Chris Forbes
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19ff382b7f
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mod manifest loading
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2010-01-20 21:48:47 +13:00 |
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Chris Forbes
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06b9c0dcf5
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moving another filelist out to where we want it
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2010-01-20 20:31:58 +13:00 |
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Chris Forbes
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359e833366
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ChromeProvider/SequenceProvider split
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2010-01-20 20:26:04 +13:00 |
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Matthew Bowra-Dean
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3fc8c8951c
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Source pooling
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2010-01-20 19:45:00 +13:00 |
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Matthew Bowra-Dean
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3842addff4
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent
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2010-01-20 18:47:00 +13:00 |
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Matthew Bowra-Dean
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a9f2e344cf
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OpenAL support with pinvoke
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2010-01-20 18:46:25 +13:00 |
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Chris Forbes
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6dc3958347
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added psd source for website
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2010-01-20 18:02:28 +13:00 |
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Chris Forbes
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6e19865661
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#34 repairing for boats
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2010-01-20 18:02:15 +13:00 |
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Chris Forbes
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6de67739dc
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA
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2010-01-20 17:12:49 +13:00 |
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Matthew Bowra-Dean
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7321141eb7
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Merge branch 'master' of git://github.com/chrisforbes/OpenRA into cpu-independent
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2010-01-20 15:01:28 +13:00 |
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Matthew Bowra-Dean
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6f3dd04ba4
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Updated Ijw.DirectX submodule
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2010-01-20 14:56:42 +13:00 |
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Bob
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6d6a435b2d
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fixes bug in prev.
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2010-01-20 14:25:51 +13:00 |
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Bob
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645760a60b
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store Actors, not ActorIds, in Order.
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2010-01-20 13:09:25 +13:00 |
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Bob
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6d4a69fa9b
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OrdersForFrame now returns serialized orders
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2010-01-20 12:34:00 +13:00 |
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Matthew Bowra-Dean
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3e8c8b8b52
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Removed x86 cpu build target.
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2010-01-19 22:09:25 +13:00 |
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Chris Forbes
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046a659172
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fixed makedist.cmd to know about mods, yaml, etc
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2010-01-19 20:23:14 +13:00 |
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Chris Forbes
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47c29e7cd2
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quick & dirty web
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2010-01-19 19:32:38 +13:00 |
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Chris Forbes
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2de5e2da56
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added icon
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2010-01-19 16:50:00 +13:00 |
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Chris Forbes
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8994671352
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offer Move on bridges
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2010-01-19 15:36:36 +13:00 |
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Chris Forbes
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e627c420d4
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merged
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2010-01-19 15:17:02 +13:00 |
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Chris Forbes
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266fc91062
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restore normal shroud
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2010-01-19 15:10:42 +13:00 |
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Chris Forbes
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bf8a947c9e
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bridge pieces connect
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2010-01-19 15:07:33 +13:00 |
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Bob
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7cb15f0232
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remove redundant "Game.world." in World
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2010-01-19 14:15:13 +13:00 |
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Chris Forbes
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8b1ad57225
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fix engineer/bridge interaction
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2010-01-19 14:06:32 +13:00 |
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Chris Forbes
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fb6a8a2cdd
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short bridges
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2010-01-19 14:04:56 +13:00 |
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Chris Forbes
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29728bb6fb
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allow alternate names (''/'h'/'d') so we can do short bridges
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2010-01-19 13:45:32 +13:00 |
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Chris Forbes
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f623aea864
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fixed tileset
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2010-01-19 13:25:56 +13:00 |
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Chris Forbes
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e07f4c926e
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almost. got a problem with missing tiles, though
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2010-01-19 13:05:20 +13:00 |
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Chris Forbes
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61a543db3c
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FinalizeBridges hooked up
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2010-01-19 12:55:30 +13:00 |
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Chris Forbes
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84a6bfaca0
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unhacking most of that mess.
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2010-01-19 12:54:16 +13:00 |
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Bob
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5d272f272b
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line endings
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2010-01-19 12:49:48 +13:00 |
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Chris Forbes
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df8f37c5e4
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split bridges to use different actor types for the various bridge types
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2010-01-19 12:37:11 +13:00 |
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Bob
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7055690485
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use stored world in Minimap
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2010-01-19 12:29:42 +13:00 |
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Chris Forbes
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eb81076bce
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require force-fire to attack bridges
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2010-01-19 11:54:10 +13:00 |
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Chris Forbes
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6345f7baee
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spawn bridges with correct HP
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2010-01-19 11:50:12 +13:00 |
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Chris Forbes
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0aeef8c3f7
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bridge pathing works
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2010-01-19 11:49:01 +13:00 |
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Chris Forbes
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500772519d
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GOOD, the crash i *wanted*
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2010-01-19 11:22:50 +13:00 |
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Chris Forbes
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00abdce68f
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oh ffs. old world was being referenced. fixed so it crashes if you do that.
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2010-01-19 11:21:45 +13:00 |
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Chris Forbes
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e82a398091
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more tweaks
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2010-01-19 10:38:50 +13:00 |
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Chris Forbes
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f0b26e8ee2
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PathSearch patched to support ICustomTerrain
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2010-01-19 10:32:03 +13:00 |
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Chris Forbes
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76a9e293b2
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render in bridge code
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2010-01-19 10:22:09 +13:00 |
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Chris Forbes
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77418f4227
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ICustomTerrain; more bridge code
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2010-01-19 09:35:42 +13:00 |
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Chris Forbes
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d56e2c8e26
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better bogus.{tem,sno}
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2010-01-19 09:35:22 +13:00 |
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Chris Forbes
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2b77980918
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a bit more careful, for broken maps
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2010-01-19 09:03:54 +13:00 |
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Chris Forbes
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382ebbac35
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order matters here; now bridges are passable by everything
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2010-01-19 07:25:54 +13:00 |
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Chris Forbes
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5bc826e916
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make that a real movement type
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2010-01-19 07:23:06 +13:00 |
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Chris Forbes
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faf28a90ae
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made a real terrain type for it; still not quite right though. will crash on snow maps atm too.
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2010-01-18 23:22:00 +13:00 |
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Chris Forbes
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3101ffa671
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initial bridges hack
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2010-01-18 22:53:39 +13:00 |
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Chris Forbes
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b3ea880ca5
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fixed spurious 'building...' on impossible to build stuff in the palette
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2010-01-18 18:43:23 +13:00 |
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Chris Forbes
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1b0187b089
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don't crash on in-game connection loss either
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2010-01-18 18:32:03 +13:00 |
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