Commit Graph

27 Commits

Author SHA1 Message Date
reaperrr
ace353cb84 Upgrade rule for Missile.TerrainHeightAware 2017-07-15 17:36:20 +02:00
reaperrr
5cd8acada4 Adapt TS effect warheads to CEWH refactor 2017-07-13 20:58:47 +02:00
reaperrr
ba1279aa93 Disable some effect warhead victim scans in TS 2017-06-25 22:40:12 +02:00
reaperrr
882b5da20d Make TS explosions and muzzle flashes 'glow' on darker maps
The new effectglow palette is not affected by global lighting, making effects 'glow' at full light on darker maps.
Exception: pistol/rifle/machine gun piffs.
2017-04-12 19:11:24 +02:00
reaperrr
d435cbc0c2 Fix Ion Cannon targeting to allow shooting at water 2017-01-22 12:30:38 +01:00
Paul Chote
e166cd3222 Update TS rules. 2016-12-06 17:21:14 +00:00
Paul Chote
983a24199a Remove notmobile condition from TS. 2016-12-06 17:21:12 +00:00
Paul Chote
c62870cc30 Merge pull request #12004 from reaperrr/projectile-cleanup2
More projectile property streamlining and cleanups
2016-10-29 14:21:29 +01:00
reaperrr
20cd2aa4ab Rename Bullet Angle to LaunchAngle 2016-10-22 17:57:32 +02:00
reaperrr
345bc9e17e Fix palette, Z-sorting and sound of TS Ion Cannon 2016-09-30 02:15:12 +02:00
ABrandau
a67867fe73 Restore graphical look of the TS Ion Cannon. 2016-08-22 16:07:32 -04:00
reaperrr
e2cf6fdb9a Do not spawn smudges under buildings and vehicles in TS
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
teees
ea4f33123e Use AttackOrderPower for EMP support power 2016-06-14 20:18:47 +02:00
reaperrr
1258ddde7f Refactored Missile.RangeLimit from ticks to WDist
Changed default from 'unlimited' fuel to weapon range.
2016-04-30 16:02:15 +02:00
reaperrr
e75cda66ec Upgrade TS missile rules 2016-02-14 13:41:27 +01:00
Pavel Penev
489ee9fc54 Add support for multiple impact sounds to CreateEffectWarhead
Have the engine pick one impact sound at random from the provided list.
2016-01-31 16:22:47 +02:00
Pavel Penev
7e3ec91d30 Add support for multiple explosions to CreateEffectWarhead
Have the engine pick one explosion at random from the provided list.
2016-01-31 16:22:09 +02:00
Paul Chote
9f7f759da4 Fix filename case on weapon reports. 2016-01-17 19:24:40 +00:00
Paul Chote
4f1d8b7ac9 Remove spurious final newline from mod files. 2016-01-02 20:06:53 +00:00
atlimit8
c827dbe183 Replace IDisableMove with upgradability 2015-12-04 19:26:49 -06:00
Matija Hustić
12b4f8ccf4 Programatic YAML upgrade 2015-10-11 22:03:06 +02:00
Zimmermann Gyula
4521157901 Fix TS water effect palettes.
Also copied over the waterpiffs from RA because TS equvivalent has no
fitting palette/only singular piff exists - w_piffs didn't.
2015-08-02 23:30:51 +02:00
Zimmermann Gyula
b1de45bdcd Reverted friendly units' immunity to EMP and the explicit enemy vehicle targeting. 2015-07-12 23:04:15 +02:00
Zimmermann Gyula
d222cd1c7a Removes unneeded dummy warhead from TS EMP. 2015-06-25 16:06:43 +02:00
penev92
1c44fcbad4 Add upgrade rules to remove DamageWarhead.DeathType
and replace it with proper DamageTypes
2015-05-24 00:15:09 +03:00
penev92
ea01439377 Add an upgrade rule for DamageWarheads 2015-04-26 14:29:10 +03:00
reaperrr
ca67407358 Split TS weapons.yaml into several categorized yamls 2015-04-01 22:42:01 +02:00