Matthias Mailänder
7485404c87
Tweak the infantry control group positioning.
2016-08-18 21:10:57 +02:00
Matthias Mailänder
1a53bfd8a3
Keep sprite ctrl groups for Dune 2000, Red Alert, Tiberian Dawn.
2016-08-12 21:54:51 +02:00
WolfGaming
299e925180
Only define Huntable for actors that need to be hunted.
2016-08-11 20:25:22 +00:00
Zimmermann Gyula
0f368bf6c3
Update the default mods excluding veins in TS.
2016-07-26 23:18:54 +02:00
Oliver Brakmann
d292f15cc2
Enable player experience tracking in mod rules
2016-07-19 20:20:38 +02:00
Matthias Mailänder
8df4e9e04c
Merge PoisonedByTiberium and DamagedWithoutFoundations
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into DamagedByTerrain.
2016-07-10 19:44:19 +02:00
reaperrr
a212734c5c
Fix smudges in TD to not spawn/grow under structures and vehicles
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Also trees, husks and creeps (dinos and visceroids) in most cases.
Exceptions are intentional.
2016-07-07 20:51:21 +02:00
reaperrr
28376782aa
Make civilians in RA, TD and TS wander around
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Except for some singleplayer actors where this could be problematic
(Einstein, Mobius, Agent Delphi, RA General).
2016-06-26 20:30:08 +02:00
reaperrr
906bbc5439
Give TD/RA aircraft custom shadow offsets
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To a) match 'light direction' of other actor art, and b) make the shadow still a little visible for landed aircraft.
2016-06-19 19:28:44 +02:00
reaperrr
e9428ddab5
Move TD civ attack traits to separate default
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To avoid having to disable several traits for unarmed civilians.
2016-06-04 21:30:09 +02:00
Oliver Brakmann
7681cb2df5
Merge pull request #11180 from Mailaender/burning-trees
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Added burning trees to the Tiberian Dawn mod
2016-05-29 15:32:28 +02:00
Matthias Mailänder
99c7989ebc
Rename WithSmoke into a more generic WithDamageOverlay trait.
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Rename Sequence parameter to Image to avoid confusion.
2016-05-28 16:03:13 +02:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
reaperrr
9a5db590be
Fixed TD infantry death animations
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For death by bullet and death by dinosaur.
This is how it was in the original.
2016-05-20 14:47:28 +02:00
Biofreak1987
c14fb32dae
Add generic tooltip name for td ships
2016-05-16 19:39:41 +02:00
Biofreak1987
1477da7ff0
Add ship explosions to td mod
2016-05-16 16:26:41 +02:00
Paul Chote
1180e7e519
Merge pull request #11225 from obrakmann/fix11219_oil-derrick-tooltip-owner-row
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Re-instate owner row for oil pumps and tech buildings in TD
2016-05-07 10:42:30 +01:00
Oliver Brakmann
79d5498dfc
Re-instate owner row for oil pumps and tech buildings in TD
2016-05-06 22:50:16 +02:00
Oliver Brakmann
a8e6ca14ab
Fix self-healing percentage in yaml rules for all mods
2016-05-02 19:05:48 +02:00
reaperrr
1f078cc364
Disable OwnerRow on TD bridges, destroyed fields and crates
2016-04-24 01:07:36 +02:00
reaperrr
6701420851
Disabled OwnerRow on TD trees, tib trees and rocks
2016-04-24 00:55:04 +02:00
Paul Chote
183e5ae7ab
Generate initial frozen renderables for all map-placed actors.
2016-04-21 17:21:29 +01:00
reaperrr
4894211789
Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages
2016-03-28 17:20:49 +02:00
colonelpopcorn
689f05c3ca
Upgraded rules for Tiberian Dawn mod.
2016-03-22 16:58:38 -04:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
RoosterDragon
94638606fa
Merge pull request #10680 from Mailaender/redcross-pip
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Added artwork for the constant TD hospital healing power-up
2016-02-24 19:23:21 +00:00
Matthias Mailänder
2eca30db76
add non-generic tooltips from the original game
2016-02-19 10:19:20 +01:00
Matthias Mailänder
19149e4c69
Add decoration when hospital healing is enabled in TD.
2016-02-03 22:14:03 +01:00
Oliver Brakmann
bbe8b199ed
Add decoration when HazMat suits are enabled in TD
2016-01-31 17:10:46 +01:00
Matthias Mailänder
33f649e949
Grant Tiberium immunity from biolab captures.
2016-01-31 17:10:46 +01:00
Matthias Mailänder
76066c65bd
Disable trainable dinos.
2016-01-31 17:10:46 +01:00
Paul Chote
2d9bbd9405
Enable ClassicFacingFudge in TD.
2016-01-27 21:39:50 +00:00
Paul Chote
49eb521db0
Fix aircraft without sight being visible under fog.
2016-01-25 21:04:08 +00:00
Paul Chote
4f1d8b7ac9
Remove spurious final newline from mod files.
2016-01-02 20:06:53 +00:00
Paul Chote
a44b50c2ad
Increase wall blocking geometry to a full cell.
2015-12-30 19:31:59 +00:00
reaperrr
7076dfaa4d
HitShape Upgrade Rules
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Radius is now a sub-property of Shape.Circle.
2015-12-29 00:29:03 +00:00
Oliver Brakmann
5e04c45dd9
Merge pull request #10163 from teees/cruising
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Added cruising upgrade to aircraft
2015-12-28 15:25:41 +01:00
Paul Chote
372bbaf7b6
Overhaul WithDecoration trait.
2015-12-26 12:38:26 +00:00
teees
1869880aab
Enable Hovers: when cruising, merged common aircraft rules into defaults
2015-12-16 13:44:13 +01:00
teees
c1c386a994
Removed default definitions for repair and rearmbuildings in Aircraft.cs
2015-12-15 18:44:05 +01:00
Pavel Penev
6f8b3c45b4
Add RenderDebugState trait
2015-12-07 01:41:19 +02:00
abcdefg30
944d8f8b11
Add more building explosions to cnc
2015-11-25 17:06:48 +01:00
Pavel Penev
5cf34f926b
Fix the C17 delivery plane doing a steep dive when trying to land
2015-11-04 23:40:26 +02:00
atlimit8
168dab9707
Merge pull request #9706 from reaperrr/block-height
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Add Height property to BlocksProjectiles
2015-10-29 23:51:14 -05:00
Oliver Brakmann
8eb2a380f7
Change aircraft's maximum pitch in TD to match the increased cruise altitude
2015-10-25 20:01:55 +01:00
reaperrr
f7b8eaf1ac
Add height visualization to CombatDebugOverlay
2015-10-22 13:21:57 +02:00
reaperrr
48babec519
Use aggregate sequences for all TD flame/chem muzzles
2015-10-18 03:23:05 +02:00
abcdefg30
5242bc88f7
Increase planes' CruiseAltitude in cnc
2015-10-12 17:26:28 +02:00
Oliver Brakmann
de5e37539b
Merge pull request #9506 from AoAGeneral/upstream/myfeature
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TD Additional Balance Changes Revamped
2015-10-07 20:11:00 +02:00
AoAGeneral
f2ca1d272b
TD Additional Balance Changes Revamped
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Infantry stealth detection: Increase sight range of stealth detection to
2 from 1.
MLRS: Reduce price to 1000 from 1200
Repair pad: Power remains at 30. Repair speed increased. (Interval 15
from 0)
Blue Tiberium: Reduce the value income to 75-90% from 110% (60 from 75)
Infantry evade chance: 75 from 67
Samsites: cost reduced to 700 from 750. Reduced build time (2000 from
2160)
Airstrikes: Increase cool down timer to 3:30 from 3:00.
2015-10-02 03:22:30 -07:00