Commit Graph

67 Commits

Author SHA1 Message Date
Chris Forbes
0e43043a33 cnc: fix crash loading yaml for ArtilleryShell.ContrailLength 2012-05-06 11:27:03 +12:00
psydev
57283b4a80 Increase range, cost and a modified damage on the MRLS (up vs. light armor, down vs. wood; 2 more bursts). Inaccuracy doubled from 30 to 60. Also increased MinRange from 2 to 4, and added burst delay while increasing rate of fire slightly (burst delay will add 24 to the rate of fire value, making it 70). Justification for these changes is to help fight against recon bike spam and stealth tank spam.
Increase APC gun damage from 6 to 12 (is currently pathetic against helis)

misc:
Made Artillery shell explosion appear bigger
Added contrail to Artillery shell
2012-05-04 16:54:36 +12:00
psydev
5a37c84a8b improve chem warrior, flamethrower, grenadier and napalm drop 2012-05-02 09:10:53 +12:00
psydev
174e925e5a cnc: various balance changes
As usual I'm trying to be conservative and only apply what I feel is suitable / minimally necessary.
Weapons:
Biggest change: Increased artillery range from 6 to 12, added contrail to bullet and changed impact sound to default C&C. Minimum range 2 given.
Napalm is currently very ineffective; increased spread to 20 range to make more likely to kill targets, ROF slightly increased
MRLS rocket ranged increased from 8 to 12, with minimum range 2.
Guard tower range increased from 4 to 5 (Pillbox is 6, for comparison) and damage increased from 20 to 40.
Grenadier death explosion reduced in damage from 25-10 and in blast radius.
2012-04-30 22:07:32 +12:00
Paul Chote
ab132fb743 Increase reload time of mammoth missiles 2011-07-25 22:23:20 +12:00
Paul Chote
f4a03e3d73 Increase missile ROT and remove arming delay to ensure that missiles can hit adjacent targets. 2011-07-25 22:23:19 +12:00
Paul Chote
54b7e8f344 Split apache guns into AA/AG variants too. Fixes #946. 2011-07-25 22:23:19 +12:00
Paul Chote
e30e49006f Split orca missiles into AA and AG variants to avoid splash damage leakage. 2011-07-25 22:23:19 +12:00
Paul Chote
ee3be9c89b Laser tweaks:
- Expose the beam duration to the projectileinfo
 - Play an explosion animation at the target
 - Beam tracks moving targets
 - Disable player beam color in C&C
2011-07-25 22:23:14 +12:00
Paul Chote
5fceaaec58 New APC turret; art by Daniel Hernandez. 2011-07-15 20:10:22 +12:00
Paul Chote
24d220213e Remove extraneous spaces after weapon names 2011-07-15 20:10:22 +12:00
Paul Chote
c981b4322e Increase bike damage by ~16%, give weapon a sensible name. 2011-07-15 20:10:22 +12:00
Paul Chote
c2519375b2 Reduce grenadier death damage. Fixes #957. 2011-07-01 00:35:09 +12:00
Paul Chote
0f3be08491 Halve tiberium damage to infantry, deal it smoothly. 2011-07-01 00:19:46 +12:00
Paul Chote
c58284d06f Increase ATWR range by 1. Fixes #941 (detection circle not visible). 2011-06-29 00:05:10 +12:00
Paul Chote
a7670f10ea Reduce SAM Site range. Fixes #954. 2011-06-29 00:05:10 +12:00
Paul Chote
05826c0c9b Fix Apache tooltip, halve it's damage. Fixes #952. 2011-06-29 00:05:10 +12:00
Paul Chote
24a649d491 Fix artillery firing offset. Fixes #928. 2011-06-25 14:06:54 +12:00
Paul Chote
6817332317 Rework apache weapon and firing offsets. Has duel machine guns with 10 shots, reloads all of its ammo every 8 seconds. Damage increased, and can now attack air. Fixes second half of #930. 2011-06-24 23:58:52 +12:00
Paul Chote
44c86928ec Rework orca weapons and firing offsets. Now fires a volley of 10 rockets, which reload at 2 per 3 seconds. Fixes half of #930. 2011-06-24 23:58:30 +12:00
Paul Chote
78502317aa APC becomes an Anti-Air transport. Will need new turret artwork. 2011-06-24 00:40:57 +12:00
Paul Chote
1848405795 Rocket Launcher (MSAM) rework. Now fires 6 unguided rockets, has a fixed turret, cannot target air. 2011-06-24 00:40:57 +12:00
Paul Chote
41def5fef5 Split STNK weapon from MSAM, give it burst 2, and set correct barrel offsets. Doubles effective STNK damage. (Fixes #907) 2011-06-23 18:45:35 +12:00
Paul Chote
bce8e0ab1d Fix ftnk firing offsets. 2011-05-31 20:44:00 +12:00
Paul Chote
e79d8133d4 Fix ATWR firing offsets. Add a burst delay. 2011-05-31 20:44:00 +12:00
Paul Chote
99611f66de Nerf FTNK 2011-05-31 20:44:00 +12:00
Paul Chote
110f1aacc2 Normalize yaml lineendings 2011-04-09 12:14:33 +12:00
Paul Chote
dea199400d Fix #630 - Muzzleflashes on cnc apache 2011-03-19 18:40:12 +13:00
Paul Chote
03f014ffb9 Visceroid spawning. Add tib death anims for e1 and e2. Others will crash. 2011-02-11 23:05:01 +13:00
Paul Chote
51138fcdc3 Give VICE Chemspray weapon. Fix bogus armor assignments (will unbalance nearly everything, but give a better start for fixing things). 2011-02-11 22:25:16 +13:00
Paul Chote
0ddcff7ec7 Apply some misc balance stick to cnc 2011-02-04 20:17:58 +13:00
Paul Chote
cbd3baa6d4 Fix #469. C&C Nuke detonation sound. 2011-01-04 14:33:59 +13:00
Chris Forbes
0064caf1f4 fix cnc missiles a bit; add trails to cnc sam missiles 2010-10-17 12:34:02 +13:00
Chris Forbes
15584b9b34 c&c unit tuning: orca various nerfs, bggy/jeep/bike speed nerfs 2010-10-16 18:54:03 +13:00
Paul Chote
5a834c9500 Add mcv, napalm, nuke crates to cnc. Reduce levelup and cash shares. 2010-10-14 19:27:43 +13:00
Paul Chote
5a3ccdf0c5 fix ssm launcher rockets 2010-10-13 19:57:52 +13:00
Chris Forbes
ce5cf93077 prevent infantry going prone due to tib damage 2010-10-06 17:37:23 +13:00
Chris Forbes
403b81bdc9 apply the balance stick to BIKE 2010-10-02 15:49:42 +13:00
Chris Forbes
95d29c6910 fix toplevel exception handler in ralint; update cnc to use new armortypes 2010-09-08 22:11:19 +12:00
Chris Forbes
fee6d450e4 add ability to emit a muzzleflash from multiple weapons; make ftnk somewhat nicer 2010-09-07 19:05:14 +12:00
alzeih
6478276064 make cnc nuke leave full area of smudge 2010-09-03 21:47:24 +12:00
alzeih
62cc2fa4cb unbitrot cnc wrt Projectile 2010-08-30 13:20:51 +12:00
Chris Forbes
34913ab077 polish both rocket trucks 2010-08-28 13:54:03 +12:00
Paul Chote
142be86934 Import infantry subcell and actor stance 2010-08-25 20:15:47 +12:00
Paul Chote
73dadbc873 Fix gunboat 2010-08-25 20:15:47 +12:00
Paul Chote
58fb7178ad cnc Balance tweaks 2010-08-15 07:14:10 +12:00
Paul Chote
cb5307bb17 nerf e1 (stole ra damage stats) 2010-08-08 21:47:31 +12:00
Paul Chote
57a315a243 cnc tweaks 2010-07-15 23:24:54 +12:00
Chris Forbes
5e1c63ebb5 change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories 2010-07-09 21:05:00 +12:00
Paul Chote
4b124950b9 Unlimit heli ammo; may make orca OP 2010-06-17 23:19:34 +12:00