Commit Graph

899 Commits

Author SHA1 Message Date
Paul Chote
21a10f84a5 Fix jumpjet flying death animations. 2017-05-01 11:43:18 +01:00
atlimit8
6075569659 Make RepairsUnits pausable-conditional 2017-04-30 09:48:02 -05:00
atlimit8
18eddf4a70 Convert ProximityExternalCondition from disable-able to conditional. 2017-04-30 09:46:56 -05:00
atlimit8
770efd710b Remove DisabledOverlay using WithColoredOverlay & remove IDisable from Husk 2017-04-30 09:46:21 -05:00
Paul Chote
1871715699 Implement "Enter Tunnel" cursor. 2017-04-29 15:58:42 +01:00
Paul Chote
43ff56eea9 Fix tunnel top definitions. 2017-04-29 15:50:16 +01:00
Paul Chote
4e6af29bb8 Match LPST pre/post deploy sizes and offsets. 2017-04-29 12:21:30 +01:00
Paul Chote
993f4ee6da Match TTNK pre/post deploy sizes and offsets. 2017-04-29 12:21:10 +01:00
reaperrr
53aaa28a71 Remove bogus Turreted from TS amphib APC 2017-04-29 13:13:53 +02:00
reaperrr
0c6911bd2f Fix Mobile Sensor Array sight ranges to match original 2017-04-29 13:13:23 +02:00
reaperrr
9759fce9d7 Fix TS MCV stats to match original 2017-04-27 21:33:37 +02:00
reaperrr
2d2d869b5a Fix TS engineer health to match original 2017-04-27 21:18:48 +02:00
reaperrr
965a73fc53 Fix TS infantry sight range
In original TS, E1 had 5, E2 and E3 had 7.
2017-04-27 21:18:23 +02:00
reaperrr
0a484b424e Fix TS infantry move speed
E3 speed in original was 4.
JumpJet ground speed in original was 5.
2017-04-27 21:17:06 +02:00
atlimit8
fe03929e6b Merge pull request #13174 from reaperrr/ts-floater
Add Tiberium Floater to TS
2017-04-23 21:38:27 -05:00
reaperrr
f3f443d904 Add FS Tiberium Floater to TS
For better compatibility with FS maps, and more variety for mappers.
2017-04-23 15:00:31 +02:00
Paul Chote
fcbdb147ed Update build icon order. 2017-04-23 00:44:11 +01:00
Paul Chote
0ddb631117 Add TS Laser Fences. 2017-04-23 00:44:11 +01:00
Paul Chote
a8bb03aa34 Draw TS line-build cell previews with increased translucency. 2017-04-23 00:44:10 +01:00
reaperrr
1e63013eb1 Add support for random sounds to AmbientSound 2017-04-22 14:36:55 +02:00
reaperrr
d9eb224c77 Move Tib Fiend and visc rules to critters.yaml 2017-04-21 17:39:25 +02:00
reaperrr
5e1cd5dff9 Disable automatic turret realign for deployed Tick Tank and Artillery 2017-04-21 12:41:18 +02:00
reaperrr
5789b73091 Convert TS Nod Artillery to condition system
Getting rid of legacy Transforms approach.
2017-04-21 12:41:18 +02:00
reaperrr
80ec530e4c Refactor supply traits to *Cash traits
Adding 'Type' and 'Stances' support as well.
2017-04-18 19:27:46 +02:00
Paul Chote
c6d8957307 Merge pull request #13080 from reaperrr/fix-ts-effectlighting
Make TS explosions + muzzle flashes unaffected by global lighting
2017-04-17 21:14:44 +01:00
Matthias Mailänder
37219ad67b Make Tiberian Sun railways passable by trains. 2017-04-17 15:11:33 +01:00
reaperrr
b0caa104f6 Merge pull request #13053 from MustaphaTR/ts-build-palette-orders
TS - Reorder the Cameos
2017-04-12 20:38:29 +02:00
reaperrr
882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
Mustafa Alperen Seki
2ca3a1d120 Reorder the TS Cameos 2017-04-09 15:24:49 +02:00
reaperrr
fd717041ae Fix TS factory/barracks lights
In TS,
-GDI Factory lights were all idle and didn't have a damaged state
-GDI Barracks lights were all idle, and flag anim played more slowly
-Hand of Nod lights were all idle
-Nod Factory lights were idle
2017-04-01 16:30:20 +02:00
reaperrr
44254472d5 Disable fixed palette for TS old base buildings 2017-03-19 02:51:33 +01:00
reaperrr
ee63835778 Fix allowed terrain types of veins 2017-03-19 02:51:33 +01:00
abcdefg30
00d854f31b Merge pull request #12984 from MustaphaTR/ts-add-tech-levels
TS - Add Tech Levels
2017-03-18 22:49:01 +01:00
Mustafa Alperen Seki
66d50ba0b5 Add Tech Levels to Tiberian Sun 2017-03-18 20:08:44 +02:00
reaperrr
02b82ae344 Merge pull request #12860 from abcdefg30/removeGroupProxy
Remove the dead ActorGroupProxy trait
2017-03-18 14:04:28 +01:00
reaperrr
620ae45cb3 Merge pull request #12747 from atlimit8/Pluggable-Requirements
Prevent duplicate upgrades (plugs) to GDI Upgrade Center (Pluggable Requirements)
2017-03-18 13:55:30 +01:00
abcdefg30
880f90345e Add an upgrade rule 2017-03-18 13:42:49 +01:00
atlimit8
cca7eda530 Restore CloakOn: Heal behavior in mods via MiniYaml changes. 2017-03-15 20:26:08 -05:00
atlimit8
fbc850a73f Prevent duplicate upgrades (plugs) to GDI Upgrade Center 2017-03-12 03:43:42 -05:00
reaperrr
386e5b3772 Limit TS AI silos to 2
The up to 4 refineries already provide a total of 8000 credits storage, 2 silos for additional 3000 should be more than the AI will likely ever need.
2017-03-06 04:00:38 +01:00
reaperrr
1d636082a3 Fix TS harvester load, unload and movement speed
Matching original.
2017-03-06 03:55:22 +01:00
reaperrr
a40639c559 Fix TS tiberium values
25 for green, 40 for blue (Vinifera). Alternate blue tib (Aboreus) with value 30 might be added later.
2017-03-06 03:54:25 +01:00
reaperrr
062eef37f4 Fix TS silo storage pip color 2017-03-06 03:52:59 +01:00
reaperrr
d7a49daae8 Fix TS refinery storage capacity to match original 2017-03-06 03:52:37 +01:00
Paul Chote
2e605bb6cb Merge pull request #12759 from forcecore/cloak_unhardcoding
Unhardcode disableCloak on critical HP (#12741)
2017-03-03 22:31:37 +00:00
abc013
423744451b Rename DisguiseToolTip to DisguiseTooltip 2017-03-03 15:21:33 +01:00
forcecore
0483708487 Rename uncloaking conditions from uncloak to cloak-force-disabled
Descriptive condition name is better.
2017-02-24 20:56:52 -06:00
forcecore
53e7cf0ef1 Rules updated to unhardcode cloak diable on criticalHP
Rules updated for CNC mod (uncloak on critical HP)

STNK, stealth crate are affected

Rules updated for D2K mod (uncloak on critical HP)

Saboteur, fremen, stealth raider affected

Rules updated for RA mod (uncloak on critical HP)

Affects
Hijacker, sniper, sub, msub, hbox, stnk.
Mines are not affected, they are not exactly "stealth".
Hijackers and snipers aren't machines and should be able to hide
themselves even when they are wounded but for least surprise to
players, uncloaking stays as well.

Rules updated for TS mod (uncloak on critical HP)

Only affects STNK.
Things that are cloak generators will stay cloaked even when critical
HP! The cloak generation mechanism is by the cloak generator!
2017-02-24 20:55:06 -06:00
atlimit8
ac4f73b178 ConditionExpression: Add relation operators 2017-02-22 08:54:52 -06:00
atlimit8
73895d07e2 Numeric constants for ConditionExpression 2017-02-22 08:54:50 -06:00