Chris Forbes
|
f351285246
|
moved EvaAlerts from player to world
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2010-03-17 23:29:53 +13:00 |
|
Paul Chote
|
a2b2ad0af5
|
3D buttons (still needs a little work)
|
2010-03-17 20:37:58 +13:00 |
|
Chris Forbes
|
79bcb3c739
|
SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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2010-03-17 19:31:19 +13:00 |
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Chris Forbes
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79ce49dd77
|
completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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2010-03-17 19:27:46 +13:00 |
|
Chris Forbes
|
b1d7f1fd69
|
added World.NeutralPlayer
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2010-03-17 19:19:35 +13:00 |
|
Chris Forbes
|
e30fa307cf
|
add gpl3 header
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2010-03-17 18:58:07 +13:00 |
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Chris Forbes
|
12bec40b9a
|
add ForcedPalette trait (RenderModifier). this can be used for things like c17/mine/trees
|
2010-03-17 18:49:52 +13:00 |
|
Chris Forbes
|
2dde4eff07
|
eradicate dumb UserSettings stuff that causes desyncs
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2010-03-16 20:14:57 +13:00 |
|
Chris Forbes
|
62cad205ff
|
remove crash on cancel undeploy
|
2010-03-09 12:38:10 +13:00 |
|
Chris Forbes
|
a3e869a733
|
added support for AttackOmnis that fire missiles (use direction to target as initial missile facing)
|
2010-03-08 20:50:56 +13:00 |
|
Chris Forbes
|
cbd12f90ae
|
fix cnc cursors
|
2010-03-07 23:26:50 +13:00 |
|
Chris Forbes
|
171cae1833
|
flying off map simplification
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2010-03-07 22:52:03 +13:00 |
|
Paul Chote
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f9691ba27f
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Bugfixes: Airfield on left-map-edge and Phase Tank
|
2010-03-07 22:36:11 +13:00 |
|
Chris Forbes
|
a303299bbb
|
added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
|
2010-03-07 17:49:12 +13:00 |
|
Matthew Bowra-Dean
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ee88336060
|
Merge branch 'nuke'
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2010-03-07 00:05:45 +13:00 |
|
Matthew Bowra-Dean
|
bca11ca2a7
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Removed hard coded WeaponInfo section name from NukeLaunch
|
2010-03-06 22:58:26 +13:00 |
|
Matthew Bowra-Dean
|
314a8a619b
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Working (to a certain extent) nuke but with some dirty hacks going on.
|
2010-03-06 20:54:38 +13:00 |
|
Chris Forbes
|
8d9bbbe2b4
|
fixes fix in prev
|
2010-03-06 16:36:53 +13:00 |
|
Chris Forbes
|
5ae3f2c814
|
fix dumb crash in cnc
|
2010-03-06 16:34:56 +13:00 |
|
Paul Chote
|
5a42519422
|
cnc fixes:
* Hardcoded audio crashes
* Implemented remaining vehicles
* Fix weapon stats
|
2010-03-05 19:57:20 +13:00 |
|
Paul Chote
|
b42dc743c1
|
Unhardcode minimap terrain colours; use dummy values for cnc temporarily
|
2010-03-04 22:30:34 +13:00 |
|
Paul Chote
|
65783c369a
|
Remove hardcoded limitation on mapsize everywhere except minimap
|
2010-03-04 19:35:21 +13:00 |
|
Paul Chote
|
724928cf56
|
Theater definitions in yaml
|
2010-03-04 18:26:43 +13:00 |
|
Paul Chote
|
1914a8adbe
|
cnc map tib support
|
2010-03-04 10:17:59 +13:00 |
|
Paul Chote
|
6ad23a191d
|
Resources stuff works with overlay names, not indices
|
2010-03-04 09:46:21 +13:00 |
|
Paul Chote
|
ae2bbae16c
|
Begin unhardcoding 128 map size; Trees; Waypoints
|
2010-03-04 09:37:22 +13:00 |
|
Chris Forbes
|
2c999808e7
|
Ore -> Resource
|
2010-03-04 08:43:35 +13:00 |
|
Chris Forbes
|
e634bec3fe
|
similar to prev.
|
2010-03-04 08:43:34 +13:00 |
|
Chris Forbes
|
ba1b05b4f2
|
fix clumsy check for wanted resource in Harvester.cs
|
2010-03-04 08:43:34 +13:00 |
|
Chris Forbes
|
bdd3426e59
|
some small changes to make it actually *work*.
|
2010-03-04 08:43:33 +13:00 |
|
Chris Forbes
|
4c528059fb
|
cleanup
|
2010-03-04 08:43:32 +13:00 |
|
Chris Forbes
|
0e73431209
|
harvester can be fussy now.
|
2010-03-04 08:43:31 +13:00 |
|
Chris Forbes
|
915e824c88
|
rename SeedsOre -> SeedsResource, since that wasnt accurate anymore.
|
2010-03-04 08:43:30 +13:00 |
|
Chris Forbes
|
070caa5acb
|
oops, missed deleting that.
|
2010-03-04 08:43:30 +13:00 |
|
Chris Forbes
|
9b0d8b8f3b
|
moved growth/spread control onto ResourceType
|
2010-03-04 08:43:30 +13:00 |
|
Chris Forbes
|
15b82830a2
|
Ore.cs is dead. Long live ResourceLayer.cs.
|
2010-03-04 08:43:29 +13:00 |
|
Chris Forbes
|
6c229f3273
|
ore spreading ported
|
2010-03-04 08:43:29 +13:00 |
|
Chris Forbes
|
f133410977
|
ore growth moved into ResourceLayer
|
2010-03-04 08:43:28 +13:00 |
|
Chris Forbes
|
0c9e628bf9
|
removed TileReference.density
|
2010-03-04 08:43:27 +13:00 |
|
Chris Forbes
|
2c50d3baa7
|
added ResourceType; mostly works, except for growth & consumption
|
2010-03-04 08:43:27 +13:00 |
|
Chris Forbes
|
45a4fa110e
|
lots of experimental bits
|
2010-03-04 08:43:26 +13:00 |
|
Paul Chote
|
f84464d5ab
|
Linebuild walls
|
2010-02-28 14:30:02 +13:00 |
|
Chris Forbes
|
48d12a55f0
|
no more remap files. just specify what you want in the yaml.
|
2010-02-28 09:52:03 +13:00 |
|
Chris Forbes
|
d297c58610
|
removed static carp from ScreenShaker
|
2010-02-27 22:16:55 +13:00 |
|
alzeih
|
7881deca30
|
Everything is now OpenRA, not OpenRa
|
2010-02-27 21:10:22 +13:00 |
|
Chris Forbes
|
ed55078e83
|
wtf, MonoDevelop.
|
2010-02-27 20:09:07 +13:00 |
|
pchote
|
605ae8d4d5
|
Support multiple-damage states for walls (WTF Westwood: there are walls with 2, 3, and 4 damage states 0_o)
|
2010-02-27 02:53:13 +13:00 |
|
pchote
|
9652434a3e
|
Make walls work
|
2010-02-27 01:38:00 +13:00 |
|