from pchote/dotnetfour
Upgrade to .NET 4.0
2014-04-11 09:17:50 +02:00
Matthias Mailänder
67cd0645a4 update to .NET 4.0 2014-04-09 20:20:26 +12:00
Chicken man
e6c0a00604 Closes #4463. Added Shrapnel, as well as variable velocity and arc for bullets 2014-04-07 17:09:52 -04:00
Paul Chote
c098f85e6f Add DamagedWithoutFoundation trait for building weathering. 2014-03-18 15:28:49 +13:00
Paul Chote
4d70996012 New shroud renderer. Fixes #2162. Fixes #3024. Fixes #4034.
Uses the original tile sprites in C&C and D2K and uses a smoother transition in all mods.
2013-12-11 20:51:49 +13:00
Paul Chote
089973280d Add Multiply blend mode for D2K move-flash and shroud. 2013-12-11 19:22:54 +13:00
Paul Chote
ca2749dcc0 Support soft edges on D2K spice tiles. Fixes #2247. 2013-12-06 22:27:51 +13:00
Paul Chote
19ddb61d18 Don't show make animations for starting actors. 2013-12-04 10:24:55 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
fb6bb63b29 removed BuildingCapture redundancy 2013-11-09 10:32:36 +01:00
Paul Chote
536013f2d2 Rescale the custom palette from 0-128. 2013-10-26 19:15:05 +13:00
Paul Chote
ff21ec1605 Add PaletteFromR8 for loading embedded palettes.
The frames that define a custom palette are:
Frame range ->  offset (mem offset)
         38 ->   12007 (22063136)
        178 ->  159947 (21859680)
3494 - 3501 -> 2437846 (23366680)
3502 - 3509 -> 2443858 (23422744)
3510 - 3511 -> 2459105 (23363608)
3621 - 3625 -> 2572352 (23550488)
3739 - 3742 -> 2676956 (23534796)
2013-10-26 17:54:56 +13:00
Matthias Mailänder
cdfc21af2c remove redundant install and download logic 2013-10-06 10:52:55 +02:00
Matthias Mailänder
19b649ba60 unify D2k, RA, TS loadscreens to avoid redundancy
load text comments from mod.yaml (comma separated)
2013-10-05 18:37:22 +02:00
Paul Chote
b7123cda7d Route screen size queries via Game.Renderer. 2013-10-05 21:01:21 +13:00
Matthias Mailänder
de4c224b5c separate RALint tests from regular builds 2013-09-20 18:27:46 +02:00
Matthias Mailänder
bf521518af cleanup the rubble 2013-08-17 23:56:12 +02:00
Matthias Mailänder
8c6074a081 WithCrumbleOverlay for Dune 2000 buildings 2013-08-17 23:47:09 +02:00
Matthias Mailänder
6e26173f0f remove foreign dependencies from d2k mod entirely 2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a port map actors to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44 load projectiles, muzzles and explosions from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b load Dune 2000 aircraft directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498 replace the infantry sequences with transposed DATA.R8 frames 2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
03eaf76cd8 moved the towers to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9 load Dune 2000 walls directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
0dbee935e7 load the Dune 2000 mouse curser from the native MOUSE.R8 format 2013-08-17 23:31:21 +02:00
Matthias Mailänder
040e8eccd9 StyleCop clean D2k Mod DLL 2013-08-07 15:42:34 +02:00
Matthias Mailänder
79355bbb32 remove unused AssemblyInfos 2013-08-07 15:42:29 +02:00
Matthias Mailänder
f02bfbf0c2 disable StyleCop rules SA1115 and SA1116
closes #3562
2013-08-07 13:50:23 +02:00
Matthias Mailänder
a35a046ede disable more StyleCop rules based on @pchote's wishlist 2013-07-11 20:29:00 +02:00
Matthias Mailänder
8bb5b5700b added StyleCop support
with some rules we disagree with disabled
2013-07-08 19:42:32 +02:00
Paul Chote
659e56f0fa Remove Bitrotted JoinExternalGame. Fixes #3406. Closes #2153. 2013-06-16 04:19:06 +12:00
Paul Chote
0e21107694 Add "Change Mod" buttons to RA and D2K. Fixes #3401. 2013-06-15 21:24:49 +12:00
Matthias Mailänder
801f293948 also extract GAMESFX from Dune 2000 setup.z 2013-06-09 17:31:14 +02:00
Matthias Mailänder
c9466f995b extracting d2k setup.z works now, adapting the UI 2013-06-09 16:54:13 +02:00
Paul Chote
1177402856 Merge pull request #3135 from ScottNZ/ui
Start moving towards saner RA widget logic
2013-04-27 03:09:59 -07:00
Matthias Mailänder
7bd253d56b Don't crash when the fonts are not yet loaded
closes #3157
2013-04-27 09:52:53 +02:00