Commit Graph

231 Commits

Author SHA1 Message Date
Mustafa Alperen Seki
be88c33399 Add a lobby option to disable Concrete in D2k. 2020-10-06 13:29:33 +02:00
Mustafa Alperen Seki
7372da150a Make LaysTerrain Conditional. 2020-10-06 13:29:33 +02:00
teinarss
27f1a7ab27 Use out var syntax 2020-08-19 18:11:07 +01:00
Paul Chote
46cf56d6ff Remove editor-specific resource rendering.
Mods must manually move their *ResourceRenderer definitions from
World onto BaseWorld to restore resource rendering in the editor.
2020-08-15 18:43:40 +02:00
Paul Chote
ef69a3de66 Use nameof() in PaletteReference. 2020-08-15 13:41:45 +02:00
Andre Mohren
006a87692a Removed unused imports. 2020-07-28 18:22:51 +02:00
Paul Chote
01e955ca37 Implement TS-style terrain lighting. 2020-07-13 14:02:02 +02:00
Paul Chote
fdb66c769c Change terrain layers to track sequences instead of sprites. 2020-07-13 14:02:02 +02:00
Paul Chote
ac7eda8ca2 Add support for rendering tinted artwork. 2020-07-13 14:02:02 +02:00
Paul Chote
2cfacc2c7d ProjectileArgs facing -> WAngle. 2020-06-01 21:34:32 +02:00
Paul Chote
7c6ec577dc Rewrite ActorInit queries. 2020-05-28 19:04:53 +02:00
Paul Chote
86f61298e6 Replace ITraitInfo interface with TraitInfo class. 2020-05-21 13:01:04 +02:00
Matthias Mailänder
1df3e28253 Initialize RangeModifiers. 2020-05-08 20:58:27 +02:00
Matthias Mailänder
4b0ab6ab37 Add the crumble overlay to the turrets. 2020-05-02 20:07:09 +01:00
abcdefg30
a7d5b7b8b0 Fix FreeActorWithDelivery not being properly conditional 2020-02-27 18:50:51 +01:00
Matthias Mailänder
1e8912b4e4 Fix the namespace. 2020-02-01 02:42:25 +01:00
Paul Chote
51870a471a Add AttackSource enum. 2020-01-18 16:38:53 +01:00
teinarss
f0b69f8b8d Separated resource rendering into another trait 2020-01-14 19:38:47 +01:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
tovl
434c46058f Disallow units idling on service depot. 2020-01-04 16:04:27 +00:00
tovl
ac6431acf8 Clean up usage of CancelActivity. 2019-10-05 19:07:54 +02:00
tovl
4a609bbee8 Allow units to give way when path is blocked by oncoming unit. 2019-09-15 17:51:34 +01:00
Turupawn
3240b1e9eb Overhaul target line rendering:
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
abcdefg30
11e4c971c4 Fix a compiler error (wrong using) in D2kActorPreviewPlaceBuildingPreview 2019-05-31 16:36:19 +02:00
Paul Chote
6723306bb4 Remove Enum.HasFlag from building preview generation. 2019-05-31 15:44:09 +02:00
Paul Chote
697935f931 Display yellow footprint for cells that trigger damage in D2k. 2019-05-31 15:44:09 +02:00
Paul Chote
78a70be0d4 Fix and enable SA1133, SA1134 style rules. 2019-05-24 10:47:57 +02:00
Lars Beckers
e6750bf19c Fix attack behaviour of disabled units. 2019-04-20 02:28:27 +02:00
abcdefg30
1bb319425b Add Sound.Play overloads that play a random sound from a list 2019-04-20 01:22:30 +02:00
Paul Chote
ab4a7e3558 Replace System.Drawing primitives with our own. 2019-03-04 18:26:42 +00:00
Paul Chote
7c52a6f498 Fix target invalidation and reacquisition in Attack. 2019-01-26 22:53:46 +00:00
Paul Chote
b2d960ec19 Pass target line color to inner move activities. 2019-01-26 22:53:46 +00:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
Mustafa Alperen Seki
863091d5cc Make Concrete under buildings indestructible. 2018-12-24 13:48:19 +01:00
Paul Chote
5efbcf19f2 Fix cell-out-of-bounds crashes in BuildableTerrainLayer. 2018-12-22 21:15:09 +01:00
Paul Chote
c34dd4b824 Allow Attack activities to target FrozenActors directly.
Removing the legacy FrozenActor to Actor workaround
fixes a number of long-standing bugs.

This also prevents units from losing their target when
it transforms into a different actor type.
2018-12-17 22:19:26 +01:00
Paul Chote
2ac7e451b4 Remove AttackBase.IgnoresVisibility.
This was a workaround for D2K sandworms, which is
now implemented using a custom attack activity.
2018-12-17 22:19:26 +01:00
Andre Mohren
b1a44086a0 Removed unused using directives. 2018-11-17 17:23:22 +00:00
Paul Chote
6b7f1c6458 Use EmbeddedSpritePalette in D2k. 2018-10-28 20:55:40 +00:00
Paul Chote
14607f55c5 Replace INotifyBuildComplete in render traits with conditions. 2018-10-07 19:29:34 +02:00
reaperrr
28c89920ac Add dynamic muzzle LaunchEffect facing plumbing 2018-09-28 21:32:34 +02:00
Paul Chote
09d8aafddf Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
2018-09-26 13:57:05 +02:00
Matthias Mailänder
399e451ada Add a DamagesConcreteWarhead to remove buildable concrete. 2018-09-15 15:36:12 +02:00
Zimmermann Gyula
c4b5ec5241 Shift temporary owner-change logic from D2k to Common. 2018-05-20 19:44:35 +02:00
Voidwalker
711bad91a3 Generalize WormManager into ActorSpawnManager.
Added support of multiple actors, conditions and types.
2018-03-08 15:39:44 +01:00
Arular101
8a60918841 Update copyright notice year to 2018 2018-01-17 00:47:34 +01:00
Pavel Penev
f8b75bbed4 Fixed HarvesterInsurance assuming all refineries get free harvesters via FreeActorWithDelivery 2017-12-21 21:55:55 +00:00
reaperrr
8533debc44 Require explicit INotifyAddedToWorld and INotifyRemovedFromWorld 2017-10-07 10:17:11 +02:00
reaperrr
8ec3d5ddb8 Require explicit ITickRender 2017-10-07 10:17:11 +02:00
reaperrr
9aaf800bca Require explicit INotifyActorDisposing 2017-09-28 13:14:08 +02:00