Commit Graph

939 Commits

Author SHA1 Message Date
Pavlos Touboulidis
b560268495 Change animations to use the proper SequenceProvider
Remove references to the global "Game" and use the SequenceProvider
of the current world/map.
2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
0e15ce1b88 Replace catch(KeyNotFoundException) with TryGetValue() 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
5bbf442cd0 Remove reference to Game.modData 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
44c01bbaa2 Remove TileSetData and separate TileSet from Sequences 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
693186e1eb Fix caching by making the tileset part of the key 2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
2b3d5f1544 Better caching for Rules and Sequences
Refactored the Rules and SequenceProvider classes to be parts of ModData and
maintain a cache of the instances used in the mod.

The caching reduced the load times a lot, especially after the first load.
Some lazy loading in sequences also helped lower the startup time..

Note: The static classes were left behind to redirect the existing code's
calls.
2014-05-17 14:26:53 +03:00
Paul Chote
28c0310357 Merge pull request #5192 from matija-hustic/spawnchoice
Spawnchoice
2014-05-17 17:53:00 +12:00
Paul Chote
b4298982a0 Merge pull request #5262 from Mailaender/parse-invariant-culture
Added checks for NumberFormatInfo.InvariantInfo everywhere
2014-05-14 00:20:35 +12:00
Matthias Mailänder
59ace5d01b new shorthand Exts.(Try)ParseIntegerInvariant 2014-05-13 14:16:41 +02:00
Pavlos Touboulidis
2ec6df9680 Fix strange d2k loading slowness
There is a strange issue that appears* when Theater calls
ISpriteFrame.Frames on the R8Reader. The R8Reader uses
IEnumerable.Cast<> which behaves slower and slower, which
makes map loading become 10+ times slower.

The changes here simply avoid the casting.

[*] This happens at least on Linux x86_64 with Mono 3.2.8.

See https://bugzilla.xamarin.com/show_bug.cgi?id=19668
2014-05-11 06:38:19 +03:00
Paul Chote
a6e79bb732 Merge pull request #5155 from Mailaender/ts-tiberium
Added Tiberium crystals and refinery to Tiberian Sun
2014-05-07 18:30:27 +12:00
Matthias Mailänder
b19d286f56 parse with NumberFormatInfo.InvariantInfo everywhere
closes #5240
2014-05-06 18:31:48 +02:00
matija-hustic
ae149c420e Bigger spawn points, numbers within. 2014-05-03 19:08:56 +01:00
Matthias Mailänder
8b3f15155e remappable resource types 2014-05-03 09:02:19 +02:00
Paul Chote
401e7cf1b2 Remove an outdated hack from Renderer. 2014-05-03 11:40:55 +12:00
Paul Chote
fdd4437c52 Re-enable shellmaps. 2014-05-02 22:08:41 +12:00
Matthias Mailänder
01a3162725 allow animations to pause on low power
closes #2949
2014-04-20 14:47:53 +02:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
Paul Chote
1b2a90c00c Migrate to System.Lazy. 2014-04-09 20:20:41 +12:00
Matthias Mailänder
67cd0645a4 update to .NET 4.0 2014-04-09 20:20:26 +12:00
Oliver Brakmann
4d71e37ab0 Disable shellmaps temporarily 2014-04-03 17:24:01 +02:00
Paul Chote
3f63eb4ec6 Allow SheetBuilder to be used from mod code. 2014-04-03 07:15:03 +13:00
Paul Chote
aa77536e96 Support borderless panel types. 2014-04-03 07:15:02 +13:00
Paul Chote
4f7f0b7a55 Don't draw combat debug for actors outside the world. 2014-03-21 10:03:54 +13:00
Paul Chote
c30b18a9d6 Introduce MapCache and MapPreview for improved UI map previews. 2014-03-16 21:45:59 +13:00
Paul Chote
0143e8bfb8 Support rectangular tiles. 2013-12-29 14:16:20 +13:00
Paul Chote
c42a6f8386 Convert terrain rendering to world coords. 2013-12-26 17:23:13 +13:00
Paul Chote
1a31368953 Convert range circle rendering to world coords. 2013-12-26 17:23:12 +13:00
Paul Chote
393b1bbc0a Remove ContrailFader when complete. Fixes #4302. 2013-12-13 22:36:30 +13:00
Paul Chote
8c7f77d2c7 Convert SmudgeLayer to sequences. 2013-12-11 22:53:33 +13:00
Paul Chote
4e814a8c2e Move ShroudRenderer into a trait. 2013-12-11 19:22:55 +13:00
Matthias Mailänder
8d9282811b fixed System.IO.InvalidDataException`: Non-power-of-two array 2013-12-05 19:31:24 +01:00
Matthias Mailänder
5a4fc712a9 added --minimap to OpenRA Utility
closes #4195
2013-12-05 17:41:03 +01:00
Paul Chote
314f819940 Load terrain from any SpriteSource. 2013-12-01 09:49:25 +13:00
Paul Chote
e4fe2b49f4 Make terrain tiles ISpriteSources. 2013-12-01 09:48:42 +13:00
Paul Chote
f92ce8bf51 Define a consistent interface for sprite loading. Fixes #4176. 2013-12-01 09:47:49 +13:00
Paul Chote
20a6c75ba4 Rewrite ShpTSReader. Closes #3746. 2013-12-01 09:47:49 +13:00
Paul Chote
5b947090f4 Use the normal extension checking rules for .r8. 2013-12-01 09:47:49 +13:00
Paul Chote
f153516151 Introduce proper support for non-shp sprites in cursors and ShpImageWidget. 2013-12-01 09:47:48 +13:00
Paul Chote
01155a655a Allow empty sprites to be allocated. 2013-12-01 09:47:48 +13:00
ScottNZ
6a14434cff Add a CenterPosition helper to Viewport 2013-11-29 23:01:50 +13:00
Curtis Shmyr
d30f60809b Added 2 settings for unit health bars: always show unit health, and team health bar colors 2013-11-24 12:12:52 -07:00
ScottNZ
1394c1dcee Remove some misc redundancies 2013-11-12 19:39:39 +13:00
ScottNZ
00ec1ca87a Remove unused usings 2013-11-12 19:39:33 +13:00
Matthias Mailänder
eed38b3da4 fallback to defaults when something goes wrong 2013-11-09 11:06:16 +01:00
Matthias Mailänder
e0e3f1155a avoid additional layers of abstraction 2013-11-02 18:12:46 +01:00
Matthias Mailänder
b1c3ac20bf brought back the MoveFlash
closes #2592
2013-11-02 18:03:49 +01:00
Paul Chote
94554d7678 Support nested scissor rectangles. 2013-10-25 08:31:34 +13:00
Paul Chote
84bb78060f Don't zoom UI lines when pixel doubling. 2013-10-15 11:19:16 +13:00