Matthias Mailänder
2d36d0a659
Reflect in naming that negative SelfHealing is a thing.
2020-08-02 22:15:13 +02:00
Paul Chote
ac975f4139
Convert yaml-exposed facings to WAngle.
2020-07-19 10:41:05 +02:00
tovl
6551337bd8
Make TS walkers AlwaysTurnInPlace.
2020-06-28 00:11:26 +02:00
Matthias Mailänder
4fe7daa85e
Fix juggernaut preview being disabled by default.
2020-06-19 21:30:34 +02:00
Paul Chote
f9ca2114a9
Update TS decorations.
2020-03-24 00:07:10 -05:00
tovl
d2991247a3
Add separate condition to mobile for disabling nudging only.
2019-10-28 19:35:32 +01:00
Paul Chote
f14d3985a0
Allow carryall pickup orders on deployed vehicles.
2019-10-19 13:11:00 +02:00
tovl
922c6e9c40
Fix harvesters losing their last harvesting position when carried by carryall.
2019-07-19 10:49:24 +02:00
Paul Chote
da0b24e891
Disable water trails for carried Hover MLRS.
2019-06-30 18:04:43 +02:00
Paul Chote
ebe37a44ad
Require force move for all undeploy-triggering orders.
2019-06-08 02:09:30 +02:00
Paul Chote
1b026b7e20
Disable out-of-range non-force targeting for deployed units.
2019-06-08 02:09:30 +02:00
Paul Chote
c853e8c5d6
Disable non-force move for deployed units.
2019-06-08 02:09:30 +02:00
tovl
ea036d4cc0
Allow move orders to cancel DeployForGrantedCondition.
2019-06-08 02:09:30 +02:00
reaperrr
3ff8fb3cd2
Rename Hovers' OffsetModifier to BobDistance
2019-06-02 10:00:58 +01:00
reaperrr
2f1f0c8aec
Adapt TS aircraft to changed Hovers defaults
2019-06-02 10:00:58 +01:00
tovl
8e91a1ba89
Add order voice to GrantConditionOnDeploy.
2019-04-22 15:34:07 +02:00
tovl
351df4769b
Let TS deployable units honor emp-disabled.
2019-04-22 15:34:07 +02:00
reaperrr
c82888204b
MovementTypes refactor update rule
2019-03-30 16:24:47 +00:00
Vasya N
63817ae807
TS: fix disruptor healing
2019-03-24 17:23:49 +00:00
Mustafa Alperen Seki
6c9d961bb5
Polishing Hovers
2019-03-22 21:12:36 +01:00
abcdefg30
0ab7e0a855
Add support for multiple (un)deploy sounds on GrantConditionOnDeploy
2019-03-11 21:31:39 +00:00
tovl
2e5e7c22f4
Make Mobile a PausableConditionalTrait
2019-03-07 02:50:43 +01:00
Paul Chote
f8991470da
Disable OpportunityFire on Disruptors.
...
The original game defined NoMovingFire=true.
2019-02-03 18:07:02 +01:00
Paul Chote
2d9822638f
Enable ForceFireIgnoresActors on artillery-style units.
2019-01-28 00:14:27 +01:00
Clément Bœsch
501c029579
TS: set UpdatesPlayerStatistics.AddToArmyValue where appropriate
2019-01-01 18:25:44 +00:00
Paul Chote
c34dd4b824
Allow Attack activities to target FrozenActors directly.
...
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.
This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
abcdefg30
a6716e2c2d
Fix TS units not using the being-captured condition
2018-10-15 19:16:27 +02:00
reaperrr
2d47f61409
Make TS mechs display walk anim while turning
...
This matches the original, and turning without moving their legs looked silly either way.
2018-07-19 22:09:43 +02:00
Paul Chote
6e45f7633a
Run SplitAimAnimations update rule on TS.
2018-06-14 13:40:18 +02:00
reaperrr
c30970975a
Fix TS GDI APC leaving water trails while on high bridges
2018-05-10 20:57:01 +02:00
reaperrr
079570190c
Make TS use Locomotor
2018-05-03 10:49:21 +02:00
Arular101
ede72410ff
Increase damage and HP by 100x
2017-12-28 10:12:52 +01:00
Paul Chote
c87409ed1a
Remove legacy bounds code.
2017-12-11 19:45:07 +01:00
reaperrr
6e59fe3bc2
Adapt TS to removal of IsDisabled checks from Attack* traits
2017-11-25 03:55:56 +02:00
Paul Chote
049ed086f9
Add assault move to TS.
2017-09-11 19:08:33 +02:00
reaperrr
3abd65052c
Fix TS Titan barrel, armament offsets and disable projectile image
2017-07-03 18:52:54 +02:00
reaperrr
b491ec871c
Tweak TS sprite walker animations
...
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
2017-07-03 18:52:54 +02:00
reaperrr
9a25dd6a60
Add elite explosion to TS Sonic & Stealth Tanks
...
Matching original TS.
2017-07-02 16:03:40 -05:00
reaperrr
33e8bf9928
Adapt Attack logic to Weapon.TargetActorCenter
2017-06-24 11:24:17 +01:00
Mustafa Alperen Seki
c4e8af08ec
Implement EliteAbility=VEIN_PROOF and SENSORS on units that need
2017-06-18 16:23:34 +02:00
reaperrr
f98e7656da
Make TS GDI Juggernaut attack the target center
...
Instead of closest targetable position/offset.
2017-06-15 01:32:37 +02:00
Paul Chote
2e801a55ce
Update ts AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
d95bb4152a
Add Firestorm Juggernaut to TS
2017-05-14 14:41:20 +02:00
reaperrr
cf65bb6e41
Merge pull request #13203 from reaperrr/ts-balance-fixes
...
Fix some wrong TS unit stats
2017-05-12 15:30:39 +02:00
Paul Chote
d2973801e4
Update TS LocalOffsets for new coordinate system.
2017-05-07 13:47:12 +01:00
reaperrr
53aaa28a71
Remove bogus Turreted from TS amphib APC
2017-04-29 13:13:53 +02:00
Paul Chote
c6d8957307
Merge pull request #13080 from reaperrr/fix-ts-effectlighting
...
Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00
reaperrr
882b5da20d
Make TS explosions and muzzle flashes 'glow' on darker maps
...
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
Mustafa Alperen Seki
2ca3a1d120
Reorder the TS Cameos
2017-04-09 15:24:49 +02:00
Mustafa Alperen Seki
66d50ba0b5
Add Tech Levels to Tiberian Sun
2017-03-18 20:08:44 +02:00