Commit Graph

702 Commits

Author SHA1 Message Date
Paul Chote
b39880a845 SAM site muzzleflash (Fixes #923) 2011-06-25 00:17:49 +12:00
Paul Chote
6817332317 Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930. 2011-06-24 23:58:52 +12:00
Paul Chote
44c86928ec Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930. 2011-06-24 23:58:30 +12:00
Paul Chote
3b55b92573 Fix BGGY turret location (Fixes #926) 2011-06-24 20:56:45 +12:00
Paul Chote
8122d63a74 Remove SSM from Nod 2011-06-24 01:40:00 +12:00
Paul Chote
edbc7a028b Artillery goes back to Nod 2011-06-24 01:21:17 +12:00
Paul Chote
78502317aa APC becomes an Anti-Air transport. Will need new turret artwork. 2011-06-24 00:40:57 +12:00
Paul Chote
1848405795 Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air. 2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5 Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907) 2011-06-23 18:45:35 +12:00
Paul Chote
60a4a06ee4 Restore APC cargo pips (Fixes #910). 2011-06-23 18:13:08 +12:00
Paul Chote
099ede0428 Halve bridge strength 2011-06-21 20:44:19 +12:00
Paul Chote
64497c9b2f Fix exploding walls 2011-06-20 13:03:23 +12:00
Paul Chote
bce8e0ab1d Fix ftnk firing offsets. 2011-05-31 20:44:00 +12:00
Paul Chote
e79d8133d4 Fix ATWR firing offsets. Add a burst delay. 2011-05-31 20:44:00 +12:00
Paul Chote
489487c96c Fix OBLI fire offset 2011-05-31 20:44:00 +12:00
Paul Chote
9b858af2b7 Add muzzleflash to GTWR. WithMuzzleFlash now actually uses the turret position. 2011-05-31 20:44:00 +12:00
Chris Forbes
24586ac056 fixed 771 -- adds Passenger.Weight, Cargo.MaxWeight, Cargo.PipCount 2011-05-30 20:09:22 +12:00
Paul Chote
d4baf2d757 Refactor UnitInfluence trait -> world.ActorMap 2011-05-22 19:32:53 +12:00
Paul Chote
d6496cb5be Remove GainsExperience from mcv, harv, e6. 2011-05-22 19:32:53 +12:00
Paul Chote
b0fd954b80 BRIK after AFLD/WEAP 2011-05-22 19:32:52 +12:00
Paul Chote
b9ceaae4dd All vehicles leave husks 2011-05-22 19:32:52 +12:00
Paul Chote
d8262486f9 Fix bogus attack-move with harv and apc 2011-05-22 19:32:52 +12:00
Paul Chote
13a2dc6866 Ftnk explodes on death. 2011-05-22 19:32:52 +12:00
Paul Chote
6f6e1b342c Tweak proc price, footprint 2011-05-22 19:32:52 +12:00
Paul Chote
18c9a719ac Mission Accomplished / Lost notifications (cnc + ra) 2011-05-22 18:41:28 +12:00
Paul Chote
797a95ad93 Fade in the menu palette effect over a few frames 2011-05-22 18:41:25 +12:00
Paul Chote
86159f9ddc Fix lobby color picker 2011-05-21 17:26:15 +12:00
Paul Chote
2e1e8fd7e8 Apply desat effect on ingame menu too 2011-05-21 17:25:45 +12:00
Paul Chote
d95138b600 Use the same mechanism for loading ingame and shellmap ui. 2011-05-21 17:25:45 +12:00
Paul Chote
6cb0cb7d0e Can now start a game and disconnect from lobby without triggering a reload.
It is now possible to crash the game by starting a new server before the previous one has had time to timeout and release the port binding (the previous loadscreen pause meant this was always hidden).
2011-05-21 16:27:37 +12:00
Paul Chote
6e3a88f670 Remove most of the chrome yaml. It will all be rewritten. 2011-05-21 16:27:37 +12:00
Paul Chote
16e0a6551a Disable capturable husks in cnc 2011-05-11 21:33:59 +12:00
Paul Chote
24908b7269 Split Harvest activity into saner chunks; fix pathfinding. 2011-04-18 10:47:10 +12:00
Paul Chote
eff37461d8 Pull Visible crap out of Harvester 2011-04-18 09:34:58 +12:00
Chris Forbes
73352937ff fix 705 for cnc 2011-04-18 09:09:20 +12:00
Paul Chote
e5506f2455 Rename RenderWarFactory -> RenderBuildingWarFactory 2011-04-16 12:05:02 +12:00
Chris Forbes
005d0a6a32 split out aircraft and ships into their own files for cnc too 2011-04-13 19:59:05 +12:00
Paul Chote
715425d821 Capturable husks for cnc 2011-04-12 08:42:07 +12:00
Paul Chote
362170ee67 Tweak capturing traits 2011-04-12 08:41:25 +12:00
Paul Chote
43f81501a8 Split Capturable into its own trait 2011-04-10 10:07:00 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Chris Forbes
a97ae5a4d5 fix bogus split2/split3 yaml 2011-04-06 09:24:54 +12:00
Paul Chote
ea626d4b39 RMBO voices on build and kill. 2011-03-25 20:04:23 +13:00
Paul Chote
8c18949861 Change C4Demolition from minutes to ticks; actually use this value. 2011-03-23 21:07:11 +13:00
Paul Chote
6ecf8aaf20 Set autotarget range to sight for all cnc infantry 2011-03-23 20:35:50 +13:00
Paul Chote
b7262b6490 Allow Autotarget to have a custom scan radius, use it for VICE. 2011-03-23 20:31:27 +13:00
Paul Chote
3071cd8240 Kill RenderUnitRotor in favour of RenderUnit + WithRotor. 2011-03-23 08:05:09 +13:00
Paul Chote
dea199400d Fix #630 - Muzzleflashes on cnc apache 2011-03-19 18:40:12 +13:00
Paul Chote
8e079c310a Give Oil Derricks a small sight range 2011-03-19 17:48:56 +13:00
Paul Chote
d05b979e53 Tweak cnc proc cashtick 2011-03-17 22:26:28 +13:00