Commit Graph

74 Commits

Author SHA1 Message Date
Oliver Brakmann
3cd4152dd2 Adjust rules 2014-12-18 20:24:37 +01:00
Matthias Mailänder
2ae93f44aa move carryall to it's own aircraft queue 2014-12-06 20:31:15 +01:00
Matthijs Benschop
2d380c64bd Implementation of the automated D2k Carryall
Closes #2246
2014-11-29 12:17:11 +01:00
Matthias Mailänder
a3baee9d68 remove BelowUnits
closes #3670
2014-10-29 21:38:30 +01:00
Matthias Mailänder
1183ab8e0d add missing grenadier idle animation 2014-09-06 12:27:43 +02:00
Matthias Mailänder
6f3df2611e remove fake idle animations 2014-09-06 12:27:35 +02:00
Matthias Mailänder
60d31e643e remove reference to non-existing idle sequences 2014-09-05 15:29:43 +02:00
Paul Chote
479b8e13d6 Merge pull request #5891 from Mailaender/d2k-captureable-tech
Added captureable tech for Dune 2000
2014-08-31 09:10:35 +12:00
Matthias Mailänder
e6a1a2632e add captureable tech for Dune 2000 2014-08-24 08:41:54 +02:00
Curtis Shmyr
fa8229d53b Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover 2014-08-23 14:42:55 -06:00
Mustafa Alperen Seki
c6196ceb43 Update atreides.yaml 2014-08-23 11:35:52 +03:00
Matthias Mailänder
0502d90a05 Merge pull request #6084 from pchote/renderpreview
Improve actor preview rendering
2014-08-03 12:51:21 +02:00
Matthias Mailänder
56765d5ca2 remove unneccessary build-top sequences. 2014-08-03 22:23:49 +12:00
Paul Chote
f64cdc52e1 Remove obsolete key definitions. 2014-08-03 19:28:09 +12:00
Matthias Mailänder
efeba3ec4f Merge pull request #5898 from MustaphaTR/d2k-techlevel
D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433 Added D2K Tech Levels 2014-07-10 17:17:11 +03:00
Paul Chote
c6299892e0 Remove obsolete BeaconDuration definitions. 2014-07-07 17:40:50 +12:00
Aaron Campf
6223b0f97d Fixing issue #5308 2014-05-29 18:16:34 -07:00
Paul Chote
3ad35cb803 Support indefinite beacon duration for support powers that remove the beacon on completion. 2014-04-18 18:55:34 +12:00
Paul Chote
b74a0734c8 Change D2K airstrike shroud reveal to match TD. 2014-04-18 18:55:34 +12:00
Paul Chote
d7d12ef799 Rework airstrike flare and camera spawning. 2014-03-13 01:03:24 +13:00
Chicken man
718ddf9afd Updated mods to work with changes. 2014-03-05 17:30:34 -05:00
Matthias Mailänder
56470b918b use the disabled palette to render husks
closes #4631
2014-03-05 23:18:14 +01:00
Matthias Mailänder
0de1e20651 capturable husks for Dune 2000 2014-01-31 13:17:27 +01:00
Paul Chote
996877d9e5 Upgrade mod rules to match engine changes. 2013-12-26 20:42:13 +13:00
Matthias Mailänder
37ea791841 added the Atreides grenadier 2013-12-15 13:07:26 +01:00
Matthias Mailänder
14cf20aad5 add fake idle animations to avoid endless muzzle sprites
fixes #3852
2013-10-05 21:09:55 +02:00
Matthias Mailänder
b2c05b5779 bring back player buildable walls in d2k 2013-09-29 22:35:24 +02:00
Matthias Mailänder
b5a9a480ff fix unbuildable Atreides Sonic Tank 2013-08-19 21:04:20 +02:00
reaperrr
d0188e5728 Fixes several vehicle LocalOffsets and turret offsets, enables MuzzleFlash.
Changes Siege Tank behavior from AttackTurreted to AttackFrontal as it was in the original (making it slightly more effective against defenses too, as it no longer moves as close to them as turreted units would).
2013-08-19 14:34:42 +02:00
Matthias Mailänder
009f6a3f70 bring back turrets and vehicle repairing 2013-08-17 23:47:14 +02:00
Matthias Mailänder
34ec588392 disallow conyard → mcv
because it looks bad
2013-08-17 23:47:14 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Chris Forbes
6c1d4efb07 remove useless Buildable.BuiltAt
V2: don't leave the broken [ActorReference] attached to Owner.
2013-06-18 09:02:12 +12:00
Matthias Mailänder
cdeea80037 replaced Dune 2000 AUD with original WAV
removed *.aud hard-coding everywhere
2013-06-15 19:41:07 +02:00
Paul Chote
c91f0dfd2f Merge the 3 turret rendering traits into WithTurret. 2013-05-15 19:17:32 +12:00
Matthias Mailänder
99d4d07cd5 removed now redundant debug auto-target traits 2013-05-10 22:31:54 +02:00
psydev
776131d1ca fix Fremen to have rocket launcher, like in the original. 2013-05-04 20:59:45 +12:00
psydev
5f07988e97 removed "InitialStance: Defend"
If people want this, put it in the defaults.yaml.
Artillery units still have "Defend" as initial stance.
2013-04-15 20:16:37 -07:00
psydev
7d81a1d814 removed prereqs for mcv in race*.yaml 2013-04-15 19:14:47 -07:00
psydev
03861d3fbe mcv.starport requires heavy -- atreides 2013-04-15 16:39:59 -07:00
psydev
1819be392d remove mcv prereq 2013-04-15 15:49:42 -07:00
psydev
96da2fbf9e fix combat tank to have no pre-reqs 2013-04-15 05:34:24 -07:00
psydev
89fc587731 fix siege tank, combat, trike again 2013-04-15 03:24:07 -07:00
psydev
357b6a8e77 changed unit costs at starport; fix starport 2013-04-15 02:54:59 -07:00
psydev
2e31f9318c modified custom pre-requisites for buildings 2013-04-15 02:40:56 -07:00
psydev
3855c84e89 renaming some weapons to their original d2k names 2013-04-13 19:33:52 -07:00
psydev
fbfa209de9 d2k balance changes 2013-04-13 08:25:55 -07:00
Matthias Mailänder
1ccd1cd1ac Merge pull request #2886 from Mailaender/community-icons
Added more cameos and showcase everything in developer mode
2013-03-30 00:59:17 -07:00