Paul Chote
3575e82078
Add assault move to D2K.
2017-09-11 19:08:33 +02:00
Forcecore
72236b66f6
D2K Thumper deploy animation fix
2017-08-27 13:22:00 +02:00
Matthias Mailänder
988353e431
Remove cloak sounds not featured in the original.
...
closes #9519
2017-08-25 19:42:38 +02:00
Paul Chote
52b08a769d
Update d2k AutoTarget definitions.
2017-06-11 17:14:21 -05:00
reaperrr
1e63013eb1
Add support for random sounds to AmbientSound
2017-04-22 14:36:55 +02:00
atlimit8
cca7eda530
Restore CloakOn: Heal behavior in mods via MiniYaml changes.
2017-03-15 20:26:08 -05:00
Paul Chote
f3f3e361d3
Fix lint warnings on nsfremen.
2017-03-03 22:55:56 +00:00
Paul Chote
2e605bb6cb
Merge pull request #12759 from forcecore/cloak_unhardcoding
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Unhardcode disableCloak on critical HP (#12741 )
2017-03-03 22:31:37 +00:00
forcecore
0483708487
Rename uncloaking conditions from uncloak to cloak-force-disabled
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Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1
Rules updated to unhardcode cloak diable on criticalHP
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Rules updated for CNC mod (uncloak on critical HP)
STNK, stealth crate are affected
Rules updated for D2K mod (uncloak on critical HP)
Saboteur, fremen, stealth raider affected
Rules updated for RA mod (uncloak on critical HP)
Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.
Rules updated for TS mod (uncloak on critical HP)
Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
reaperrr
492efcc9cd
Enable RevealOnFire in D2k
2017-02-20 20:13:11 +01:00
abcdefg30
55dd61ebe5
Fix the ProneOffsets of TakeCover
2017-02-08 20:14:02 +01:00
Mustafa Alperen Seki
c1817005ab
Change Thumper's Voice to normal Inf. Voice
2017-01-31 09:31:27 +02:00
reaperrr
e2419f4faa
Merge pull request #12654 from MustaphaTR/d2k-engineer-passenger-color
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D2K - Remove PipType from Engineer and Thumper
2017-01-30 20:31:37 +01:00
Mustafa Alperen Seki
ed2d98b275
Edit some D2K descriptions
2017-01-30 17:18:10 +02:00
Mustafa Alperen Seki
bc96efa3fa
Remove PipType from Engineer and Thumper
2017-01-30 15:26:11 +02:00
Mustafa Alperen Seki
4cf9fad639
Change tech level of Sardaukar to medium.
2017-01-15 20:15:08 +02:00
ltem
8887de5b55
Renamend Thumper -> Thumper Infantry
2017-01-06 20:59:54 +01:00
Paul Chote
f4e0b91e04
Convert DeployToUpgrade to conditions.
2016-12-13 19:30:41 +00:00
Oliver Brakmann
8babf2b0ca
Merge pull request #12290 from abc013/UnCloakOnDamage
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[D2k] Added the 'Damage' UncloakType to several units
2016-12-09 19:35:45 +01:00
Paul Chote
56fa3db051
Update D2K rules and shellmap.
2016-11-19 17:19:27 +00:00
abc013
c87f3fab92
Added the 'Damage' UncloakType to several units
2016-10-23 12:43:31 +02:00
Tyson Liddell
8a760fedf2
Yaml files updated with Description moved from Tooltip to Buildable
2016-10-16 12:10:07 +11:00
abc013
268dcd7d41
changed AttackSequence to DefaultAttackSequence
2016-10-14 14:53:02 +02:00
abcdefg30
e80e84aeba
Merge pull request #12003 from MustaphaTR/d2k-fix-sardaukar-prerequisite
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D2K - Fix Sardaukar's prerequisite
2016-09-12 15:33:46 +02:00
Mustafa Alperen Seki
48090c7ab8
Fix Sardaukar's prerequisite
2016-09-09 16:48:46 +02:00
Taryn Hill
0e73e88229
Merge pull request #11965 from pchote/fix-grenadier-stand
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Fix grenadier attack and stand animations
2016-09-04 10:13:40 -05:00
Paul Chote
f334505395
Fix grenadier FireDelay and LocalOffset.
2016-09-04 10:38:17 +01:00
Matthias Mailänder
1ce421910b
Add missing idle sequences to d2k infantry.
2016-09-03 14:24:33 +02:00
Paul Chote
7b43a5b49e
Fix d2k grenadier sequences.
2016-08-24 17:34:08 +01:00
Zimmermann Gyula
5eec9ef463
Automatically upgrade rules.
2016-08-21 12:05:34 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Matthias Mailänder
3e011a74af
Rename C4Demolition to Demolition.
2016-05-26 19:27:40 +02:00
reaperrr
c7eeb60b5d
Removed custom selection priority from D2k engineer
2016-04-17 00:38:05 +02:00
Alexandre Oliveira
5ce454ce7b
Decrease Engineer, Medic and Mechanic priority
...
Fixes the issue that engineers would just run straight at the target while
mixed with a group and attack moved.
2016-01-15 14:18:10 -02:00
teees
f46185b85f
Reworked cloaking behaviour
2016-01-07 13:44:16 +01:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183
Replace IDisableMove with upgradability
2015-12-04 19:26:49 -06:00
Paul Chote
1a5de4707f
Implement suicide saboteur.
2015-11-25 21:16:16 +00:00
OmegaBolt
16af35289e
D2k, fix #10037 terrain regressions
2015-11-22 18:02:16 +00:00
Pavel Penev
64dd2357cd
Update thumpers and Mobile Sensor Arrays to the new DeployToUpgrade
...
Currently those are the only two usages of the trait.
2015-11-22 01:51:09 +02:00
OmegaBolt
fbebb26a33
D2k thumper worm attraction balance
2015-11-09 18:28:22 +00:00
reaperrr
dbaf7e9d12
Add D2k thumper sound
2015-10-31 13:43:58 +01:00
reaperrr
b6229fd456
Implement D2k thumper
2015-10-30 14:23:37 +01:00
Oliver Brakmann
1a879009f1
Change InitialStance to Defend for human players
2015-10-27 19:41:49 +01:00
reaperrr
63aeb6b2d5
Change D2k infantry shroud reveal ranges to match original
2015-10-25 17:37:55 +01:00
reaperrr
5646f4118f
Make D2k infantry no longer attract worms
2015-10-11 16:28:41 +02:00
reaperrr
0629cde10f
D2k implement classic engineer capturing, reduce Fremen cloak delay, add cloak to Saboteur
2015-10-11 16:27:39 +02:00
Paul Chote
6c0a4e0722
Merge pull request #9453 from reaperrr/d2k-cost
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Change D2k Cost and CustomBuildValues to match original
2015-10-10 20:44:33 +01:00
Paul Chote
ad3714e9ec
Merge pull request #9406 from reaperrr/d2k-weapon-offsets
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Fixed D2k armament offsets and some cleanup
2015-10-10 20:34:02 +01:00