Chris Forbes
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10c1b996ed
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tidy up disabled handling
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2012-04-06 19:34:43 +12:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Paul Chote
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d9174b7e3b
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Kill RenderSimple.OverrideTileset/OverrideImage.
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2011-07-27 13:36:48 +12:00 |
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Paul Chote
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64497c9b2f
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Fix exploding walls
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2011-06-20 13:03:23 +12:00 |
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Paul Chote
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8f962853f9
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Support arbitrary per-player palettes. Will crash if I missed any cases that don't explicitly set the Renderable palette.
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2011-05-03 22:21:31 +12:00 |
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Paul Chote
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a0941db61b
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Fix warfactory roof glitch
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2011-04-17 20:02:02 +12:00 |
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Chris Forbes
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76b3e2325b
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make RenderBuildingOre slightly more robust; remove some junk
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2011-04-17 19:22:21 +12:00 |
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Chris Forbes
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ae645bbafe
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fix missing explosion on war factory; remove some nonsense
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2011-04-17 19:22:21 +12:00 |
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Paul Chote
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794dcac4d2
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Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
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2011-04-16 11:51:34 +12:00 |
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Paul Chote
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8b00e1cfa5
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Remove some bogus duplication in Sell (caused the double-sell bug).
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2011-04-16 11:39:32 +12:00 |
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Paul Chote
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7b0a9136ab
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Remove some bogosity from RenderBuilding
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2011-04-16 11:19:37 +12:00 |
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Paul Chote
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cd64d62b7e
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Fix bogus silo/wall rendering
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2011-04-12 08:42:13 +12:00 |
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Paul Chote
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a31ef3d8e2
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Use MakeAnimation activity for make animations
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2011-04-12 08:41:25 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Chris Forbes
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0f84ac5215
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RenderBuilding.BuildingPreview pushed down to RenderSimple and renamed to .RenderPreview()
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2011-01-26 21:06:05 +13:00 |
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Paul Chote
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76216b8dd9
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Move damage sounds and shaking from Building/RenderBuilding into their own traits. Fix wall damage/death sounds under cnc.
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2011-01-04 14:34:00 +13:00 |
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Paul Chote
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3674accd0c
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Improved cnc proc/harv docking.
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2011-01-02 14:56:29 +13:00 |
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Paul Chote
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00a0aac7a3
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Scale is now set via a field on Render* and interacts properly with chronoshift and building previews.
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2010-11-27 13:30:08 +13:00 |
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Paul Chote
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96cd0e2259
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Render building previews
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2010-11-24 13:43:07 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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Chris Forbes
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999eef2ec9
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#157 explosions weren't taking altitude into account
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2010-10-16 09:30:32 +13:00 |
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Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Alli
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6d5918b11d
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Remove compiler warnings
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2010-10-02 14:30:54 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Caleb Anderson
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b62ee4d37c
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Fixed sequence crash
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2010-09-19 19:13:15 +12:00 |
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Paul Chote
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2a10af2007
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Fix z-offset
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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4cb26c0e3c
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Try again, with less fail.
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2010-09-18 20:46:00 +12:00 |
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Paul Chote
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1785c4e4a8
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Support for arbitrary building art offset relative to footprint
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2010-09-17 20:18:14 +12:00 |
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Paul Chote
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5396cad2b9
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Beefier building explosions (replicates real-cnc)
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2010-09-08 03:13:26 +12:00 |
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Paul Chote
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178af8b849
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cnc afld polish
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2010-08-30 21:56:21 +12:00 |
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Bob
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0e71af25f4
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remove Game.skipMakeAnims
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2010-08-20 17:14:20 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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62c2c3a1c6
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Fix damage transition sounds
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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4cf0610fd9
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Change DamageState names
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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028c5b5201
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Merge the two DamageState types
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2010-07-30 22:24:43 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Bob
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fb6c44bce3
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move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render
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2010-07-08 17:24:12 +12:00 |
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